Shacknews' Scores

  • Games
For 1,737 reviews, this publication has graded:
  • 47% higher than the average critic
  • 5% same as the average critic
  • 48% lower than the average critic
On average, this publication grades 0 points lower than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Resident Evil Requiem
Lowest review score: 10 Tony Hawk's Pro Skater 5
Score distribution:
1764 game reviews
    • 81 Metascore
    • 80 Critic Score
    Not every party has to go all night long. The Jackbox Survey Scramble is less of a party pack and more like a lunchtime activity. There's room to play and you'll still have time to finish your sandwich.
    • 78 Metascore
    • 80 Critic Score
    Riders Republic is a surprisingly good time with arcade-like extreme sports that feel thoroughly unique from one another. Online events are the best parts of the game, though it can get bogged down by glitches and server-related issues. Despite that, Riders Republic is still one of my surprise pleasures of 2021.
    • 77 Metascore
    • 80 Critic Score
    Ultimately, Bloodless is an interesting, straightforward kind of game that is exactly what it says it is on the box. There’s a central premise, and the gameplay revolves (almost) entirely around it, even if it wavers a little out of an apparent necessity. And even then, takes the care to justify the shift in a way that lines up in the fiction. The non-lethal combat is fun to engage with, and doesn’t simply feel like another samurai game about parrying. There also isn’t a ton more to Bloodless than that, which is totally fine. There’s a target, the game lines up its shot, and hits it dead center. Good stuff.
    • 62 Metascore
    • 80 Critic Score
    As far as gameshow/sporting event-style games go, Destruction AllStars is maybe some of the most fun I’ve had in a while. I love the pageantry when a match starts and my character does their intro before kicking things off. The visuals are smooth and pristine throughout the fast-paced action and the gameplay in different modes is absolutely delightful. I would like the foot game to be boosted a bit, and it desperately needs some better cosmetics and an easy-access Mute All function, but there’s an absolutely enthralling foundation here in Destruction AllStars. I want to see more characters, more arenas, events… I want to see where Destruction AllStars goes in the long run and I’ll be happy to keep playing as we work our way there.
    • 87 Metascore
    • 80 Critic Score
    I am insanely impressed with the world that Platinum has built-in Astral Chain overall. It is gorgeous, the plot is intriguing and it feels like something new when it comes to the investigations and police work. While the combat mechanics might need cleaning up it’s cool that the dev team at least had the foresight to realize that might be a point of contention but there was still a lot left to offer, hence casual and unchained mode. And you really can’t fault a game for making contingencies for all types of players.
    • tbd Metascore
    • 80 Critic Score
    It’s been fascinating to see what Drecom has done with Wizardry since getting a hold of the rights in the middle of the pandemic. There’s a sense of reverence for the series’ history, as well as a fresh interpretation of what Wizardry can be with the new game and other materials in the pipeline. There’s a renewed sense of horror and urgency, that acknowledges the gamey adrenaline rush of risking it all for some sick loot while wanting to push how getting killed by goblins in a pit dug out of reality by flesh-eating demons shouldn’t be a cheerful hobby. Wizardry Variants Daphne is an expertly crafted mix of old school mechanics and distinct, modern presentation that takes advantage of the mobile platform as much as it is inherently expected to exploit it. I’m curious to see what kind of long-term prospects Daphne can muster, but for now I’m having a blast.
    • 90 Metascore
    • 80 Critic Score
    Even though Monster Hunter: World does have events, it falls short of what it would take to keep me invested for the long haul, but that’s okay. As a first-time player of the series, Monster Hunter: World has given me unique experiences and memories that, for better or worse, other games will be measured against for years to come. That has to be a win.
    • 82 Metascore
    • 80 Critic Score
    Cult of the Lamb is both wicked and wonderful, with a lovely visual aesthetic to boot. Underneath its adorable veneer lies a game that is full of sinister surprises. As someone who doesn’t particularly prefer roguelikes, Cult of the Lamb’s innovative genre-splicing has made me a convert. I am eager to see what additional post-launch content Massive Monsters has planned.
