RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 20 Little Witch Academia: Chamber of Time
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 77 Metascore
    • 70 Critic Score
    I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.
    • 80 Metascore
    • 70 Critic Score
    I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.
    • 74 Metascore
    • 70 Critic Score
    Cris Tales is an enjoyable experience if you go into it with the right expectations. It's an easygoing ride through a colorful world that, while somewhat uneven & unpolished, is a comfy & familiar adventure. The interesting time mechanics that help the game stand out unfortunately never realize their full potential, and the storyline falls a bit rote, but my experience with Crisbell and company was still a pleasant one.
    • 82 Metascore
    • 90 Critic Score
    NEO: The World Ends With You does a wonderful job recapturing what made this formula work so well on the DS, but in a more approachable way. If there’s one game in this duology I’ll ever find myself revisiting, it’ll definitely be this one. Few other games come close to conveying this kind of rebellious style in every aspect of its design, and NEO completely lived up to what I wanted from a TWEWY sequel.
    • 83 Metascore
    • 90 Critic Score
    The Great Ace Attorney Chronicles isn’t perfect, but it’s the closest that the series has ever been to that lofty goal. These games are Shu Takumi at his absolute best, and it’s a blessing that western players finally have the chance to play them without resorting to fan translations. Whether you’re a new fan, or have been with the series from the very beginning, I can’t recommend The Great Ace Attorney: Chronicles enough.
    • 82 Metascore
    • 80 Critic Score
    I greatly enjoyed my time with Monster Hunter Stories 2, but if this review reads more restrained than the score might make you feel - it's because as much as I enjoyed the game, it still has its fair share of flaws, and I'm unsure if players with less of a history with the franchise might be willing to overlook them. Your mileage may vary, but one thing's for sure - it's great to see that Monster Hunter: Stories isn't dead, and hopefully this is just one of many more sequels to come.
    • 62 Metascore
    • 60 Critic Score
    Unfortunately, I wouldn’t be able to recommend this game as enthusiastically as Kodaka and Uchikoshi’s other works. While I found many of the characters likable, the story didn’t register any stakes for me. All the twists seemed to take away urgency from the story, so much that the triumphs felt predictable by the end. In that way, World’s End Club is like the watered-down version of the two works that inspired it. Understandably, it’s not supposed to be the same. However, World’s End Club still doesn’t quite stand on its own. To its credit, it's successfully uplifting and heartfelt -- just not in the most cohesive way. I’d give a light recommendation to those who enjoy coming-of-age anime stories without the need to overthink them.
    • 73 Metascore
    • 60 Critic Score
    Disgaea 6 makes a lot of changes, not all of which are for the best, leading to a somewhat unsatisfying experience. The autobattle system is useful in some aspects but could cheapen the experience for those who don’t restrain themselves. Parts of the campaign, like constantly having to fight the God of Destruction at the end of each chapter, got extraordinarily tiring. Due to streamlining, the systems in and outside of battle shouldn’t be hard to grasp for new players. Yet I feel a lot of returning players will find this entry inadequate and not just because of missing classes.
    • 80 Metascore
    • 70 Critic Score
    Scarlet Nexus is an easy game to enjoy and a hard one to hate. It’s so unabashedly earnest about everything it set out to do that even with my issues I couldn’t help but reflect fondly back on my time playing. Most of what it tries to accomplish is done so adequately or successfully, which means a majority of what I had to discuss were parts that broke me out of the vibes presented to me. The combat is free form and incredibly creative, the visuals might be some of the finest to ever come from Bandai Namco, and the story is dense yet largely satisfying. There is fantastic framework in place now for a sequel, and I hope it sells enough so this team can continue to flesh out their vision.
    • 72 Metascore
    • 80 Critic Score
    I’m excited for a whole new generation to give the world of Fa’Diel a look. I appreciate that in recent years, Square Enix is giving their other franchises like Mana and SaGa time back in the spotlight. My best advice to take advantage of all that Legend of Mana has to offer is to use guides while playing, especially if you plan to tackle New Game+ and the post-game content! Now, hopefully, we will hear about a brand new Mana game before too long.
    • 71 Metascore
    • 60 Critic Score
    If you’ve played the original recently, I wouldn't suggest playing this port straight away, but for newcomers it is absolutely the best version, that I can definitely recommend it as a beginner friendly RPG. As a fan of the original I’m glad I got to play it again with much better visuals and fun new features, but they failed to tune some of the annoyances to make my jaunt more jolly.
    • 81 Metascore
    • 80 Critic Score
    In every way, Intermission is simply more of the same - just with an exciting new character to get to grips with.
    • 87 Metascore
    • 90 Critic Score
    Mass Effect Legendary Edition is sure to bring in both new and returning fans with its slick presentation and positive word-of-mouth about the series over the years since the original game's release. I enjoyed playing through the series again on more recent hardware, and not needing to hook up my Xbox 360 again. While the games haven't changed much from their initial releases, which can sometimes make the games feel dated, this is still an amazing collection of games to experience.
    • 64 Metascore
    • 60 Critic Score
    I wish I could be coming away from Biomutant recommending it to other players. In fact, before starting it I was damn near certain that I’d enjoy it, but it sadly didn’t live up to my expectations. It’s charming and has a great suite of RPG mechanics and customisation, but it’s also surprisingly generic in most of its mission design and has combat that is unique but unsatisfying. I had some fun with it, and I’m sure others will too, but I walked away from it mostly feeling nothing, which is the biggest shame of all.
