RPG Site's Scores

  • Games
For 737 reviews, this publication has graded:
  • 41% higher than the average critic
  • 8% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 0.5 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Hades II - Nintendo Switch 2 Edition
Lowest review score: 20 Little Witch Academia: Chamber of Time
Score distribution:
  1. Negative: 29 out of 737
742 game reviews
    • 72 Metascore
    • 70 Critic Score
    Star Trek: Resurgence goes boldly, but the refit Resolute’s shakedown cruise can be a bumpy one. Yet, for all the game's faults, Jara Rydek and Carter Diaz won me over in full, and I bet they’ll win you over, too.
    • 91 Metascore
    • 90 Critic Score
    Chained Echoes is an extremely impressive game, especially considering the bulk of the game's creation came from just a few people, led by Mattias. As trite as it might be to say, this isn't just a pale imitation of great RPGs, Chained Echoes is a great RPG in its own right. A few small quibbles won't stop me from recommending this game to anyone, especially those fond of the golden era of RPGs.
    • 96 Metascore
    • 100 Critic Score
    While built around the framework of its predecessor, Tears of the Kingdom cleverly recontextualizes the world and systems of this iteration of Hyrule. Through that it is fresh, thrilling, and one of the best games in recent memory. It's also every bit as ground-breaking as its predecessor.
    • 74 Metascore
    • 80 Critic Score
    Digital Sun continues to prove that they are rockstars when it comes to making 2D action games with beautiful art direction. The Mageseeker: A League of Legends Story is an impressive offering that action RPG fans should check out.
    • 78 Metascore
    • 90 Critic Score
    It's hard to gauge how much of these technical hurdles are down to a rushed launch, poor optimization or simply the results of a game that hasn't been designed to run on last generation's hardware - but it takes what is undeniably a game of the year contender for me, and makes it difficult to fully recommend to anyone without either the hardware to back it up. Star Wars Jedi: Survivor is an excellent game, and an especially fantastic sequel; it's just a shame that most players will ultimately have to compromise when they decide where and how to play the game.
    • tbd Metascore
    • 50 Critic Score
    I come away from Trinity Trigger largely apathetic. It's a simple game with some nostalgic charm, but irritating ally behavior, tedious weapon/rune systems, and a mundane plot make it an easy pass, especially as a single-player game. If you have a local friend to play with, Trinity Trigger may offer an easygoing 20-hour experience you can play together, but otherwise there's not much to latch onto here.
    • 82 Metascore
    • 90 Critic Score
    Atelier Ryza 3: Alchemist of the End and the Secret Key is a satisfying end to the "Secret" trilogy. Gust truly went all-out for Ryza's final adventure and I think it was well worth the effort. The open-zone gameplay and story elements truly felt like Gust reaching a new level on what they could do with their games. It's hard to know if Gust can ever replicate or surpass the Ryza trilogy in terms of success, but the lessons learned with this trilogy could help them nail down a course to success for the Atelier franchise. Until such a time happens, I congratulate Gust on their success with all three of these games and I'm looking forward to seeing what they come up with next.
    • 83 Metascore
    • 80 Critic Score
    Newcomers to the series may not find the charm in the graphics or music, and others may balk at the price tag for this collection, especially with juggernauts like Tactics Ogre Reborn and Fire Emblem competing for attention. Still, it’s hard to argue with a collection like this. A sleek, yet imperfect presentation coupled with dozens of single and multiplayer missions make Advance Wars 1 + 2 Re-Boot Camp engaging and addictive, for veterans and new recruits alike.
    • 66 Metascore
    • 70 Critic Score
    All in all, it feels like - even if Lightfall isn’t perfect by any means, it’s a perfectly capable entry point for new and returning players, or at least as much as you could expect with the current state of the game. Longtime Destiny 2 players have assuredly already been playing the expansion for themselves over the last month, but for anyone that was already on the fence, Lightfall delivers a solid if not flawed update to the Destiny universe.
