Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • tbd Metascore
    • 65 Critic Score
    Airhead is based on an original idea and has some clever puzzles and vivid graphics. Yet these qualities are not enough to redeem a short and forgettable experience. Unfortunately, the puzzles can become quite frustrating due to the bugs and glitches the developers failed to remedy. Overall Airhead would be a decent game if it would not be so short. Still if you look past all the shortcomings and you focus on the original idea, a really original world awaits you that can be engaging to explore after some more polishing from the developers.
    • 68 Metascore
    • 65 Critic Score
    There are exciting and pleasant strolls down memory lane, and then there is the remastered Star Wars: Bounty Hunter (sadly). Yes, it is updated! So, it can pass as a functioning game, but it is by no means modern or enjoyable. It completely lacks the atmosphere of the original release, and the entire game feels as tedious as it was 22 years ago. With some more tinkering under the hood, this game could have been reborn from its ashes as a cult classic, but the scope once again was different: a cheap remaster that can be sold for a quick buck.
    • 56 Metascore
    • 65 Critic Score
    Let’s see what you get if you are willing to pay not just the full price, but also the over-the-top cost of Modern Warfare III: a short and uninspired single player campaign, a solid co-op and multiplayer experience, both relying on recycled maps, and an overwhelming amount of micro and not so “micro” transactions. It is not just the regurgitated and uninspired content that makes Call of Duty: Modern Warfare III one of the worst games in the series, but also the absurd pricing scheme that pushes over the edge both the industry professionals and players alike. Ultimately, it’s up to each and every one to decide if the game is worth all the basic and extra costs, but I definitely don’t want to encourage anyone to support these more and more questionable business practices, so wait for a sale if you really want to check this one out.
    • 70 Metascore
    • 65 Critic Score
    If the idea of fruitless exploits and praying to RNGesus doesn't scare you, Crowntakers is a really pleasant experience, marrying exploration with tactical combat, all set in a lovely-looking world.
    • tbd Metascore
    • 65 Critic Score
    When you play a game like Banished Stone with its rather old school graphics and style, you either love it or you hate it. As someone who enjoys the old school visuals, I still think that Banished Stone could look better, especially when it comes to animations and backgrounds. However, if you get accustomed to the gameplay loop, it’s pretty solid, it just takes some getting used to. Banished Stone was an interesting game for me, but I found it very repetitive and the lack of enemy variation on each level ended up leading to boredom at times. However, I appreciate the fact that they went with the side scrolling approach, the music is quite good, and the gameplay gets better as you play. I think the game’s beginning is a bit of a rough patch, but if you get past the first hour and its shortcomings, you’ll have over 20 hours worth of fun here.
    • 52 Metascore
    • 65 Critic Score
    Full Control has managed to put together a mostly solid combat engine, which can deliver entertaining firefights under some conditions, but the rest of the experience has been neglected and does not create an interesting setting for the adventure.
    • 61 Metascore
    • 65 Critic Score
    Ultimately, Redemption Reapers is a mixed bag that probably can’t redeem itself even after a few patches. For all its faults, diehard turn-based strategy fans will find something to enjoy playing this.
    • 46 Metascore
    • 65 Critic Score
    XEL
    XEL is a game that understands its genre, but the development team fails to see that solid innovation is required to compete, given how crowded it is. The basic exploration and combat work well and the time stuff is an interesting addition. But much more is needed to get players interested and to keep them playing. But the biggest issue with XEL is the fact that it has bugs and glitches that force players to replay already uninteresting sections of a level. Getting stuck on a bit of geometry and having no solution but to reload kills interest in a title faster than the lack of inspiration. Once the technical issues are fixed and for a player who is a major fan of action and exploration and has finished other titles in the genre, XEL might be worth picking up on sale.
    • 62 Metascore
    • 65 Critic Score
    WARSAW wants to be a mashup of World War II and Darkest Dungeon but doesn't bring anything new to the table. WARSAW is a blatant Darkest Dungeon copy with no innovation or unique gameplay mechanics whatsoever. Everything that it might go as original in WARSAW exists in Darkest Dungeon in a slightly different form. Add to that the design flaws, bugs, and balancing issues and you have a subpar experience that can't be balanced by the tense atmosphere and interesting setting.
    • 71 Metascore
    • 65 Critic Score
    Out of Line is a very short experience (it took me two hours to finish it), and while the length of a game shouldn’t define a game’s quality, I would’ve expected Out of Line to be at least a bit more fulfilling. That being said, I would recommend the game to those who aren’t looking for overly complex puzzles and a deep, meaningful story. Out of Line is one of those games that won’t challenge puzzle enthusiasts nor appease players looking for an appealing narrative.