    • 79 Metascore
    • 80 Critic Score
    Despite some glaring flaws around the edges, Shin Megami Tensei III Nocturne HD Remaster is still a decently updated release of one of my favorite RPGs of all time. Much of that is attributed to the strength of the original core game experience, though. In the context of 2021, Nocturne HD Remaster almost feels like the student that does the bare minimum in class to get a passing grade. When I look around and see these great re-releases of SaGa Frontier Remastered, NieR Replicant ver.1.22474487139…, and the work put in for the first Mass Effect in the very recent Legendary Edition, I wish that this re-release of Nocturne was able to finally rectify some of its long-standing problems - especially the audio compression during combat. I also think about the outstanding work Atlus put in for last year’s Steam release of Persona 4 Golden and how this feels lackluster even compared to that. I still quite enjoyed my time with Nocturne HD Remaster, but it is great because the core game is already phenomenal; aside from adding skill inheritance to demon fusions, most of the updates in this remaster aren’t all that remarkable.
    • 79 Metascore
    • 60 Critic Score
    When I wasn’t getting frustrated with New Pokemon Snap, I was having a great time – but I really can’t help but question the thought process with saving the best of the game for after the player has exhausted so much of the game’s content. It feels like I’m being asked to prove I deserve to play more of the game I fell in love with on the Wii’s Virtual Console by finishing a huge stack of work first. For a game that seems so determined to relax the player, I feel like they forgot to consider that there’s a fine line between relaxation and boredom. New Pokemon Snap didn’t have to bore me, and that’s what makes it all the more frustrating.
    • 74 Metascore
    • 80 Critic Score
    Frustrations aside, Famicom Detective Club still manages to captivate all the same. It’s a miracle that these two Nintendo classics were ever localized, let alone as a global simultaneous release with these remakes. It was a blast to join the Detective Club after so many years, and I can only hope one day we can see a similar remake for the series’ 3rd game, sales permitting. If you’re at all a fan of either the Visual Novel or Japanese Adventure game genres, you owe it to yourself to experience this vital part of their history.
    • 74 Metascore
    • 80 Critic Score
    Frustrations aside, Famicom Detective Club still manages to captivate all the same. It’s a miracle that these two Nintendo classics were ever localized, let alone as a global simultaneous release with these remakes. It was a blast to join the Detective Club after so many years, and I can only hope one day we can see a similar remake for the series’ 3rd game, sales permitting. If you’re at all a fan of either the Visual Novel or Japanese Adventure game genres, you owe it to yourself to experience this vital part of their history.
    • 83 Metascore
    • 90 Critic Score
    While the price might be asking a lot for a game that can now be purchased for significantly less on consoles - or even downloaded on Xbox as part of Game Pass! - whoever was in charge of the Kingdom Hearts III PC port has delivered not just a fantastic PC version of the game, but one that is sure to become the benchmark for Square Enix PC ports going forward - for good or ill.
    • 71 Metascore
    • 60 Critic Score
    For anyone who prefers pure farming and enjoys the Story of Seasons franchise, this can still be a game for you. Everything that the series is well-known for is present in this game. However, it doesn't seem like the series has really taken any real steps forward since I last played a Story of Seasons game back in 2007. For now, I think I'll stick to Rune Factory.
    • 62 Metascore
    • 40 Critic Score
    When it comes down to it, Poison Control fails to do anything interesting in any manner. There's nothing about the game that is outright broken, but there is just no substance to anything at all. A forgettable nothing story, forgettable gameplay, tedious maps, all lead to an experience that is an easy skip.
    • 89 Metascore
    • 100 Critic Score
    The fact that Disco Elysium - The Final Cut is now in a good state makes me incredibly happy because it means I can scream from the rooftops how much I want people to play this game. Not only did its gameplay mechanics surprise me with just how much variety they offer, and how much fun they are to mess around with, but its world, story, and characters are second to none in the world of gaming. I haven't stopped thinking about Disco Elysium since I put it down, and I am very excited to go back to Revachol and craft my detective's identity all over again.
    • 80 Metascore
    • 90 Critic Score
    NieR Replicant ver.1.22474487139… is one of the most carefully constructed re-releases in recent memory. I was delighted to see just how much of the original experience remained intact, with the bulk of alterations focused on its visuals and combat. While I am happy that NieR: Automata remains a resounding success, its influence over this updated release of NieR hasn’t robbed it of its unique identity; this is, by and large, the NieR that I fell in love with. I think all the new content that has been added to Replicant ver.1.22 is all worth seeing. Looking back at my journey once more with Nier, Kainé, and Emil, I am so happy that one of the most underappreciated games gets another chance to show why it is so special again.
    • 71 Metascore
    • 70 Critic Score
    SaGa Frontier Remastered is almost an impossible game for me to recommend to anyone with the expectation that it'll click. I can tell you it's a very unorthodox RPG, compelling in its unconventionality, and a delight to figure out. There's not much else like it at all, and it's even somewhat of an oddball within its own series. SaGa offers a certain flavor of RPG not seen often elsewhere, and maybe it's one you'll like, though it's a bit of an acquired taste.
    • 74 Metascore
    • 70 Critic Score
    At the end of the day, Deedlit in Wonder Labyrinth isn’t a bad game, but it’s undoubtedly Team Ladybug’s weakest work. Even the weakest from their output is well worth playing, but unlike with Touhou: Luna Nights I wouldn’t go out of your way to make time for it. Maybe some of the game's faults, like its uneven difficulty, can be alleviated with updates. Even then, other problems just run too deep; hopefully the team can stick the landing with whatever their next project ends up being.