    • tbd Metascore
    • 70 Critic Score
    Neptunia: Sisters vs Sisters is the first Neptunia game in a long time that I really enjoyed playing. Like every other spin-off title, this entry in the series isn't going to convince anyone who hasn't played the series to jump in. However, I believe this game is on the right track for a return to a future mainline entry. It has the feel of one when it comes to its story and portrayal of the characters. Just like mk2, the CPU Candidates have revived my hope for the series once again. For any Neptunia fan, I believe this is a must-play entry in the series. For everyone else not invested in the series, this will likely not do anything for you.
    • 82 Metascore
    • 90 Critic Score
    Paranormasight: The Seven Mysteries of Honjo is definitely one of the biggest surprises for me this year. I wasn’t sure what to expect out of its very brief announcement, and I’m glad I didn’t look too deeply into what was shared. I urge people to go into this knowing as little as possible, though I guess if you’ve read this far, I did ruin a tiny bit of its surprises in order to review it. Hey, I did repeatedly give you a spoiler warning before laying everything out...If you bear the slightest bit of interest in what you just read or what you’ve seen from this game, I heavily recommend playing through it. Luckily, it isn’t a full-priced title either and I think it’s absolutely worth the asking price.
    • 86 Metascore
    • 90 Critic Score
    The Legend of Heroes: Trails to Azure is an incredible example of the RPG genre; with its rich world and lore paired with a loveable cast of characters, this duology of games deserves to be recognized in the same breath as the other titans of the genre. Titans that I think the Crossbell games surpass even. I adore the Trails games and Azure has further cemented this series as one of my favorite RPG franchises of all time. I can’t wait to join back up with the Special Support Section later this year with Trails Into Reverie. Trails fans, we’re eating good this year, and Trails to Azure is one hell of a starting course.
    • 79 Metascore
    • 80 Critic Score
    Ultimately, when I finished Nioh 2, I was more than ready to head into New Game+ after the lengthy campaign. Yet with Wo Long, clocking around half the playtime to reach the credits I had already had my fill. Other aspects, like the state of the game's PC port - unfortunately, this is yet another game plagued by what appears to be the now dreaded shader compilation stutter - certainly contributed to matters, but while Wo Long was certainly worth the time spent finishing it, and a great game in its own right, somehow I doubt I'll be returning to it in the same way as Nioh 2 in the months and years ahead.
    • 61 Metascore
    • 70 Critic Score
    Redemption Reapers is a strange, sometimes interesting, and sometimes frustrating tactical RPG. It has several intriguing components conceptually, both in its narrative and mechanics. But, in places, it falters in execution, leaving behind an uneven though interesting experience.
    • 85 Metascore
    • 90 Critic Score
    Octopath Traveler II is a very confident sequel, knowing what worked with the original game and polishing those aspects. I love the cast, combat, and exploration. It's bigger and better. Simple as that. It doesn’t really take much explaining to sum up why this game is so good, and trust me I’ve tried. It takes a flawed yet enjoyable premise and improves on it so well that it's one of the better Square Enix games they’ve released in recent memory. Check out the demo, there’s really not much more I can say. It also offers one of my favorite open worlds I’ve explored in a game, a true achievement that is found in the intersection of retro throwback and a modern innovation.
    • 63 Metascore
    • 50 Critic Score
    I will never not love Tales of Symphonia and appreciate that it introduced this wonderful series to me. I will forever love Raine’s manic professor mode, Colette’s clumsiness, and the fact that Lloyd is voiced by Robin from Teen Titans. That said, Tales of Symphonia Remastered has made me realize that unless Bandai Namco deems it worthwhile to do a ground-up remake of the game, I think I’m fine sunsetting Symphonia and letting other worthwhile Tales shine in the spotlight for a while.
    • 80 Metascore
    • 80 Critic Score
    Like a Dragon: Ishin is an excellent revitalization of an already solid entry in the Like a Dragon series. It has a compelling story that somewhat falls apart in the last stretch, but the journey that leads to it is captivating. Adding in new likenesses from recent Like a Dragon / Yakuza series from several iconic characters was a change I welcomed, because I loved so many of those characters. The gameplay feels refreshing thanks to Ryoma’s unique arsenal and there is just a sheer amount of optional side content to dive into that all feel fun, partially due to the Bakumatsu time period it’s set in. I ultimately finished my playthrough in 34 hours, but I still have a ton of optional content left that will easily consume dozens of more hours.
