Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 66 Metascore
    • 70 Critic Score
    It takes advantage of its lore, iconography, and even some of its mechanics to tell a tale that fans will undoubtedly dissect for the foreseeable future.
    • 89 Metascore
    • 90 Critic Score
    The bottom line is that Fate/Stay Night is a keystone work in a genre that’s never been more popular on our side of the globe. For decades, it seemed like this historically important (and good as heck by itself anyway) visual novel would never be readily available and professionally localized like this. Anyone with an interest in anime, gaming, and alternative forms of digital storytelling owes it to themselves to check this story out. It’s one of the all-time greats, and if you do take the time (and it does take a lot of time), you’ll easily understand why Fate is such a big deal nowadays. And if this is your first time, welcome to one of the most absurd, yet rewarding rabbit holes you can dive into.
    • 65 Metascore
    • 70 Critic Score
    I had a good time playing Concord. The gunplay feels good, and the match pacing made it easy to jump in and quickly play a couple of games before peacing out. That said, I’m not confident that “just fine” will be enough to survive in the brutal landscape of live-service games in 2024. Concord suffers from a lack of innovation and identity, and I’m curious to see how Firewalk Studios and PlayStation will navigate the path forward.
    • 76 Metascore
    • 60 Critic Score
    Ultimately, Black Myth: Wukong is what I like to call “Peak Fine.” It’s great when it finally opens up and lets you play it, and has a number of memorable bosses to fight. There’s a lot to explore and see and do, and I imagine most players will miss a good chunk of the game’s optional content on their first playthrough. But even at its best, Wukong never reaches the highs of the genre’s greats, and never completely comes together in the way the best action games do. It’s not bad, but it’s not special. It’ll take you to the dance and it has a few killer moves, but how much you enjoy it will depend on how much you’re willing to put up with when you get there, and how much you don’t mind if it steps on your toes now and again. Me? I prefer an Action Jackson that lets me lead now and again, and that can hit the high notes.
    • 68 Metascore
    • 70 Critic Score
    If you’re a fan of Umamusume Pretty Derby, Party Dash is worth getting. Its cute retro art direction manages to capture the energy and charisma of the franchise even if it's a little lackluster on the surface level. The PC port I played ahead of release ran perfectly fine but being able to use resolutions above 1080p would've been nice. What is here is a great and will delight fans but might not be enough to turn newcomers into Umamusume-believers.
    • 74 Metascore
    • 80 Critic Score
    I can see why longtime Famicom Detective Club producer Yoshio Sakamoto was so excited to share the story of this game. Emio - The Smiling Man is an intriguing story that takes us on a deeply emotional journey. The characters, both old and new, are very fun and easy to follow as well, not to mention coming out great in their animations and dialogue. I wish Emio stretched its legs a bit in terms of gameplay, but I also can’t argue too much with a working system that’s mostly meant to be a vehicle for an engaging mystery. If this is the final Famicom Detective Club game, it’s a strong one to go out on, but I can't help but hope we get more Famicom Mystery Club with this game acting as a stepping stone to the series’ future.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, Bloodless is an interesting, straightforward kind of game that is exactly what it says it is on the box. There’s a central premise, and the gameplay revolves (almost) entirely around it, even if it wavers a little out of an apparent necessity. And even then, takes the care to justify the shift in a way that lines up in the fiction. The non-lethal combat is fun to engage with, and doesn’t simply feel like another samurai game about parrying. There also isn’t a ton more to Bloodless than that, which is totally fine. There’s a target, the game lines up its shot, and hits it dead center. Good stuff.
    • 83 Metascore
    • 70 Critic Score
    Age of Mythology Retold is fun, don’t get me wrong. The visual overhaul alone is enough to make playing this 22-year-old game easier, and the quality-of-life improvements sand down some of the older versions’ more annoying edges. However, with more substantial structural improvements in later Age of Empires games, plus with the likes of Ara: History Untold just around the corner, I’m just not sure Retold needed to exist.