    • 82 Metascore
    • 60 Critic Score
    Assassin's Creed Valhalla is a great-looking open-world game with impressive landscapes and cinematography. However, the checklist collectible open-world still needs some work to feel truly engaging, and combat is too tedious and too frequent to be compelling. As a lapsed fan of Assassin's Creed trying to see if I can click with the series once again, Valhalla didn't quite hook me as I was hoping it would.
    • 76 Metascore
    • 70 Critic Score
    The Outer Worlds - Murder on Eridanos is a sizable DLC offering that exhibits some fun murder-mystery hijinks with the same Outer Worlds flair you've come accustomed to in the rest of the game. With some niggling quest issues and an unsatisfying conclusion, I'm not sure if it is excellent enough to convince players to spend $15 and dust off a game they've already completed more than a year ago, but there's still fun to be had for those looking for more.
    • tbd Metascore
    • 70 Critic Score
    Saviors of Sapphire Wings / Stranger of Sword City Revisited fits its intent to include a title more suited to novices along with a title more suited to veterans, but Stranger of Sword City is really the reason the dual-pack is worth picking up at all. It's Experience's best game to date, offers a style not seen much elsewhere, and new updates improve it markedly over its original release. Dungeon crawler fans should definitely give it a try, and those new to the genre will at least be able to acclimate a bit.
    • 88 Metascore
    • 80 Critic Score
    There’s a framework of a great game here, and the changes and additions to the formula belay what feels like an even more significant step forward for the series than Monster Hunter: World. But that promise hasn’t yet come to fruition. I’m sure that one day Monster Hunter: Rise will be my favorite game in the series, but the road to reach that destination has only started. As for now, we’re left with an entry that ticks almost all of the boxes, but with some glaring exceptions. Monster Hunter: Rise is a great game; but it can, and should, be a fantastic one.
    • 82 Metascore
    • 90 Critic Score
    Gnosia is outstanding. Its unconventional structure is definitely not for everyone though. Petit Depotto somehow crafted a social deduction RPG that smartly integrates a time travel mechanic almost flawlessly. The execution is inherently shaky due to its repetition, but it drives home the crestfallen feeling of being a time traveler for an extended amount of time so perfectly. By the time I finished the true ending, I felt so satisfied with what I accomplished along the way to get to that point.
    • 56 Metascore
    • 40 Critic Score
    Neptunia Virtual Stars is largely unsuccessful at being a captivating product meant to represent Vtubers. The story is bland. The gameplay is boring. The character interactions are largely uninteresting. Some of its environments and storytelling bits shine momentarily, then drag players back to the reality that it is a repetitively dull experience. Compile Heart and Idea Factory tried to throw so many components and ingredients into Neptunia Virtual Stars that the resulting stew has no flavor at all; no single aspect or element quite stands out and is ultimately forgettable.
    • tbd Metascore
    • 80 Critic Score
    There are so many improvements to the game’s base mechanics and so much potential in the world of Steven Universe that I just want more. I don’t think that’s going to happen, but at the very least I got to experience a game that not only works on its own merits, but simultaneously shows off everything I love about Steven Universe.
    • 76 Metascore
    • 80 Critic Score
    Playing Bravely Default II was a truly memorable experience. Games like this just aren’t made very often any more. The flaws are very visible and your mileage will vary depending on what you value in your RPGs, but there is a great game here for fans and newcomers alike as long as you’re willing to look for it. Even with the issues noted throughout this review, Bravely Default II grabbed my attention and refused to let it go for 75 hours. It truly cemented my love for the job system.
    • 76 Metascore
    • 80 Critic Score
    Persona 5 Strikers is the most impressive effort yet from Omega Force to adapt a third-party license into the Musou subgenre. This probably will not be the title that will change the minds of those that already harbor an intense hatred for them, but Persona fans who are on the fence should honestly not miss out on this game. It feels like a proper follow-up to Persona 5 and the story is surprisingly one of its most outstanding feats. The journey is not a 100+ hour ride like the original, but in exchange, its tight narrative is exceptionally more cohesive and the pacing is significantly more palatable. Smart, sensible tweaks have been made across the board to the usual Musou gameplay template to remain faithful to the spirit of Persona 5 and the game is that much stronger for it. If Atlus were to ever revisit the Phantom Thieves again in a new title, whether it be a mainline or spin-off entry, they better include the characters from Persona 5 Strikers. Please? Pretty please?
    • 54 Metascore
    • 50 Critic Score
    ‘Disappointed’ really is the key word for Werewolf: The Apocalypse- Earthblood. I went into it with little expectation beyond some fun shape-shifting gameplay and came away with nothing but wasted time. The constant dad rock and bloodshed might be a guilty pleasure for some people and fans of the World of Darkness may get a lot more out of exploring this world than newcomers, but the uninteresting plot and characters make that very doubtful.
    • 80 Metascore
    • 80 Critic Score
    Ys IX: Monstrum Nox is another excellent addition to the Ys series. Its darker tone and gloomier atmosphere help it to stand out from the rest of the series, but it somehow works in its favor. The character writing and narrative framing is a remarkable step-up from previous titles, yet still preserves the thrilling intense action that the Ys series is known for. Some of Monstrum Nox’s sidequests stand among the best in the entire series. I have a few qualms with its repetitive structure, though what truly stings is the frequent crashes I experienced on the PS5. I loved my time with Adol’s adventure throughout Balduq and look forward to his next big adventure.
