Shacknews' Scores

  • Games
For 1,747 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Tekken 8
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1774 game reviews
    • 87 Metascore
    • 90 Critic Score
    Tactical Breach Wizards is one of the cleverest and most enjoyable tactics games I've played in a long old time. A handful of useful features remove some of the genre's most frustrating pain points, and the forgiving structure lets you experiment with all manner of off-the-wall solutions, even if there really is just one ideal path forward. It's a blueprint for how tactics games should be designed, and I can't wait to dive back into it again.
    • 68 Metascore
    • 80 Critic Score
    It is rare for a game to be about something, to work its themes into every fiber of its being, to ask us to think about the world around us and reflect on who we are, the world we live in, and the things we’ve done to make it what it is. Dustborn does that, and it's special because of it. It doesn’t always work, but what it gets wrong pales in comparison to what it does right. It is a reminder that what we say and do matters. That, to quote Hemingway, “The world is a fine place, and worth fighting for.” That a better world is possible, if only we have the courage to build it, if we can find the right words to speak it into existence. Let there be light.
    • 88 Metascore
    • 90 Critic Score
    They simply don’t make games like this anymore, for the most part. To be fair Monkey Island totally came back, and there was an… attempt at a new Sam & Max game (in VR form, which went as well as it sounds). But adventure games in the pre-Walking Dead Telltale style, the sort of zombified fusion of LucasArts’s classic SCUMM system with modern (at the time) PC game conventions are long gone. Skunkape Games’ remasters of all three Sam & Max seasons are the best ways to go back and experience a point in history that still doesn’t feel real sometimes. This is technically a review for The Devil’s Playhouse, but I can’t insist strongly enough how crucial it is to play all three games and take them in as not just a whole work, but a moment in time that won’t easily be replaced. Snag Hit the Road too while you’re at it; it’s only like six bucks on Steam. Long live the Freelance Police!
    • 73 Metascore
    • 70 Critic Score
    There's a lot of satisfaction that comes out of overcoming Volgarr the Viking 2's intense challenge. It comes with a lot of frustration, so be aware of that going in, but as a throwback to the Blockbuster Video rental era of gaming, this is a fairly mighty effort.
    • 73 Metascore
    • 50 Critic Score
    The Crush House feels like a victim of its own confidence. It’s so self-sure of its premise and big-brained twist that it fails to dig a little deeper under the surface to actually justify any of it. The gameplay itself is incredibly shallow and dull when it isn’t being a frustrating exercise in dice-rolling. The characters are basically all the same person and interact with each other the same ways, repeating the same small set of possible events over and over. Your involvement in the whole equation is to sit there and watch, and hope the emojis and numbers on the screen are doing the good thing instead of irritating you. The payoff is just as shallow as the gameplay, making the whole subversive twist as commentary gimmick a bust.
    • 65 Metascore
    • 60 Critic Score
    Deathbound, like many other Soulslike games before it, brings a few neat ideas to the table. While they are certainly nice to sample and play around with, a lot of the surrounding elements are sluggish and bland. It’s still great to see developers have a go at joining the pantheon of games in the genre, but Deathbound didn’t leave me wanting to come back for more.
    • 81 Metascore
    • 80 Critic Score
    SteamWorld Heist 2 is an interesting return to a style Thunderful hasn’t re-explored in years, and it’s a decently polished one at that. The multi-job character progress and new upgrades to sea travel make for an improved approach to new and varied challenges throughout the game. The upgrades aren’t watertight against the issues that poked holes in the first game such as inconvenient travel and grinding. That said, if you’re looking for a solid tactical strategy game, SteamWorld Heist 2 is a charming voyage that should provide plenty of good times to fans of the SteamWorld universe.
    • 83 Metascore
    • 80 Critic Score
    Aside from those moments when you have to grind, Cat Quest 3 is a cute, breezy experience that shows why making more of these has been a good idea. And there are hints of plenty more to come, which is exciting considering how much playing with the setting has been established. The writing remains simple but fun and silly, and the number of secrets and side activities has grown a lot. There’s a winning formula here, and so long as the series doesn’t get too ahead of itself, there’s plenty of potential for Cat Quest 3 as a springboard to even greater adventures.