    • 78 Metascore
    • 90 Critic Score
    I had no idea what I was in for with Gori: Cuddly Carnage, and I certainly didn’t expect to enjoy it as much as I did. Its crassness is kind of a take-it-or-leave-it for me, but it fits a ridiculous world taken over by crazed toys that are in desperate need of murder by a sentient cat friend and his blade hoverboard. And that feels like a good way to look at most of Gori. It sets out do all sorts of things gameplay-wise and it does all of them pretty well to make a ridiculously graphic world and narrative pretty dang fun. Mind the tykes in the room when you’re playing this one.
    • 75 Metascore
    • 90 Critic Score
    Visions of Mana is simply refined RPG goodness in every way. It’s got compelling characters, an engaging story, and a challenging combat system. Its only shortcomings are minute, and don’t do too much to bog down what is an overwhelmingly enjoyable adventure.
    • 80 Metascore
    • 90 Critic Score
    When it comes down to it, Gundam Breaker 4 is all about the bits and pieces. Literally. If you’ve ever put a Gunpla kit together you understand how long it takes, how it feels to put the parts together, and how awesome it is to pose and admire the finished kit. A video game version of that is obviously different, and this game takes full advantage of those differences. When the laws of reality and resource scarcity don’t apply, Gunpla can be something completely different, exciting, and fun in its own ways. Drop some fun combat and multiplayer capacity on top and you have a formidable time sink. You get out what you put in, and there’s an admirable amount of space to let that mean different things to different players, and it all feels rewarding.
    • 86 Metascore
    • 80 Critic Score
    I think the biggest praise I can give to the game is that I cannot wait to dig into it with a few friends over the coming weeks. It's the kind of game you can slowly chip away at over several evenings and the hardcore mode even offers some replayability down the line. While it doesn’t reinvent the wheels of its genre, Pugstorm’s Core Keeper emerges confidently out of early access and I’m looking forward to revisiting it over and over again in the coming years.
    • 77 Metascore
    • 80 Critic Score
    Outlaws is at its best when it’s telling you a story. I was immediately invested in Kay and Nix and loved going on this journey with them. I didn’t skip a single cinematic or hurry through dialogue and, as a casual Star Wars fan, I would say that’s a big win for the folks at Massive Entertainment. There were certainly some places where the gameplay felt repetitive, but climbing, grappling, and taking out my foes in chaotic battles with my Blaster always felt satisfying. Working with Nix to solve puzzles or stealth through areas was a treat. Now that I’ve beaten the story, I’m not sure I’ll spend much time in the open world, but Outlaws did such a good job that I’m thinking of digging into some of the movies and television shows I’ve been passing on. That’s about as big a compliment as I can give the story.
    • 81 Metascore
    • 80 Critic Score
    I don’t love Bakeru like I love Mystical Ninja Starring Goemon, and that’s okay. This is very much a vibes game, and Good-Feel in 2024 isn’t Konami in 1998. There’s a lot of nostalgic evocation happening for sure, but it’s more like a collection of smiles and nods in service to a project that very much has its own identity. I appreciate it, even as I understand Bakeru isn’t entirely for me. A kid at the age I was back then, with a budding interest in anime and other Japanese cultural affectations would probably have a blast. And since the barriers for that space are so much smaller these days, Bakeru can be its whole self in a way that would’ve barred it from international travel (or a decent localization) back then. That’s what it feels like Bakeru is aiming for, and I think it hits that target cleanly.
    • 79 Metascore
    • 80 Critic Score
    Meta progression isn’t a necessary facet of the genre, but when those systems do show up in more obtuse and fumbly ways it can be kind of tiresome to engage with them. I’d rather have something more straightforward, or just focus on the core mechanics entirely. And a game like this, with its smaller scope but explosive energy thanks to the Fairy Tail stuff, really thrives on a foundational level. The art is sharp and colorful, the series’ personality shines from every angle, and the combat itself is fun to grapple with. The game even has some interesting ideas with its checkpoint-like boss stages meant to challenge your saved builds. Making use of such a burly anime/manga IP as Fairy Tail to hoist up indie games is an awesome idea, and it’s great to see Fairy Tail: Dungeons come out swinging the moment the door opens.
