Shacknews' Scores

  • Games
For 1,747 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1774 game reviews
    • 54 Metascore
    • 40 Critic Score
    I knew the writing was on the wall when Everybody 1-2 Switch! was announced in the same month that it was released, with little fanfare from Nintendo. Everybody 1-2 Switch! is fun in the same way that watching a bad movie is fun. If you’ve got some good friends together and everyone’s in a silly mood, you might have a good time throwing on Everybody 1-2 Switch and having a laugh at the absurdity of it all. But after about 20 minutes of this, most sensible people will ask you to close the game and launch Mario Kart, Mario Party, or even Switch Sports before they sink more of their precious time into Everybody 1-2 Switch!
    • 73 Metascore
    • 90 Critic Score
    Night School's writing can't be praised enough, because the team is able to be whatever it needs to be in the moment. It can be a supernatural thriller when the time calls for it. It can be a coming-of-age tale when the moment is right. It can go from buddy comedy to buddy drama in an instant. All of it works, and it's a credit to the writers and the voice actors. Oxenfree 2's story will put players through the emotional wringer, but it's a ride that's worth taking.
    • 66 Metascore
    • 50 Critic Score
    Despite its veneer of limitless design possibilities, players are ultimately constrained in the types of attractions they can create and pursue during the campaign. While Sandbox mode is your best bet for getting creative with all the bells and whistles Park Beyond has to offer, it too is not immune to the myriad of glitches and technical issues present throughout the game. Although you can spend hours designing and constructing your ideal park, the looming threat of crashes diminishes the incentive to do so, even in Sandbox mode. While there is an innovative theme park sim beneath all the glitches and design flaws, Park Beyond ultimately doesn’t break new ground in its genre and would benefit from taking a few pointers from its predecessors.
    • 69 Metascore
    • 80 Critic Score
    Crime O’Clock is an enjoyable throwback to hidden object games, with modern visual and mechanical design elements that eliminate the frustrations of the genre. Its art style and level of detail make each level a visual treat in addition to a challenging puzzle. I look forward to seeing if Bad Seed is able to expand on the experience with additional levels and puzzles down the road.
    • 64 Metascore
    • 60 Critic Score
    AEW Fight Forever’s gameplay, modes, and campaign are quite a fun time, if not occasionally cheesy. Unfortunately, rough graphics, strangely limited features beyond the wrestling, and some very phoned-in commentary are just a few of the things that distract from what might otherwise be a solid competitor to WWE and its 2K series.
    • 86 Metascore
    • 80 Critic Score
    This new version of Ghost Trick: Phantom Detective was a surprising delight to see out of Capcom. We’ve seen plenty of the Phoenix Wright games make a return, but Ghost Trick is quite the interesting spinoff. It offers a compelling narrative, a rather fun mystery-unraveling and time-twisting gameplay loop, and solid original and arranged soundtracks to accompany the journey. It doesn’t add much in the way of new content to visually and aurally upgraded package, but if you’re looking for another romp, or your first, through Ghost Trick: Phantom Detective, then this is an fantastic way to go about it.
    • 75 Metascore
    • 70 Critic Score
    Aliens: Dark Descent does a decent job of creating an interesting mashup of tactical action and strategy that suitably translates the tension and aesthetics of the popular movie franchise. Needing to stealth around the xenomorphs is a nerve-wracking experience, and the firefights against the aliens can be intense when they work. However, the plot and dialogue are lackluster, the enemies aren't as terrifying as they could be, and the flow between stealth and boss fights is abrupt. There's just one too many ideas in Aliens: Dark Descent, but it's still nonetheless a worthwhile adventure.
    • 87 Metascore
    • 80 Critic Score
    Final Fantasy 16 is a massive game that, in many ways, feels like a response to years of rocky terrain. This is one of the most beloved series in gaming, but one that has had big ups and downs, especially in recent memory.
    • 67 Metascore
    • 80 Critic Score
    While I feel the live service elements are out of place, I ultimately can't hate the final product. Crash Team Rumble is a blast, one that's easy to learn and hard to put down.
    • 73 Metascore
    • 70 Critic Score
    Technical hiccups aside, Layers of Fear wraps up the series in a graphically enhanced package that is easily the best way for players both new and old to experience the franchise.
