Siliconera's Scores

  • Games
For 1,132 reviews, this publication has graded:
  • 42% higher than the average critic
  • 10% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0.4 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Pokemon Pokopia
Lowest review score: 30 Alex Kidd in Miracle World DX
Score distribution:
1132 game reviews
    • 56 Metascore
    • 70 Critic Score
    The only saving grace this game has is for Ninja Turtles fans, but during a time when there are so many better games released you're not getting the same bang for your buck.
    • 92 Metascore
    • 70 Critic Score
    Shadow of the Erdtree is more Elden Ring, just with a much better performance. However, I was underwhelmed by some of the locations and felt as though the boss fights weren't challenging in a way that felt rewarding when I did manage to beat them.
    • 69 Metascore
    • 70 Critic Score
    The story, characters, and gameplay of Shuten Order are genuinely enjoyable, but the translation doesn’t match the game’s innate quality. I’m not trying to discourage anyone from buying Shuten Order. It’s fantastic. I hope it’s as successful as Hundred Line. But I also sincerely hope that a patch comes out to fix up the English script. Blessed be the Shuten Order.
    • 68 Metascore
    • 70 Critic Score
    The Rumble Fish 2 is an enjoyable romp through a bit of fighting game history. It’s got some solid character designs whether you want to look cool or silly, some great moves to make each character compelling to play, and a vast set of special abilities that will tweak your character in all manner of situations. While I don’t think it’s going to cause a massive shift in the competitive scene, I think it’s going to make for a lot of fun nights beating the shirts off of your buddies in your home and down at the local tournaments.
    • 74 Metascore
    • 70 Critic Score
    OFF
    OFF is an experience worth having if you value the creativity of independent works and RPG Maker games, and it aged relatively well. I do think that, in the years since its release, we’ve seen other games with similar sorts of messages that do what it does better. Especially when it comes to the battle system. But when you factor in its influence, I feel it possesses educational value for those who may ever consider developing their own games or appreciate what independent developers can accomplish.
    • tbd Metascore
    • 70 Critic Score
    Illusion of Itehari is one of those otome games that prioritizes building up not only interesting characters and relationships, but a whole world. The lore can be quite interesting, and the resulting motivations and backstories for everything fascinating. I do think this can be to the detriment of some routes however, as the pacing and execution mean that some are incredibly eventful with great revelations and others plod along and don’t add much even if the love interest is wonderful. If you’re fortunate enough to connect with one of the bachelors who is also tied to critical, major events on Itehari, then I think you’ll have a great time with this Switch otome game.
    • 69 Metascore
    • 70 Critic Score
    There’s a lot to like about Demon Slayer: The Hinokami Chronicles even if it isn’t exactly perfect. It’s a strong first step. The Adventure Mode’s execution and ideas are sound, even if it can feel a bit simple in practice. The Versus mode works well, with characters who feel distinct and have personalities come through. A few more fighters would be appreciated. It certainly looks good. And given a promise of free updates, it seems to have room to grow. In short, it’s enjoyable even if it isn’t perfect yet. And if what is here is the prelude to additional installments, a la the Naruto Ultimate Ninja series, I think it could hint at a bright future for Demon Slayer games.
    • 75 Metascore
    • 70 Critic Score
    Virtua Fighter 5 R.E.V.O. is worth picking up if you just want to play as Akira and smash some folks with more accurate online play thanks to the game’s Rollback Netcode. The game is solid online and features a large roster of fun, unique characters (even if I find them visually dull) to keep you busy for years as you learn the nuances of how they fight. All the same, a few more extras or modes from past games might have made this purchase a bit more palatable. Even so, there’s a lot of fun and challenging fights to be had here.
    • 84 Metascore
    • 70 Critic Score
    What this This Way Madness Lies lacks in terms of narrative depth, it more than makes up for in refreshing combat and clever characterization. It’s a breath of fresh air that also serves as a heartfelt sendup to both classic JRPGs and classic literature.
    • 78 Metascore
    • 70 Critic Score
    Chrono Gear: Warden of Time is exactly what you’d expect from a project like this. It’s rough around the edges but made with such obvious love that it’s hard not to find it charming. It’s far from the best in the genre, but there’s still plenty of enjoyment to be found here, especially for Hololive fans.
    • 67 Metascore
    • 70 Critic Score
    Even though Full Metal Alchemist 2: Akaki Elixir no Akuma is more of the same it has some improvements over the original. If you loved the original title or the anime than the sequel should please you. Otherwise you probably want to try before you buy because Full Metal Alchemist 2 isn't a hallmark action RPG.
    • 81 Metascore
    • 70 Critic Score
    While Granblue Fantasy Relink may not have the most interesting story, the narrative serves it’s purpose, with the best bits being the combat and post-game. It’s a more than sufficient action RPG that will give players enough to chew on to keep them entertained for at least upwards of 40 hours if they choose to really engage with everything the game has to offer. I know I’m going to keep playing it on and off for at least the next few months.