    • 75 Metascore
    • 70 Critic Score
    At its best, Wild Hearts feels like it's poised to give Monster Hunter a proper run for its money; but as it stands, it feels like the game is being held back from its true potential. What Wild Hearts does deliver is promise; in spades, and then some. It's already a great game, but with just enough improvements it could be something truly special.
    • 87 Metascore
    • 100 Critic Score
    I was always a fan of Theatrhythm, but returning to the franchise on the Switch I was struck by how little I could find to complain about this most recent release. As both a Square Enix fan, as well as a rhythm game junkie, it's hard to argue against the idea that this is almost a perfect game. While much of the experience of playing Theatrhythm obviously pulls on the nostalgia that players have for these games, it's far from a title that feels like it only exists solely for that nostalgia. When playing it the love and care that the developers have for the franchise and its history is infectious, and even in the short period I've had with the game thus far, I can already see myself returning to it again and again whenever the mood strikes me. Final Bar Line is a triumph in every sense of the word.
    • 73 Metascore
    • 80 Critic Score
    Harvestella is the type of game that’ll just simmer in your brain the further you get from it, I’m convinced this will be a beloved cult classic for years to come. There’s so much here that feels like an experiment, and it’s surprising how much of it comes together into a great package despite its shortcomings. When your greatest sin is being maybe a tad too simple, I call that a success.I think there’s a lot of room for growth in a hypothetical follow-up with a larger budget, and, hopefully, Square Enix agrees with me.
    • 73 Metascore
    • 60 Critic Score
    Through the animations alone I can see there was a lot of care put into creating this game, with some serious attention to detail (even down to Sanji refusing to damage the sole female enemy in the game). But there are some very basic design decisions, especially regarding game progression that hamper the experience greatly. The backtracking continues throughout even all the way to the very end, to the point that I really wondered what the extra padding was for. I’m not even interested in the post-game quest of fighting tougher opponents since all the boss fights prior were so basic. The great cast just isn’t enough to not make certain parts of the game feel like a chore. For the One Piece fan who can handle a bit of tedium and lackluster bosses, I can recommend it, for anyone else I wouldn’t suggest it.
    • tbd Metascore
    • 90 Critic Score
    Romancing SaGa is not for everyone, and nor should it be. But if you want to try something new and different from typical JRPGs, give it a shot, and maybe you'll end up addicted to it.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Engage is a good tactical RPG with a paper-thin story, shallow characters, and a kitchen-sink approach to far too many subsystems that don't synergize well. If you come to Fire Emblem primarily for its tactical elements, you may have an absolute blast building your perfect team of colorful combatants and their Emblem counterparts. I come away from Fire Emblem Engage satisfied with its tried-and-true gameplay and unique Emblem twist, but I wish the narrative elements made more of an impact on me.
    • 64 Metascore
    • 50 Critic Score
    I wanted to enjoy Monochrome Mobius more than how things turned out. I think I still enjoyed my time with it as a whole, but the best thing I can say about the experience is that it’s a promising first attempt at Aquaplus expanding their development capabilities and that many of my issues with the title can easily be fixed with the eventual follow-up. I want to hope that the next title can be something truly special; Aquaplus is a company with a storied history, and I want nothing more than to see them successfully take that next step in expanding. Monochrome Mobius just wasn’t quite the game I’d hoped it could be.
    • 72 Metascore
    • 70 Critic Score
    I managed to get through the campaign in twenty hours, even though I went out of my way to complete some quest chains. Thankfully there’s a decent post-game with more quest lines, and an endless dungeon you can challenge. While there are performance issues and lackluster bosses, I always treasure a game that encourages exploration and gives me plenty to do. Dragon Quest Treasures has some trash in the hoard but is a quality addition to the series.
    • 69 Metascore
    • 70 Critic Score
    Front Mission 1st: Remake is a good time, if not quite a great one. For all its bumps in the road, and in a strange way, perhaps in part because of them, there is immense satisfaction in clearing each stage. Regardless, I’m glad the series is getting some love again, and I’m pretty pleased with Forever Entertainment’s crack at things overall. If their quality of work is maintained going forward, I suspect we’re in for some real treats with the second and third installments.