    • 69 Metascore
    • 60 Critic Score
    Madden NFL 25 isn’t a bad game, it’s just the latest mild variation of the same game I’ve been playing for the past half-decade. I’ve resigned myself to the fact that modern Madden games won’t be better than “just alright” until there’s some sort of major change in the philosophy behind how they’re developed and released, but at least I’ve got College Football to go back to.
    • 87 Metascore
    • 90 Critic Score
    Tactical Breach Wizards is one of the cleverest and most enjoyable tactics games I've played in a long old time. A handful of useful features remove some of the genre's most frustrating pain points, and the forgiving structure lets you experiment with all manner of off-the-wall solutions, even if there really is just one ideal path forward. It's a blueprint for how tactics games should be designed, and I can't wait to dive back into it again.
    • 68 Metascore
    • 80 Critic Score
    It is rare for a game to be about something, to work its themes into every fiber of its being, to ask us to think about the world around us and reflect on who we are, the world we live in, and the things we’ve done to make it what it is. Dustborn does that, and it's special because of it. It doesn’t always work, but what it gets wrong pales in comparison to what it does right. It is a reminder that what we say and do matters. That, to quote Hemingway, “The world is a fine place, and worth fighting for.” That a better world is possible, if only we have the courage to build it, if we can find the right words to speak it into existence. Let there be light.
    • 88 Metascore
    • 90 Critic Score
    They simply don’t make games like this anymore, for the most part. To be fair Monkey Island totally came back, and there was an… attempt at a new Sam & Max game (in VR form, which went as well as it sounds). But adventure games in the pre-Walking Dead Telltale style, the sort of zombified fusion of LucasArts’s classic SCUMM system with modern (at the time) PC game conventions are long gone. Skunkape Games’ remasters of all three Sam & Max seasons are the best ways to go back and experience a point in history that still doesn’t feel real sometimes. This is technically a review for The Devil’s Playhouse, but I can’t insist strongly enough how crucial it is to play all three games and take them in as not just a whole work, but a moment in time that won’t easily be replaced. Snag Hit the Road too while you’re at it; it’s only like six bucks on Steam. Long live the Freelance Police!
    • 73 Metascore
    • 70 Critic Score
    There's a lot of satisfaction that comes out of overcoming Volgarr the Viking 2's intense challenge. It comes with a lot of frustration, so be aware of that going in, but as a throwback to the Blockbuster Video rental era of gaming, this is a fairly mighty effort.
    • 73 Metascore
    • 50 Critic Score
    The Crush House feels like a victim of its own confidence. It’s so self-sure of its premise and big-brained twist that it fails to dig a little deeper under the surface to actually justify any of it. The gameplay itself is incredibly shallow and dull when it isn’t being a frustrating exercise in dice-rolling. The characters are basically all the same person and interact with each other the same ways, repeating the same small set of possible events over and over. Your involvement in the whole equation is to sit there and watch, and hope the emojis and numbers on the screen are doing the good thing instead of irritating you. The payoff is just as shallow as the gameplay, making the whole subversive twist as commentary gimmick a bust.
    • 65 Metascore
    • 60 Critic Score
    Deathbound, like many other Soulslike games before it, brings a few neat ideas to the table. While they are certainly nice to sample and play around with, a lot of the surrounding elements are sluggish and bland. It’s still great to see developers have a go at joining the pantheon of games in the genre, but Deathbound didn’t leave me wanting to come back for more.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Heist 2 is an interesting return to a style Thunderful hasn’t re-explored in years, and it’s a decently polished one at that. The multi-job character progress and new upgrades to sea travel make for an improved approach to new and varied challenges throughout the game. The upgrades aren’t watertight against the issues that poked holes in the first game such as inconvenient travel and grinding. That said, if you’re looking for a solid tactical strategy game, SteamWorld Heist 2 is a charming voyage that should provide plenty of good times to fans of the SteamWorld universe.
