Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • 88 Metascore
    • 70 Critic Score
    Deathloop is far from being the sum of my worst fears, but it went into a direction that does turn it into a mixed experience. There are some good ideas in the game, but repetition kills most of the fun. Still, it is not a bad game. If you have the patience to put together the story you will find it quite appealing, the level design is as brilliant as ever, but on the other hand the maps are really small, and the combat system is half baked. Overall if you expect another Prey or Dishonored you will be disappointed, but if you are looking for an action game that is quirky and different you might have fun with it.
    • 73 Metascore
    • 70 Critic Score
    Chariot is a pretty decent puzzle platformer with stellar visuals but it could've been much more, had it not been for the annoying enemies and the rather difficult task of escorting the coffin through the many different caves. Its design is sound but its pace is grueling and filled with trial and error. Playing with a friend alleviates this somewhat, so bring a buddy if you want to go through the game.
    • 69 Metascore
    • 70 Critic Score
    Resident Evil Zero HD Remaster represents a piece of gaming history, and it's nice to see it offered on modern hardware but playing it is only fun for those who already know what to expect and appreciate nostalgia.
    • 84 Metascore
    • 70 Critic Score
    Immortality requires patience, plenty of it, and an inquisitive mind. It does not offer instant gratification through frags or victory screens, rather a slow burning mystery that requires you to have the focus of a detective like Poirot. The game refuses to follow current trends and chooses to be an homage to the movie industry by showcasing what is hidden from the viewers. It is not for everyone, especially due to the limited gameplay mechanics it can become monotonous. Yet, there is something fascinating in uncovering what happened to Marissa Marcel.
    • 43 Metascore
    • 70 Critic Score
    Hatred is a good twin-stick shooter that manages to offer an interesting experience only through the actual theme. Besides that, however, it's not something outstanding. Developer Destructive Creations could have transformed its targets into zombies or civilians and escape the controversy, but it stuck to its initial idea, and while it's not executed all that well in terms of story, it deserves recognition.
    • 73 Metascore
    • 70 Critic Score
    Lords of the Fallen is a decent role-playing experience with some innovative features but it's weighed down by the balancing problems and the technical issues. After a few updates, it might become a good and challenging RPG, but for now, it falls short.
    • 71 Metascore
    • 70 Critic Score
    Sniper Elite 3 is a relatively fun niche shooter experience that improves some of the faults seen in its predecessors, particularly in regards to mission design and the open nature of levels. It's still weighed down by bugs, erratic AI, and a shoddy story, but it will certainly entertain fans of the franchise and those looking for a thinking man's shooter experience.
    • 71 Metascore
    • 70 Critic Score
    Dyscourse is a short and approachable game, offering a replayable experience featuring a branching narrative and a ton of meaningful choices to make, putting you in charge of a group of survivors stranded on a desert island.
    • 49 Metascore
    • 70 Critic Score
    Its design is uninspired and it feels pretty repetitive, like it was rushed instead of given time to grow into something good, but if you’re a big fan of the Autobots versus Decepticons conflict, there’s a good chance you’ll enjoy it.
    • 67 Metascore
    • 70 Critic Score
    The Park is an interesting attempt to offer a spin-off experience for those who love The Secret World and to deliver some Halloween appropriate content for gamers who are interested in psychological horror.
    • 53 Metascore
    • 70 Critic Score
    Overall, if you're an adrenaline junkie but lack the money to afford a monster truck, or the life insurance to cover you in case of accidents, then Monster Jam: Steel Titans is pretty much the next best thing.
    • 71 Metascore
    • 70 Critic Score
    Harold Halibut is an adventure game that although reminds us of a walking simulator due to its simplistic gameplay, thanks to its atmosphere and unique visual style manages to become a memorable title. It is a slow burning adventure that prioritizes the story and presents it through engaging dialogues and plenty of details hidden in plain sight. Despite the leisurely pace, the game remains pretty short and has no real replay value. It is an intense and almost poetic experience that holds up a mirror to both the individual and society, making it a worthwhile experience for the fans of the genre and for those looking for a great story.
    • 70 Metascore
    • 70 Critic Score
    If you're looking for a turn-based strategy game set in a dystopian world where you won't feel attached by your characters and don't need to pay attention to the story, Deep Sky Derelicts has a lot to offer. Keep in mind though that while it's easy to pick up, Snowhound Games' title is hard to master.
    • 69 Metascore
    • 70 Critic Score
    Bricktales finally delivers the ability to piece together Lego bricks in order to build various things, but also shows why the videogames have shied away from this mechanic. Although it sounds good in theory, controlling the bricks in digital space does not really feel natural or comfortable. The camera, although functional, does not actually help with the endeavor of figuring out 3D builds in a 2D representation. We also have to mention that the game is fairly short, even if you aim to collect all the items. In barely 5 hours you have done everything you could have. It is far from a flawless experience, but it can be a fun activity for the family.
    • 68 Metascore
    • 70 Critic Score
    Runers offers a truly enjoyable experience, with a good marriage of standard roguelike mechanics expanded by the real-time top-down shooter gameplay dynamic and by the spell crafting system.
    • 62 Metascore
    • 70 Critic Score
    Sixty Four mixes idle and automation mechanics and will capture the attention of players who like the two genres with its focus on digging deep as efficiently as possible. The core design is clean and makes it easy for players to plan expansion or upgrades. Some might even be interested in the weird dialogue that anchors the limited narrative. But the game doesn’t do much with its premise and gameplay becomes repetitive pretty fast once players reach the green cubes. Alt-tabbing to wait for resources to accumulate is not fun. The entire concept is better suited for mobile phones. Sixty Four has some clever ideas but does not engage with the limitations of its genre.
