Shindig's Scores

  • Games
For 237 reviews, this publication has graded:
  • 57% higher than the average critic
  • 9% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 1.8 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 100 Chrono Cross: The Radical Dreamers Edition
Lowest review score: 20 Crossword City Chronicles
Score distribution:
  1. Negative: 9 out of 237
237 game reviews
    • 97 Metascore
    • 100 Critic Score
    Disco Elysium – The Final Cut is something rare. It’s a re-issued version of an already-beloved game, that manages to eclipse the source material through clever and thoughtful additions that maximise one of the game’s most beautiful assets: its prose. But more than that, it’s the only CRPG that can truly claim to emulate the tabletop experience—not through adherence to statistics or rules or character sheets, but through the simple act of asking questions, and thoughtfully incorporating the answers.
    • 96 Metascore
    • 100 Critic Score
    Sublime writing, beautiful artwork, and a haunting soundtrack combine to undertake one most nuanced and thoughtful explorations of all the best and worst of the human condition—disturbing and intense, but ultimately hopeful, and with a level of care and humanity that’s rare to see in a game that goes to the dark places this one does. Perhaps most of all, it’s a perfect example of how much visual novels can push the boundaries of videogames as a medium and as an art form, both because and in spite of their “gameplay” constraints. The House in Fata Morgana is, quite simply, a masterpiece on every level.
    • 96 Metascore
    • 100 Critic Score
    Despite its numerous towering accomplishments, chief amongst them an atmospheric, multilayered open world with staggering environment variety and expertly calculated level design that encourages its many thrills, Tears of the Kingdom’s real strength lies not in what it achieves but in what it reveals itself to be: a reflection of the player’s intuition and creative spirit. As a result, the experience shines not on its lonesome but with the player in tow, their shared Legend destined to be remembered as one of gaming’s very best.
    • 93 Metascore
    • 90 Critic Score
    Like I said at the start, I can’t tell you how well (or not) the Resident Evil 4 remake compares to the iconic original—plenty of people far more qualified than me have already done that. But as someone getting their first taste of Leon’s encounter with Los Illuminados in this latest release, Resident Evil 4 hits every mark: a finely-tuned balance between action and survival horror, both tense and exciting, with an intriguing story and a degree of craftsmanship that few other third-person shooters can match.
    • 91 Metascore
    • 100 Critic Score
    There really isn’t anything bad to say about Unavowed. It’s one of the most confident adventure games released in a long while. It shows that developer Wadjet Eye have a keen understanding of not only narrative structure, but of the adventure genre as a whole. If you’re looking for an earnest, fully-realised adventure game that harkens back to the genre’s roots, while also putting deftly-written, three-dimensional characters at its forefront, then look no further.
    • 91 Metascore
    • 90 Critic Score
    Fans of the original can now rest easy, knowing that the sequel they wanted, for the best part of two decades, has finally come to fruition, and it’s everything they could have wanted, and more. Psychonauts 2‘s story is deeper, more heartfelt, and wonderfully compelling. The mechanics and concepts in the original have greatly improved (although not without its minor issues), and the characters and their personalities exude bucketloads of charm. Without a doubt, this game will be on a number of game of the year nominations. Better sixteen years late than never.
    • 89 Metascore
    • 100 Critic Score
    Bringing one of the best games of the whole Mario franchise to Switch, with a few little tweaks here and there, would have been enough to make a Super Mario 3D World repackage an essential part of anyone’s Switch library. But Super Mario 3D World + Bowser’s Fury goes a whole lot further, with the addition of what could just as well have been a whole new standalone game, and a brilliant one at that.
    • 89 Metascore
    • 100 Critic Score
    Packed with technical improvements and a superb single player expansion, Final Fantasy VII Remake Intergrade further cements its spot as one of the greatest remakes in gaming history.
    • 89 Metascore
    • 90 Critic Score
    At a glance, Rolling Gunner may not look like much, but there’s a recent it’s earned a reputation as one of the better bullet hells of recent memory. It’s a finely-crafted danmaku with a unique hook in its multi-directional rolling gun, and doesn’t shy away from pushing that idea to its limits. In the process, it winds up picking apart the whole “vert vs hori” discussion, showcasing—and subverting—the abstract little nuances that distinguish the two.
    • 88 Metascore
    • 90 Critic Score
    As the first entirely new Ratchet & Clank in almost eight years, and the latest entry in one of the defining franchises of the PS2, Rift Apart had a big legacy to live up to. But boy, does it manage to step into those magneboots, delivering a decidedly modern game that creatively pushes technical boundaries, while also being grounded firmly in the joyful, playful design philosophy of that golden age of 3D platformers. Ratchet and Clank: Rift Apart feels like something from an alternate dimension where that early 2000s style of platformer design never went out of vogue.
    • 88 Metascore
    • 70 Critic Score
    In a lot of ways, Metroid Dread is exactly the game that people who’ve been waiting 20-odd years for a new 2D Metroid could want: authentic and mostly true to its roots, but with enough new ideas thrown into the fold that it doesn’t just feel like a retread. Given the pedestal that Metroid gets put on, that’s an impressive achievement in itself. But it’s also uneven in that aim, sometimes clinging too closely to the past, and other times losing sight of what made the older games the classics that they are. Ultimately, what you get out of Metroid Dread will depend on what you expect from Metroid in the first place, but if you want an accomplished exploration platformer and can put up with a bit of frustration and narrative bloat along the way, you’re in good hands here.
    • 88 Metascore
    • 100 Critic Score
    Monster Hunter has gone from strength to strength over the years, and Monster Hunter World in particular felt like a high point for the series. But Monster Hunter Rise manages to one-up even that ambitious game. A renewed focus on vertical level design and mobility take everything that makes Monster Hunter work to new heights (pun absolutely intended), and the Japanese inspiration gives this latest outing a very different, very impressive new sense of style, but without forgetting the series’ roots. Truly, Rise is Monster Hunter at its absolute best.