    • 77 Metascore
    • 80 Critic Score
    Immortals Fenyx Rising was a game that I wanted to play to finish and put to the side, but it’s one that has stuck with me a lot longer than I thought it would, and given me one of my favourite Ubisoft open worlds in memory. If you can look beyond a lack of originality in some of its formula and some rigid puzzles, you’ll find a beautiful world that’s well worth exploring.
    • 84 Metascore
    • 90 Critic Score
    It's mind-boggling just how much Gust managed to squeeze into Ryza 2 with such a short time budget; the increased scope, both in terms of gameplay mechanics as well as the presentation, is nothing to scoff at. While not all of the changes will necessarily gel with every Atelier player, they clearly build upon the goals that Gust had set for themselves with the first game. It ultimately makes Ryza 2 feel much more like a traditional JRPG than the first game did, which is sure to appeal to more players - and I don't necessarily think that comes at the expense of what made the Atelier series so unique in the first place. There are moments where you can clearly see the limitations of the game's development shine through - such as with recycled assets - but even then, most of the time Gust manages to contextualize things so that you never really feel like the game was made in such a short timeframe.
    • 77 Metascore
    • 70 Critic Score
    Despite some early mistrust due to the game’s agricultural aspects, I ended up enjoying my time with Sakuna: Of Rice and Ruin — at least the first two-thirds of it. It wasn’t breaking any new ground gameplay-wise, with combat that was just enjoyable enough to make up for its repetitive nature. The narrative was decent, though those looking for a deep storytelling may dislike the aimless self-motivation the game requires of its players. The farming aspects are so simply integrated that they only added to the overall experience, never detracted. What did take away from my enjoyment in the end, however, was the sudden and severe prolonging of the game, just when the credit roll started to feel inevitable. It’s a solid and certainly unique game that can be quite enjoyable when approached with the right expectations.
    • 71 Metascore
    • 70 Critic Score
    As a whole, I’d feel bad not saying this: Nioh 2 is one of the best games you could play this year, and a weak narrative in its trilogy of DLC won’t change that. The First Samurai might disappoint but this is still Nioh 2 and, in a way, that’s enough.
    • 70 Metascore
    • 70 Critic Score
    At the end of the day, Rhythmic Adventure Pack more or less succeeds at what it sets out to do - but the complete lack of ambition from the package is hard to ignore. It's still probably worth picking up if you're a fan of rhythm games on Switch, especially if you want to try out the RPG modes, but it's difficult to say that it's a stand out rhythm game on the platform when titles like Project Diva Mega-Mix, Kingdom Hearts: Melody of Memory, and even Taiko no Tatsujin: Drum 'n' Fun are already there for players to enjoy.
    • 78 Metascore
    • 80 Critic Score
    Hyrule Warriors: Age of Calamity isn’t revolutionary, but I can’t deny that the Breath of the Wild touches to the formula leads it to be one of the better musou games on the Switch. Writing this review has been a bit challenging, because a good musou game is pretty self-explanatory. Most of the time, it even tends to be a great one with a staggeringly large amount of content. Outside of performance issues, the design is overall very tight and enjoyable, but the cast of characters and the gameplay truly shine for this genre. I’m hoping that the rumored Switch Pro is real, because I’d love to see how this looks and runs with better hardware. If you enjoyed Breath of the Wild’s story and characters, and like musou games, this is a great combination of the two that’s worth checking out.
    • 73 Metascore
    • 60 Critic Score
    Haven is a really enjoyable time if you have a significant other to play with you. It is a decent experience alone, but many of its core systems are designed to be enjoyed with another person. Severe problems with its narrative tone later into the game that sabotage its themes dampened my enjoyment, and I still struggle to understand why the game twisted itself that way. There is so much to like about this game from its clean cel-shaded look, its ethereally evocative soundtrack, its compelling voiceovers for the main couple, and its intuitive co-op friendly user interface. I am left simply mixed at what could have been a strong title in a largely untapped subsection of modern RPGs.
    • 86 Metascore
    • 90 Critic Score
    When Cyberpunk's grim setting and mix of gameplay systems land, it is a powerfully impressive experience - sprawling, dense, clever, witty, and most importantly damn good fun. Other times, it has all the charm of a moody, edgy teenager.
    • 91 Metascore
    • 100 Critic Score
    If you've never played a Dragon Quest game before, this is the best introduction to the series you could ask for. If you're a Dragon Quest fan and haven’t played it yet, then you need to get on this. This game made me re-approach how I view not just past Dragon Quest games, but every RPG I play from now on. Dragon Quest XI S is a near unrivaled masterpiece, one I wish I could erase my memory of and re-experience for the first time. Having said that, this second time through has been special in its own way. Going back and playing older Dragon Quest games has only increased my appreciation for it. This final version of the Definitive Edition of one of my favorite RPGs is a great send-off as we await the anticipated release of Dragon Quest XII.
    • 92 Metascore
    • 90 Critic Score
    Regardless of my qualms with how Bluepoint handled the boss themes, I believe this is a tremendous remake of Demon’s Souls. It plays exceptionally now that its framerake is silky smooth and is one of the most visually sublime games today. This is one of the best launch titles I’ve seen, and I’ll certainly be coming back to it again and again. If this is a small glimpse of what I can expect to see in the future of this generation of games, I’m ecstatic.
    • 74 Metascore
    • 80 Critic Score
    Although Kingdom Hearts Melody of Memory might not be the story-focused experience many expect from the series, it arguably does something much more special. Not only does it set up the next chapter nicely, but it celebrates everything that came before it with some fantastic rhythm gameplay and abundant content that makes it feel like a loving send-off to the past 18 years of the franchise.