    • 64 Metascore
    • 65 Critic Score
    The Golf Club can be a good investment for purists and the editor is a great piece of work, but this is also a game that lacks attention to detail at times and suffers because of that.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, Gex Trilogy feels like a product designed more to honor the past than to ignite a new future for the franchise. It’s a loving archival effort that will undoubtedly please those who grew up with the sarcastic lizard, but it’s unlikely to convert new fans unfamiliar with his antics. With platforming having evolved significantly since Gex’s heyday, these titles feel more like relics — albeit entertaining ones — than evergreen classics. Gex Trilogy isn’t a reinvention; it’s a digital museum exhibit. Polished just enough to be playable by today’s standards, it offers a fun — if dated — experience for retro enthusiasts and collectors. But outside of nostalgia, its appeal is limited. A charming preservation effort, not a platforming revival.
    • 54 Metascore
    • 65 Critic Score
    Buildings have feelings too! is based on a unique and interesting concept, but it falls short in execution. Those looking for a city management game will be disappointed since this is a puzzle game in a clever disguise. Despite the stylish visuals, the game overall feels like the victim of a limited budget and does not manage to reach its full potential. The game leaves little room for error and it is frustrating that it does not allow you to retry a specific chapter, rather it forces you to restart the entire game. Even if you like solving puzzles, the level of difficulty will be off-putting because they are paired with clunky controls.
    • 69 Metascore
    • 65 Critic Score
    Pro Cycling Manager 2021 is not a game I would recommend right now, especially given the recent history of the franchise. Wait for a few patches and one big community mod delivery. The core gameplay has not evolved in any major way and the additions feel half-baked. The presentation is pretty much the same, with minor tweaks.
    • 55 Metascore
    • 65 Critic Score
    Even if I still see the iOS version a good game, Warhammer Quest on PC should had offered a lot more complexity instead of the simple point & click decisions that doesn't allow you to really immerse into the game.
    • 67 Metascore
    • 65 Critic Score
    Despite its outdated graphics and often basic visual style, Achilles: Legends Untold manages to put a spell on you with its atmosphere and well thought out combat system. But it doesn’t take long for the randomly fluctuating difficulty levels, uninspired dialogues and characters, as well as the countless errors to turn you away from the game. This could have been a great game if the developers paid more attention and had thoroughly thought out the game mechanisms. Achilles: Legends Untold ends up feeling truly unfair towards the player, replacing skill with luck and lending cheap shots due to the inability to counter the many issues.
    • tbd Metascore
    • 65 Critic Score
    Void Sails felt like a very promising game, and to some extent it does manage to deliver on that promise. The ship design is great, and the story, albeit not very long, was engaging and fun for me. It’s nice to see that there are indie devs that continue to take chances and a shot in the dark. There will always be challenges, and Void Sails is a prime example, it certainly has its issues. For me, the changes in combat difficulty killed the momentum a lot of the time. And unfortunately, you can’t lower/raise the difficulty, so you have to make due with their approach, which for me didn’t work out very well. Also, there is an illusion of choice, however a lot of the choices you have will provide the same/very similar results. Even with all of that, I think Void Sails is worth playing, but keep in mind all the pros and cons before you get into it.
    • 58 Metascore
    • 65 Critic Score
    Despite the heavy topics at its core, The Suicide of Rachel Foster in the end proves to be a bit overly melodramatic. It resembles the work of a playwriter that tried too hard to be dramatic, with overacting characters, the entire experience being a sizzle rather than a bang. But, thanks to the few moments when the tension can give you goosebumps, The Suicide of Rachel Foster is worth experiencing on a rainy afternoon, but only by the fans of the genre.
    • 66 Metascore
    • 65 Critic Score
    Paradise Lost is a story worth exploring once, the alternative ending targeting those who were roped in by the story and the character development of Szymon. Sadly, there won’t be too many, because despite the strong start, the magic fades and ultimately Paradise Lost proves to be a walking simulator that could have been very interesting in theory, but actually it is just conventional and flat.
    • 69 Metascore
    • 65 Critic Score
    Oblitus could have been a great game, but unfortunately it's not. It's hard to get into, what with the lack of story and context for your actions and the fact that you have to start all over when you die.
