Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • 69 Metascore
    • 70 Critic Score
    If you’re a veteran of soulslike games, you’ll find Thymesia enjoyable, yet frustrating at times due to some unfair mechanics. Unfortunately, this is not a welcoming game for newcomers to the genre, so you’ll want to skip this one if you’re finding games like Sekiro and Bloodborne too difficult.
    • 75 Metascore
    • 70 Critic Score
    Heavenly Bodies is not your average cup of coffee, not even for indie games. It has a very specific audience it set its target on and delivers on its promise of challenging players through the control system. Visually and atmosphere wise it is clearly inspired by the classic, realistic sci-fi movies. The game itself is pretty short, but due to the control scheme, you will spend quite a lot of time even on the simplest tasks. Heavenly Bodies is not for everyone, but those who enjoy this kind of games will have a blast with it.
    • 68 Metascore
    • 70 Critic Score
    Ultimately, Deliver Us Mars is a walking simulator that wants to be more than it is and does not understand that small changes are not enough to reinvent the wheel. Despite that, it remains a pleasant enough experience that players can finish in about 8 hours, yet one that does not beckon you back for more.
    • 64 Metascore
    • 70 Critic Score
    Gods Will Be Watching is the sort of love it or hate it video game affair that only transformative titles that push the boundaries of their genre can present. It’s not trying to make you kick puppies, it’s not trying to make you hold hands and sing Kumbaya, it’s about finding a mixture of the two that leads to your survival and doesn’t give you too many nightmares afterward.
    • 74 Metascore
    • 70 Critic Score
    Street Fighter V is a solid base for the new fighting experience from Capcom. Unfortunately, with the missing features and the problematic servers, it feels more like an Early Access game than a full-fledged one that’s available for full price. Lots of modes, content, and goodies are promised by Capcom in the future, so, unless you really can’t wait, you can pass on the game right now.
    • 77 Metascore
    • 70 Critic Score
    For fans of the originals, this is a chance to revisit a beloved classic in HD. For newcomers, it’s an opportunity to explore a piece of gaming history that continues to inspire and captivate. If you’re prepared to brave the depths of Nosgoth and confront its haunting mysteries, while curbing your expectations somewhat, the Soul Reaver remasters are an experience you won’t regret.
    • tbd Metascore
    • 70 Critic Score
    All in all, Wartile is a fair indie game: it is different, well-executed and humble. If you like tabletop games or if you are just looking for something different, tactical and fun, you will not regret the 15 hours spent moving the Vikings from hexagon to hexagon.
    • 63 Metascore
    • 70 Critic Score
    Astria Ascending is a gorgeous, very ambitious and at the same time flawed experience. It has deep mechanics, but their implementation could have used some more attention. The graphics are as gorgeous as some tracks are memorable, but sometimes they are out of sync. The background story is rich, yet the game fails to use it, making you do to the very same actions in different locations. If you like old school JRPGs you will overlook the shortcomings and have a good time with the game. If you never had a soft spot for the game best represented by Final Fantasy, Astria Ascending will not make you fall in love with the genre.
    • tbd Metascore
    • 70 Critic Score
    Overall, Metamorphosis does a tremendous job in bringing to life the atmosphere characteristic to the works of Kafka, toning somewhat down the depressive and trying to put some fun into it. It is an adventure which substitutes the drama with a more light-hearted, but still surreal self-discovery walkabout. But it feels more like a quite short interactive experience, rather than a videogame. Metamorphosis lacks variety and cohesive gameplay, focusing too much on the story and the atmosphere. As such even the current price may seem a bit high for this unusual game. It is a surreal experiment which despite its intriguing source material, will never become a classic due to its dull inner workings.
    • 65 Metascore
    • 70 Critic Score
    At first, I had no idea what to expect from Dreams of Another, as screenshots and trailers don’t make it justice. It seems like a generic, pixelated shooter, although the game is much more than that. It’s a game that focuses on creating a great, different experience, and it mostly sticks the landing in my opinion. Yes, it’s not flawless, nor does it try to be. These days, most people want to play titles like Call of Duty or Battlefield, just to blow off some steam. Dreams of Another manages to bring us an entirely different experience, where we question our meaning on this planet, and it becomes very meditative at times. I don’t think Dreams of Another is for everyone, it won’t fit the backlog of action-focused gamers. But if you like puzzles, philosophy and exploration, it’s certainly a title that you should play.