    • 75 Metascore
    • 70 Critic Score
    If you’re willing to relearn how to roll a Katamari and put up with some thumb strain Me and My Katamari brings everything you love about the series on the PSP. [JPN Import]
    • 56 Metascore
    • 68 Critic Score
    One of the most salient problems with Full Metal Alchemist is the amount of repetition. After you get bored of the alchemy the game boils down to eliminate the enemies and move into the next room and repeat for the duration of gameplay.
    • 60 Metascore
    • 65 Critic Score
    Uppers may be a wish come true for some longtime Vita or Senran Kagura holdouts, but outside of that odd legacy, it can’t really compete with its contemporaries. Fans who know what they’re getting into will find satisfaction in the game’s mix of fast action and pervy distractions, but others need only try to conquer Last Resort island…as a last resort.
    • 82 Metascore
    • 65 Critic Score
    Even though its more visually polished than some of the other shooters out there, the lack of innovation and the small number of seven stages makes Gradius V a must for fans of the series only. [JPN Import]
    • 79 Metascore
    • 65 Critic Score
    Something that followers of the series will appreciate. It does have it's shortcomings, like it's short, pretty easy and is your standard run and gun game without two player support.
    • 71 Metascore
    • 65 Critic Score
    Death Note Killer Within is better than I expected it to be, but is also a game where your experience hinges on other people’s behavior and actually getting to complete a match. If you are only playing with people you know, everyone is on a PC, and you all are committed, it can be a lot of fun! If you aren’t, then good luck! My enjoyment tanked pretty severely once random players got involved in my matches, and I suspect it isn’t an isolated issue. If that problem gets fixed and we see more reaction to reports about bad behavior, I think it could be a solid 6/10. But because it becomes so difficult to actually finish a round, it might be better to wait for a patch.
    • 52 Metascore
    • 64 Critic Score
    The gameplay can be summed up in two words "hit square". The bulk of the game has you hacking and slashing your way though one faceless enemy to the next. [JPN Import]
    • 66 Metascore
    • 64 Critic Score
    Doesn't have the action you'd expect from the name. It plays more like a platformer game at times mixed with the idea of stealth action. Along with the frustrating controls the game makes it hard for gamers to get into.
    • 71 Metascore
    • 60 Critic Score
    I’m genuinely disappointed. Star Trek seems perfect for a narrative-heavy adventure game, and Star Trek Resurgence’s bugs, design, and QTEs keep people from getting properly invested. I don’t regret my time with the game, and I did enjoy the tale it told. However it’s executed in such a sloppy fashion and littered with issues that draws a player’s attention away from what matters.
    • 77 Metascore
    • 60 Critic Score
    Like its predecessor, The Caligula Effect 2’s greatest sin is that it is entirely average. The soundtrack is incredible, to be certain. Progress is clear, given that the dungeons work so much better. The general story feels stronger as well. But the supplemental elements, generic enemies, and need to only take advantage of the tactical parts of battle when facing bosses leave it feeling a bit lackluster. It’s fine and even has its moments, but I suspect only FuRyu fans or people who loved other games in the series will really connect with it.
    • 73 Metascore
    • 60 Critic Score
    While Let’s School is a lot of fun and has a lot of cute ideas, its implementation can sometimes be rough. It definitely feels more for people who want to play a business simulator, rather than a more hands-on one. Though easy to pick up, it can turn monotonous fairly quickly, even after you unlock new mechanics such as talking to other schools or exploring the regions around you. There are victory conditions you can work towards. However, you can go about it passively since all three of them are so linked to the way the game naturally encourages you to play. Let’s School does not feel like a game you can enjoy for hours on end, but you’ll certainly have a good time while you’re in the early stages. In that sense, it feels more like being a student than being a headmaster.
    • 65 Metascore
    • 60 Critic Score
    I get the feeling that unless someone is extremely invested in Eiyuden Chronicle: Hundred Heroes, they won’t get anything out of Eiyuden Chronicle: Rising. The background it offers for characters like CJ, Garoo, and Isha and the series’ world is great! It’s pretty valuable, in terms of lore and establishing a mood. But the actual experience is average and takes a while to get interesting. It never really hooked me. Rather, it made me want to go back to other games that did it better.
    • 67 Metascore
    • 60 Critic Score
    I think of Gundam SEED: Battle Destiny Remastered as something of a welcome surprise that we likely ended up getting due to Gundam SEED Freedom and the success of other recent games and anime adaptations. It is not the absolute best entry out there. It is clearly made specifically for fans of the Cosmic Era characters, suits, and story. Still, it is fun and offers a different type of Gundam game experience.
    • 74 Metascore
    • 60 Critic Score
    I keep bringing up competitors like Civilization and Humankind not just for obvious comparisons or to be cruel, but because Ara: History Untold sought to position itself as big mix up for historical strategy. And I want that! I love this genre, but only having a few big games flying that banner has led to it becoming a bit stale, and more competitors and new ideas could shake things up. But unfortunately, Ara doesn’t do much to really drive things forward. Most of the new additions have been tried before and the crafting system, the one actually unique part, fails to add much more than extra busywork and spreadsheeting. It’s still totally functional as a historical 4X, easily alluring me back into the one-more-turn mindset, but it doesn’t succeed in bringing much that is really new to the table.