    • 82 Metascore
    • 60 Critic Score
    I jive a lot of what Sakuna: Of Rice and Ruin sets out to achieve conceptually as it juggles between tight fast-paced action RPG combat and thorough rice farming mechanics. Edelweiss unfortunately fumbles on key areas to an otherwise charming title. Platforming is a hassle most of the time, especially in later areas. Every system feels a step too steep into resource micromanagement, and it made me feel as if I was always playing on a tight schedule rather than being able to progress at my leisure. I wish I loved this game more, because there is a lot of heart, but sadly I came away merely lukewarm from the experience.
    • 83 Metascore
    • 70 Critic Score
    There is a decent game lurking beneath Yakuza: Like A Dragon. Its experimental, numerous half-baked ideas in the shift to a turn-based RPG drag it down from being an excellent experience, but the core ideas are solid enough on paper that they could be amazing if given a future chance. After all, this is the first time the Ryu ga Gotoku Studio development team has embarked on this wild idea to transform this long-running series into something it has never been before. I do disagree that this title can serve as a newcomer’s first foray into the Yakuza series. Yakuza: Like A Dragon is not outstanding, but its vision of what an RPG would look like set in today’s world is fascinating. I played the entire game with Japanese audio and I must say, Ichiban’s voice performance in the finale of his game is phenomenal.
    • 78 Metascore
    • 80 Critic Score
    Werewolf: The Apocalypse - Heart of the Forest doesn’t necessarily reinvent the wheel and I wouldn’t say it’s genre-defining, but it still manages to be unique in some aspects. End game pacing issues aside, the game tells a great story and offers enough choices that I never felt slighted. Even the small option of choosing which werewolf form to shift into was nice. Heart of the Forest is a simple and easy to follow addition to the World of Darkness games but still manages to avoid becoming boring or repetitive. It’s a fun, uncomplicated game and honestly, that’s all I want sometimes.
    • 81 Metascore
    • 50 Critic Score
    I was, if not confident, hopeful that the lingering issues that I found myself grappling with in Cold Steel I and II had been mitigated when I played through Cold Steel III. However, now that I've seen the whole story, I can only say that those issues never went away. Even if they appeared fixed for Cold Steel III, they were always there, just below the surface. At this point, if I wasn't already in too deep, I'm not sure if I would even want to continue playing the Trails series. I have very little confidence that Falcom will learn their lesson with how to pace their games, and with the scope of both the world and the series as a whole constantly growing I have no confidence that future games won't run into these self-same issues, but to an even greater degree.
    • 79 Metascore
    • 80 Critic Score
    Darkness in the Capital definitely paints a less-than-optimistic picture for the overall narrative of this trilogy. The people who are looking for more story content will surely find some here, but not of particularly great quality. However, if just the act of playing Nioh 2 is enough to get someone back into the game, then this DLC is outstanding. Even if the narrative doesn’t hold its end of the bargain, all of the improvements and additions to gameplay carry the entire DLC on their own. It remains to be seen how the third and final DLC will wrap things up, but if Team Ninja can keep up delivering gameplay of this high quality, then I’ll consider it a success in spite of everything else.
    • 73 Metascore
    • 90 Critic Score
    Ikenfell is a great game wrapped in a small package. Even with small pacing issues and a battle system that I often wanted to skip, I had a surprisingly good time with this game. Almost every aspect of it shines on its own and put together it’s a great retro-style RPG that takes the commonplace world of teenage magic and proves that it can be an inclusive space full of introspection and growth.
    • 82 Metascore
    • 80 Critic Score
    It might be down-to-earth, and it may feel a lot simpler than the types of stories that the other SciADV entries are trying to tell, but perhaps it's that very contrast that makes the story feel all the more genuine, and land as well as it does. It can be cheesy at times, and you might have to suspend your disbelief, but Robotics;Notes is a story about overcoming your own personal failings, and to succeed even where others would expect you to fail. I didn't know I wanted something so wholesome from SciADV, but now that I have it I can't find myself seeing the series the same way without it. Warts and all, Robotics;Notes is a VN that you don't want to miss.
    • 69 Metascore
    • 70 Critic Score
    For someone who isn’t a fan of the original Disgaea games, I was surprised at just how much I enjoyed my time with Prinny 1•2: Exploded and Reloaded. It’s not the best remaster I’ve seen and the challenge can be overly frustrating at times, but there’s still a lot of fun to be had in its simple-to-learn, hard-to-master mechanics and charming characters.
    • 93 Metascore
    • 100 Critic Score
    For me Hades represents one of those magical moments where a game takes you completely by surprise. For a long time Hades wasn’t even on my radar despite the pedigree of its developers - but now it’s easily standing as one of my games of the year and something I consider absolutely essential for fans of the roguelike genre, Greek mythology, emergent storytelling or all of the above.
    • 85 Metascore
    • 80 Critic Score
    Wasteland 3 has a certain attitude that isn't really like most other games I've played. It's often irreverent and sarcastic and frequently bleak, but it still manages to be one of the funniest games I've played this year. At the same time, it has weird moments where I find myself baffled, completely unsure at what the intended response was ever expected to be. At its core is are some absolutely robust systems that RPG fans should love to tinker with, and while the storytelling is often a mixed bag, I found myself appreciative of how Wasteland 3 sets itself apart in a setting that it would be so easy to play it safe in.