    • 81 Metascore
    • 70 Critic Score
    F1 23 is an improvement over last year's iteration, but not nearly as impactful of an upgrade. Here's hoping that the F1 series can continue to build on its successes and take a page out of Red Bull's recent Formula 1 dominance: incremental updates are more valuable than wholesale changes.
    • 81 Metascore
    • 80 Critic Score
    I had my doubts about two Riot Forge games coming out in such proximity to one another, but Riot Games is proving to be good at picking great developers to give new and interesting life to its League of Legends universe. Double Stallion didn’t just flesh out another corner of League of Legends lore with Convergence. It also built a metroidvania that I feel would be considered innovative and enjoyable whether it had the League of Legends name on it or not. I wish the enemies had more variety to them, and the time-shifting effects on voiced dialogue are sometimes very silly, but I would dare to say that whether you enjoy LoL or not, you’re in for a treat if you choose to spend time with this game.
    • 75 Metascore
    • 90 Critic Score
    Despite having predetermined outcomes, Harmony: The Fall of Reverie does a great job at giving players a true sense of agency over the direction of the story. Even when things don’t go as expected, the events that unfold are no less intriguing. The game raises the bar for what can be achieved through player choice, and those looking for a compelling narrative-driven experience have plenty to enjoy here.
    • 77 Metascore
    • 60 Critic Score
    I often felt like I was fighting the game just to get around, which was frustrating in a software kind of way rather than an atmospheric enhancement. I wasn’t scared because I was too busy squinting or yanking on the flashlight’s pull cord just so I could pull on doors and latches. No amount of spooky ambiance in the background could bring me back into the experience.
    • 53 Metascore
    • 50 Critic Score
    I wanted desperately to find a good game underneath all the bugs in Redfall, and every now and then a tiny ray of light would shine through and give me hope. I took my time to give it a fair opportunity where others wrote it off only a few hours in. Unfortunately, they were right, and this will go down as one of the more disappointing games that I’ve played in recent years. All we can hope for now is that Redfall’s disastrous journey serves as a warning to Microsoft and its stable of development studios. Not because the world’s second-largest company can’t take the hits, but because players deserve better.
    • 81 Metascore
    • 80 Critic Score
    Darkest Dungeon 2 offers an addicting gameplay loop and satisfying systems.
    • 74 Metascore
    • 70 Critic Score
    LEGO 2K Drive's solid Story Mode is mainly undone by uneven pacing and the inability to play it online with friends. Add in the game's comprehensive vehicle builder, and it all leads to a solid debut for the 2K/LEGO partnership, even if the microtransactions can feel like stepping on a square LEGO brick.
    • 86 Metascore
    • 80 Critic Score
    Still, there’s a reason “if it ain’t broke, don’t fix it” became an adage. Diablo 4 plays brilliantly, and I opted for familiar builds for a reason – they’re fun and effective. That said, I would like to see something more daring in the future, whether that’s a class with a distinct defensive or support role or even just another offense-oriented class that isn’t a corpse-exploding necromancer or whirling barbarian again.
    • 92 Metascore
    • 90 Critic Score
    On its continuing streak of great games, Capcom has brought one of their crown jewels back and reforged it into something altogether incredible - a proper return to marquee fighting game greatness for the franchise.
    • 78 Metascore
    • 80 Critic Score
    System Shock was foundational to so many games that would come after it, but it aged like milk in its gameplay and visuals. Nightdive’s System Shock remake keeps much of its successful elements intact while doing away with a lot of its archaic issues that would drag down a modern game.
    • 38 Metascore
    • 60 Critic Score
    There’s no doubt in my mind that Lord of the Rings fans will appreciate a lot of what Gollum is offering. It’s genuinely cool seeing such a fascinating side character step into the protagonist role in a story that further expands on a universe teeming with secrets to discover. It’s a bummer that there isn’t much else to write home about. A dull gameplay experience and technical hiccups make The Lord of the Rings: Gollum just as much of a polarizing experience as its main character.