    • 80 Metascore
    • 80 Critic Score
    The story, and the characters within, blend perfectly, and the expertly crafted world building is something we don’t see in RPGs as of late. While Tyranny might not be as good as I had hoped it would be, it is still a welcome addition to any classic RPG fans’ library, and Obsidian should be proud of the product that they’ve released to the world. Sure, there are things that could be better, but in the grand scheme of things, Tyranny is a brilliant jaunt through a land riveted by evil. For once, it’s good to be bad.
    • 79 Metascore
    • 80 Critic Score
    Terra Nil is not what you might expect from a typical strategy game. There are no opponents to face, no incessant clicking, and no steep learning curve. It is a game that takes the concepts found in many city-building games and turns them on their head, emphasizing sustainability and conservation rather than endless expansion or usurpation of resources. While the game's mechanics didn’t always work as expected, what few issues I encountered did little to take away from an otherwise enjoyable and meditative experience.
    • 80 Metascore
    • 80 Critic Score
    Square Enix and Eidos Montreal don't exactly pull this job off flawlessly. In fact, it gets ugly at points. Yet, oddly enough, that feels very appropriate for Marvel's Guardians of the Galaxy.
    • 78 Metascore
    • 80 Critic Score
    Musynx is a light, quick, and challenging music game with plenty of reasons to keep you coming back for more. It may be devoid of endless options, additional difficulties, and all the window dressing that comes with the "bigger" rhythm games out there, but it's well worth taking for a test drive.
    • 69 Metascore
    • 80 Critic Score
    Captain Tsubasa: Rise of New Champions marks the franchise's return to gaming after a ten-year hiatus. This action-sports title delivers on the charisma and charm that have become synonymous with the series, despite a middling story. While there are some minor gameplay issues, Tamsoft does a great job at integrating the over-the-top and stylized action into core soccer mechanics. Captain Tsubasa: Rise of New Champions is a more than solid addition to the long list of adaptations of the classic manga.
    • 90 Metascore
    • 80 Critic Score
    If you want a solid and quirky adventure that will put your reflexes and puzzle-solving to the test, Animal Well is an absolutely fascinating journey.
    • tbd Metascore
    • 80 Critic Score
    Ghost Signal: A Stellaris Game presents a neat take on the popular sci-fi universe that’s easy to understand and challenging throughout. It’s satisfying gameplay loop was enough to keep me moving through Sectors and upgrading the Aurora, but I’m just not sure it warrants being an exclusive VR experience.
    • 70 Metascore
    • 80 Critic Score
    It’s a rare Metroidvania that feels different, that knows what it wants to be and manages to pull it off without feeling overly indebted to the games that inspired it. I enjoyed it, but most importantly, I felt like I was playing something with its own identity. Like the Sandfox themself, it could not be here without what came before it. But like the Sandfox, it charts its own path forward.
    • 77 Metascore
    • 80 Critic Score
    Much like Danganronpa before it, despite its problems my time with Master Detective Archives: Rain Code Plus will be hard to forget. I’m thankful I waited until this updated version to give it a whirl; with a silky smooth frame rate and high resolution, the visual elements really get to sing. Even when I wasn’t fully on board with where the story was going, Rain Code made me think, which is high praise for a game about a deadly goth girlfriend puking rainbows and shooting heart-shaped laser beams from her face as a means of exposing criminal conspiracies.
    • 77 Metascore
    • 80 Critic Score
    A fantastic gem, and an excellent spin-off for one of gaming's most celebrated strategy franchises.
    • 75 Metascore
    • 80 Critic Score
    The three latter Ace Attorney games are certainly uneven, and the first two never quite reach the level of narrative power, or even general coherence, of the original trilogy. However, they do challenge the idea of what an Ace Attorney game can be and introduce some memorable characters in the process. Dual Destinies might be the sour one of the bunch, but Capcom wins the case of Apollo Justice v. the test of time.