    • 68 Metascore
    • 70 Critic Score
    Just Cause 4 is the perfect example of a game built around a concept or engine, which makes for a fun experience, without offering any depth or expectations.
    • 69 Metascore
    • 70 Critic Score
    Reveil is a walking simulator, but it is a remarkable one. Yes, the puzzles are simple, but they are balanced by the game world full of things to explore and find. There is no monotonous pace, and the stealth and chase sections are more than just tense or strained, featuring a few truly scary moments. It may be short, but the story with its unexpected twists, the multiple settings and the constant questioning of what is real and what can you believe from what you go through, makes it a worthwhile experience for all the fans of adventure and horror games.
    • 74 Metascore
    • 70 Critic Score
    Evolve is a novel take on the cooperative and competitive multiplayer genre. The game is packed with interesting ideas but some work better than others. The fact that characters are locked at the beginning weighs it down by a wide margin and the erratic matchmaking also puts a damper on the whole thing.
    • 71 Metascore
    • 70 Critic Score
    Styx: Master of Shadows is not a great game and the timing of its launch is somewhat unfortunate as many gamers are probably still enjoying the stealth approach in Shadow of Mordor, but for old school fans of the genre it does offer a solid experience with some nice level design and cool character abilities.
    • 57 Metascore
    • 70 Critic Score
    In New Tales from Borderlands the freedom of choice is just an illusion, but unlike in case of other representatives of the genre, here I actually enjoyed being fooled by that illusion. That is until I wanted to see the different endings. The developers trying to extend artificially the time we spend with their game is downright annoying. It is like they did their best to distract us from something they felt they needed to hide. And it is a shame really, since the game, leaving aside all the unnecessary distractions, is not bad at all. It is worth exactly one playthrough, more risking to be a waste of time.
    • tbd Metascore
    • 70 Critic Score
    Radical Roach is a simple and relatively fun game. It's really challenging and requires a lot of patience due to repetitive songs and erratic mechanics, like the shield one. The animation could also use some work and, while it does have its own style, the quality of the visuals leaves much to be desired.
    • tbd Metascore
    • 70 Critic Score
    All in all, Unheard – Voices of Crime can be a pleasant distraction on a rainy afternoon, but nothing more. If you're craving for a detective game that focuses on the audio aspect, this will definitely quench your thirst for a little bit.
    • 68 Metascore
    • 70 Critic Score
    Overall Shadowgate is another solid offering for puzzle-solving and adventuring enthusiasts, one that comes with a pedigree and a healthy dose of retro charm.
    • tbd Metascore
    • 70 Critic Score
    Road To Devadatta is a relatively short and very story-focused game. Its narrative thread is pretty interesting at first but fails to maintain pace once fully supernatural elements are introduced. The levels are relatively small and the puzzles are pretty good, designed to challenge players without frustrating them. There are some interesting attempts to integrate aspects of Buddhism into the story.
    • tbd Metascore
    • 70 Critic Score
    Quest for Infamy is an archaic game, that was not adapted well to modern consoles. It has several design and gameplay issues, yet after finishing it I had to admit that I had fun with it. It may be just the nostalgia for the games I played in my teenage years, but Quest for Infamy managed to engage me in its world and story. The humor and dialogues are just as ambivalent as the rest of the design, but the game has its moments when it can make you chuckle if not laugh. It is recommended for those who miss the games from the 90’s or for those who are curious about what fun meant back then.
    • tbd Metascore
    • 70 Critic Score
    What Lies in the Multiverse is a short, but intense experience. Unfortunately, the fun is overshadowed by the loose control scheme and the fact that not even the latest patch fixes the issues of the corrupt save file. It is too bad, especially since the character design and the dialogues are quite inspired. If you prefer games that focus more on reflexes than puzzles, What Lies in the Multiverse can be an interesting option after a few more patches. If you are hoping for a puzzle heavy game, not even the story will make you consider this title twice.
    • 70 Metascore
    • 70 Critic Score
    The clunky controls, the camera control of the alien ship, the overcomplicated UI along with the already mentioned shortcomings are the heritage of a long-gone era. Destroy All Humans! to be considered truly a remake would have needed updated gameplay, not just graphics. Despite these issues, Destroy All Humans! keeps its charm and unique appeal. If you can overlook the obsolete mechanics and level design, the adventures of Crypto are actually fun. Thanks to the budget-friendly price tag, the game can be recommended to those who finished games like Maneater and are looking to a new dose of mayhem.
    • 68 Metascore
    • 70 Critic Score
    Everdream Valley tries to walk its own path, one that is not very different from other games of the same genre. There are some odd game design choices and a couple of bugs, but nothing that affects the fun of the overall experience. However, after about 10 hours, the time it takes to completely finish it, I can’t help but feel like that’s something still missing. The game feels a bit rushed, as some features seem to not have been fully implemented probably to release the game faster. Luckily, all these issues can be fixed easily, but even with those Everdream Valley is still an enjoyable, cozy experience.
    • 59 Metascore
    • 70 Critic Score
    I feel that it’s repetitive and that the loot is out of balance, but I also see that it has a good core. Maybe it’s a remnant of the original game, or perhaps it’s enough to build on. What I can tell you for sure is that it not a proper $60 game that’s been in development for six years.

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