    • 87 Metascore
    • 100 Critic Score
    Even if it’s not loaded with extra stuff, Nioh Collection still has what’s important: the best versions of two of the best games of recent years, with the improved performance and extra graphical polish to really let Nioh and Nioh 2 shine their brightest. The obvious appeal here is for people who haven’t played a Nioh game before, but even if you have, Nioh Collection‘s improvements make it a great way to revisit them. And maybe, if you’re anything like me, it might even just let you find some new appreciation for what makes Nioh brilliant.
    • 87 Metascore
    • 90 Critic Score
    Ever since its announcement, there have been concerns about Guilty Gear Strive and the new direction it’s going: concerns that it would try too hard to make the game approachable at the cost of depth, that it would oversimplify things, that it’d lose what makes Guilty Gear Guilty Gear. And sure, Strive is a different beast, with a different tempo and a different focus, but it’s still got all the quintessential pieces of Guilty Gear in place: the tactical depth, the interplay between systems that creates fascinating strategic opportunities, the rich characters, the hype, the big juicy combos. It’s a little lacking in bells and whistles and the lobby system leaves a lot to be desired, but the core of the game is rock solid—and, really, that’s what’s most important.
    • 87 Metascore
    • 100 Critic Score
    Whatever it is that draws you to Gran Turismo—the rags-to-riches solo campaign, online competition, collecting cars, automotive photography, technical accomplishment—Gran Turismo 7 goes above and beyond. It is, as it set out to be, the ultimate celebration of car culture, and I can think of no better way to commemorate the series' 25th anniversary.
    • 87 Metascore
    • 80 Critic Score
    Mini Motorways is a surprisingly ambitious game for its scope. It executes a simple yet remarkably thoughtful premise and largely achieves great results. In everything from its visual style to its gameplay, Mini Motorways is broadly accessible, and smartly introduces the player to increasingly complex scenarios. Even though it doesn’t quite match the design perfection of something like Tetris, that’s still a pretty remarkable comparison to inspire.
    • 87 Metascore
    • 80 Critic Score
    Deathloop is a rewarding and ambitious experience that smartly combines Arkane’s immersive sim bedrock with a fluid nonlinear structure. Its smooth gameplay and naturalistic narrative stylings are interrupted by lacklustre PC performance, though it fulfils a puzzle-box Groundhog Day fantasy few other games have been ambitious enough to touch.
    • 87 Metascore
    • 80 Critic Score
    At the heart of all this, though, OlliOlli World is classic OlliOlli. It’s part combo-centric skating game, part momentum-driven platformer, part arcade-style score chaser that rewards mastery and experimentation. All these pieces come together wonderfully, and those moments when you’re grinding along a tree branch or the spine of some monstrous skeleton in the desert, clinging to your perfect combo and praying you nail the landing, are pure adrenaline. New tricks, new gimmicks, and an intriguing new setting add a lot to an already strong core, and there’s more room for expression and a lower skill floor, but OlliOlli World is still the absolute rush OlliOlli has always been.
    • 87 Metascore
    • 100 Critic Score
    Tales of Arise is a phenomenal game: an engrossing story, the best combat the Tales series has seen to date, and art direction that's nigh unmatched in its sheer beauty. But, impressive as those things are, what really sets this game apart—what really marks this as a bold new vision for the series—is how cleverly it twists JRPG conventions to unpack that well-worn "evil empire" trope. Tales of Arise is more than just a brilliant game; it's a nuanced, insightful thesis on the mechanisms of oppression and liberation.
    • 86 Metascore
    • 80 Critic Score
    Monster Hunter is a series about systems—Capcom can’t escape that, no matter how much marketing and PR they throw at it. But it isn’t a series about getting it either, as much as its staunchest adherents would have you believe. It’s about feeling it. And Monster Hunter Rise feels good—simple as that.
    • 86 Metascore
    • 90 Critic Score
    Much like its iconic protagonist, Bayonetta 3 is remarkably agile. By deftly managing its glorious combat, incredible set pieces and surprisingly meaningful story beats, PlatinumGames has delivered a truly spectacular experience and one of the finest action games in years.
    • 86 Metascore
    • 70 Critic Score
    I'm torn. On the one hand, Returnal is one of the best third-person shooters you'll find, full of the kind of frantic, precise action that's so satisfying to master, but on a scale and with a sense of atmosphere that's far beyond anything Housemarque has done before. On the other, the ill-conceived idea to make it a roguelike sits at odds with everything the game does best, undermining its greatest strengths and turning an exciting game into a tedious and frustrating one. If you've got the patience for it, this is an adventure that's absolutely worth taking, but I can't help but wonder how incredible Returnal could be if it didn't keep getting in its own way.
    • 86 Metascore
    • 100 Critic Score
    Sumire isn’t quite like anything else out there, because that’s the nature of grief—it’s deeply personal stuff, despite being such a universal thing to deal with. It’s heartbreaking, in the way that losing a loved one can only be, but it’s also a bittersweet story of hope: of keeping the memory of loved ones alive in our actions, about living each day to the fullest, and cherishing all the little moments that we’re blessed with. It’s beautiful.
    • 85 Metascore
    • 90 Critic Score
    As enjoyable as the dungeon crawling in Undernauts is, it’s the story that it tells that’ll most grab the attention of crawler fans and newcomers alike. An incisive deconstruction of capitalism that’s thoughtful, pointed, yet deliberately blunt in its commentary, unfolding through one of the most unique and intriguing settings you’ll find in a videogame, makes Undernauts: Labyrinth of Yomi one of Experience’s best—and one that deserves attention far beyond the usual DRPG niche.