    • 72 Metascore
    • 80 Critic Score
    Creatures of Ava is a deeply human game about monsters on an alien planet. Its themes of empathy and acceptance shine brightly, setting itself apart from similar titles. It manages to deliver a thoughtful message about acceptance and living in harmony while also being something I can play to kick back and relax after a long day.
    • 74 Metascore
    • 80 Critic Score
    As a revolutionary step forward for the arcade SHMUP, CYGNI: All Guns Blazing misses its mark. However, as a perfectly entertaining arcade romp, it does hit its target. Whether players boot it up and play a level at a time for the story or try to do it all in a single life in Arcade Mode, it hits all the right notes with engaging mechanics, fluid gameplay, challenging enemies that frequently fill the screen, and intense boss battles. CYGNI throws everything and the kitchen sink at players, sometimes to its detriment, because dozens upon dozens of enemies filling the screen did lead to occasional performance issues, even on the PlayStation 5. For a debut effort, KeelWorks should feel proud of CYGNI. It's also a foundation to build on, because there's certainly one in place to make something even better.
    • 83 Metascore
    • 80 Critic Score
    World of Goo 2 is exactly as it presents itself. It’s a lot more World of Goo, with more levels, gameplay mechanics, fancier visuals, and a new/continued storyline. As cute (in a sinister way) as its style looks, this is as hardcore as physics-based puzzlers can get. The game does not hold your hand, often has really tight margins of error, and only offers the bare minimum of guidance when it feels like it. That said, there’s a surprising amount of variety, and you’re allowed to skip levels without being penalized. Even if you struggle, there’s a lot of cool, smart design and an interesting world to experience. For fans of the first game, of course, World of Goo 2 is a no-brainer.
    • 78 Metascore
    • 80 Critic Score
    To be perfectly honest, Tomba! isn’t a game for everyone. It’s silly, often feels directionless and random, poorly-explained, and looks a little wonky in that old PS1 game way you love or hate. And the controls can feel fumbly, not just with Tomba’s comically huge jump but with the game and emulator itself. I still find myself forgetting which button to press to do which action, and there isn’t an in-game controller menu aside from the scanned manual (which has the controller glyphs blanked out for maximum legal efficiency). You also can't pause the videos! for some reason! But where Tomba! lacks polish and clarity it more than makes up for in charm, humor, and the fun of discovery. And this Special Edition release treats it with a level of admiration that’s long-past due.
    • 81 Metascore
    • 80 Critic Score
    What stuck with me most about F1 Manager 2024 is how much I want to keep playing it. If Civilization is known for "just one more turn," then F1 Manager 2024 tempts me with "just one more practice session," "just one more set of laps to tweak the car setup," or "just one more race to see if we can score some points." It keeps me coming back for more, and I'm excited to see how my custom Shacknews Racing team will evolve over the seasons. If you've ever wanted to experience what it's like to manage a Formula 1 team, you'll find countless hours of enjoyment here.
    • 64 Metascore
    • 80 Critic Score
    Star Wars: Bounty Hunter is an excellent revival of the GameCube/PS2 classic. It retains all the charm that made fans fall in love with it back in 2002, with several quality-of-life improvements to make it enjoyable for modern audiences. There are cracks where outdated designs/mechanics shine through, but Star Wars: Bounty Hunter remains a fantastic story from a galaxy far, far away.
    • 73 Metascore
    • 80 Critic Score
    EDF6 is by far the largest EDF game, with nearly 150 missions, excluding the DLC, so you’re looking at a good three dozen hours on your first playthrough, and there’s plenty of replayability because of the other classes and higher difficulties. And man, is it a good time. So grab your crew, pour yourself a drink or three, and get ready to listen to some of the most “they-hired-this guy-off-the-street-to-voice-this-character-for-five-dollars” line reads you’ve ever heard. No, EDF soldiers, the giant alien frogs don’t look like us, but I love that you think they do. And yes, you can still sing the silly fight songs. If you’ve played EDF before, you know the drill. If not, man, I’m jealous; you’re going to have a great time. EDF6 is a welcome throwback to the era of the AA game at a time when everyone and everything takes itself far too seriously, and I’m glad EDF6 is finally making its Western debut.