    • 64 Metascore
    • 70 Critic Score
    Vampire: the Masquerade - Shadows of New York is a good game to spend an evening with. On those Sundays where you have all day to relax or those randomly dreary days when any kind of chore feels like too much. That’s when this game will feel just right. Getting both endings doesn’t take long, so it’s easy to play and move on. The main word that comes to mind is: simple. Some parts are good, others tiring. It works as a way to get into some of the worldbuilding involved with Vampire the Masquerade games, but as a standalone visual novel I don’t think it will appeal to the masses.
    • 85 Metascore
    • 100 Critic Score
    13 Sentinels: Aegis Rim is truly one of the most unique games I have ever played through. My 35 hours with Vanillaware’s latest title is something I wish I got back because I want to play it again for the first time. Kamitani explores so many interesting sci-fi ideas and philosophies in this title and they come together to form something magical. None of this would be nearly as impactful without the unconventional piecemeal storytelling scattered throughout the 13 protagonists’ perspectives. It is a narrative labyrinth that kept me intrigued the entire way. The execution of this game is masterful in its own right, fully utilizing what video game storytelling could be capable of. While the RTS battles drew the short end of the stick, what 13 Sentinels achieves in storytelling for video games is something to be celebrated and commemorated.
    • 77 Metascore
    • 90 Critic Score
    Genre defining works rarely stand the test of time, but moon is a rare exception to this rule. It not only holds up today, but is probably still one of the best “anti-games” out there. In addition to a quirky sense of self-awareness you’d come to expect from this genre, there’s a raw authenticity that makes it stand out among the rest. It understands its own simplicity and scale, and tells a story that fits exactly what it sets out to do. The ending isn’t bombastic in any way, but the experience is simple enough to benefit the obtuse storytelling. moon a great game that is unapologetic about the flaws in a way that feels earnest, which is hard to say about almost any other game trying to achieve that.
    • 74 Metascore
    • 60 Critic Score
    Peril on Gorgon is largely more of the same as what's found in the original game, with a bit more of a focus on exploration than questing. It's a fine addition for those who just can't get enough, but I feel it is not enticing enough on its own to spend $15 to revisit the game if you already completed The Outer Worlds months ago.
    • 70 Metascore
    • 70 Critic Score
    As of right now, Kingdoms of Amalur is a good introduction to a universe that doesn't have any other entries. The fluid combat is brought down a bit by overstuffed quest design and repetitive dungeon areas, and the front-to-back storyline is a little basic, but it offers a solid foundation to a world whose fate is once again uncertain.
    • 77 Metascore
    • 70 Critic Score
    Star Renegades offers a great artstyle and robust combat system for fans of turn-based RPGs and roguelikes. It doesn't have much to tell in terms of an outward storyline, and some of the roguelike elements feel a little thin, but it's a solid experience if you know what you are getting into.
    • 67 Metascore
    • 70 Critic Score
    For every part of Marvel's Avengers that you might love, there's another side to it that drags it down. There really is a lot to love here, like it's fantastic combat, loveable characters and fun multiplayer, but there's also plenty of glitches, unbalanced economies and poor missions that can make playing feel like a drag. Having some of my favourite Marvel characters decorating a pretty great third-person-action-brawler was enough for me to see it through and feel like I would be coming back for more, but at the moment it feels like one that only Marvel fans will really enjoy.
    • 60 Metascore
    • 20 Critic Score
    Honestly, Best Friend Forever feels like it's having a constant identity crisis. Mechanically and story-wise, everything feels incredibly disjointed. It feels like developers were throwing things at the walls to see what stuck, but then decided the pile of thrown stuff now sitting on the floor was good enough. There's no way I can recommend this title in its current state, and even if it was bug-free, Best Friend Forever still wouldn't be worth your time.
    • 59 Metascore
    • 50 Critic Score
    Final Fantasy Crystal Chronicles is still a serviceable action RPG as a single-player game, and playing the dungeon content in a party with the known limitations in mind can be enjoyable in spurts, but the whole feels stripped almost bare of what originally made it unique. My renewed excitement for a remastered version of Crystal Chronicles was centered around revisiting a classic with modern multiplayer infrastructure in mind, instead, I found a product that clearly feels unfit for its new interpretation and unfaithful to the original.
    • 75 Metascore
    • 80 Critic Score
    Mortal Shell doesn’t just replicate what other games in the genre have done before. Instead, it takes that formula, sharpens it and adds enough to make it a completely different feeling, but equally satisfying blade. Fallgrim is a world I’d be happy to struggle through again.
    • 77 Metascore
    • 90 Critic Score
    Fae Tactics is not really like other tactical RPGs that I've played, despite sharing a lot of foundational DNA as some of the greats. While other similar games have ended up feeling a fair bit more derivative, Fae Tactics's manages to stand out on pure inventiveness and imaginative structure. A unique narrative framework, distinct focus on summoning mechanics, high level of variety, and smartly-designed challenge makes Fae Tactics a near must-play for fans of tactical RPGs.
    • 59 Metascore
    • 60 Critic Score
    The truth of Hellpoint is that even with all the jank and annoyance, it’s working with a well-known and beloved formula in an interesting setting, with enough tweaks to feel like its own thing. All of the satisfaction from near-deaths against big bosses and slow mastery of enemies and mechanics is here, it’s just dressed differently. The technical issues and world progression hold Hellpoint back, but for fans of the Soulsborne or sci-fi horror genre it’s worth checking out.
    • 77 Metascore
    • 80 Critic Score
    The Tengu’s Disciple is only the first part of a trilogy of DLC and it definitely feels as such. People who are mainly looking for a narrative will probably end up disappointed by this first piece of content, but those who enjoy playing Nioh 2 and like to engage in its loot-based systems will find enough content to pull them back into the game. Whatever the case, it turns out that even five months later Nioh 2 still remains an extremely fun game to play. A DLC with a weaker story does not change that. In fact the content that is outside the story, that plays around with Nioh’s nature as a loot game, only makes it better.