    • 85 Metascore
    • 90 Critic Score
    Revisiting the franchise; the characters, the story-telling, the puzzles, and the humour, filled me with child-like glee upon returning to one of my favourite video game franchises of all time. However, the unexpected turn in the final hour, reflecting on nostalgia and appreciating the journey, not the destination, allowed me to really appreciate Return to Monkey Island growing up with me. In this sense, it allowed me to retroactively appreciate the precursor games more, and the third instalment elevated the franchise to quite possibly my all-time favourite franchise. For first time fans, enjoy the swash-buckling adventure for what it is: a game filled with puzzles, humour, and most of all, fun. For longtime fans, I really hope you will enjoy the walk down memory lane, but find the game growing up as we all have.
    • 85 Metascore
    • 90 Critic Score
    All this in service of a tale that effortlessly juggles lighthearted humour with careful traversal of serious, difficult themes like domestic violence, while building to an especially emotional conclusion. A Space for the Unbound is an enchanting, sometimes confronting dive into a slice of Indonesian history, and a journey will worth taking.
    • 85 Metascore
    • 90 Critic Score
    At heart, Kirby and the Forgotten Land is classic Kirby, with the playful attitude and neat abilities that have long defined the series and a handful of new ideas thrown into the mix, with the transition to 3D adding a whole new world of possibilities that the level designers never fail to capture and explore to the fullest. It may have been a long time coming, but Kirby’s first real foray into three dimensions is an absolute delight.
    • 85 Metascore
    • 60 Critic Score
    Death Stranding: Director’s Cut is a solid remaster with smart upgrades that build upon the original release without taking away from what made it a unique experience. The game itself has a lot to say and some of it is genuinely compelling, however, the pacing is abhorrent and the core gameplay is a deadly pill made out of tedium and boredom, that I really wish I hadn’t swallowed. Let’s hope I’m a Repatriate.
    • 84 Metascore
    • 90 Critic Score
    Voiced dialogue aside, Tactics Ogre: Reborn is easily the definitive version of a classic game that’s been through a few very different iterations. Instead of stopping at a graphical overhaul and some quality-of-life features, it reimagines a lot of the game’s core systems in a way that strikes a fine balance between the thematically-fitting brutality of the original and the depth and tactical freedom of the PSP remake. There’s no better way to revisit the legacy of Tactics Ogre than this.
    • 84 Metascore
    • 80 Critic Score
    With how endlessly enjoyable OlliOlli World is, more of it was always going to be a good thing. Void Riders hits that mark brilliantly, with fresh new ideas that build on the genius level design of the base game, plenty of satisfying challenge, and oodles of new swag to customise your skater. If there’s any place that knows how to turn an alien invasion into a gnarly ride, it’s Radlandia.
    • 84 Metascore
    • 90 Critic Score
    A Resident Evil that moves away from zombies in favour of gothic horror and European folklore was always going to be something unique and impressive, and Village certainly delivers. But it's so much more than that, too; not just a new take on Resident Evil, but a reflection on the series' genre-defining history. And with its anthology-like structure that so effortlessly traverses so many different horror subgenres and styles of storytelling, it goes one further: it's a reflection on horror itself. In that, Resident Evil Village is magnificent.
    • 84 Metascore
    • 90 Critic Score
    Retro Bowl is, easily, one of the most downright enjoyable American football games of the last few years, and its appearance on Switch is a welcome antidote to a dearth of decent handheld gridiron. The Tecmo Bowl inspiration is abundant, and this is a loving homage to a classic full of retro charm, but it also packs a surprising amount of modern design influence under the hood. With quick, rewarding play sessions and a fine balance between ease of play, depth, authenticity, and excitement, Retro Bowl belongs on every football fan’s Switch.
    • 83 Metascore
    • 90 Critic Score
    Complaints about the Bond system aside, Persona 5 Strikers is an impressive effort indeed. “Warriors but with Persona characters” would have been cool, but the reality of Strikers is much more ambitious: a game that combines the best parts of each franchise in a way that builds upon them both. Persona 5 isn’t a game that needed a sequel, but in drawing on what both Koei Tecmo and Atlus do best, Persona 5 Strikers makes it work brilliantly.
    • 83 Metascore
    • 80 Critic Score
    Despite its network issues and generational design flaws, every part of playing Splatoon 3 is a joy. Much like the tired, exterior brickwork of an old home, sometimes all it needs Is a fresh coat of paint to help you realise how much you love the foundation.
    • 83 Metascore
    • 100 Critic Score
    The original NieR was a masterpiece, even if a middling critical reception and commercial struggles meant too few people got to enjoy and appreciate it. With NieR Replicant ver.1.22474487139…, it finally gets a second chance at the acclaim it deserves, at a time when the world's much more receptive to Yoko Taro's particular style, and with all the improvements that this version upgrade brings. NieR Automata will always have a special place in my heart as the game that introduced me to NieR, but Replicant—with its narrower focus, with its raw energy, with its humanity, with Kainé—might just have taken the crown.
    • 83 Metascore
    • 90 Critic Score
    All the Miku-ness in Logic Paint S is obviously going to appeal most to Hatsune Miku fans, but even if you don’t count yourself among them, there’s plenty to enjoy. The unlockable artworks are impressive and worth a look, and they ensure a wide variety of interesting puzzles. The vocaloid-inspired visual design and unlockable music bring so much personality and a sense of cheerful energy to the whole game. That’s one of the strongest things about Hatsune Miku Logic Paint S: it’s a game ostensibly made primarily for an existing Miku fanbase, but the sheer quality of the whole package makes it something that can transcend that. Miku fan or not, if you like picross, this is one of the best puzzle collections you’ll find on Switch.
    • 83 Metascore
    • 90 Critic Score
    None of these are things that alter the story in any tangible way, but they make the player a part of what’s happening in a way that ties into that theme of connectedness. This isn’t your story, but you’re still part of it, even as a passive observer. It’s a story that will continue with or without you, but that doesn’t mean you’re not connected to it as part of the same Bigger Thing as the forest that’s telling the tale.