    • 75 Metascore
    • 80 Critic Score
    The new localization alone, despite the very infrequent handful of errors, is worth revisiting Tokyo Xanadu if you have played it already. There are a few performance hitches and the visual fidelity isn’t as clear as on PS4 or PC. But Tokyo Xanadu eX+ on Switch is still easily the definitive version of one of contemporary Falcom’s strangest games. It has problems a simple re-release can’t fix, but is full of cool and interesting ideas nevertheless. If you’re looking for something new there are bigger, blockbuster JPRGs that would be easier to recommend, but if you want something a little more out there, there isn’t much quite like Tokyo Xanadu.
    • 71 Metascore
    • 70 Critic Score
    At its core, Once Human is a survival game that encourages and rewards exploration. It nails the gameplay loop of gathering resources and gear, upgrading your character, and then venturing out to do it all over again. I had a great time running around and fighting alongside friends, and I’ll probably continue to jump in and play when I get that survival itch. However, it’s hard not to be put off by forced live-service elements that undercut mechanics and lock unique items behind a paywall.
    • 89 Metascore
    • 90 Critic Score
    Thank Goodness You’re Here is something altogether different from most of what I’ve played in 2024, and refreshingly so. It’s most certainly a game with some puzzle-minded antics, but it feels more like a lengthy comedy special, and the slapstick absurdity of it stays refreshing with plenty of surprises and ridiculousness throughout the adventure. Even the parts I didn’t initially enjoy ultimately felt like they needed to be there because it felt like part of the joke. Even so, be prepared for some very esoteric solutions and a complete lack of guidance as you learn to adapt to the wacky way this game wants you to think.
    • 79 Metascore
    • 70 Critic Score
    Looking at The Star Named EOS as a whole, it’s a good time. The lovely visuals and animations are almost worth the price of admission alone, and the story being such a strong element in contrast with its short length seals the deal. It’s an easy recommendation for fans of puzzle games and quiet, but serious storytelling. That said, the story isn’t remarkable, and often suffers from its own insistence on being a mystery for the first half and some change. EOS is a good time but has things holding it back from being an amazing time. “Solid” is the word of the day here, with a capital S.
    • 70 Metascore
    • 60 Critic Score
    With all that, what you’re left with is a sort of checklist-style experience. You go to each ooting, fill stuff out, unlock new clothing items and collectibles, and do that over and over again. If you’re the kind of player who finds satisfaction in a low-pressure grind to simply gather a bunch of things until you’re done, that’s the kind of system you’re engaging with here. If you’re a SPYxFAMILY fan and think Anya is insufferably adorable, there’s a lot of fun in simply hanging out with her and snapping photos of her legendarily goofy facial expressions. But if you need a little more substance and goal-oriented action in your games, you won’t really find that here. I found my interest deflating quickly, especially after giving all the minigames their first tries. The game may as well have been over after that point, and any further cravings for this IP were better met firing up Crunchyroll or opening up a book.
    • 80 Metascore
    • 80 Critic Score
    EA Sports College Football 25 succeeds at setting itself apart from Madden with new mechanics and systems that change the way you play the game. Wear & Tear forces a new kind of strategy, and the changes to passing and player movement open the door for unforgettable plays. There are some cracks in the presentation, the game needs more songs, and Dynasty could use a tad more polish, but College Football 25 has delivered a level of fun that I haven’t gotten from a football sim in years. [Deluxe Edition tested]
    • 80 Metascore
    • 80 Critic Score
    I found a lot to like during my time with Dungeons of Hinterberg, and the drawbacks feel mostly about limitations or how I met the vibe. The whole cozy thing can be hit or miss with me, and I like my combat to have some teeth instead of feeling like it’s simply showing up for work. The charm, creative magic abilities and puzzles, variety of colorful and weird characters, and fun premise all come together quite gracefully. Fans of classic Zelda games looking for something that’s not leaning on the retro aspect or trying to be indie Breath of the Wild might have a nice sweet spot here.
