Shacknews' Scores

  • Games
For 1,733 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 0.1 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Skate Story
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1760 game reviews
    • 67 Metascore
    • 80 Critic Score
    Open Roads is the quintessential Annapurna Interactive video game. There are prominent actors giving authentic performances in a story that’s beautifully written, there’s a unique approach to art direction, and the music is top-of-the-line. I didn’t vibe with all of the design decisions, but it’s impossible to walk away from Open Roads without feeling at least a little contemplative about your own life journey and relationships.
    • 59 Metascore
    • 80 Critic Score
    South Park: Snow Day! does a great job at delivering a new type of genre in the South Park setting while nailing everything we’ve come to love about the franchise. As vulgar and hilariously uncouth as it can be, there’s a charm to it that takes me back to my childhood, enjoying a day off and playing with friends, even if I’ve never had a snow day. If you’re looking for a roguelike you can play with a few pals, South Park: Snow Day! will have you laughing and yelling as you hack, slash, and cast spells at kids, and of course, fart on Cartman whenever possible.
    • 74 Metascore
    • 70 Critic Score
    Even with some flaws, Princess Peach: Showtime is worth its price of admission. Peach shows her superstar potential by stepping into nearly a dozen roles and nailing them all. After spending almost four decades as a princess, it's nice to see her show some range.
    • 76 Metascore
    • 90 Critic Score
    Between its solid combat, varied open world, and enjoyable characters, Rise of the Ronin sets a new tier of excellence in Team Ninja’s game design.
    • 88 Metascore
    • 90 Critic Score
    Despite some annoying technical issues, Dragon’s Dogma 2 is an absolute feast of an RPG. It’s cliche to say, but it genuinely feels like there is something to discover at every corner. There’s a variety of ways to build your character and party, and the Pawn system feels like it should be the standard for similar games moving forward. Capcom has once again shown a deep understanding of why its games resonate so well with people, and Dragon’s Dogma 2 is one we’ll be talking about for years to come.
    • 63 Metascore
    • 70 Critic Score
    While this revisit to the Derceto Manor can be a bit jank at times, it captures a genuinely macabre, unsettling, and investigative narrative that Alone in the Dark has long been missing.
    • 51 Metascore
    • 40 Critic Score
    If you're looking for a deep, well-rounded driving simulator with a career mode, then Taxi Life is going to fall short on all accounts. There are a variety of similar titles available that do everything that Taxi Life offers and do so much more competently. Taxi Life can look pretty at times, but it's a big ask to overlook its many bugs and short-comings. Driving a taxi around a city isn't the most interesting idea to begin with, so Taxi Life needed to get all the details right, and unfortunately it doesn't come close to doing so.
    • 65 Metascore
    • 80 Critic Score
    Legend of Legacy was fun and intriguing on the 3DS, but on the Switch it feels like a no-brainer. The frame rate issues and visual imperfections are gone, making the art and character designs stand out even more. The music, composed by Masashi Hamauzu for all you Final Fantasy XIII degenerates out there, is a home run. If this is the kind of game you can gel with, a hardcore dungeon-crawler with strange rules and light storytelling, don’t miss it. If some of these ideas sound neat, but other parts are scary, try out Alliance Alive instead. This team had something special going for sure, and it brings me hope for these kinds of passion projects to see them reappear on different platforms.
    • 69 Metascore
    • 80 Critic Score
    Times like these I’m glad I get to blindly jump into games like Outcast - A New Beginning. I admit, I’d never give a game like this the time of day if I saw it on a shelf or in a Steam list or whatever. But I urge people out there who like retro sci-fi or classic games in that 90s PC style to give Outcast a shot. It’s charming and silly without being corny, and has a pitch-perfect game feel when it comes to flying around the world and fighting. The storytelling doesn’t hit any home runs, but the sum of the other parts hold the game up regardless. It’s a good time, and bigger, more expensive games could stand to learn a thing or two from it at the end of the day.
    • tbd Metascore
    • 80 Critic Score
    Highwater is an excellent adventure game that puts a magnifying glass up to the growing issue of climate change and the ambivalence that humans can have towards the state of the environment. While the story is bogged down by inconsistent writing, I found plenty to enjoy in its combat system and its ancillary storytelling.
    • 72 Metascore
    • 40 Critic Score
    As a hub for video game preservation, Digital Eclipse's latest is fine. It does the absolute minimum and not a bit more. As a piece of history, though, it’s baffling, incomplete, and rushed. I can’t help but think that perhaps the Jeff Minter story that Digital Eclipse wanted to tell proved too unwieldy and maybe too expensive to fit into this release, and what we end up with is this pared down version. Even that doesn't explain the lack of effort to actually tell a story and put any of Minter's life and work in worthwhile context.