    • 78 Metascore
    • 80 Critic Score
    Crisis Core - Final Fantasy VII Reunion is one of Square Enix’s better remaster offerings and is generally a pleasure to play. The responsiveness and tight controls, along with the new quality-of-life additions, make combat a thrill to take part in. The visuals breathe extra life into an already interesting world, and I never got sick of watching the redone summon attacks. The story of Zack, while tragic, is still filled with moments of some brevity and intrigue, thanks in new small part to Zack simply being a wonderful character. My gripes aside, I am thrilled that whole new generations of players can once again enjoy this prequel and see Zack’s story again after such a long time. Crisis Core - Final Fantasy VII Reunion is a must-play for anyone that loves Final Fantasy VII.
    • 83 Metascore
    • 80 Critic Score
    Marvel’s Midnight Suns is an awesome tactical RPG experience. There are some aspects that have dampened my experience here and there, yet its most important element kept me enthralled throughout my entire playthrough. This is a game that shouldn’t be missed by strategy game fans, though I admit that the appeal of Midnight Suns depends on if your palate is open to card-based games. There is no denying that a significant chunk of Midnight Suns revolves around unpacking, upgrading, and unleashing cards to wreak havoc on foes and if that’s something that doesn’t make you turn away immediately, then this is certainly worth your time.
    • 71 Metascore
    • 60 Critic Score
    These are games that anyone that has ever considered themselves a Pokemon fan deserves to play; but not today, and not in this state. One can only hope that a day will come when that recommendation can come easily; I’d like nothing more than to be able to do so.
    • 72 Metascore
    • 60 Critic Score
    These are games that anyone that has ever considered themselves a Pokemon fan deserves to play; but not today, and not in this state. One can only hope that a day will come when that recommendation can come easily; I’d like nothing more than to be able to do so.
    • 84 Metascore
    • 80 Critic Score
    Tactics Ogre: Reborn is largely an excellent modern version of the classic strategy RPG. There are a myriad of improvements and enhancements to make it the most user-friendly version yet without compromising its difficulty. It is sometimes a delightfully brutal experience that pushed me to think carefully about my every move, though a lot of the gameplay alterations introduced in Tactics Ogre: Reborn didn’t jive with me for the most part. The primary suspects are the universally inflated stat values across the board and the new temporary stat increase cards among other nitpicks. Everything that I love about Tactics Ogre outside of its battle system remains intact with the branching narrative system, the ways you can recruit characters, and the overall presentation of one of the most interesting narratives in video game history.
    • 69 Metascore
    • 70 Critic Score
    Star Ocean: The Divine Force impressed me far more than I was expecting it to. I was hoping for an experience that wasn’t as dull as the previous game, and I came away with fond memories and hope for the series again. It doesn’t quite reach the highs of the first few Star Ocean games, but it easily is my favorite of the more modern entries of the franchise. I once again look forward to sailing through the ocean of stars.
    • 69 Metascore
    • 40 Critic Score
    I come away from Batora: Lost Haven greatly disappointed. With tedious dialogue, a mediocre narrative, and thin gameplay structure, Batora is only salvaged by its adequate combat, respectable art, and a mercifully short runtime.
    • 71 Metascore
    • 70 Critic Score
    Asterigos: Curse of the Stars is a better experience than I expected it to be. Despite its shortcomings, such as excessive dialogue, translation oddities, quest issues, and some awkward area design, for those looking for a comfortable action RPG with a satisfying story & competent combat, Asterigos deserves a chance.
    • tbd Metascore
    • Critic Score
    In my preview from PAX West, I described Lost Eidolons as “if Dragon Age and Fire Emblem had a child” and after sinking a lot more time into it, I still stand by that remark. It’s an impressive first foray for indie Ocean Drive Studio that has resulted in a title that will speak to SRPG fans and intrigue those who are more allured by more gear and stat-forward RPGs. While it may not land all the time with too many loading screens, a weaker narrative, and character models lacking emotion, thanks to the richness of its mechanics and solid tactical experience, the experience is still one that will appeal to tactical diehards. [Early Access Provisional Score = 70]
    • 65 Metascore
    • 40 Critic Score
    I really wanted to like The Outbound Ghost. Usually, even with disappointing games, I find one feature or facet to rally behind even if the whole package is ultimately underwhelming. However, in this case I struggle to find a single thing to highlight. The Outbound Ghost is a pale imitation that I don't recommend playing.
