Softpedia's Scores

  • Games
For 1,661 reviews, this publication has graded:
  • 71% higher than the average critic
  • 10% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.1 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Red Dead Redemption 2
Lowest review score: 20 Robotex
Score distribution:
1663 game reviews
    • tbd Metascore
    • 70 Critic Score
    Signs of the Sojourner presents itself as a contemporary art piece, where the truth and the beauty are in the eye of the beholder. It is carefully put together, it conveys a series of messages and it is based on an original concept. Unfortunately, it fails to create harmony between the gameplay and the story, so the result feels fractured. The story is too slow, the card play is not engaging enough, and the gap between the two elements is never actually bridged. Signs of the Sojourner remains a bizarre experiment, that had potential, but where the artists stumbled being tripped by their own feet.
    • tbd Metascore
    • 70 Critic Score
    I think Twilight Wars has a lot of things going for it, from the great cyberpunk aesthetic to the roguelite system they used to advance during missions. Despite that, it doesn’t feel difficult to play, nor does it feel hard. Yes, it can take a bit to get used to the art style, but it definitely grows on you as you play. On top of that, I found the game to continually add new challenges with each mission, and the fact that you are forced to get back to base and re-evaluate/improve/change your team does add a lot of replay value. If you want to play a fun dungeon crawler with intense, yet fair turn-based combat, I think you won’t go wrong with Twilight Wars. Granted, it has its flaws, like insane difficulty spikes at times or a limited mission variety. Does that matter in the end? For some people it might, but in my case, I found Twilight Wars to be a great game to play, especially when you just want to get a few missions in. Then again, it can be just as entertaining for hours and hours.
    • tbd Metascore
    • 70 Critic Score
    Zombie Rollerz: Pinball Heroes has a solid core gameplay loop but lacks any extra elements that can keep players engaged for a long while. The narrative is almost non-existent, characters are bland. Even the rogue elements seem like an afterthought, a good way to justify multiple runs but nothing more. But the pinball and undead mix is just good enough to justify playing Zombie Rollers for more than just an hour or so. I think players should try at least six or seven runs to see whether they like the gameplay or not. The puzzles and the boss fights are the best moments, especially once one becomes familiar with the special attacks. Zing Games knows how to mash two classic concepts together and, even if Pinball Heroes lacks polish, I really want to see what they plan to combine next.
    • 72 Metascore
    • 70 Critic Score
    El Hijo A Wild West Tale is a stealth game that also tries to juggle puzzle elements, and the balance is lost along the way. It is not a bad game, but one that starts you hiding in the environment, but by the end of your adventure, you will remember mostly the puzzles. It teases you with all the possible approaches but does not grant you enough freedom to actually put them into action. Although it targets the whole family, it can be recommended only for those who are looking for the challenge due to the steep difficulty level. Still, El Hijo A Wild West Tale radiates candor and innocence, two qualities that recommend it to everyone.
    • 68 Metascore
    • 70 Critic Score
    The Signifier has all the conceptual elements required to deliver a great experience. The world intrigues and engages, the personal relationships have potential, the brain scanning idea opens up a lot of gameplay possibilities. The game never quite reaches that potential but it’s still great to see such solid foundations for an indie title. Gamers who love immersion and emotional experiences should dive deep into the memories and dreams The Signifier offers, even if the gameplay is a little limited and the ending fails to live up to the initial excitement. And I truly hope that a sequel or a spin-off is in development to take advantage of all the solid groundwork that the developers created.
    • 68 Metascore
    • 70 Critic Score
    Stories Untold is an interesting experiment, that starts well, immerses you in a mysterious world of puzzles, but ends with a rude awakening. The first three episodes are great until they focus on the puzzles, but the walking simulator part puts the game experience on a slope and unfortunately, it never recovers. It is unfortunate that Stories Untold builds up such an immersive experience just to ruin it with such a humdrum story. If you are a fan of adventure games you will have to try it, even if in the end you will be left wanting more puzzles and a story that would do them justice.
    • 70 Metascore
    • 70 Critic Score
    Sonic Frontiers tries too hard to please everyone and this is its biggest downfall. It can be completed in around 10-15 hours if you skip all the dialogues that feel like filler anyway. The rhythm is all over the place as is the difficulty level, but somehow the game manages to be fun. It is an open world game that has flaws and strengths equally but is fun, nonetheless. What's even more painful is Sonic Frontiers is far even from an AA game, even though it pretends to be much more than this. Despite all the fun, I can't help but feel that Sonic would deserve more, just like his fans. That's not to say that some won't enjoy Sonic Frontiers, it's just that the franchise doesn't seem like it's going into the right direction.