    • 73 Metascore
    • 80 Critic Score
    While Nintendo World Championships: NES Edition offers a rich representation of the original 8-bit console's history, this feels like the first leg of what could be a longer marathon. While we appreciate a good sprint, we're hopeful for a longer marathon down the road.
    • 70 Metascore
    • 80 Critic Score
    Flintlock: The Siege of Dawn is a breath of fresh air when it comes to the Souls-lite genre. The challenging combat, unusual lore, and well-crafted environments blend the new with the old in an original way. While the gameplay could be more refined, the game succeeds in making the genre more accessible. The story is rather quick on the draw at the start and the ending trails off suddenly, but the relationship between Nor and Enki is enough to carry the bulk of the narrative. As a first entry, Flintlock is off to a solid start, and I look forward to having more adventures with this unlikely pair.
    • 73 Metascore
    • 80 Critic Score
    It may be easy, at a glance, to look at Teenage Mutant Ninja Turtles: Splintered Fate and dismiss it as “we have Hades at home.” There’s a nugget of truth there, as we are looking at an action roguelike clearly inspired by Hades, with a smaller scale in many ways. But does Hades have co-op, or the TMNT? Nah, dudes. Splintered Fate has a specific goal, and it definitely delivers on that goal. It’s a fun time, with a lot of structural solidity and the fun co-op gaming vibes you should expect from a TMNT game. It doesn’t feel cheap or sloppy at all, and even singleplayer can keep your attention for several runs over dozens of hours. I’m still working on it despite winning several loops already, and spinning around like a maniac with my boy Mikey still doesn’t feel old yet.
    • 75 Metascore
    • 80 Critic Score
    Flock knows how to make the most out of the mundane. It takes a simple idea like bird watching and takes it to its most imaginative conclusion. It takes those birds and gives them cartoonishly whimsical designs while also giving them complex enough behaviors that charming them into your flock isn't a walk in the park. It's a delightful low-stakes affair, one that feels rewarding once you get a rare creature into your ranks. Those looking for a low-pressure, artistic adventure about documenting birds should join this Flock. Bring a friend, because the skies await.
    • 77 Metascore
    • 80 Critic Score
    Bō: Path of the Teal Lotus is an extremely charming metroidvania thanks to its rich use of Japanese folklore in its world and character design. Not only is the world nice to look at, but a delight to explore. There are some rough edges when it comes to the platforming, but there is immense fun to be had if you can work past them.
    • 85 Metascore
    • 90 Critic Score
    Kunitsu-Gami isn’t particularly deep. However, it makes the most of all its many concepts, and outside the few dull moments of downtime, it’s always pushing you to think carefully and take in every part of its richly realized world. There’s genuinely nothing else like it, and I hope there’s more to come in the future.
    • 74 Metascore
    • 70 Critic Score
    Overall, I really enjoyed my time with Gestalt: Steam & Cinder! It has a story that left me a little frustrated by the end, but the way there was full of good mechanical writing, solid character development, and a healthy amount of proper noun-led mystery world-building. The top-shelf visual quality cannot be understated, with incredibly detailed and well-animated 2D art that can hang with the classics easily. And while combat was the messiest part, there was still fun to be had running around the world, fighting weird enemies and using skills and combos powered by cool animations. I would definitely keep paying attention to Metamorphosis Games, especially if there’s more stories to come from this world in particular.
    • 79 Metascore
    • 60 Critic Score
    Anger Foot has a laser-targeted feel to its approach, and I can certainly see a specific group of FPS sickos losing their minds over it. There are tons of challenge, built-in speedrunning, and lots of flashing colors. There’s enough toilet humor to decimate an underfunded transit station bathroom, too. But if you fall outside of those extremely specific (and smelly) parameters, potential interest in Anger Foot is going to plummet. I don’t see the humor being enough to encourage casual audiences to stick around, even with the ability to turn dying off. Personally, I’m happy to wash my hands, uh, literally.

Top Trailers