    • 83 Metascore
    • 80 Critic Score
    Shadow Tactics: Aiko’s Choice manages to be both a welcome expansion for old fans and a surprisingly good place for a new player to jump in. It builds upon Blades of the Shogun in intriguing ways, and even though its challenge and complexity mirrors the later stages of that game, brevity and instructive level design make Aiko’s Choice uniquely placed to showcase what makes tactical stealth games as engrossing as they can be. For a niche genre that’s not exactly known to be welcoming to newcomers, that’s an impressive feat.
    • 83 Metascore
    • 80 Critic Score
    It has its share of new ideas, but for the most part, Deedlit in Wonder Labyrinth is a classic metroidvania, and it wears that heritage proudly. The inspiration from games like Symphony of the Night is abundant, right down to a little homage to Alucard in the way Deedlit’s cape animates when she runs. “Indie retro-inspired metroidvania” isn’t exactly a rarity these days, but Wonder Labyrinth has the goods, with the intricate level design, fluid movement, and steady stream of worthwhile upgrades that sit at the genre’s heart. It’s probably not going to make a metroidvania fan out of someone who isn’t one already, but as a throwback to Castlevania’s heyday in particular, it’s an impressive effort.
    • 83 Metascore
    • 80 Critic Score
    The Great Ace Attorney Chronicles is an outstanding entry for existing fans and a great starting point for new ones. If you're prepared to read through hours of text, this entry provides a collection of supremely well-written cases populated by fascinating characters with no prior series investment required. While its portable origins are plain to see, these newly translated games are a well-earned triumph brought about by a dedicated fanbase.
    • 83 Metascore
    • 80 Critic Score
    Pokemon Legends: Arceus is a thrilling step for the Pokemon franchise, and introduces a new style of gameplay that I hope to see further expanded in sequels. Though it shows a lot of promise, the game fails to compete with other open world titles in presentation and variety. I’m stoked about the future of the series, but wish this particular entry aimed higher. Despite that lack of ambition, the game’s charm is undeniable and kept me engaged throughout. For the first time in a while, I’m excited to see what comes next for Pokemon.
    • 83 Metascore
    • 100 Critic Score
    Five years after Horizon Zero Dawn debuted on the Playstation 4 and solidified Aloy as a fan favourite in the Playstation mascots lineup, Guerrilla Games have crafted an excellent follow-up. Horizon Forbidden West is, in every way, more substantial and more immersive than its predecessor. If Horizon Zero Dawn was your jam, then this is a must-play. If you enjoyed it but found the world arid and lacking, then Forbidden West has enough packed in the world that it may just get its machine claws into you. I would be flabbergasted if it doesn’t make a Game of the Year nomination list.
    • 82 Metascore
    • 90 Critic Score
    All three games in the Atelier Mysterious Trilogy Deluxe Pack are a joy to dive into, whether you’re exploring them for the first time or revisiting some not-to-old friends. The new additions bring a lot to what were already delightful games to begin with, and to finally have all three games on Switch makes for a nice, convenient way to visit (or revisit) some real gems. And hey—now that Mysterious Trilogy is done, maybe Koei Tecmo will turn its eyes to the PS2 games? I sure could go for some Atelier Iris on my Switch…
    • 82 Metascore
    • 70 Critic Score
    For anyone on the hunt for a new metroidvania to chew on, Islets hits the right notes. It’s built on a clear understanding of what makes the genre tick, with a couple of fresh ideas thrown into the mix—even if the potential in those ideas is left underexplored. It’s a relatively concise affair, for better or worse, but with humour and personality laced over a strong exploration-platformer foundation, it’s not a bad way to spend a few hours.
    • 82 Metascore
    • 80 Critic Score
    As the farming life sim genre continues to flourish, it becomes harder and harder for such games to stand out—but Wylde Flowers manages to do so, and does it brilliantly. Magic puts a clever twist on farming to bring fun new layers to the familiar, and the heartfelt story of acceptance and finding a place to call home to ties everything together beautifully. Wylde Flowers is an utter delight.
    • 82 Metascore
    • 90 Critic Score
    It’s all those carefully-balanced contradictions that make Cult of the Lamb such a compelling game. The quiet comfort of a life sim and the tension and excitement of a roguelike don’t just coexist, but enhance one another, with some brilliant gallows humour arising in the mashup of cute critters and black magic. A game about brainwashing fluffy little animals into a potentially deadly cult and going to war with demonic false prophets probably shouldn’t be quite so comforting and cozy, but here we are—Cult of the Lamb is simply, morbidly delightful.
    • 82 Metascore
    • 90 Critic Score
    A deep, complicated, fascinating web of puzzle-solving that’s constantly playing with new ideas and finding creative interpretations of its basic rules. It’s a game that gets fiendishly difficult, sometimes to a fault—there’s a hint system, but it’s limited and often not all that helpful, and the game doesn’t always do a great job of introducing new ideas in a clear way. But the other side of that coin is a series of truly genius puzzles that make brilliant use of those core ideas, and are a true delight to solve.
    • 82 Metascore
    • 90 Critic Score
    Loop Hero is something truly unique: you could fairly describe it as a sort of reverse tower defence roguelike deck-building strategy RPG, but that doesn’t really do it justice. It’s a game that takes all those pieces and combines them into something that isn’t quite like anything else out there. Sharp writing and a story that moves effortlessly between morbid humour and murky existentialist musing tie it all together nicely, but its in the fascinating experience of exploring the little details of its web of intertwined systems that Loop Hero finds its true brilliance.