    • 71 Metascore
    • 70 Critic Score
    It's a solid entry to the series, but it has its issues beyond its slow-paced story. There are some noticeable performance issues, especially as the screen fills up with more and more enemies and effects. Operation Galuga has a tremendous soundtrack comprised of original tracks that pay homage to the quintessential Contra songs of yesteryear, but there were multiple instances where I hit a glitch that left the background music muted. Operation Galuga is certainly Contra, but it can have its janky moments. Still, it's a welcome entry to the series and shows that the Contra series still packs a lot of firepower.
    • 86 Metascore
    • 90 Critic Score
    Unicorn Overlord might be my favorite game so far this year. I loved Ogre Battle back in the day. March of the Black Queen is one of my favorite old-school games. I never would have expected Vanillaware to capture that feeling so thoroughly and even add its own twists to make it all the better, but here we are. You get from this game what you give, and it constantly rewards you handsomely for overcoming its challenges. Between great tactical gameplay, a massive and robust cast of voiced characters, a beautiful soundtrack and art style, and a great story, this is a game no fan of tactics RPGs should skip.
    • 86 Metascore
    • 60 Critic Score
    Unfortunately, Sons of the Forest doesn’t quite manage to bring all of its elements together in a tidy package. While the building, crafting, and survival elements are neat, they’re not intertwined with the story, with both feeling like they’re completely separate ideas. Even the story seems unsure of what it wants to be, with odd pacing and poor audio design. I feel that fans of the original Forest game will relish the experience on offer here, but for everyone else, there are far better survival games out there.
    • 86 Metascore
    • 80 Critic Score
    Pocket Card Jockey: Ride On! needed a few tweaks to make the jump from 3DS to newer platforms, but the final result is a strong thoroughbred of a game. The move to Switch gave Game Freak a chance to update some of Pocket Card Jockey's presentation, updating character models to 3D versions of their original counterparts. Outside of that and the aforementioned changes to the game's visual component, Ride On! is the same Pocket Card Jockey fun offered by the original game. Unique prize-winning ponies like this game don't come along every day, so it's nice to see a new generation on Switch get a chance to take a ride.
    • 90 Metascore
    • 90 Critic Score
    I never would have expected that a roguelike could work so well in a card game before I played Balatro. It’s simple and guides you in so well, but escalates quickly and is happy to crush your run at any moment with the smallest strokes of misfortune. That’s what makes the variety of jokers and bonus cards so fun to explore. Every new option provides an opportunity to buck the house advantage. It leads to an appealing gameplay loop that kept me wanting to try all sorts of new angles and strategies. Balatro is something far out of the ordinary, and heaven forbid it ever makes its way to mobile because my casual time will powerless against it (please?).
    • 74 Metascore
    • 70 Critic Score
    The Thaumaturge’s biggest problems are a result of trying to do so many different things at once. It’s a juggling act on the best of days, and if you’re a working-class person in 1900s Poland you aren’t having a bunch of great days. Not consistently, anyway. This is a deeply interesting game with a lot of cool imagery, historical storytelling hooks and complex systems that are a blast to engage with. There are a ton of swings, and not every one is a hit. Sometimes the voice acting is wacky, the protagonist feels underdeveloped, and combat can be annoying and burdensome. But I also accidentally stayed up way past my adult, parent bedtime on multiple nights playing it. I feel and probably look like Wiktor after catching a new Salutor, but it was worth it.
    • 69 Metascore
    • 80 Critic Score
    As a player, a lot of what’s on the table with The Outlast Trials ain’t for me. The prospect of time investment for a survival horror-style game combined with the Fortnite-style game loop makes my brain hurt. But I understand why it works for the folks who are down, and looking at those sickos having a great time in the Early Access version is a vicarious sort of fun you can have from the critic’s position. I don’t enjoy it, but I “get” it, and being able to see the enjoyment elsewhere helps wrap my head around the game holistically and fill in the blanks. I open this window into my brain for y’all to help explain why a game I won’t be picking back up again still gets a good score!
    • 81 Metascore
    • 80 Critic Score
    WWE 2K24 is packed with features. Some you know, while others are new or have been given fresh coats of paint. Showcase mode is worth the price of admission alone, but the diverse roster and deep systems kept me playing for hours. No matter what your story is, you’ll have fun finishing it and starting others.
    • 76 Metascore
    • 90 Critic Score
    Penny’s Big Breakaway is a delightful breath of fresh air for the 3D platforming genre. It doesn’t just feel like a love letter to Sonic, but rather a number of mascot platformers from back in the day that captured our hearts. There are a few issues here and there, but for a first official release in 3D platforming from Evening Star, it’s a great start, featuring a massive collection of beautiful levels, solid mechanics and gimmicks, and a soundtrack that keeps the vibes charming throughout. There’s a lot to enjoy here, and I hope it’s just the start of things to come for Evening Star, Penny, and the world of Macaroon.