    • 63 Metascore
    • 70 Critic Score
    Assassin’s Creed Chronicles: India is a good but still not great entry in the Chronicles trilogy. While it does manage to make a few improvements over China, the initial entry, it’s still weighed down by problems like the clunky combat, the somewhat erratic AI, or sections that require a lot of trial and error to complete in the best way possible.
    • 68 Metascore
    • 70 Critic Score
    Where the Heart Leads is not for everyone. If you like interactive visual novels and you enjoy dramas rooted in real life, the game will feel like a hidden gem. If you prefer gameplay over the story and you already have a bad opinion about walking simulators, there is nothing here for you. This being said, Where the Heart Leads remains a relatable experience, and going through it, you are sure to find some connections with your own life. It's that kind of game that surely triggers emotional reactions just by looking back at your life choices.
    • tbd Metascore
    • 70 Critic Score
    Bounties of Babylon offers players a good board game-like design, built around careful placement of tiles and lucky or unlucky rolls of the die. It doesn’t take long to pick up the mechanics and then discover how to exploit synergies, complete quests, reach the turn point requirement, and push forward. Unfortunately, the title doesn’t support its solid gameplay in any way. No effort is made to create a compelling universe, the tutorial is text only, the graphics are functional and nothing more, and the game doesn’t feature multiplayer. Bounties of Babylon has laser-focused mechanics and creates interesting puzzles but never found a way to keep me engaged enough to master its gameplay.
    • 59 Metascore
    • 70 Critic Score
    Overall, Rustler is a success story, a light-hearted and satirical game that does not take itself seriously at all. It tries to be an homage for both the classic GTA games but also to the comedy of Monty Python. It is a bit rough around the edges, sometimes it drowns you in Monty Python references and it could have used some more polishing, but it’s a fun experience. You have no real replay value here, but Rustler will keep you entertained for a weekend or two.
    • 60 Metascore
    • 70 Critic Score
    Hindsight 20/20 aims to draw players in with the focus on moral choices and keep them engaged using its combat. But the former lacks enough context and narrative punch while the latter becomes repetitive and does not encourage more than one run-through. The development team does have some names from studios like BioWare and others, but they clearly need to further hone their craft. Their past successes might have left them overconfident. Their chops for decisions and choice creation might be better suited to another genre or require a more established functional setting. Wrath of the Raakshasa has some good ideas but it never delivers on its potential.
    • 75 Metascore
    • 70 Critic Score
    I fell in love with Tomb Raider the moment I played the first episode on my PC a very long time ago. That is why the ups and downs of the series hit me on a more sensible and emotional level. I was hyped about this remaster, and I have to admit I got what I hoped for: the original three games, with new shiny graphics and controls that are closer to the standards of 2024. But after playing through the remastered trilogy, I have to admit that my memories about the game were romanticized compared to reality. The gameplay and level design that worked over two decades ago, today feel dated and clunky. Tomb Raider I-III Remastered is hard to recommend for anyone but the hardcore fans of the series.
    • 69 Metascore
    • 70 Critic Score
    Unfortunately, the Basketball Pro Management 2015 can be a bit too dry at times and the lack of interaction with players, rivals or the media feels like a big miss.
    • 58 Metascore
    • 70 Critic Score
    Tom Clancy's Ghost Recon Breakpoint will get some extra content, but it's clear that the focus of the game is now the multiplayer part, with the single-player working only as an afterthought. I can only hope that Breakpoint is only a step towards a more polished experience.
    • 76 Metascore
    • 70 Critic Score
    I found Clutchtime to be an interesting, fun deckbuilder that successfully implements the idea of having a sports-themed card game. Yes, it does take a little bit to figure out how to use some of the cards and how to play, but once you get the ball rolling, this title is a lot of fun. I do see the game becoming very repetitive in the long run, since it only has 2 main game modes. But if you like the game loop, I am sure you will get a lot of fun out of it. Clutchtime might not appeal to everyone, but if you’re into card games and sports, it’s totally worth considering. The gameplay is addicting, and I found myself spending a couple of hours in the game, not knowing when the time has passed. Yes, it’s not the most visually impressive game, nor does it have a Grammy-worthy soundtrack. But as a package, it’s one of those timewasters that are worth a short, who knows, maybe you can become the next Jordan.
    • 58 Metascore
    • 70 Critic Score
    DiscStorm has a core that's well designed and engaging, especially when the player faces enemies who are able to throw their own discs and move around well...But the experience is much too repetitive when it comes to the single-player element and there's no real story to speak of.
    • 54 Metascore
    • 70 Critic Score
    I think Ravenbound has a solid foundation as a roguelite, but it’s buried underneath some mechanics that aren’t enjoyable enough to keep you engaged. Also, if you’re one those people who don’t like “always online” games, skip this one because you won’t be able to play Ravenbound otherwise.