    • 82 Metascore
    • 90 Critic Score
    In a medium that’s so happy to turn war into a frivolous entertainment, it’s rare to see a game actually engage with the realities of war in any meaningful way. You might not expect it from the cute character designs, but that’s exactly what Fuga: Melodies of Steel does, and with remarkable success: weave a harrowing but ultimately hopeful story about the destruction that war leaves in its wake and the desperate lengths people will go to to save those they care about.
    • 82 Metascore
    • 80 Critic Score
    I think Welcome to Elk is one of those games where the less you know about it going in, the better. That might seem an odd thing to write after a few hundred words trying to describe it, but it’s also so unique and unusual that whatever expectations you might have, they’re almost certainly not going to prepare you for what’s inside. And in a game so fundamentally about stories—not just telling stories that would otherwise risk being forgotten, but exploring the way stories are told and the lives they take on in the process—that willingness to reject expectations goes a long way.
    • 81 Metascore
    • 100 Critic Score
    Despite the apparent frivolity of its setup, it’s an honest, heartbreaking story about an extremely difficult subject, approached with utmost care and all the more confronting for it. But it’s a painful journey that needs to be taken, with a hopeful message at the end of it, and the warm embrace of close friends and treasured childhood memories to carry you there.
    • 81 Metascore
    • 90 Critic Score
    Cotton Reboot is the way to do a remake. It’s a bold reimagining of a cult classic, one that remains authentic to the cheeky, playful energy of the original game, but isn’t afraid to rework it to a significant degree and introduce an inventive new scoring system, creating an exciting new shmup outing in the process. But by including the original game, faithfully preserved and presented on equal footing, the remake never tries to replace the original. They’re different sides of the same coin, each serving a different purpose but providing the perfect complement to one another—and also laying the groundwork for when Cotton Rock ‘n’ Roll: Superlative Night Dreams lands later this year.
    • 81 Metascore
    • 90 Critic Score
    The end result is a remarkable, powerful game. Life is Strange: True Colors stays true to the series’ roots, using supernatural twists and an underlying mystery as the backdrop for a story that’s focused on the quiet beauty of everyday life and the connections that form between people. Within that, it carves its own path with a moving exploration of the power of empathy and the importance of finding a place to call home.
    • 81 Metascore
    • 100 Critic Score
    The Legend of Heroes: Trails of Cold Steel IV is the dramatic conclusion to a grand epic that’s been almost a decade in the making. It’s another chance to spend time with a bunch of characters that have become like family across three prior games, and the culmination of a nuanced exploration of the many faces of war. Most of all, it’s the sort of payoff that only hundreds of hours of meticulous, thoughtful worldbuilding can lead up to.
    • 81 Metascore
    • 80 Critic Score
    While not every design choice has aged as gracefully as its gorgeous art style and incredible dungeons, the implementation of a wide range of improvements ensures The Legend of Zelda: Skyward Sword HD remains a memorable adventure worth experiencing on the Nintendo Switch.
    • 81 Metascore
    • 80 Critic Score
    The new features are arguably a little superficial, but then again, just having Arise: A Simple Story on Switch—a platform it feels like it should have been on all along—is the major draw for this Definitive Edition. Arise is a beautiful story of life, love, and loss, delivered with care, nuance, and heart-rending potency. It’s a simple story, for sure, but that simplicity is part of what makes it so universal, and so powerful.
    • 81 Metascore
    • 100 Critic Score
    Atelier Ryza 2: Lost Legends & the Secret Fairy keeps close to everything that made the original Atelier Ryza such a wonderful game to begin with, while also finding ways to build upon those ideas. Sometimes that means little tweaks to fine-tune systems that were already excellent to start with, and other times that means bringing in a whole new Atelier riff on a Tomb Raider-style archaeological adventure. Most of all, it’s a chance to spend a few dozen more hours with Atelier‘s most loveable heroine and her merry band, enjoying those quiet, personal moments as much as the big adventures—that’s what Atelier does best, and what Atelier Ryza 2 does best of all.
    • 81 Metascore
    • 80 Critic Score
    As I said, each game included here is a lot of fun in its own right—if you just want to jam some good, classic shmups, or maybe revisit an old arcade favourite, you’re in good hands here. But as is often the case with a collection like this, the story that unfolds when you have a whole series presented side-by-side in one package can be a fascinating one. With Ray’z Arcade Chronology, that story is the way Taito took a nifty concept—RayForce’s two-layer combat—and turned it into a particularly creative, experimental approach to the shift to 3D graphics.
    • 81 Metascore
    • 80 Critic Score
    It may be a little uneven at times, but even at its worst, Grand Mountain Adventure: Wonderlands is still a whole lot of fun. When all the pieces come together, though? When pure adrenaline and absolute serenity find just the right balance, and don’t just coexist but reinforce one another? In those moments, it’s sublime.
    • 80 Metascore
    • 100 Critic Score
    Individually, all these pieces are fantastic: the Warriors action is as exciting as ever, the tactical elements are satisfying and cleverly designed, the story is engrossing, and the characters are as delightful and compelling as ever. But what really sets Fire Emblem Warriors: Three Hopes apart is how expertly it weaves them all together; a sublime blend of action, strategy, political drama, and character work that all work effortlessly in tandem. A chance to spend a few more dozen hours with Edelgard and the rest was always going to be welcome, but Three Hopes took that idea and turned it into one of the best Warriors games yet.
    • 80 Metascore
    • 90 Critic Score
    Fun new ideas, tweaks to old systems, and a captivating new chapter in Sophie’s story all help Atelier Sophie 2: The Alchemist of the Mysterious Dream feel like a natural next step after Atelier Sophie, despite the handful of other Ateliers we’ve seen in the meantime. But more than than that, what makes Sophie 2 stand out is what has always made this series stand out: its absolute commitment to pure, unadulterated joy. That’s what you come to Atelier for, and it’s what Sophie’s latest outing delivers in spades.