    • 83 Metascore
    • 80 Critic Score
    Aside from those moments when you have to grind, Cat Quest 3 is a cute, breezy experience that shows why making more of these has been a good idea. And there are hints of plenty more to come, which is exciting considering how much playing with the setting has been established. The writing remains simple but fun and silly, and the number of secrets and side activities has grown a lot. There’s a winning formula here, and so long as the series doesn’t get too ahead of itself, there’s plenty of potential for Cat Quest 3 as a springboard to even greater adventures.
    • 72 Metascore
    • 80 Critic Score
    Creatures of Ava is a deeply human game about monsters on an alien planet. Its themes of empathy and acceptance shine brightly, setting itself apart from similar titles. It manages to deliver a thoughtful message about acceptance and living in harmony while also being something I can play to kick back and relax after a long day.
    • 74 Metascore
    • 80 Critic Score
    As a revolutionary step forward for the arcade SHMUP, CYGNI: All Guns Blazing misses its mark. However, as a perfectly entertaining arcade romp, it does hit its target. Whether players boot it up and play a level at a time for the story or try to do it all in a single life in Arcade Mode, it hits all the right notes with engaging mechanics, fluid gameplay, challenging enemies that frequently fill the screen, and intense boss battles. CYGNI throws everything and the kitchen sink at players, sometimes to its detriment, because dozens upon dozens of enemies filling the screen did lead to occasional performance issues, even on the PlayStation 5. For a debut effort, KeelWorks should feel proud of CYGNI. It's also a foundation to build on, because there's certainly one in place to make something even better.
    • 83 Metascore
    • 80 Critic Score
    World of Goo 2 is exactly as it presents itself. It’s a lot more World of Goo, with more levels, gameplay mechanics, fancier visuals, and a new/continued storyline. As cute (in a sinister way) as its style looks, this is as hardcore as physics-based puzzlers can get. The game does not hold your hand, often has really tight margins of error, and only offers the bare minimum of guidance when it feels like it. That said, there’s a surprising amount of variety, and you’re allowed to skip levels without being penalized. Even if you struggle, there’s a lot of cool, smart design and an interesting world to experience. For fans of the first game, of course, World of Goo 2 is a no-brainer.
    • 78 Metascore
    • 80 Critic Score
    To be perfectly honest, Tomba! isn’t a game for everyone. It’s silly, often feels directionless and random, poorly-explained, and looks a little wonky in that old PS1 game way you love or hate. And the controls can feel fumbly, not just with Tomba’s comically huge jump but with the game and emulator itself. I still find myself forgetting which button to press to do which action, and there isn’t an in-game controller menu aside from the scanned manual (which has the controller glyphs blanked out for maximum legal efficiency). You also can't pause the videos! for some reason! But where Tomba! lacks polish and clarity it more than makes up for in charm, humor, and the fun of discovery. And this Special Edition release treats it with a level of admiration that’s long-past due.
    • 81 Metascore
    • 80 Critic Score
    What stuck with me most about F1 Manager 2024 is how much I want to keep playing it. If Civilization is known for "just one more turn," then F1 Manager 2024 tempts me with "just one more practice session," "just one more set of laps to tweak the car setup," or "just one more race to see if we can score some points." It keeps me coming back for more, and I'm excited to see how my custom Shacknews Racing team will evolve over the seasons. If you've ever wanted to experience what it's like to manage a Formula 1 team, you'll find countless hours of enjoyment here.
    • 64 Metascore
    • 80 Critic Score
    Star Wars: Bounty Hunter is an excellent revival of the GameCube/PS2 classic. It retains all the charm that made fans fall in love with it back in 2002, with several quality-of-life improvements to make it enjoyable for modern audiences. There are cracks where outdated designs/mechanics shine through, but Star Wars: Bounty Hunter remains a fantastic story from a galaxy far, far away.

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