    • 77 Metascore
    • 70 Critic Score
    Expeditions: A MudRunner Game is an interesting iteration on Saber Interactive's earlier off-road simulation titles that brings some new features while keeping the core challenge familiar to fans of the series. There is a lot of content available, though much of it inevitably boils down the main concept of having to deal with hard environments. Most of this works reasonably well, but some of the new additions feel a bit light and not as fully fleshed out as I'd like them to be. Overall, it is an enjoyable experience, but only the hardcore fans of the series are likely to make it through the hundreds of hours spent climbing over rocks and sinking into pits of mud.
    • 58 Metascore
    • 50 Critic Score
    I have to wonder what happened to this project over its lengthy development cycle that took it from a promising spin-off of one of Ubisoft’s most beloved games to what will undoubtedly be remembered as one of 2024’s more underwhelming big-budget releases. It’s not entirely disposable, but it’s far from the treasure it promised to be.
    • 80 Metascore
    • 70 Critic Score
    There’s a strong foundation to build on, both from narrative and combat perspectives, and more than that, I just want an excuse to spend more time in Last Epoch.
    • 92 Metascore
    • 80 Critic Score
    Every plot beat or character written in pencil, waiting to be erased if it doesn’t fit the narrative ideas the Remake series tries to tie together. Rebirth’s narrative choices can feel inconsistent at times, and often questionable, but its heart carries through...Despite it all, a stellar combat system, evocative soundtrack, and extensive cast of characters make this a journey worth seeking out, even if the pieces don’t fit perfectly. I look forward to seeing how they tie this story together and hope that its third entry is more focused on what makes this series special.
    • 79 Metascore
    • 90 Critic Score
    Pacific Drive is a mystery that draws you in little by little and rewards you for staying dedicated with both a better vehicle and more ridiculous threats. Every excursion left me wondering just what I’d discover, both from survival and story standpoints, as well as what kind of crazy threats were going to try to make my life harder. Fun and interesting characters and a pretty great soundtrack help to keep things fun, but maintaining the station wagon is easily the most compelling part. It’s your best friend through thick and thin, even if it’s trying to eat your mind. That can be somewhat forgiven since it makes up the core of an ultimately great rogue-lite survival game.
    • tbd Metascore
    • 70 Critic Score
    If anything, I’m grateful to qomp2 for introducing me to the concept, and eventually to experiencing the first qomp. I can see why that game hit the way it did, and inspired Atari to pick it up and try its own version. It’s a cool subversion of one of gaming’s oldest-standing innovators. But it feels shortsighted to hand the project off to a different set of hands, when the first set is the one that made the magic happen in the first place. And there’s genuine effort here, but the vibes are off, man.
    • 83 Metascore
    • 80 Critic Score
    This game is rough around the edges, but those edges are serrated; there’s an authorship to the chaos and slight jank that feels woven together from top to bottom. The systems, humor, structure… every aspect of this game feeds into the other for an experience that nails cohesion. Helldivers 2 plants its flag in the dirt and announces itself with a rare confidence in video games today. Now get out there and serve some piping-hot Liber-Tea, soldier.
    • 78 Metascore
    • 70 Critic Score
    After being in early access on multiple platforms, Inkulinati delivers a satisfying game with an original art style in its full release. The colorful, humorous character art and animations are impressive and entertaining. A lot of effort went into creating a dense and intense combat system. However, Journey Mode becomes predictable within a few runs and could have been more innovative. The lack of online multiplayer is unfortunate too, especially for a game based on dueling. Inkulinati is a fun page-turner, but it’s still in need of several revisions.
    • 76 Metascore
    • 80 Critic Score
    What changed and what remains the same in Mario Vs. Donkey Kong on Switch is a little confusing at times, and it raises the question of why a remake was the best choice and not a full new game. Still, "if it ain't broke" and all that. The original Mario Vs. Donkey Kong holds up nearly 20 years later, and nearly every new addition makes the already-strong puzzle game even better.
    • 79 Metascore
    • 70 Critic Score
    I definitely had fun solving a bunch of puzzles, especially ones that involved finding the right visual path through a group of rings, or playing a sort of reverse Minesweeper with black and white squares. Others like hidden objects or hunting for nodes inside a boundary were annoying, but I never felt forced to try them. There’s a lot to like about that idea of zero pressure puzzle-solving. But everything else, like leaping, floating, and gliding around the open world, filling in the skill tree, or deciphering the map and other UI elements, bogged me down. Islands of Insight is a shot at blending together ambitious scale with cozy gaming, and has to try harder than it should to not collapse under its own weight.

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