    • 71 Metascore
    • 70 Critic Score
    Overall, I had a great time with KIBORG. It has good melee combat, along with parries, dodges and intense shooting. It’s also not very expensive, which makes it even easier for me to recommend it. And yes, it has a lot of replay value, thanks to its roguelite approach. I think it does a lot of things right, and while it won’t win any awards, it’s definitely one of those titles that you come back to over and over for one more run.
    • 68 Metascore
    • 70 Critic Score
    60 Parsecs! relies too much on the story and dark humor to keep players engaged, and that wouldn't have been a problem if the developer would have delivered. But the repetitive gameplay mechanics and the way the story bits are supplied to the player make 60 Parsecs! a hit-and-miss affair. Even so, I have no doubt that the game will find supporters among sci-fi and survival games fans.
    • 69 Metascore
    • 70 Critic Score
    Despite its many shortcomings, the few interesting ideas that the game brings up, as well as the beautiful art direction and surprisingly good soundtrack, save Rebel Cops from mediocrity.
    • 73 Metascore
    • 70 Critic Score
    Starcraft 2 - Nova Covert Ops Mission Pack 1 is not a great package because of the limited number of missions that gamers get access to, but that will not make too much of a difference for the most determined fans of the franchise.
    • 74 Metascore
    • 70 Critic Score
    If not for the interesting cast of characters and beautiful cyberpunk world, Soul Hackers 2 would truly be just a poor man’s Persona game. If you hate grinding in JRPGs, stay away from this one, but if you absolutely love fusing Personas … uh Demons until you find the perfect party, Soul Hackers 2 is quite serviceable in that aspect.
    • tbd Metascore
    • 70 Critic Score
    Deep Space Reflections is one of the games that shows the way indie companies can offer a new take on some familiar ideas and those who play the title should also vote for it on Greenlight so that it can get a proper Steam release.
    • 61 Metascore
    • 70 Critic Score
    If you're a dedicated fan of the Shadowrun setting and enjoy your games a little on the complex side, you will be disappointed in the lack of depth in Shadowrun Chronicles. If, however, you enjoy turn-based tactical action and cooperative multiplayer, you might have a blast with the game.
    • 57 Metascore
    • 70 Critic Score
    At the end of the day, maybe Gungrave isn’t necessarily the best game of the year, but on the other hand, it’s not the worst either. Playing it is fun, and for fans of the series, it’s a great way to get a taste of what the original iteration of the series was all about.
    • 67 Metascore
    • 70 Critic Score
    Marvel’s Avengers has buried in it an excellent story and single-player experience. But all the good it does is overshadowed by technical issues and corporate greed. In its current state is more similar to a beta, rather than a fully polished AAA game. The main campaign of the game is truly delicious and is worth experiencing by every fan of action games. The several climaxes masterfully weaved into it manage to make you feel like a part of the Avengers. But even these moments cannot make me forget about the technical issues, and the sacrifices made to turn the game into a live service.
    • tbd Metascore
    • 70 Critic Score
    Grand Emprise 2: Portals Apart is an ambitious game, but one that clearly tried to bit off more than it can chew. It’s a game that wants you to survive through dangerous, yet engaging worlds, some of which have more polish than the others. It’s definitely a game that oozes creativity, but the lack of resources is clear here. Yet if you get past that, I think Grand Emprise 2: Portals Apart is a pretty interesting experience, especially considering it costs around $10. It won’t be your go-to survival game, but if you’re into a more curated survival experience with portals and creative worlds, you’ll get your money’s worth. Just don’t expect the ultimate level of polish, stellar graphics or exceptional animations, because you won’t find them here.
    • 75 Metascore
    • 70 Critic Score
    If you are a Duke Nukem fan (or any other classic shooter which does not bother with iron sights) Ion Fury is a must-try experience. It will take you back in time, make you feel young and happy again. But, if you prefer modern shooters like Call of Duty skip this game because most likely you will not appreciate its corks.
    • 74 Metascore
    • 70 Critic Score
    Is it flawless? Not quite. The new weapons are hit-or-miss, the flashbacks drag, and the performance issues are a blemish on an otherwise polished expansion. But in those moments when you’re stomping down a fluorescent-lit corridor, Auto 9 roaring, as RoboCop delivers a dry one-liner before blasting a goon’s head clean off—it’s pure, unfiltered nostalgia. For anyone who found themselves unexpectedly hooked by Teyon’s take on RoboCop the first time around, Unfinished Business is a worthwhile detour. It doesn’t aim to revolutionize the formula, but it doesn’t need to. It’s not a bold new chapter—it’s a brutal encore. And for fans of chrome-plated justice, that’s more than enough.

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