Shacknews' Scores

  • Games
For 1,747 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1774 game reviews
    • 76 Metascore
    • 80 Critic Score
    Mr. Sun’s Hatbox is charming and funny as hell. As silly as it is, the game is quite clever in the way it melds systems together, constantly introducing something new to juggle or consider when planning a mission or expanding your base. Its roguelite elements raise the stakes of every heist and make every success feel all the sweeter. While some balancing issues led to early frustrations, Mr. Sun's Hatbox is an impressive little package.
    • tbd Metascore
    • 50 Critic Score
    In its current state though, it doesn’t feel like it’s worth its $20 (USD) price tag. Unless you’re ok with the extra work of digging through its file folders to import your own music that is, because as the game is right now, you can burn through all of its 10-track base game content in less than an hour. And there's nothing much else to it beyond that.
    • 79 Metascore
    • 70 Critic Score
    Those looking for a new free-to-play activity to add to their list can certainly do worse than Omega Strikers. It may not be anything revolutionary to the table, but it's enough of a good time that it's worth a few pick-up rounds, especially given its availability across numerous platforms.
    • 83 Metascore
    • 90 Critic Score
    Age of Wonders 4 might be overwhelming at first, but it's brimming with potential and gives you the tools to tell unique stories with your chosen hero. The nearly decade-long gap between releases gave Triumph the chance to polish Age of Wonders 3's weak points and come up with substantial improvements to combat and presentation. The result is one of the best grand strategy games in ages.
    • 77 Metascore
    • 80 Critic Score
    Bramble: The Mountain King is as gorgeous as it is horrifying, with surprises lurking around every corner. The game excels at building tension and suspense while maintaining visual splendor throughout. Although the game isn’t particularly long–I rolled credits around 7 hours–it is an experience that horror game enthusiasts will not want to miss.
    • 83 Metascore
    • 90 Critic Score
    Bytten Studio puts all of its creativity on display in Cassette Beasts. Not only does its sizeable roster of Monsters include some really fun and unique designs, but the thoughtful approach to combat and clever music element really set it apart from most Pokemon-likes. Although the characters weren’t as intriguing as I’d like in an RPG, just about everything else was enough to make up for it. Cassette Beasts is sure to be one of this year’s indie darlings.
    • 78 Metascore
    • 80 Critic Score
    Star Wars Jedi: Survivor is a marked improvement upon the first game, despite suffering from some of the woes I had with the 2019 title. Cal Kestis’ journey across the galaxy is fraught with danger and the supporting cast are a treat to chat with whether in the midst of a mission or as you explore Koboh. While the combat and movement is still quintessentially Star Wars, it feels like the game has yet to reach its full potential. The good news is that, if you’re a Star Wars fan, you’re going to have a great time in this galaxy.
    • 70 Metascore
    • 60 Critic Score
    Strayed Lights is ultimately frustrating because there’s a brilliant game lurking somewhere here. Upon finishing the game, I understood the story to be about conquering corruptive behavior and going on a spiritual journey inward, but it’s let down by subpar platforming and gameplay. I would even argue that the game might not have needed combat at all and could have worked better as an explorative adventure instead. Perhaps Embers might consider this for its next project.
    • 81 Metascore
    • 90 Critic Score
    Burning Shores really is a must-buy, must-play experience for Horizon fans. While this review is unscored, take this as my strongest of recommendations to pick up and play Burning Shores. I promise you’ll be able to finish it before the release of Tears of the Kingdom, and I promise that if you love Horizon, you'll find Burning Shores to be well worth your time.
    • 78 Metascore
    • 90 Critic Score
    Mageseeker is perhaps my favorite thing to come out of Riot Forge publishing yet. Digital Sun has already proven that they have a good grasp of what makes an action-RPG fun, but they put their chops to great work here, bending a highly interesting corner of League of Legends lore to their style. Sylas fits them well, and they make his story sing in turn. Between compelling ability-stealing combat, chain-flinging traversal, an ever-expanding and upgradeable arsenal, and a beautiful musical score guiding another awesome visual and narrative interpretation of League of Legends, Mageseeker is an incredible time. Whether you’re a fan of League of Legends or not, this is a journey worth seeing through to the end.