    • 80 Metascore
    • 80 Critic Score
    Fire Emblem Warriors: Three Hopes is a great piece of expanded lore for people who loved Fire Emblem: Three Houses. It has a new and interesting take on the story of Fire Emblem: Three Houses, and it expands on the relationships of these established characters. It also makes a number of improvements regarding performance and graphics, which is a promising sign as Koei Tecmo continues to improve how well their games run on the console. Whether it's just for reuniting with your favourite house for 40 hours or taking on the entire three-route adventure, Fire Emblem Warriors: Three Hopes should satisfy your journey back to Fodlan.
    • 63 Metascore
    • 70 Critic Score
    Despite its various shortcomings, I came away from The DioField Chronicle satisfied with its uniquely refreshing take on strategy RPGs. DioField's storytelling style was specifically a highlight for me, and its take on tactical combat offers something different from its contemporaries. While its mission design, sidequest variety, and some skill systems hold it back, DioField is worth a try for anyone looking for something just a bit different in their tactical RPGs.
    • 65 Metascore
    • 70 Critic Score
    Valkyrie Elysium is an okay game with a fun battle system. Its biggest strength is that it’s fun to play when there are enemies on-screen. Everything else about it is relatively lackluster. This new take on the Valkyrie series is a solid gameplay foundation while leaving a lot of room for improvement in many other areas. Still, I think the developers at Soleil have done a decent job as newcomers taking their own interpretation of the series. I don’t think I’d want Valkyrie Elysium to completely overtake the Valkyrie Profile series moving forward, though I’d be happy with a peaceful co-existence as each strives to improve themselves - given that Square Enix greenlights more Valkyrie titles, of course.
    • 76 Metascore
    • 60 Critic Score
    Voice of Cards: The Beasts of Burden is an overall more streamlined experience than the other entries. With the frequency of releases in the series compared to the number of improvements made, the cards are starting to wear a bit thin. My playtime sat at around eleven hours, including filling in the whole map, clearing every difficulty in the mini-game, and doing half a quest line. This could perhaps be the shortest of the (so far) three games, and I feel if you’re going to make three entries in less than a year, paring things down is probably not the best approach. While I’m a fan of these games, I do hope there’s a bit more of a break before they go fish another one out. It’s still an enjoyable game but this third entry sits distinctly in third place to me.
    • 90 Metascore
    • 80 Critic Score
    Considering its availability on modern platforms, The Legend of Heroes: Trails from Zero is potentially the best and easiest starting point currently for players to easily jump into this behemoth of a series. With this release, it is the easiest of the games to play while spoiling the least amount of events from other games and also having a solid and slightly more modern feel to it. I fell even more in love with the SSS after finally being able to see their beginnings and experience the start of their stories together and their home of Crossbell. I loved exploring the hills of Amorica and the mines of Maize, heading off the goons of Revache while befriending the gangs of the Downtown district. I loved reading every witty response from each treasure chest I opened (seriously, after opening a chest, check it again for some great messages and puns), and each new reveal I uncovered. Having primarily played this on my Steamdeck, it led to many late nights and hushed gasps as I tried not to wake my wife after a shocking twist, a feeling that Falcom seems to have mastered.
    • 63 Metascore
    • 60 Critic Score
    Made in Abyss: Binary Star Falling into Darkness is certainly not a game for everyone. It is a challenging balancing act between being faithful to Made in Abyss and being a “fun” video game. It does an admirable job in implementing the “systems” and “rules” of Made in Abyss’s world into a game, but the overall result just feels underwhelming in its presentation and execution. Fans of Made in Abyss will enjoy Binary Star Falling into Darkness if they are seeking the hardcore survival aspect of being a Cave Raider in that world, but it has little to offer for complete newcomers.
    • 68 Metascore
    • 70 Critic Score
    I come away from Steelrising feeling satisfied but not enamored. It's an adequate foray into the Souls-like space, and it incorporates its own traversal gimmicks well enough, but lackluster quests, boss encounters, and level design hold it back from being an exceptional entry in the genre.