    • 69 Metascore
    • 50 Critic Score
    Behind the game's accurate depiction of the Fairy Tail world, I am not quite sure if this game adaptation offers much to anyone besides diehard fans. If a player is already not into the anime or manga, the game doesn't do a great job introducing the Fairy Tail world, and the systems in play aren't especially interesting on their own as an RPG. Fans will get a kick out of the Fairy Tail game, but it's hard to recommend otherwise.
    • 78 Metascore
    • 70 Critic Score
    Othercide is an interesting twist on the tactical RPG genre with a striking artstyle, adding in roguelike elements to questionable effect. Not everything comes together well mechanically, it's a little bit repetitive, and I think the narrative elements could have benefitted from just a tad more outward direction. It's certainly a unique game, which may be worth checking it out if you like trying new and different styles even if the execution is spotty in places.
    • 80 Metascore
    • 80 Critic Score
    The Origami King doesn’t offer a role-playing experience or an intricate storyline. Instead, it offers a charming, clever, and silly world where Mario must collect crumpled up Toads and patch holes in the ground with confetti. I’m not sure if it has much staying power years down the line, but it’s the best 'adventure game' Paper Mario, at least.
    • 69 Metascore
    • 70 Critic Score
    Void Terrarium is a solid, simple roguelike with a neat style and endearing premise. It's doesn't do anything exceptional to stand at the peak of the genre, but it offers a satisfying experience and is generally a relaxing game. It stumbles a bit in gameplay variety and doesn't offer anything in terms of dense mechanics or an intricate storyline, but still manages to be a charming experience for those wanting something lighter in their roguelikes.
    • 77 Metascore
    • 80 Critic Score
    For old fans of the series, this is still a fine remake, and the quality of life changes make the transition from GBA to the Switch worth it. I’d say even new fans of the series will have a good time while playing. The game is still fun to be in, and I’ll continue to play it as I progress through the years in-game, but it just misses the opportunity to be spectacular in any way.
    • 84 Metascore
    • 80 Critic Score
    All in all, I had a fun time revisiting Trails of Cold Steel III on Switch. I still wonder who this release is even actually for, given how it's hard for me to recommend newcomers play this, and most fans who really wanted this would likely have bought it on PS4 last year. Even with the issues, due to my preferences, I find this to be my favorite way to play the game.
    • 76 Metascore
    • 80 Critic Score
    In summary, playing Brigandine is like the board game "Risk", its brilliantly complicated at first but also a fascinating game at the same time. If you want to try something different from the standard tactical RPG, Brigandine: The Legend of Runersia offers something unique that any fans of the genre should give a try.
    • 59 Metascore
    • 80 Critic Score
    Overall, Summer in Mara has an incredibly strong narrative with character art and light music that only strengthens it. It’s youthful and vibrant, but it also has more somber notes that aren’t always found in farming sims. The only downside is that music and a character driven plot aren't enough to get through all the tedious parts.
    • 66 Metascore
    • 60 Critic Score
    If you’ve already played The Outer Worlds then getting it on Switch might only be worth it if you’re wanting to play it on the go, as there aren't really any other additions here worth the purchase. If you’ve not been able to play it then, despite some graphical and technical downgrades, The Outer Worlds is still completely playable on the Switch and a fantastic game no matter what platform you play on.
    • 89 Metascore
    • 90 Critic Score
    Monolith wasn’t playing around when they set out to make this version of Xenoblade the “Definitive Edition”. I found it to not only live up to the heavy legacy of the original game but surpass it in every way. All of the quality life improvements make the game more accessible, while not taking anything away from the original game. The battle system is one of the most addicting I’ve played in a very long time, the overworld is gorgeous and a joy to explore, the music is a work of genius, and the story is told with a level of maturity rarely seen in JRPGs.
    • 74 Metascore
    • 80 Critic Score
    What’s here is mostly fantastic, but what’s missing feels like it could have pushed it beyond greatness.
    • 70 Metascore
    • 70 Critic Score
    Maneater is not a perfect game. It can be just a bit unbalanced, and you can start to see the gameplay seams on extended play sessions, but that doesn’t stop it from being a hell of a lot of fun. Maneater is simply worth your time, blemishes and all.
    • 76 Metascore
    • 70 Critic Score
    It's certainly not the deepest Tactical RPG that I've played, nor the absolute best Visual Novel that I've read, but Utawarerumono: Prelude to the Fallen brings more than enough to the table to be worthy of your time. It may have taken entirely too long for the entire series to make its way over, but I'm glad that it has - and that more and more players will have the chance to start it. Utawarerumono is a great, charming series, and one that is more than deserving of a closer look. This remake might not stand the test of time quite as much as its sequels, but don't let that stop you from getting into the series - it's one that I can't recommend enough.
    • tbd Metascore
    • 80 Critic Score
    Dragon Marked for Death is a game that I'm sure many people will have an easier time getting into now, than if they had attempted to at launch. It's in a much more playable state, and is undoubtedly all the better for it.
    • 86 Metascore
    • 90 Critic Score
    Despite not expecting it at all going in, Bug Fables: The Everlasting Sapling might just be my favorite game that I've played so far this year. It's the proper template for a love-letter done right -- to not simply staple oneself to the blueprint of their inspiration and meekly play parakeet, but to establish a cohesive identity beyond that. So many parts of Bug Fables felt so wholly inspired and creative that calling it a clone of anything else feels like a disservice. I wouldn't just suggest Paper Mario fans give Bug Fables a shot (though they absolutely should), but any fans of RPGs, period.