    • 79 Metascore
    • 80 Critic Score
    Although the sequel does not tread any new ground in terms of gameplay, the additional recipes and tales should be enough to satisfy both seasoned baristas and newcomers alike.
    • 83 Metascore
    • 80 Critic Score
    Even with a subpar multiplayer experience, Advance Wars 1+2 Re-Boot Camp is still a game worth experiencing. It's a triumph of tactical strategy with a vibrant coat of paint. It's a reminder of what a gem of a franchise Nintendo has been sitting on for over a decade and represents a hope that maybe there's more Advance Wars on the horizon.
    • 76 Metascore
    • 60 Critic Score
    Sure, if you want to hook up with a friend and bash some skulls in, you can do that here and even have a great time marveling at the impressive gore system. But stick around for more than a few hours and you might find yourself wondering if spending thirty minutes digging through trash to make your baseball bat do five more damage was a mistake.
    • 62 Metascore
    • 60 Critic Score
    With a little more polish, God of Rock may prove itself to be a worthwhile rhythm game title yet. Unfortunately, in its current state, it feels like more of a swing and a miss than a headbanging hit.
    • 71 Metascore
    • 80 Critic Score
    Minecraft Legends cleverly adapts the Minecraft universe for a new genre, even if some of its charm is lost in the process.
    • 77 Metascore
    • 80 Critic Score
    In a lot of ways the early Game Boy Advance years were all over the place. The rules hadn’t been established yet, and the potential was higher than ever. Anime had penetrated the mainstream, Call of Duty didn’t exist and nobody really hated Sonic the Hedgehog yet. Experiments and sequel vomiting could happen at the same time, and games were still small enough to support niche audiences of all sizes. Battle Network, especially in retrospect, feels like a poster child of that time. It’s probably a little overwhelming to dive in now, and lord knows how corny the Y2K tech jargon reads, but you can’t find a better singular piece of media that sums it all up so neatly.
    • 74 Metascore
    • 70 Critic Score
    As a comeback, EA Sports PGA Tour performs well enough to compete with PGA 2K23 on fairly even footing. The inclusion of all four majors, the solid ball physics, the wider arsenal of shots, and the long list of official courses are impressive, though the presentation can be flat, laggy, and rough. If EA decides to turn this into an annualized sports franchise, the next installment will need to revamp the character creator and rework the user interfaces. Despite the game's flaws, though, I can still see myself casually playing it throughout the year alongside other sports games like MLB The Show 23. It’s been a while since we’ve seen two established developers battle each other within the same sport, and I’m all for it. At the very least, golf games will be made all the better from the competition.
    • 76 Metascore
    • 70 Critic Score
    If you’re the kind of person out there on the internet reading “Dungeon Core” fiction and cursing EA for its mismanagement of the Dungeon Keeper IP, Meet Your Maker is right up your alley. From spike traps to blocks made entirely of corrosive acid, the level of shenanigans you can put other players through is pretty high. There are kinks for the developers to figure out of course, but there’s enough raw potential here to keep even a frustrated player coming back for more. The foundation is important, and Behavior has really nailed that part. I’d love to see the big, creepy science baby like, change form or something though. Like a disgusting, Gigeresque Digimon or something.
    • 67 Metascore
    • 80 Critic Score
    Tron: Identity weaves an interesting detective story that expands the franchise mythos. While those invested in the lore will enjoy diving deeper into this universe, newcomers would have benefitted from a bit more exposition. Despite that, Tron: Identity’s branching story, puzzles, and visuals make it quite an enjoyable visual novel.
    • 81 Metascore
    • 80 Critic Score
    Everspace 2 might seem like more of the same, especially thanks to its plodding prologue, but there's more going on here than you see at first glance. There's a stronger sense of place, better story, and more interesting cast that feel like they fulfill the original game's potential. Exploration is better than ever, and while combat hasn't changed too much, the careful balancing act of managing your resources makes every encounter feel fresh and exciting.