    • 74 Metascore
    • 70 Critic Score
    Despite its flaws, SD Gundam Battle Alliance provides a fairly unique experience in just being a challenging game in general. This is one of the few games in Gundam that heavily encourages multiplayer co-op. I hope it finds a healthy community in all the platforms it is released on, because this is not a great experience if you are intending to play it only alone. There are certainly problems on a fundamental level besides its oddly tuned balance; the AI partners and camera often perform poorly, while some of its environments are straight up borderline visually unnavigable. Yet, I am left impressed with how technical the gameplay is and how carefully Artdink designed the game’s framework to emphasize teamwork and synergy above all throughout fun Gundam crossover stages. It’s not perfect, but I am thankful that this kind of game can still exist.
    • 70 Metascore
    • 50 Critic Score
    For a game that places so much weight on its cast and writing , Digimon Survive struggles to engage with poor characterization and weak storytelling.
    • 70 Metascore
    • 70 Critic Score
    Depending on your perspective, Soul Hackers 2 can be seen as a happy medium between dungeon crawler, RPG, and social simulation. Or it can be seen as being in a sort of no man's land, where it incorporates elements of each while not quite excelling at anything. I come away feeling more toward the latter here, where no singular element of the game really managed to excite me beyond base satisfaction. Soul Hackers 2 is an adequate, experimental Megaten entry with some bright spots, but it doesn't quite all come together as well as I hoped it would.
    • 74 Metascore
    • 70 Critic Score
    Though not a lot of the time spent felt like I was really playing an RPG, I enjoyed the slightly over seven hours I spent playing. The focus of this game is largely on style, but it’s not entirely devoid of substance. It is however held back a little by some annoying controls and Kenta’s railroading. RPG Time: The Legend of Wright is nonetheless an enjoyable journey both inside and outside of the pages.
    • tbd Metascore
    • 80 Critic Score
    Even if there isn't any real reason to continue playing the game after the credits roll, it's hard to deny that I had a wonderful time with Little Noah; and in a sea of similar games that aim to challenge players to perform their absolute best, sometimes it's nice to just sit down and play a game that aims to make the players feel powerful. Little Noah: Scion of Paradise strikes that balance without making the game feel unengaging, and that's by no means an easy feat. Perhaps Cygames' planned updates will offer something for those players that might still ache for a real challenge, but even if they don't end up delivering on that promise it's almost impossible to avoid falling for Little Noah's charms.
    • 89 Metascore
    • 100 Critic Score
    Though it borrows and evolves many of its foundations from other previous titles, Xenoblade Chronicles 3 finds numerous ways to distinguish itself from the rest. Its battle system has an ocean of depth, but it is genuinely fun to experiment with all the options it provides to players. I think the title is perfectly fine as a standalone experience to newcomers, but returning Xenoblade players will certainly be rewarded in several ways. For those that have stuck with Executive Director Tetsuya Takahashi’s grand Xeno project since Xenogears, there are numerous winks and nods in store for them too. I strongly believe that Xenoblade Chronicles 3 is a modern JRPG masterpiece.
    • 81 Metascore
    • 80 Critic Score
    The game didn’t wear out its welcome with my playthrough, taking me about 23 hours to get all the endings. Live A Live brings with it some of the best qualities a game can have, a sense of discovery and adventure. With the option to play some chapters completely differently, or tackle on extra hard enemies, this is definitely a game I’ll replay, sooner than later.
    • 86 Metascore
    • 90 Critic Score
    Whereas Rise left me wholly disappointed the more I looked back on the game, it feels like the few issues that I have with Sunbreak are likely to be improved upon as the expansion continues to receive updates – and it’s not like the current state of the game is bad by any stretch of the imagination. I could nitpick about how it adds less monsters to Rise than Iceborne did to World, but that feels unfair when you look at what else the expansion brings to the table, as well as what’s ahead. That’s not to say that I’m judging Sunbreak for what it can be, but rather as some reassurance for anyone that might be heading into the expansion feeling a bit underwhelmed by what’s been shown. Sunbreak is already one of the best expansions that the series has had, and it’s only going to rise up that list from here.