    • 77 Metascore
    • 90 Critic Score
    Signs of the Sojourner feels like life. It gets hard when you least expect it, sometimes returning home is a blessing and other times it feels like a burden. People change, life moves on and you just have to try to keep up. It takes something as impersonal as cards and creates an entire world full of personality.
    • 64 Metascore
    • 70 Critic Score
    I may not have personally enjoyed the writing much, but it’s not inherently bad--it’s just not my sense of humor. There may be sticking points and frustrations in terms of the gameplay, but the core of the battle system is solid. Perhaps being episodic will work to Nuchallenger’s advantages, so they can take what they’ve learned from this first episode and make a truly great second one.
    • 73 Metascore
    • 70 Critic Score
    Sakura Wars (2019) is a fresh start for the long-dormant series and understands what made them great for the most part. It has its fair share of downfalls and still very much feels like a work-in-progress in de-rusting what aspects of the Sakura Wars franchise it wants to keep and let go. Despite my gripes with its leap to an action RPG for its small battle sections and how the overall story leaves off on an incomplete note, it manages to revitalize the incredible, comfortable atmosphere Sakura Wars games bring in their wake. There are refinements to be made around the edges, for sure, should a follow-up game ever come and I believe the foundation laid out in Sakura Wars (2019) is solid enough to pave the way for something truly special.
    • 69 Metascore
    • 60 Critic Score
    Wastelanders won't convince anyone who thought Fallout 76 was irredeemable to begin to believe otherwise, it's simply not enough of a marked improvement to wholesale change many people's minds. For those that left a sliver of a chance for redemption, however, it's one small, wobbly step in the right direction.
    • 76 Metascore
    • 80 Critic Score
    Despite some presentation issues and some lack of difficulty, Trials of Mana is fantastic fun. It knows what it is and delivers on its promises as a remake with confidence. The world of Trials of Mana is one I won’t soon forget.
    • 87 Metascore
    • 80 Critic Score
    At its best, Final Fantasy VII Remake is a loving, painstakingly meticulous reimagining of the original. While not every new facet is equally inspired, it remains an exuberant reminder of why it originally captivated so many.
    • 48 Metascore
    • 40 Critic Score
    When Element Space is bad, it’s bad to the point of having to fully close the game and lose anything from a few minutes to a few hours of progress. When it seems good, I began to wonder if it only felt that way because almost every other part of the port feels unfinished. Overall, I appreciate parts and pieces of Element Space, but it cannot hold its own within the genre. Element Space has potential, but potential often isn’t enough.
    • 73 Metascore
    • 60 Critic Score
    Iron Danger is a unique tactical game unlike most others out there. Clocking in at around 12 hours long, it doesn't overstay its welcome. It's an interesting take on a tactical style, but I don't think it will leave a lasting impression on me.
    • 95 Metascore
    • 100 Critic Score
    Persona 5 Royal isn’t just my favorite Atlus re-release, it might just be my new favorite Atlus game of all time.
    • 85 Metascore
    • 90 Critic Score
    Those same elements that made the first one so enjoyable, combine with a better story, better customization systems, better level design and more, make Nioh 2 a confident sequel that stands above the previous game and firmly establishes itself as its own kind of game. No longer should Nioh be compared to other games; those other games should be compared to Nioh 2.
    • 76 Metascore
    • 70 Critic Score
    Langrisser I & II is like a studio adding color to a classic Hollywood movie from the golden age. It's not necessarily better now than it was, but a touch up might make it more appealing to some. In the end, the remakes of the first two Langrisser games don't quite add anything to make them automatically better than their original counterparts - it's more just a different take on the original games. It's not a really high effort remake, but since the first Langrisser games are already good, it would've taken a lot of effort to make the games really awful.
    • 69 Metascore
    • 80 Critic Score
    Pokemon Mystery Dungeon: Rescue Team DX is going to end up surprising a lot of people. Once you get past the initial few hours, it becomes clear why the series has sustained such a fan-base over a long period of time. Although it has its share of annoying faults, the entertaining story, the huge amount of content to complete, and the fun, simplistic gameplay makes it a great choice for Pokemon fans and dungeon-crawler fans alike.
    • tbd Metascore
    • 70 Critic Score
    As flawed as it may be, I find it impossible to hate Hero Must Die—I just hope that the developers can have another chance to make a follow-up. They more than proved that the concept could work, and there are some real makings for a truly fantastic RPG. What we’re left with here might not be a must play in its own right, but is absolutely the type of unique experience you won’t likely forget. My time with Hero Must Die was always fated to be short-lived, but it will certainly live on in my memories.
    • 81 Metascore
    • 90 Critic Score
    All in all, it was a great time. Playing Rune Factory 4 Special reminded me of why I was so attracted to these games as a kid and reinvigorated my love for the franchise again. While it does lack some features that other games of a similar genre have added, such as the much needed same-sex marriage or further character customization, it was still a great play. I had so much fun engaging in community events and festivals, exploring wonderful bite-sized dungeons, and getting to know the citizens of Selphia that it’s hard not to recommend this game. There is so much to do and so many different ways to engage with the game that it truly became my favorite time sink of the month.
    • 61 Metascore
    • 60 Critic Score
    Katana Kami: A Way of the Samurai Story isn’t quite the Way of the Samurai game I wanted but that doesn’t make it terrible; there is just an untapped well of potential that it ultimately fails to reach though.

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