    • 80 Metascore
    • 90 Critic Score
    Sonic x Shadow Generations is a love letter to the fans and the definitive Sonic title. It combines an already beloved title and builds upon its foundations to create a fluid, fast, and fun experience that can only be described as the best Sonic game to date. All we need now is a new Chao Garden.
    • 80 Metascore
    • 90 Critic Score
    Even without a museum to sate that historian interest, Capcom Arcade Stadium is a fantastic compilation. The game list has a nice mix of familiar classics and hidden gems, with the usual quality of life touches, rotating special challenges to keep things fresh, and charming, nostalgic presentation. It’s also the collection that finally brought the bullet hell masterpiece Progear to console, and that alone is worth the price of admission.
    • 80 Metascore
    • 90 Critic Score
    Otomate has a rare gift for weaving together enchanting, sexy romance and thoughtful, often challenging themes. Olympia Soiree is as fine an example of that as any, using its romantic themes to go down some dark, confronting roads—but roads that need to be travelled, to say things that need to be said, and ultimately ending up in a hopeful place. And with the studio’s penchant for sublime artwork, sharp writing, and absolutely gorgeous character designs, it’s an enthralling journey from start to finish.
    • 80 Metascore
    • 90 Critic Score
    Scarlet Nexus reminds me a little of The Caligula Effect, in a way. Not in theme or style, but in tone, in energy, and the way it uses the JRPG format to go down some fascinating, thought-provoking paths. But where such games are not unusual from smaller developers, it’s a rare joy to see a publisher like Bandai Namco take the same risks, and to see those experimental ideas get the budget they need to truly shine. In a world where the “punk” suffix is often just a shallow aesthetic choice, Scarlet Nexus truly lives up to its “brainpunk” vision.
    • 80 Metascore
    • 70 Critic Score
    One aspect of Ghostrunner that is consistently impressive is the presentation.
    • 80 Metascore
    • 80 Critic Score
    An exciting shoot-’em-up with plenty of depth, dressed up in a bright, colourful art style. In its story mode, Natsuki Chronicles cleverly balances the challenge inherent in the genre with a sense of constant progression, as it pointedly explores questions around authority and use of force. With arcade mode, you’ve got the pure fun of trying to perfect your runs and post the highest scores you can. In both, you’ve got a rock-solid shooting game that’s a whole lot of fun.
    • 80 Metascore
    • 100 Critic Score
    De Tres al Cuarto is just the right note to close Essays on Empathy with, because it so perfectly encapsulates everything that the collection aims to achieve. This is so much more than an anthology of games; it’s a journey through Deconstructeam’s history, their game design philosophy, their struggles and motivations. It’s a peek behind the curtain at the groundwork that was laid for The Red Strings Club (and beyond), but more than that, a candid look into the lives, creative process, and growth of a team of developers telling some of the most emotive and thought-provoking stories you’ll find.
    • 80 Metascore
    • 90 Critic Score
    At its heart, Taiko no Tatsujin: Rhythm Festival is just more Taiko—the foundational rhythm game hasn’t changed a whole lot since Drum ‘n’ Fun. But that’s only because it doesn’t need to: the taiko drumming core, and the only thing a new entry really needs is new songs to play with. That’s what Rhythm Festival delivers, with a strong base tracklist and huge additional selection with the Taiko Drum Pass. Fun minigames help round out the package, but it’s that rock solid rhythm foundation and endless charm that make Rhythm Festival a must for music game fans.
    • 79 Metascore
    • 90 Critic Score
    Voice of Cards: The Forsaken Maiden continues what The Isle Dragon Roars so brilliantly started: a riff on JRPG foundations delivered in tabletop style, cleverly marrying two closely-related but different sources of inspiration. Its unique spin on the religious pilgrimage theme makes for a compelling, thought-provoking tale that channels classic RPG storytelling style without feeling constrained by it. But more than anything, The Forsaken Maiden proves Voice of Cards’ value as an RPG framework that can play host to all sorts of adventures, and I can’t wait to see what else comes out of it.
    • 79 Metascore
    • 90 Critic Score
    The most impressive thing about Terra Nil is how it manages to effortlessly balance all these different goals. It’s both a relaxing city-unbuilder and a brain-bending strategy puzzler, because the underlying mechanics lend themselves to both styles of play. It’s a satisfying, extremely enjoyable game to just sit down and play, but also a powerful environmental message—and rather than being at odds with each other, those aspects feed off each other, build upon each other, and the whole game benefits. Sometimes I want to play a game with a statement to make and a cause to uphold; sometimes I want to challenge myself; sometimes I want to just turn my brain off and relax. Terra Nil is the rare game that lets me do all of the above at once.
    • 79 Metascore
    • 70 Critic Score
    Kirby’s Return to Dream Land is a good game, and by extension, so is Kirby’s Return to Dream Land Deluxe. But it’s also a remaster of a game that’s now more than a decade old, which was itself a deliberate effort to return to the series’ roots, and it comes hot on the heels of one of the best—and most creative—games in Kirby’s history. Nostalgia and the series’ innate sense of joy go a long way, but Return to Dream Land Deluxe struggles to step out of the shadow of Kirby’s more recent adventures.
    • 79 Metascore
    • 80 Critic Score
    G-Darius HD does an impressive job of what matters the most: keeping a classic arcade game alive and readily available for old hats to revisit and new generations to discover. And for something as groundbreaking as G-Darius—something that can still make an impression today, almost 25 years since it first hit arcades—that history is an important thing to hold on to.
    • 79 Metascore
    • 80 Critic Score
    New Pokemon Snap is, well, a new Pokemon Snap—nothing more and nothing less, but that’s exactly what it should be. It captures everything that made the original such a beloved game two decades ago, building on that with some new features and a bigger pool of Pokemon to snap, but not messing too much with a formula that works well. The arcade fun of a rail shooter, the joy of photography, and all the personality of these adorable pocket monsters is a combination that never gets old.