    • 75 Metascore
    • 60 Critic Score
    If someone likes the Genkai Tokki series, I think there is a very good chance they will like and want to own Moero Crystal H. It completes a set, even though it is self-contained. It follows a lot of the same patterns, but then that’s really the goal. For people not familiar with it, well, it’s basically an average dungeon-crawler with a first-person perspective and turn-based battles.
    • 76 Metascore
    • 60 Critic Score
    While I adore the mood, vibes, and look of Assassin’s Creed Mirage, it is also one of my least favorite games in the series in recent memory. It is a step backwards in pretty much every sense of the word, for better and for worse. I admire the idea of going back to the roots with inspiration from games I enjoyed more than a decade ago, but it creates mixed results because of this.
    • 73 Metascore
    • 60 Critic Score
    I wanted to like Biomorph more than I did. Despite good visuals and a strong start, it eventually neglects its most interesting mechanic and becomes tedious. In the end, despite its best efforts, it ends up being just an average attempt at an already crowded genre.
    • 77 Metascore
    • 60 Critic Score
    Yeo created a beautiful and meaningful game in Fading Afternoon. It’s an interesting experience, and it can feel different from one run to another depending on your decisions. The problem is that some decision directions get in the way of it all, making it occasionally uncomfortable or inconvenient. Still, I’d say it is worth the trouble.
    • 67 Metascore
    • 60 Critic Score
    The Double Dragon brothers return in this fresh addition to the iconic beat 'em up franchise. With roguelite elements, every playthrough is a chance at new action. Tag in with 2 of 4 starter characters or unlock 9 additional characters, each with their own special moves and unique playstyles.
    • 58 Metascore
    • 60 Critic Score
    Neptunia Game Maker R:Evolution is a mixed bag. If you want a charming story with plenty of nerdy goofs about consoles from the 90s, you’ll find something to enjoy here. If you want interesting and in-depth mechanics, then you’d be better off looking elsewhere. One for the established fanbase that’s unlikely to win over many newcomers.
    • 68 Metascore
    • 60 Critic Score
    Melon Journey: Bittersweet Memories feels a bit like a slice-of-life mystery with a hidden seedy side. There’s darkness afoot, and players can make a difference. However, it often feels like it attempts to imply a familiarity with the characters and world that may not be there. While sometimes charming and pleasant enough, it can feel like a very surface-level adventure. There’s nothing wrong with that, though it might be a good idea to wait for a patch or two before heading to Hog Town before catching up with this crew.
    • tbd Metascore
    • 60 Critic Score
    I applaud the fact that Voltage does preserve its mobile otome games with Switch ports like Court of Darkness: Temptation’s Kiss, but wish there was more to this one. It’s a really fun story involving magic and school life, and the heroine actually has a personality and speaks up so she isn’t a total blank slate. The love interests included are interesting too. Unfortunate, we aren’t even halfway into each of the routes for the characters who are present, and people need to head to another source and potentially spend more money to find out what happens next.
    • 74 Metascore
    • 60 Critic Score
    The Star Named EOS has a fairytale vibe to it like the start of a Pixar movie, but the same breezy pace and lightness of detail can also make the story feel flat or overly sentimental. Still, there’s a pleasant and affecting time for those who can slow down and enjoy it.
    • 63 Metascore
    • 60 Critic Score
    Arcadian Atlas is fine. It’s not revolutionary or remarkable, but it’s entertaining enough. Especially if you’re looking for a tactical title that looks and feels a little like Final Fantasy Tactics, albeit is a bit simpler and less of a challenge. It isn’t going to really challenge you, and odds are you’ll find a team that helps you “break” the game pretty quickly. But it has its moments.
    • 73 Metascore
    • 60 Critic Score
    Cold Winter is sort of like the "C" student of FPS games. It's good in almost all areas, but doesn't excel in any. If you can't get enough shooting action, its worth a pick up.
    • 67 Metascore
    • 60 Critic Score
    When stripped down to its bare essentials, Exoprimal can be a really fun time. However, its strange monetization choices, locked content, repetitive mission types, and rather sparse options on release ends up adding more tedium than fun to an otherwise refreshing experience.
    • 73 Metascore
    • 60 Critic Score
    An experience that is as frustrating as it is engaging.
    • 58 Metascore
    • 60 Critic Score
    The appeal of WitchSpring3 Re:Fine is having an entry in the series on the Switch. The concepts behind it are fine. I had an okay time playing it, even if I didn’t feel terribly motivated to explore what the post-game had to offer. Some of the UI decisions don’t exactly feel comfortable, the localization isn’t great, and it isn’t terribly memorable. It’s not bad and people interested in the series will probably have a good time. But those with a passing curiosity may want to look at the more reasonably priced mobile versions instead.
    • 65 Metascore
    • 60 Critic Score
    Synduality: Echo of Ada has the potential to become a fun mech-based exploration third-person shooter game with a waifu/husbando companion. But while I wanted to recommend it to my fellow mecha-loving friends, I really cannot at the moment due to the lack of personalization features in that aspect.