    • tbd Metascore
    • 60 Critic Score
    Despite the stark lack of context, Hello Neighbor VR: Search & Rescue has an interesting house to explore with fun environmental puzzles, an unnerving persistent threat, and an interesting dynamic between the kids all working to help each other move forward in the house by degrees. It’s just all gummed up in unreasonably janky interactions and contrivances. I’m also not thrilled that it does nothing to ease you into the game, making it an utterly confusing experience for anyone who hasn’t been on board with Hello Neighbor already. I would like to think this can be a starting point of what to do and what not to do for tinyBuild and Steel Wool Studios if they go for a VR Hello Neighbor again. The puzzle and environment design is good, but they need to put a lot more time into what makes both a comfortable and responsive VR experience.
    • 71 Metascore
    • 80 Critic Score
    After Us serves as a compelling reminder of the far-reaching consequences of environmental neglect. While there are stories to glean through memories, the game is primarily a tactile experience, emphasizing parkour and puzzle-solving over delivering a strong narrative. The game has approachable puzzles and straightforward controls that should be easy for most to pick up. Its engaging gameplay mechanics, stark visuals, and poignant message make for a satisfying puzzle-platformer overall.
    • 71 Metascore
    • 70 Critic Score
    If you're a Star Trek fan looking for a game that respects the series enough to get the details right, then as a Vulcan might say, Resurgence is the most logical choice. It has an intriguing narrative that takes the risk of having two protagonists and plenty of difficult choices for you to make. However, some of the overcomplicated mini-games and melodramatic cutscenes mar the last third of the game. While Resurgence isn’t a technical marvel by any means, you don't need a lot of bells and whistles to tell a decent story. And I'm willing to settle for that.
    • 73 Metascore
    • 80 Critic Score
    Bread & Fred has solid platforming mechanics, and the introduction of the rope opens the door to brand-new frustrations and gameplay elements. It succeeds greatly at producing a co-op experience that’ll either have you at the throats of your friends and loved ones, or laughing uncontrollably, even if it feels like there isn’t much more substance beneath the surface.
    • 69 Metascore
    • 80 Critic Score
    Miasma Chronicles is a fascinating experience that aims for a narrow target and hits it, for the most part. Making a serious, tactical RPG a vehicle for compelling storytelling is a tough proposition because the broad appeal of the latter is often at odds with the brutal vibes of the former. But with its tailored difficulty options, stealth options outside of combat, and, of course, the solid weight of the storytelling itself, Miasma Chronicles succeeds in its mission.
    • 68 Metascore
    • 80 Critic Score
    Firmament was an extremely meditative puzzle solving experience. I applaud Cyan Worlds for continuing to design these games without flashy ruckus, time limits, or deaths to speak of. It’s a peaceful journey through vast and mysterious lands full of wild and interesting machinery built into beautiful natural surroundings. However, as is often the case with Cyan Worlds games, Firmament is also a test of patience and sheer experimentation. You could spend extremely long periods of time stuck on a spot in this game and the only thing you can do is either quit and come back later or figure it out. Nonetheless, it presents another mystery I felt compelled to solve and I feel that other puzzle-minded players will thoroughly enjoy the variety of ways you can use the Adjunct and unlock Firmament’s secrets.
    • 84 Metascore
    • 90 Critic Score
    I haven’t felt as challenged or as impressed by a puzzle game like Humanity since Portal 2 and The Talos Principle. Sony likely saw something special about it too (and this time at least, I agree), as it is one of the few games that will be available with a PS Extra or Premium subscription on day one. While Humanity does become less of a puzzler near the endgame, that’s a minor quibble in light of the risks it takes, its inventive range of content, its thought-provoking story, and its curiously peculiar presentation. (The dog is cute too.)
    • 68 Metascore
    • 60 Critic Score
    If you have kids interested in things like fantasy storytelling and adventure games, but titles like the recent Legend of Zelda feel like too much for them, Ravenlok is an easy suggestion. And if you’re just looking for something breezy that’s visually enticing but not much of an investment otherwise, you can do a lot worse than this. It may be a little monotonous and unambitious, but the adventure is over well before it can overstay its welcome. Ravenlok feels like a nice piece of fluff that’s polished and genre-heavy enough to be fun, but won’t address any cravings for the next big game in your stack.

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