    • 65 Metascore
    • 70 Critic Score
    Road 96: Mile 0 presents a predictable yet relatable tale about teens pushed to the brink under an oppressive system. The energetic soundtrack, quality voice acting, and comedic moments help balance the heavier themes and darker undertones of the story. The newly added Rides serve to amplify Mile 0’s catchy tunes while adding another means of gameplay interaction beyond dialogue choices and minigames. Despite its shortcomings, the prequel does a decent job at laying the narrative foundation for the events of Road 96 while introducing new gameplay mechanics that cater to a new audience of players.
    • 84 Metascore
    • 80 Critic Score
    MLB The Show 23 is another solid addition in what is the best annual sports sim franchise. San Diego Studio continues to show a deep knowledge and understanding of baseball and the culture surrounding it. The addition of The Negro Leagues is a massive improvement to the overall product, and the ability to scan your face into Road to the Show is a fun new feature as well. Outside of some minor league woes, MLB The Show is another grand slam.
    • 70 Metascore
    • 90 Critic Score
    The Last Worker is an underdog story that feels incredibly timely, even more so now than it did a year ago when I first played the game at PAX East. Its themes of corporate corruption and commentary on capitalism are quite sharp, and the game manages to convey all of this without coming off as overly depressing or heavy-handed. Despite some iffy movements on controller, The Last Worker is sure to be one of the year’s best narratives.
    • 75 Metascore
    • 70 Critic Score
    Outside of some bugs, Deceive Inc. is a multiplayer game like few others right now and it's a refreshing change of pace from the usual deathmatch shooter. It's creative, both visually and conceptually, and something worth watching, because its best days may be ahead of it.
    • 52 Metascore
    • 50 Critic Score
    If the idea of playing a shooter crammed on top of a modern edition of Drug Wars, full of pseudo ironic stunt casting and roguelike gimmicks sounds like a good time, boy do I have a game for you. The only game for you, really. All snark aside I don’t think I’ve ever played a game quite like Crime Boss: Rockay City. It’s a massive swing and a big miss, with enough force to crack the sound barrier while the ball stays in the catcher’s mitt. It’s neither a cynical corporate cringe like Sharknado, nor is it a low-budget dud you’d expect to see a crew of robot puppets heckle. It’s weird, loud and uncanny. Frankly I’m surprised Christopher Walken didn’t show up.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil is not what you might expect from a typical strategy game. There are no opponents to face, no incessant clicking, and no steep learning curve. It is a game that takes the concepts found in many city-building games and turns them on their head, emphasizing sustainability and conservation rather than endless expansion or usurpation of resources. While the game's mechanics didn’t always work as expected, what few issues I encountered did little to take away from an otherwise enjoyable and meditative experience.
    • tbd Metascore
    • 80 Critic Score
    Ghost Signal: A Stellaris Game presents a neat take on the popular sci-fi universe that’s easy to understand and challenging throughout. It’s satisfying gameplay loop was enough to keep me moving through Sectors and upgrading the Aurora, but I’m just not sure it warrants being an exclusive VR experience.
    • 80 Metascore
    • 80 Critic Score
    Dredge is both relaxing and unnerving in the best ways. While the day/night cycle could be handled better, it's still an exciting seafaring voyage and one that's worth checking out.
    • 70 Metascore
    • 70 Critic Score
    The game is undeniably gorgeous and clever, and easy to drop in and out of. The stories and characters are fun to experiment with as well, and Storyteller ultimately does a great job at establishing itself as something wholly unique within the puzzle game space. It’s worth experiencing for the chance to get to see everything that could ever happen in a story — from what goes right, to what goes terribly, terribly wrong.
    • 64 Metascore
    • 60 Critic Score
    It’s a decent enough arcade shooter, and if you look at it that way, the length and mood of the game make sense. However, it doesn’t make as much sense as a game with the Dark Pictures moniker. As widely varied as the quality of those games have been, they take the time to tell a story. Switchback doesn’t. It focuses on the gunplay, action, and thrills. While it does a decent enough job of that, the performance issues bring even that end down a bit. If you’re a fan of Supermassive’s brand of horror, it would be hard for me to recommend this over their other games. If you want to play something more like a modern light gun horror that makes decent use of the PS VR2’s technology, then you could do worse than Switchback, but you could also do better.

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