    • 71 Metascore
    • 60 Critic Score
    Arcana of Paradise: The Tower feels like the concept is sound. A roguelike deck builder with more puzzles to it and possibly caring for your current and future party members is a novel idea. However, even with the real-time element forcing you to act quickly, it doesn’t feel like this is a critical affair. There’s a lack of tension that keeps it from feeling like an achievement when you do well, and the recurring events means you’re rarely surprised and already prepared for most things headed your way.
    • 76 Metascore
    • 60 Critic Score
    Demonschool is definitely going to be a “your mileage may vary” kind of game, and I suspect fans of classic Persona games or Necrosoft titles may end up appreciating it most. The art direction and design looks gorgeous. The concept is good, and handling demons each week leading up to a possible apocalypse is interesting. But it does feel more like the script takes more cues from sitcoms than dramas with occasional comedic moments, which may not appeal to everyone. This take on a tactical combat system also involves some design choices that might be off-putting and not appeal to everyone. It’s an interesting concept for a game, but also quite niche.
    • 65 Metascore
    • 60 Critic Score
    Nostalgia for a character like Pac-Man can only do so much, and I fear the uneven nature of Shadow Labyrinth could prove too off-putting. The story isn’t handled well and can plod along, many gameplay elements aren’t precise enough, progression isn’t well-balanced, and the 2D skeletal animation with its paper doll puppets don’t feel like the right choice. There are too many other titles that do what it does better in every way. If you love Bandai Namco classic series, that are some fun references, but you need to put up with a lot to see them.
    • 57 Metascore
    • 60 Critic Score
    Polish issues aside, Gungrave G.O.R.E. is a nostalgic trip to a certain era of action game design, dressed up in improved visuals and performance. Its anachronistic take on shooting gameplay and late-90s anime aesthetic won’t be for everyone, but the separation of years makes it clear that there’s nothing quite like it on the market.
    • 79 Metascore
    • 60 Critic Score
    Wanderstop tells a fascinating story and very much captures the stress, anxiety, and pressures that come from being trying to meet all these expectations and not fail. Especially when you try to stop doing that. However, I often found myself wishing this was a short animated series or movie, rather than a game. Alta’s journey and many of the characters around her are fascinating, and I love watching them. But this ended up being an unexpectedly stressful, inconvenient, and broken sim at some times, and that got in the way of my enjoying everything. I believe there are many people who will love and identify with Wanderstop! I just found it clunky, broken on the PS5 at launch, and far from cozy.
    • tbd Metascore
    • 60 Critic Score
    It’s a shame that the experience of actually playing Bunhouse feels so off, because it’s a cute game with a lovely, laid back atmosphere and it’s a clear labour of love from Reky Studios. It’s just that for all the charm points and rabbits in hats, the simple things can bring you right out of the experience. Fighting unwieldy controls, a molasses slow camera, and unclear visuals makes the game often frustrating to play, rather than the relaxing experience that was intended.
    • tbd Metascore
    • 60 Critic Score
    Pretty Princess Magical Garden Island is a very pleasant experience. Especially if you enjoy the idea of customizing a whole area and games with relaxed farming elements. It doesn’t always offer the depth of an Animal Crossing installment, but there’s a novelty to going through some tasks, waiting a 15-30 minutes, then gradually building up and decorating Carrot Isle.
    • 57 Metascore
    • 60 Critic Score
    Pac-Man Mega Tunnel Battle: Chomp Champs is rather boring. There’s no adrenaline rush when I manage to make it into the final groups of players. The cosmetics are fine, but I didn’t feel a drive to unlock specific maze designs or items for my Pac-Man. While it is designed to feel competitive, it seemed like more people I faced were more concerned with dealing with the ghosts and eating pellets, rather than gunning for the top spot in any way. I honestly had the most fun when I’d play through Elimination or Ranked like I would any other Pac-Man game, without engaging in maze invasions, which probably defeated the point of a battle royale.
    • 68 Metascore
    • 60 Critic Score
    I’m a fan of Fubuki: Zero in on Holoearth, especially if I drop down to the easy difficulty level to really enjoy myself. It’s an entertaining Mega Man-like game wearing a Hololive Vtuber skin. I do think it is at its best if someone really enjoys both that type of game and Cover’s performers. If not, then the length, fact that the weapons from each boss don’t feature any strategic element, and injection of Holoearth and Hololive lore with no explanation could be too high a barrier to jump.
    • tbd Metascore
    • 60 Critic Score
    I enjoyed Mado Monogatari: Fia and the Wondrous Academy in spite of itself. I think the characters can be cute and fun, and I’m a sucker for any Mystery Dungeon style roguelike. The problem is that it really moves at a plodding pace, the combat system’s AOE and range systems get in the way of themselves, and the dungeon exploration feels more boring than challenging. I do think that, if there’s a sequel, a lot of this could be used as a foundation for something better. Trim some of the fat, like gameplay elements that didn’t work, tighten up the story, and adjust things to play more like Sorcery Saga (which was great) or the original first-person dungeon crawlers. I feel like the issue is that what’s here is too easy of a game with too cumbersome of a combat system for folks looking for a new Mystery Dungeon type of roguelike, but perhaps too slow-moving and awkward for those unfamiliar with the genre.