    • tbd Metascore
    • 65 Critic Score
    The Dungeon of Naheulbeuk: The Amulet of Chaos on paper has all the right ingredients. Unfortunately, they are not implemented as you would expect them to be, and the game ends up as a bad parody of itself rather than of the fantasy genre. The coarse and uninspired humor does not work as the developers have intended, and in the long run, it becomes annoying. The Dungeon of Naheulbeuk: The Amulet of Chaos has a lot of untapped potentials, unfortunately, due to the countless technical issues it is hard to recommend the console version to any players.
    • tbd Metascore
    • 65 Critic Score
    Pile Up! Box by Box is not a bad family game, but it is a completely forgettable one. Despite the nice visuals and friendly artistic style, the level design and the puzzles do not live up to the promise. The control is not always the best, since the camera often plays tricks with your depth perception making jumping from shelf to shelf, somewhat annoying. The lack of danger and challenge, makes the game kid friendly, but the lack of online co-op is hurting the entire package.
    • 65 Metascore
    • 65 Critic Score
    Code Vein II is the best example of a game that looks amazing on paper but in reality, fails to be stellar in any aspect. This isn’t necessarily a bad game, but it’s strange to have a sequel that has a lot more mechanics, characters, and story bits than the original, and fail to surpass it. The open-world aspect should have helped Code Vein II elevate it from the typical corridor-like soulslike, but it doesn’t. It’s nice to freely roam a world like the one Bandai Namco built for Code Vein, but not if it’s completely empty. One other major issue with Code Vein II is performance, which is, once again, all over the place. When it rains outside, your frames drop considerably, so combat is a nightmare. Things look good in dungeons, but the moment you step outside, everything seems half-baked. If you’re itching for a soulslike and consider Code Vein II, I would recommend playing the first one instead. Even if that would mean playing it a second time.
    • 61 Metascore
    • 65 Critic Score
    If you're looking for something similar to Sid Meier's Pirates, you will find Windward to be frustrating and boring, running in circles around the map and around enemy ships, with random gear upgrades and dull content...As long as you don't expect a rebirth of the high seas adventuring genre, Windward can provide quite a few fun hours.
    • 50 Metascore
    • 65 Critic Score
    Doctor Who: The Edge of Reality is a game for people who are already fans of the television show and care about the characters and all the references to their past adventures. If you come into this experience cold you will need to constantly consult a wiki or a video to understand what and why you have to do. Even for fans, a straight-up television arc based on the concepts of the video game might be more enjoyable.
    • 66 Metascore
    • 65 Critic Score
    Hidden Through Time 2: Discovery may be a casual title, catering to a specific audience, but even for them it is hard to justify its existence. As a DLC pack it would have been more than fine, but as full release it fails. Overall, it does not offer enough content to be a standalone release. And it is a shame because the previous game offered a hardcore experience for the fans of the hidden objects genre without feeling like a rip-off. The value proposal of Discovery is missing completely.
    • 75 Metascore
    • 65 Critic Score
    South of the Circle is barely a video game and would have probably worked better as a movie. Players who don’t quickly become engaged with the story will have a tough time finding reasons to push on. And even for those who want to see how the narrative ends, some sequences drag on with limited payoff. Titles in the walking simulator space can make for impressive video games but they need to establish a solid emotional connection quickly. South of the Circle does have great moments and narrative threads that coalesce in an interesting way. But the development team at State of Play needs to work on pacing to make sure that players stay engaged.
    • 62 Metascore
    • 65 Critic Score
    Many of the puzzles are unintuitive and the writing is all over the place. Also, playing almost the entire game without soundtrack (because there isn’t one) doesn’t really help with immersion at all. The Sundew is a rather short experience (3-4 hours), but not an enjoyable one, that’s for sure.
    • 72 Metascore
    • 65 Critic Score
    The Bridge Curse 2: The Extrication is better than its predecessor, but not by much. I have a hard time taking it seriously as a horror game, and I have seen much better walking simulators. It lacks in almost every aspect, and I could choose much more suitable games for a Halloween scare. Yet, if you are a fan of J-horror you will most likely enjoy it, especially if you are into Taiwanese lore. If the developers manage to fix the pacing issues and rely less on cinematic storytelling the next episode might be quite interesting.
    • 69 Metascore
    • 65 Critic Score
    Clunky combat, flat story, repetitious gameplay, lack of enemy and loot variety make Oninaki a monotonous experience that no one should go through. I wanted to like Tokyo RPG Factory's latest game, but with Oninaki the studio is taking a backward step from its previous titles. The game's unique world can't save it from mediocrity. However, despite its shortcomings, Tokyo RPG Factory fans who liked Lost Sphear will probably find some enjoyment, at least to some extent.

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