    • 88 Metascore
    • 90 Critic Score
    Just like its predecessor, AI: The Somnium Files – nirvanA Initiative is full of heart, hilariously self-aware, and reflective on the style of writing that built the foundation that built the Somnium Files series. Both AI games are deeply personal, subversive, and reflective works, some of my favorite games in the genre. Now that we have one miracle sequel that ended up great, I could go for another one in a few years.
    • 76 Metascore
    • 80 Critic Score
    Star Wars: Knights of the Old Republic 2 - The Sith Lords feels and plays (mostly) great on the Switch. After revisiting the first game last year, being able to continue on with the nostalgia here was a pleasure. Aspyr has once again done a good job reintroducing classic Star Wars games to brand new audiences with these ports, and honestly, this has become my preferred way to play Knights of the Old Republic 1 and 2.
    • 73 Metascore
    • 60 Critic Score
    Coromon is a game filled with potential but past sinking sands and perplexing puzzles it starts to fall flat. Fans of the genre will be delighted by the levels of customization thanks to the potential system and easy skill switching. Though, once you beat the roughly twenty-three or so hour campaign you'll find little to do. While some elements are stated to be getting worked on, two months after release, the game is still the same. Hopefully those who are waiting on the delayed Switch and mobile release will get them at the same time as any major updates to the game. For the PC and budget gamer, however, this is still a fine choice, and there is an accessible demo letting you play the start of the game. The shake-ups do let Coromon stand on its own and create an enjoyable experience, but it could’ve evolved to be something a little more.
    • 64 Metascore
    • 60 Critic Score
    Elex II is a disappointing game that fails to build on the potential of the original. While at some moments it manages to capture some of the same strengths, it feels like a poorly implemented retread in several ways. Slight improvements to combat don't make up for a less interesting story, worse characters, weak quest design, and a stark lack of polish.
    • 71 Metascore
    • 80 Critic Score
    The Centennial Case: A Shijima Story is an exceptional game in almost every way. I want to sing the praises of this game far and wide, yet its “gameplay” sections largely hold it back from being an absolute masterpiece. The story it presents is gripping and tragic. Its cast is marvelous in delivering their performances, even when faced with the monumental task to play entirely separate characters in different time periods. Everything about its music is stunning. There are so many amazing aspects to this high-budget FMV mystery adventure, but its execution on what it has players do to solve its various mysteries is truly its biggest Achilles’ heel.
    • 79 Metascore
    • 70 Critic Score
    Voice of Cards: The Forsaken Maiden does do enough to stand out on its own, mostly due to the narrative. If you weren’t impressed with the first faux tabletop experience, the minor combat changes won’t be enough to persuade you. Likely, due to the closeness to its antecedent, there aren’t enough improvements in this entry to really qualify it as being notably better than the first. Nonetheless, it is a complementary experience that fans of the first are likely to enjoy just as much.
    • 71 Metascore
    • 70 Critic Score
    If Eiyuden Chronicle: Rising had to stand on its own, it would probably only be a forgettable, average RPG at best. Fortunately it doesn't have to, nor was it designed to, as it explicitly places itself as merely an introduction to a hopefully more fully-fledged adventure - one that a certain group of RPG fans has been waiting for for a long time. Considering Rising's more glaring flaws are with its gameplay and not with its characters or writing, I find it still ultimately works well enough as a respectable introduction it set itself to be. Hundred Heroes can't get here soon enough.
    • 76 Metascore
    • 60 Critic Score
    By the conclusion of Weird West, I thought that the experience was interesting and original enough to not have felt as though my time had been wasted on an unfun experience, but only just barely. The five character stories do manage to build up to a largely satisfying conclusion, and there is enough persistence from character to character to make at least some of the experience feel meaningful and sometimes even poignant. However, I also often found myself ignoring locations and battles and just main-lining toward the next story beat to the finish line because I simply wanted to see how the threads ended up wrapping together, looking for some sort of payoff. Weird West is a creative game full of neat ideas that just didn't quite come together in the end.