    • 72 Metascore
    • 60 Critic Score
    Everybody’s Golf Hot Shots seems like it should include everything we expect from the series, but it falls short of Clap Hanz’s work. Characters come across as annoying, rather than charming, and it’s a lot of work to unlock them and build them up. The general selection of modes available are fine. However, some technical issues and design choices keep it from running and looking like it should. It’s okay and might be better after a few patches, but past entries were more enjoyable.
    • tbd Metascore
    • 60 Critic Score
    I don’t think Little Nightmares 3 is one of the best games in the series, even though it absolutely looks ominous. I appreciate elements of the tale that it tells. Especially the dynamic between the leads Low and Alone. There are even some enemy designs I really like. It even offers a bit of a lore implication that I’d like to see addressed in the next entry with Six. The problem is that it sometimes doesn’t feel as cohesive due to the lack of a central villain, setpieces that sometimes make it difficult to see what you need to interact with or do to move forward, and co-op elements that don’t feel all that necessary or valuable. Little Nightmares and its sequel feel far more interesting and essential, with this third entry feeling more like optional supplemental material.
    • 64 Metascore
    • 60 Critic Score
    Sadly, the charm of the writing doesn’t prevent Farmagia from feeling mediocre overall. It’s repetitive, disjointed and half-formed. If you want a game that better combines adventuring and farming, Marvelous already have an excellent alternative in the form of Rune Factory.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, what hurts the most about launching in the long shadow of Balatro is the expectation of a wide possibility space and near-endless depth. Dungeons & Degenerate Gamblers is more of a diversion than a new avocation, with interesting ideas that play out fairly quickly and funnel toward a few very specific viable strategies. It’s fun! Briefly.
    • 80 Metascore
    • 60 Critic Score
    I think whether or not someone will enjoy Atelier Sophie 2 comes down to how much they loved the original game and its characters. There are marked improvements from Atelier Sophie. It is clear Gust took what the team learned from more recent installments and applied it here. But it might not foster the same enthusiasm as other installments, due to its focus on certain characters. It might even leave you a bit frustrated when you need to perform certain actions to get needed recipes or run into inaccessible areas because you don’t have the correct “keys” to open those metaphorical doors. People who love Gust and Atelier Sophie will likely be all-in and satisfied to see Sophie and Plachta’s relationship grow. Everyone else may want to wait for the next entirely new entry.
    • 68 Metascore
    • 60 Critic Score
    Sword Art Online Fractured Daydream shines in some departments but flops in others. I wish the game had concentrated more on the primary campaign because the story here is terrific, and with a few tweaks to the open map environment and battle mechanics, it could have been a quintessential play for any fan. But the multiplayer feels so half-baked and unrewarding that only hardcore fans will enjoy the long, tedious grind to grab every morsel item.
    • 74 Metascore
    • 60 Critic Score
    Hollowbody has a pretty fascinating atmosphere and really strong vibes, but fails to deliver a fleshed-out survival horror experience. The game is clearly inspired by classic PS2 titles in the genre, but this comes at the expense of the game offering unique mechanics or a thoughtful narrative. And while I have pretty strong feelings about Hollowbody, I still want to jump back into New Game+ and try to get other endings and find answers to the mystery, no matter how vague they might be.
    • 73 Metascore
    • 60 Critic Score
    It’s a dancing game designed for hardcore dancers that are willing to spend the time to relearn their footing.
    • 71 Metascore
    • 60 Critic Score
    While Wuthering Waves has improved since its lackluster launch, its weak story and lingering managerial issues persist to hamper it.
    • tbd Metascore
    • 60 Critic Score
    This version of Glover is a flawed port of a game that wears its age on its sleeve. Nothing here is bad enough to chase away those with warm memories of playing the game on Nintendo 64, but there are some differences that will likely chafe for some fans. If you don’t have any particular fondness for Glover, it’s hard to recommend with much vigor. It was decent enough in its time, but enjoying it now requires you to be very tolerant of the rougher aspects that come from such an early example of the genre.
    • 61 Metascore
    • 60 Critic Score
    It’s because of this fun gameplay and this great story that it’s such a shame Cyberpunk 2077 performs like it’s still in alpha.
    • 58 Metascore
    • 60 Critic Score
    It’s strange to say that I will more than likely continue to play NieR Re[in]carnation, despite already understanding that I could potentially cultivate an unhealthy relationship with the game. The story has drawn me in, in a way that no other mobile game, or even console title, has in a very long time. I love learning about these characters and I love this world, even if I’m barred from progression. However, there is no doubt in my mind that this game will become exceedingly difficult for new players to get into once the double rate up banners and experience point boosts disappear. If you’re looking into playing NieR Re[in]carnation, for better or for worse, now is your time.
    • 73 Metascore
    • 60 Critic Score
    And I think this is largely reflective of what the Disgaea series is now, underdeveloped and lackluster when compared to previous entries. It feels like a lot of the production costs were cut for Disgaea 6, as the game only features voice acting during specific moments and largely isn’t present for even a bulk of the story events. Disgaea 6 isn’t a bad game, but it has definitely suffered due to the waning popularity of the series.