    • tbd Metascore
    • 70 Critic Score
    Deadstone is a decent title that manages to deliver a survival-oriented action tower defense experience that's pretty intense and can be supported by a serious or amusing story (or even no plot whatsoever). Unfortunately, while its gameplay may be decent and feature plenty of RPG mechanics, the outdated visuals, the awkward soundtrack, and the many design issues weigh it down.
    • tbd Metascore
    • 70 Critic Score
    The Forest Cathedral is an interesting experience but does not fully work as a video game. The narrative it is telling is based on a real-world person but introduces many elements that are anachronistic to the period and to her life. Maybe the main character should have been named something else and her story should have only hinted at the real-world scandal surrounding DDT and other pesticides.
    • 60 Metascore
    • 70 Critic Score
    Magic 2015 provides a neat and polished experience for those who are new to the entire concept, but unfortunately does not have enough of its big brother’s allure to warrant attention from more serious Planeswalkers.
    • 66 Metascore
    • 70 Critic Score
    The basic strategy element of Battleplan: American Civil War relies on one core mechanic, that of runners who influence how orders are delivered to units, and it fails to accurately represent many other elements that determined the outcome of an engagement.
    • tbd Metascore
    • 70 Critic Score
    History buffs with an appreciation of the complexity of naval combat will find plenty to love in the Custom Game mode, recreating classic engagements and variations based on them, but for other players the title can quickly became repetitive and frustrating.
    • 70 Metascore
    • 70 Critic Score
    The sense of exploration is the main draw, although the downtime between action sequences might be a little annoying to many.
    • 76 Metascore
    • 70 Critic Score
    If you want to bring a piece of ancient Rome into the 21st century, and live out your fantasies as a grand strategist, I find it hard to recommend any other game than this.
    • 64 Metascore
    • 70 Critic Score
    Unfortunately, the slow and unnerving pace at which you walk will leave you with ample time to wonder what could have been if the writing were more meaty, leaving one with an overall taste of unrealized potential. In any case, not bad for a first effort.
    • 73 Metascore
    • 70 Critic Score
    Caravan SandWitch is a solid casual game, with a very atmospheric world and a fun gameplay loop. Sadly, even though the game is meant to be easy to complete, the plethora of bugs makes the experience quite frustrating. Once these issues are ironed out, I’m pretty sure Caravan SandWitch will become the hidden gem it aspires to be – an indie game that has some good ideas and memorable moments. Until then, it’s just a lot of potential waiting to be fulfilled.
    • 63 Metascore
    • 70 Critic Score
    A decent multiplayer mobile experience that manages to combine the domination mechanic with more traditional MOBA systems. As of right now, it still needs quite a bit of work in terms of the movement and online lag, but quite a few updates have already been rolled out, so things might get improved soon.
    • 65 Metascore
    • 70 Critic Score
    Trinity Trigger feels like a safest approach for a JRPG. The game certainly has its charm thanks to the cartoonish art style, but it doesn’t introduce any new mechanics in the world or JRPGs. The combat has been stripped of any complexity to make room for an in-depth weapon customization system that pretty much carries this entire aspect. It’s unfortunate that just about every location in the game is very low populated and that dungeons are almost the same, but Trinity Trigger makes up for it by providing players with a compelling narrative experience. Although it’s not really a “must play,” Trinity Trigger is definitely worth exploring.
    • tbd Metascore
    • 70 Critic Score
    Ancestory has an interesting core idea, but the game in its current state fails to deliver enough variety or keep gamers interested in the long-run.
    • 61 Metascore
    • 70 Critic Score
    The unique look, atmospheric sound, and everything else come together to create an experience that, in the end, is more than the sum of its parts, and makes trying out the game worthwhile, especially if you're a fan of old horror games.