    • 79 Metascore
    • 80 Critic Score
    Ocean’s Heart is a game that clearly comes from a place of deep affection for the classic Legend of Zelda games, and it does a fine job of channeling those. But with its gorgeous setting and endearing hero, it also finds its own place within the space of “Zelda-likes”.
    • 79 Metascore
    • 90 Critic Score
    More casual audiences may find less appeal, with little in the way of different game modes or novelty features—these are, after all, emulated ports of decades-old arcade games. But for the historically-curious who want a dive into a slice of Capcom’s more esoteric history, or competitive fighters wanting a more convenient way of playing some games that still hold up, Capcom Fighting Collection hits the mark. And even if nothing else, the first-ever home release of Red Earth makes it worth the price of admission.
    • 79 Metascore
    • 100 Critic Score
    Astrologaster is a pure and utter delight. Between its creative interpretation of the strange real-life story of Simon Forman, its Blackadder-esque sense of humour, and writing and delivery that make every joke land perfectly, you’d have to have a face of stone to not at least crack the odd smile—me, I don’t think I went more than a few seconds at a time without bursting out laughing.
    • 78 Metascore
    • 80 Critic Score
    As a follow-up to Cotton Reboot and the first entirely new entry in a long time, Cotton Fantasy does everything it needs to. Play as Cotton, and you’ll get a new game that builds off Reboot’s revamped systems without reinventing the wheel—which, honestly, would have been enough. But Success and Studio Saizansen weren’t content with “enough”, and with a roster of such wildly different characters and their unique mechanics, Fantasy pushes the Cotton foundation in all sorts of new directions.
    • 78 Metascore
    • 80 Critic Score
    Tormented Souls is a true homage to the survival horror classics of the ‘90s. It’s sold as a modernisation of the genre, but really, it’s the opposite: a game that resists the allure of polish and convenience, and instead commits to the clunky, unwelcoming design—deliberately—that makes those classics tick. That approach won’t appeal to everyone, and the balance isn’t always spot on, but when it comes to dredging up some creepy atmosphere and instilling a constant sense of tension and unease in the player, Tormented Souls hits the mark.
    • 78 Metascore
    • 90 Critic Score
    It takes just a couple of hours to play through Adios, but it’s an experience that’ll sit with you for far longer. It’s a haunting story about redemption and finding meaning in life, but one that eschews the bombast with which videogames typically approach such themes in favour of something far more grounded—and far more impactful, as a result. Going through your daily routine one last time, when you know you’re not going to see the sun rise the next morning, can be a powerful source of reflection, and Adios does an impressive job of capturing that.
    • 78 Metascore
    • 90 Critic Score
    Samurai Warriors has long been a vessel for an exciting delve into the Sengoku era—one that, despite its extravagances, always puts authenticity at its core. That’s truer than ever in Samurai Warriors 5, with a new, more dramatic approach to storytelling and a singular focus on the legacy of Nobunaga Oda, and the way it balances an extremely divisive historical reputation is nothing short of remarkable. With some welcome refinements to the endlessly enjoyable action-strategy game at the Warriors series’ core to round out the package, this is a fantastic new direction for Samurai Warriors.
    • 78 Metascore
    • 80 Critic Score
    Online troubles notwithstanding, MLB The Show 21 is a fantastic game that keeps the series in place as the best baseball sim you can play. It’s not quite the visual jump you’d expect from a new console generation, but the revamped Road to the Show, fun new features like Stadium Creator, and plenty of little tweaks across the board make it a far more substantial step forward than last year’s outing, and something that belongs in every baseball fan’s collection.
    • 78 Metascore
    • 80 Critic Score
    In some ways, though, the lack of those sorts of nice-to-haves almost helps with that whole nostalgic arcade vibe that Andro Dunos II so flawlessly nails. If I didn’t know better, I’d have guessed that it was actually a forgotten relic from the ’90s, and a particularly timeless one at that. For a two-person indie studio licensing a sequel to a 30-year-old game, that’s one hell of an achievement.
    • 78 Metascore
    • 90 Critic Score
    Grief is a familiar theme in art, but in being both so universal and so personal, it’s something that will always resonate. Lost Words: Beyond the Page is an poignant, original approach to a common idea—both an abstract metaphor for grief in its fantasy world and a moving exploration of the creative catharsis behind it. Most of all, it’s a game about the power of words to make sense of a world turned upside town, and to cherish forever the memories of those we’ve lost.
    • 78 Metascore
    • 80 Critic Score
    That playful little side-story aside, the ideas at play in Finale are ones that Mary Skelter has been running with since the beginning: of hope and despair, of fate and free will, of fetishism and transgression. Finale doesn’t try to change that; rather, as the dramatic conclusion to the trilogy, takes those ideas to new extremes that enthrall and (deliberately) repulse in equal measure. I still wish it went further, and took the opportunity given by the earlier games’ endings to truly push the boundaries, but failing that, the more-is-more approach works just fine. And with the neat twists that the multi-party setup brings to the dungeon crawler formula to tie it all together, Mary Skelter Finale is a great send-off to one of thee most unique, memorable settings in recent videogame memory.
    • 78 Metascore
    • 90 Critic Score
    It’s that melancholy feeling that pervades every aspect of Olija that makes it so effective. This is a game about being lost, about being isolated, about being a stranger in a strange land where you looked down upon even when you’re not being outright attacked. It’s bleak, powerfully so. But it’s also a game about hope: a game about finding your own place even in such hostile and lonely world, and about how, sometimes, the most foreign land imaginable can end up being the place you call home.