    • 75 Metascore
    • 60 Critic Score
    If all this sounds very negative, let me re-clarify that I actually really like the game. Again, the paper cut-out art style is adorable and the way the dragon and its effects use a completely different style works excellently. The world of Gatherac is full of funny little guys and, despite the child-friendly nature of the game, it also contains little comments on things like labor, misinformation, and even market regulation. I can even see what I think the developers were going for with the way you explore the world with friends, doing quests and helping each other out, but it all just doesn’t come together at the end.
    • tbd Metascore
    • 60 Critic Score
    Alter Age makes use of its age-swapping mechanic to add some spice to its combat, but unfortunately fails to use it to make its story any more interesting. It’s a decent RPG that has some good monsters to beat up using its systems, but its trope-filled storyline doesn’t grab the imagination or stir the heart. It’s a decent RPG that I wish had done just a little bit more with its premise, but as is, it still offers a bit of light entertainment.
    • 74 Metascore
    • 60 Critic Score
    It’s a shame, because SteamWorld Build has such a solid foundation, but it ends up not feeling that compelling to play. I’m usually the type to spend hours in any kind of base-building game trying to make a perfect, aesthetically pleasing layout, but this is one of the few games where I haven’t felt that urge past the first few hours. That said, there’s still a lot to love from the designs to the concept, so if you like the SteamWorld setting at all it’s likely worth checking out on Game Pass.
    • 80 Metascore
    • 60 Critic Score
    There’s clearly a lot of passion on display here, but I can’t help but feel there is a clash due to the enormity of their ambitions. The end result is a messy, occasionally frustrating and often tedious game that fails to live up to its many influences. Moonstone Island has the potential to be genuinely great, and it’s a genuine that it isn’t.
    • 61 Metascore
    • 60 Critic Score
    The rare in-engine cutscenes during epic fights show promise, but they are so few and far between. This game could have been more broadly appealing and intriguing with its frenetic and exhilarating action RPG gameplay but ultimately loses itself with its lackluster presentation choices.
    • 73 Metascore
    • 60 Critic Score
    The Gunvolt series has fantastic music, and GUNVOLT RECORDS: Cychronicle feels like a natural spin-off. It also plays pretty well. I’m just disappointed in Inti Creates excluding so many tracks to sell separately and the final 3D model designs for the three heroines. If you enjoy the series’ songs, it’s probably a good idea to check the tracklist to see if ones you enjoy are in the base game and maybe pick it up if they are.
    • tbd Metascore
    • 60 Critic Score
    Raptor Boyfriend is a fairly interesting game, though the premise loses its appeal after a while as it becomes a straightforward visual novel. Its linear nature and lack of meaningful dialog options, as well as the frankly generic and trope-filled characters can make it difficult to play more than once unless you like collecting things. Overall though, it is a pretty smooth experience, albeit with some bumpy grammar and consistency. It does a good job at portraying issues like social anxiety and PTSD in a grounded light. Unfortunately, its dour mood and lack of meaningful player choice make it a forgettable experience despite its unforgettable name.
    • 73 Metascore
    • 60 Critic Score
    The idea behind Dosa Divas is sound and I like Amani and Samara as individuals, but the overall experience is so uneven. The narrative structure feels off, with poor pacing and an odd way of trying to tell the story and foster connections. The QTEs for combat and cooking can get demanding in some situations, though in others they sort of exist and always feel the same. By the end of it, I found myself wondering if maybe it would have all worked better as a graphic novel that could have better told the tale instead.
    • 75 Metascore
    • 60 Critic Score
    There are times when I really enjoyed what Ambition: A Minuet in Power was doing, or at least trying to accomplish. But I felt a bit detached while I played. This, in turn, made it difficult to really care about the influence I had and which sides I might take. It’s definitely entertaining and, if you aren’t willing to frequently save and plan carefully, might even challenge some people. But it is definitely the sort of game that really only courts its primary audience, and those are people who enjoy visual novels and managing schedules.
    • tbd Metascore
    • 60 Critic Score
    I love the idea behind Volontes and think the character designs are gorgeous, but it isn’t a strong otome game. The focus feels much more on the lore and mysteries surrounding Ombrelle and its Moon Witch. Combine that with a localization that sometimes reads a bit awkwardly, short paths, and an overall presentation that sometimes feels like it was thrown together in Ren’Py with little fanfare, and it is a bit disappointing.
    • 69 Metascore
    • 60 Critic Score
    Sonic Frontiers is a game that is made up of a thousand different interesting ideas, all threaded together in a way that should create something good. But for all it manages to accomplish and for all the great ideas that lurch just beyond the horizon, Sonic Frontiers skids to a halt as it sprints to the finish line. The result is a fragmented and sometimes disjointed mess. Paired with its performance issues, it makes this a tough game to recommend, even if it has pockets of truly enjoyable gameplay that make me excited to see what the developers will come up with next.