    • 59 Metascore
    • 80 Critic Score
    South Park: Snow Day! does a great job at delivering a new type of genre in the South Park setting while nailing everything we’ve come to love about the franchise. As vulgar and hilariously uncouth as it can be, there’s a charm to it that takes me back to my childhood, enjoying a day off and playing with friends, even if I’ve never had a snow day. If you’re looking for a roguelike you can play with a few pals, South Park: Snow Day! will have you laughing and yelling as you hack, slash, and cast spells at kids, and of course, fart on Cartman whenever possible.
    • 82 Metascore
    • 80 Critic Score
    Sure, The Division 2 isn’t perfect. Those hoping for an in-depth and engaging story will find themselves extremely disappointed in the meager offering on hand here. But, if you can overlook that, you’ll find an amazing experience beneath that is just teeming with engaging content. Considering how easy it is to sink 60+ hours into the game and still have activities to complete, I’m confident in saying that Massive Entertainment has earned themselves a giant gold star.
    • 82 Metascore
    • 80 Critic Score
    WWE 2K23 is like watching a follow-up to a spectacular match between two wrestlers the week before — it crackles with the same energy, but you’ve seen this fight before. Fortunately, the game stands as a solid sequel that offers an intriguing 2K Showcase retrospective on John Cena, an intuitive timed kick-out mechanic, and two separate stories in MyRISE. While it still struggles with several flaws carried over from past games in the series, the game has plenty of ways to send you hurling toward one of its numerous modes and then holding your attention there for days on end. WWE 2K23 doesn’t risk going for a high-flying splash from the top rope, but it still packs a mighty haymaker.
    • 82 Metascore
    • 80 Critic Score
    Those looking for a different kind of Ace Attorney experience that still delivers that same sense of justice can find a pair of gems with Miles Edgeworth's games. Even if the setting is slightly different, few should have any objections to more of these captivating tales of justice.
    • 79 Metascore
    • 80 Critic Score
    Ubisoft Quebec aims for a grand epic tale and while the game doesn't quite hit those heights, the developer does put together a pretty good summer blockbuster.
    • 66 Metascore
    • 80 Critic Score
    To compare Super Meat Boy Forever to its predecessor is folly. They're two different types of games, but Team Meat makes sure to inject its unique seasoning into both. As far as auto-runners go, Forever stands along the top as one of the best in the genre, despite a short story length. With so many possible stage layouts, a multitude of challenging mechanics, and Team Meat's fluid platforming design, it makes this game feel like a joy.
    • 76 Metascore
    • 80 Critic Score
    Bravely Default 2 is a modernized classic that draws upon the best and worst of JRPGs.
    • 83 Metascore
    • 80 Critic Score
    The game is a tight package that hits all the right notes when things are working well, though it can possibly push you into madness if you falter. 8/10 dismembered arms.
    • 79 Metascore
    • 80 Critic Score
    Toem has you take your time, frame things up, put the zoom on proper, and take as many tries as you’d like to get it right with good music to accompany the process. It’s a short-lived expedition and can get choppy on the switch when there’s a lot going on in an area, but it’s still a charming experience I very much enjoyed my time with. I wouldn’t mind seeing more games take this more carefree route to a photographic experience in video games.
    • 78 Metascore
    • 80 Critic Score
    When you find a village for the first time and it’s been completely destroyed, with no visible context on what happened or what you could have done to prevent it. When you go to grind a little to get stronger and the monsters are suddenly different and stretch you like a slinky. When you open the menu and the clock menacingly moves forward. Each hurdle is a part of a chaotic whole such that even figuring it out is part of the journey. Except for the cutscene subtitles. That part’s just a bummer.
    • 74 Metascore
    • 80 Critic Score
    A welcome addition to the Just Cause family. There is plenty of destruction to cause, and plenty of room to explore the world however you want to. It’s a welcome amount of freedom from the action-packed linear games we seem to have gotten used to, and I’d easily rank it among the best of the open world games that the current generation of gaming has to offer.

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