    • 77 Metascore
    • 90 Critic Score
    The Caligula Effect 2 isn’t a sequel I ever saw coming: a follow-up to one of the most overlooked, underrated games of the last few years. It follows closely in its predecessor’s footsteps, and while it could never hope to be quite as groundbreaking, it still finds ways to bring a fresh perspective to the moral philosophy and psychological exploration at the heart of the series. It still won’t be for everyone, but nor is it trying to be—and anyone who likes JRPGs that break from the mold and leave them with something to think about is in for something special.
    • 77 Metascore
    • 100 Critic Score
    People like to joke about “the power of friendship” as a trope in JRPGs, but Blue Reflection: Second Light takes that notion and, as earnestly and sincerely as possible, makes it the heart of a truly wonderful adventure. Gust’s sense of atmosphere and aesthetic is second to none, and that’s never been more apparent than it is here. With themes of friendship, love, and support at its core, and every aspect of the game’s design serving those ideas, Second Light is one of the most genuinely uplifting, heartwarming, wholesome games I’ve played in a long time.
    • 77 Metascore
    • 100 Critic Score
    Heaven’s Vault is truly remarkable. A complex, satisfying, authentic system of translating a forgotten language and a truly open-ended narrative structure in which your every action affects how the story plays out make for an deeply enjoyable game, but it’s how Heaven’s Vault puts those things into context that’s truly impressive. This isn’t just a gamified take on archaeology, but a deep dive into the role it plays in understanding a world and its history, and what “uncovering the truth” really means.
    • 77 Metascore
    • 90 Critic Score
    The very nature of what Strangeland is means it’s not going to be for everyone—there’s something inherently alienating in its bleak premise and puzzles that make the odd dose of frustration a thematic design conceit. But if you’re on the same page, this haunting, uncanny, strange adventure is one that will sit with you.
    • 77 Metascore
    • 80 Critic Score
    Among Wadjet Eye’s back catalogue, Primordia is certainly one of the most memorable: a gripping sci-fi romp that’s mysterious and dramatic, with fascinating philosophical subtext and just the right amount of humour to balance everything out. It shows its age in some ways, but nonetheless makes a smooth transition to Switch and finds a natural home in handheld mode. If you like classic point-and-clicks and want a different, more thoughtful type of post-apocalypse to explore on your Switch, Primordia is one you don’t want to miss.
    • 77 Metascore
    • 90 Critic Score
    It would have been easy to take this remaster too far, to polish it too much in search of broader appeal. But its messiness, its scrappy nature, and the surreal atmosphere that stems from that are precisely what make SaGa Frontier as memorable and beloved as it is among its cult of fans. Restored content, revamped visuals, and new conveniences are great to have, but SaGa Frontier Remastered‘s greatest achievement is how it keeps the maverick soul of the original alive for a new generation to enjoy.
    • 76 Metascore
    • 90 Critic Score
    That little complaint aside, Bravely Default II does a wonderful job of scratching the classic JRPG itch, while also subverting the genre’s tropes and conventions in fascinating, sometimes surprising ways. It’s a fresh take on the familiar tale of four Heroes of Light, full of charming characters (Adelle!), beautiful locations, and sharp writing, with captivating battle and job systems to go with it. Even if, for me, it doesn’t quite hit the same highs as Bravely Second, it comes damn close—and that’s high praise.
    • 76 Metascore
    • 70 Critic Score
    It’s that charm and playfulness that keeps Grapple Dog going, through its ups and downs. Slightly unwieldy controls mean the fluidity you’d expect isn’t always there, particularly on the trickier levels that demand more precision, but it’s hard to get too frustrated at something so gosh-darn cute. And when the grapple hook mechanic and nifty level design do come together just right, which is more often than not, the exhilarating result makes the odd annoyance worthwhile. A grappling hook and a dog just go together—I don’t make the rules.
    • 76 Metascore
    • 90 Critic Score
    Boasting a polished presentation, enjoyable gameplay that more closely resembles modern pro wrestling and two brilliantly executed modes in Showcase and MyRISE, WWE 2K22 is genuinely delightful and a defining chapter in its franchise’s legacy.
    • 76 Metascore
    • 80 Critic Score
    Gal Guardians: Demon Purge is a balancing act: between modern and retro game design, between loving homage and forging its own identity, between “Classicvania” and “Metroidvania”. It walks those tightropes admirably, and the result is a game that anyone with a fondness for Castlevania—whichever era it may be—should check out.
    • 76 Metascore
    • 80 Critic Score
    “A darkly comedic narrative game based on real world philosophical papers” is an apt description for Trolley Problem, Inc. but one that feels incomplete. Through its surreal story and black humour, it delivers a thoughtful, fascinating reflection on the moral philosophy underpinning the famous thought experiment. It won’t give you an answer—that was never the point—but it’s a captivating way of delving into those murky depths.
    • 76 Metascore
    • 50 Critic Score
    Dying Light 2 is an experience rife with suffering, stemming from its dawdling progression, woeful narrative and intrusive presentation issues. In spite of these shortcomings, the parkour shines once the right equipment and skills are unlocked, salvaging a modicum of joy from this disappointing nightmare.
    • 76 Metascore
    • 80 Critic Score
    Its no-frills nature means Room to Grow probably won’t have much appeal for anyone who doesn’t enjoy the sort of eureka-moment puzzle design that it lives by. But those who enjoy going from being completely stumped by something that seems genuinely impossible to wondering how you could have missed something so obvious, there’s something brilliant here.
    • 76 Metascore
    • 80 Critic Score
    While Labyrinth of Zangetsu does a lot with a little, it can suffer from its limited scope at times, too. It’s a relatively brief outing, as dungeon crawlers go, which isn’t inherently a bad thing—as a time-poor parent, I appreciate the brevity—but it also means that the game struggles to push its ideas to their full potential. Even with a variety of classes and the option to multiclass, their rudimentary designs can limit options for creative character and party builds. Labyrinth designs are consistently great, but it still feels like there’s untapped potential in the various gimmicks and traps that the game introduces.

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