    • 63 Metascore
    • 60 Critic Score
    Still, it’s not the easiest game to recommend even if this is the best and easiest to play version. If you want to ruin friendships, Mario Party is the better option. Yes, there will be hurt feelings, but at least everyone will have a good time while it happens. With Dokapon Kingdom: Connect, the pacing and other elements mean it’ll feel like all four people are trudging through a mile-long pit of quicksand in many modes. There’s an audience for this niche game, for sure, but know going in that it is a lot.
    • 61 Metascore
    • 60 Critic Score
    Poison Control feels like the sort of game where lots of different elements are tossed together in a way that hopefully comes together and makes sense. Some parts are fine. Eliminating poison can make you think, though it can sometimes get to be a bit of a chore. I liked the Heart-to-Hearts with Poisonette a lot, as it let me see how the duo would grow. The shooting is sort of there. It wasn’t an attraction or anything revolutionary, but I suppose I liked seeing what sorts of equipment I’d get from new Belles. It’s an interesting idea, but some elements are executed better than others.
    • tbd Metascore
    • 60 Critic Score
    I love the idea behind what’s going on in Despera Drops, and the push for answers and vindication meant I really loved seeing explanations in this otome game. Unfortunately, I feel that “thriller” part and some great character designs are the only focus. It doesn’t do a good job of balancing that with the romantic elements you’d expect from the genre. Add in two routes I felt weren’t handled well and, while I do recommend parts of it, I don’t feel it’s a perfect crime.
    • 64 Metascore
    • 60 Critic Score
    I enjoyed Koumajou Remilia II: Stranger’s Requiem and did enjoy my time with it. It will really test you with its difficulty. It also looks gorgeous. However, this is an incredibly basic title. There are no frills to this Castlevania inspired Touhou fan game. Also, it feels like while I did see progress from the original, it didn’t build on and learn from it enough to really stand out and show major progress. It’s absolutely fine, especially if you enjoyed Koumajou Remilia: Scarlet Symphony and want more of that, but it isn’t one of the best Castlevania-likes I’ve played.
    • 78 Metascore
    • 60 Critic Score
    Cats may enjoy leaping into boxes, but solving this game requires you to jump out. Flexible thinking and imaginative creativity are the keys to success in Nine Noir Lives.
    • tbd Metascore
    • 60 Critic Score
    I appreciate Firefly Village as an experiment into how much you can cut from a Stardew Valley or Story of Seasons style farming game while presenting a cohesive experience. It is interesting. Succinct too! It looks great as well, with some adept spritework. But at the same time, things go so quickly that I didn’t feel a sense of satisfaction and accomplishment from taking my time and watching my virtual farm and life blossom over time. It’s a charming way to pass the time, but you might not get as much out of it as one of the more robust, larger games.
    • 79 Metascore
    • 60 Critic Score
    When Astlibra Revision is at its best, it is an impressive action game with fun characters and a story filled with thrilling plot-twists. At its worst, the game falls for the trap of unnecessary fanservice, being too raunchy, and not taking its female characters seriously enough. I wish I could look past these moments, but in such a story heavy game the text makes a concerted effort to remind the player every so often that some characters are only there to be a sexual “joke.” If you’re able to stomach this type of tropey writing, the story has very surprising turns, and the gameplay is fun, albeit its systems can be a bit bloated at times.
    • 63 Metascore
    • 60 Critic Score
    Attempts to be something new and tries hard to make a genre for itself. However, it doesn't exactly succeed due to stale gameplay mechanics, cheap puzzles and sloppy graphics. [JPN Import]
    • 68 Metascore
    • 60 Critic Score
    The thirty plus mini games in Where do Babies Come From are great for quick plays, but this title is really designed for people who absolutely loved "Feel the Magic XX/XY." [JPN Import]
    • 74 Metascore
    • 60 Critic Score
    There are times when Famicom Detective Club: The Girl Who Stands Behind shows its age. It absolutely isn’t user-friendly sometimes. However, its story is surprisingly timeless, and the new presentation is stunning. It’s a gorgeous adventure with a mystery that’s more well thought out and serious than I expected. I’d even say it can be approachable in spite of itself. But more importantly, it’s an opportunity to see another side of Nintendo’s history that for years we didn’t get to see.
    • 74 Metascore
    • 60 Critic Score
    You also need to feel invested in the mystery. This is a narrative, through and through. You’re not going to be able to ride out the campaign with gameplay fun or cute character moments. If you’re so wrapped up in the story that you’re okay with just trying a bunch of menu items for a while? Or when you’re stuck because the language quirks aren’t so easily fixed with localization? You’ll be fine.
    • 65 Metascore
    • 60 Critic Score
    If you don’t already care about Shiki, Rebecca, and their journey, then the Edens Zero game isn’t going to make you, and that’s the greatest sin of all. If someone truly loves the anime and manga, they may be able to find something to enjoy about this action-RPG, but it’s a middling game. While it clearly isn’t a budget title, there are times it feels like it due to combat, performance, and the execution of its story. If at some point in your life, you owned a piece of merchandise with Happy on it or used an avatar of Shiki, Rebecca, Weisz, Homura, or Pino online, I think you may still have a good time with it! You could even love some elements like the boss fights! But it’ll be very difficult for anyone who isn’t already a fan to get into this PC RPG.