    • 67 Metascore
    • 70 Critic Score
    Unfortunately, limited player involvement is much clearer on the PC. I liked the concept, I liked the setup, and I was looking forward to seeing what the hollow Earth had to offer. But I never felt involved in the action and failed to connect with the universe. Little Orpheus has solid production values but needed more and better gameplay to link player and character, to drive a feeling of accomplishment into the experience.
    • 63 Metascore
    • 70 Critic Score
    Alone in the Dark checks all the boxes when it comes to gameplay elements you would expect in a modern survival horror, but these seem to be stuck in the past. It feels like a project made with passion but enough budget to hit the AAA expectations. The archaic mechanics do not involve a pleasant nostalgia, rather make the entire game feel outdated. Overall, it is not a bad game, but it does not have enough oomph to make it compete with the best games out there, let alone reconquer the throne of the genre. With a hefty discount it can become an interesting choice for the fans of the genre, a period that should also give time to the developers to fix the bugs that are still present.
    • tbd Metascore
    • 70 Critic Score
    Terrifier: The ARTcade Game tries to bring the Terrifier movie series to life in videogame format, and it’s a decent beat’em’up. While it’s not going to be the ultimate game in the genre, it’s interesting, both when it comes to its gameplay and music. Its visuals are an acquired taste, and not everyone might find the visuals appealing. However, the core gameplay is reminiscent to those old-school brawlers, and that will keep you going over the multiple missions available. Unfortunately, Terrifier: The ARTcade Game has its quirks as well. There aren’t a lot of combo options, you will encounter collision detection issues, and the fact that you need to do a QTE whenever you get hit can slow down the enjoyment you have. Even so, I think that Terrifier: The ARTcade Game is worth a shot, if you’re a fan of the series and you want to see a videogame representation of this dangerous clown. The same thing is valid for brawler fans. Otherwise, if you just want to play a retro game, there are other options that might be a better fit.
    • tbd Metascore
    • 70 Critic Score
    Unwording is a short experience with a small number of puzzles and a barely sketched-out narrative. Tom is entirely unlike other video game protagonists, uninterested in most things around him and unexceptional. I’m not sure if he is depressed or if the spartan nature of his existence simply signifies his disgust with the modern world and its demands. The two types of puzzles are initially interesting but after solving two or three of them they become busy work. The game needed either a bigger world, with more variety in terms of puzzle design, or extra focus on mechanical innovation. I wanted to like Unwording more but its core ideas are limited and the story is too simple.
    • 66 Metascore
    • 70 Critic Score
    As a complete package, Aphelion mostly lands, especially when it comes to the story. There are plenty of twists and turns to keep you engaged, and it’s one of those games whose story cleverly combines a variety of emotions. You will be scared, happy, and also curious to see where everything goes. I enjoyed the game’s ending, but I can see some people will dislike where we leave these characters. The planet Persephone was amazing to explore, although the linearity of the story does bring the game down a little bit. It also doesn’t help that the climbing feels outdated at times, and the stealth parts don’t land, or they just get downright boring towards the end of the game. I still enjoyed my time with the game and felt satisfied with the story and overall experience. Plus, as someone who enjoyed all games from Don’t Nod, especially Vampyr and Banishers, I am excited to see them attempt new things. Yes, not everything sticks, but Aphelion is a journey worth embarking on.
    • 71 Metascore
    • 70 Critic Score
    Astor: Blade of the Monolith is a project that clearly has potential, and it shows that it was developed with dedication, but it feels like more attention was invested in how the game looks rather than how it plays. The combat system and the game mechanics feel a tad archaic and too repetitive. By no means is the game a bad one, but it cannot be called remarkable. It offers fun moments, stylish visuals and an interesting story, but the repetitive gameplay makes it best played in limited doses.
    • 71 Metascore
    • 70 Critic Score
    To End All Wars is a complex experience designed for an audience that has played AGEOD titles before and is familiar with the intricacies of warfare during World War I, and it can deliver some very satisfying variations on the real outcome of the conflict.

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