    • tbd Metascore
    • 60 Critic Score
    Little Corners is like an opportunity to return to the times of playing with Colorforms and sticker books to decorate a room. There aren’t customization features, in terms of things like resizing or recoloring. There aren’t tons of interactions. But it is very relaxing to go through the eight different areas and arrange things to your liking. And when you do happen upon a special combination of stickers to unlock something, it can feel pretty special. I just wish there was a little bit more to it.
    • 67 Metascore
    • 60 Critic Score
    Ultimately, Marvel’s Avengers makes an attempt at breaking into an already flooded market of battle passes, cosmetics, and surface-level systems that attempt to show some kind of variety. There are better options out there for players to enjoy with fewer caveats and bugs.
    • tbd Metascore
    • 60 Critic Score
    Pets & Purrs Pet Shop is not a shockingly detailed store management simulation, but it also isn’t a mediocre minigame collection. There’s actual thought put into it, with the Story Mode being a genuinely pleasant and even cozy opportunity to care for cute animals and find them homes. It pleasantly surprised me. So while not every minigame is going to be great, they’re often so swift that it doesn’t matter and you can focus on the enjoyable elements.
    • 64 Metascore
    • 60 Critic Score
    At least the game is beautiful. I’ll definitely give it that.
    • 73 Metascore
    • 60 Critic Score
    So much of Fatal Frame: Maiden of Black Water holds promise. Ultimately, its execution and lackluster story lets it down. Just like how I wanted to love this game upon its initial release, I want to love it now. But there is just so much that prevents it from being a great entry in the series. And it’s a shame that the future of the series hinges on what remains ultimately one of the worst Fatal Frame titles to date.
    • tbd Metascore
    • 60 Critic Score
    Sometimes I feel like if All in Abyss: Judge the Fake ended after the third chapter, I’d like the game a lot more. After that point, it feels like the other characters didn’t end up being as engaging and the Texas Hold’em hands and execution felt more tedious and uninteresting. I would say it’s close to being the epitome of an uneven game. The idea is interesting! For the first few hours, the Poker parts can feel fun! Some of the early Witches and scenarios made me want to quickly get through to find out what happened. But I feel like the design directions and some choices make it fall apart at points.
    • 68 Metascore
    • 60 Critic Score
    It is in these social aspects that the ideas of Eternights start to shine, even if it is a bit too derivative and occasionally shallow. I only wish the combat and exploration nailed this aspect as well. The game could have been so much more.
    • 72 Metascore
    • 60 Critic Score
    The potential is there for The Bridge Curse 2: The Extrication. It could have been an amazing horror game between its beautiful graphics, interesting use of Chinese beliefs, and its memorable monster designs. Unfortunately, its overly long story and poor enemy AI weigh it down. That’s not to say the game isn’t scary, of course. It certainly took me much longer than necessary to beat it just because I needed to work up the nerve sometimes to enter certain rooms. If you want a scare and The Bridge Curse 2: The Extrication sounds up your alley, then I recommend playing until the end of the third chapter.
    • 53 Metascore
    • 60 Critic Score
    Despite iffy monetization choices and the general feeling that the game might not last long enough to become a permanent part of your rotation, Dragon Ball: The Breakers is a frantic and fast-paced interpretation of a genre otherwise saturated in horror movie tropes. Steeped in fun Dragon Ball in-jokes and goofy humor, there’s there’s a lot of slapstick joy to be found in the game, so much so that it wouldn’t be out of place if the Benny Hill theme kicked in every so often.
    • 80 Metascore
    • 60 Critic Score
    Can a game show significant improvement over its predecessors while further entrenching itself along the wrong path? Origami King certainly tries, making a game that’s a blast to read and gorgeous in screenshots but just not that fun to play. In many ways, it delivers the quality and polish you expect from Nintendo. As a full package and a time investment, it’s hard to recommend.
    • 57 Metascore
    • 60 Critic Score
    Ultimately, Goblin Slayer Another Adventurer: Nightmare Feast was an odd one. While I did enjoy the battles and most of the character interactions, it also didn’t do much to make itself stand out. It certainly has appeal for fans of old school RPGs, but I can’t help but feel it could be doing a lot more.
    • 78 Metascore
    • 60 Critic Score
    I love the concept behind Everdeep Aurora, as the design direction is flawless, but it can also be quite a cumbersome game. The lack of quality of life features really hurt it. If there were some tutorials or perhaps a better save system, I’d feel a lot more comfortable recommending the game. But as is, I’d really only recommend it if you enjoy savoring in-game aesthetics and really meandering through a world working out everything on your own.
    • 73 Metascore
    • 60 Critic Score
    There’s absolutely nothing wrong with a game with dating sim elements focusing on other elements and letting the lovey-dovey stuff gradually build in the background. The thing is that Paradigm Paradox can be an interesting visual novel, but isn’t the best if you’re looking for a really romantic Switch otome game. The majority of the routes feel clipped and rush, “telling” you there’s suddenly a meaningful relationship between the heroine and other characters without “showing” you how it happened. The game is stylish and the localization is fun, but it left me wanting more substance.

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