    • 88 Metascore
    • 100 Critic Score
    Vanillaware has handled 13 Sentinels: Aegis Rim's Switch port with the utmost care and, with some of the changes, may even be better than the PS4 version. While I was hoping that Vanillaware would go back and add in a couple of new scenes that they had previously cut out of the game, I will also happily take the changes to Destruction mode. Now that a Switch version is available, I am hoping more people will get to experience this masterpiece of modern gaming. 13 Sentinels flew under the radar on PS4, so now I'm hoping the spotlight will be on this excellent game after word of mouth has spread. If you love RPGs, have an affinity for excellent stories, are in the mood for some good brain exercise, or just looking for a nice 30-hour experience in gaming, look no further than 13 Sentinels: Aegis Rim.
    • 77 Metascore
    • 70 Critic Score
    Chrono Cross: The Radical Dreamers Edition is a wonderful remaster marred by an unoptimized Switch port. While you could argue that they could have gone further in places, like maybe offering players the ability to further customize which parts of the experience they wanted to be presented with old or new graphics, it feels nice that one of my favorite PS1 era JRPGs got so much love. I adore both of the games in this collection from the bottom of my heart, and I’m glad they’re more accessible than ever. I hope the Switch version can be an easier recommendation in the future, especially since the only way to own it physically seems to be on that platform.
    • 76 Metascore
    • 80 Critic Score
    Lost Judgment’s The Kaito Files story expansion DLC is well worth a playthrough, especially for players who already like Kaito. He is such a fun character all-around and his time away from Yagami here shows a man that has grown significantly from our initial introduction to him in the first Judgment. Of course, I would love nothing more than to see both Yagami and Kaito back as the main focuses in a future installment of Judgment, but if the Judgment series has to go on somehow without Yagami, I think The Kaito Files demonstrates that Kaito can muster up the strength to take over as the main character, despite how divisive it would be.
    • 66 Metascore
    • 50 Critic Score
    I did genuinely find a lot to love in some of the disparate aspects of The Cruel King and the Great Hero, but games can only ever be a sum of their parts. While there have absolutely been games in the past where I was able to overlook poor gameplay due to the strength of everything else in the package, it feels at least a little bit different when said gameplay is an active detriment to everything around it. Likewise, while plenty of games have had localization issues in the past, this feels like a game whose identity is so closely tied to being a fairy tale – to the point that NIS America sent us a literal “Storybook Edition” for the game – probably could have, and indeed should have had another editing pass done. At least the soundtrack is worthy of praise without any stipulations, but it’s hard to recommend the full package with all of its flaws.
    • 77 Metascore
    • 70 Critic Score
    Relayer has the building blocks of a promising new IP with a compelling ensemble of characters and an intriguing world to build off of. There are too many key flaws with its English localization, its design decisions, and its UI that holds it back from being truly great, but all of those can easily be improved upon in a sequel. I hope Relayer does well enough to encourage the development team to make more because I am so interested in where they take it next, especially with the way the main story ended.
    • 68 Metascore
    • 70 Critic Score
    For all of its good and bad, Rune Factory 5 still manages to capture bits from the series that keep it enchanting. It’s rough around the edges in ways that are hard to ignore, but for those who can push through the occasional chugging, there’s a lot to love. Hakama’s latest vision for the series bodes well for future iterations, offering some much-needed change while remembering the pieces that make the series so beloved.
    • 83 Metascore
    • 80 Critic Score
    Atelier Sophie 2 manages to synthesise old and new in a way befitting improvements to the franchise while leaving it comfortably with the rest of the Mysterious games. It doesn’t quite reach the heights of Atelier Ryza 2, but will still definitely keep most Atelier fans quite happy.
    • 63 Metascore
    • 60 Critic Score
    Chocobo GP is a wonderful controlling Final Fantasy-themed kart racer held back by a lack of content and uncomfortable monetization. When you’re in the zone, playing a race, you’ll be sure to have a great time. However, it’s hard to give the game an outright recommendation when all the fun is locked behind a story mode that is easy to bounce off of. There’s also a strange lack of QoL in vital areas and a menu that presents its modes in an unintuitive way. It’d be nice to see Chocobo GP make a comeback from its messy launch. There’s potential here, and a brilliant Kart Racer underneath the monetization. Your mileage will vary on how much they impede enjoyment in the short term.
    • 72 Metascore
    • 80 Critic Score
    Stranger of Paradise Final Fantasy Origin is undoubtedly a fun chaotic romp that will delight number crunchers and action RPG aficionados. Even though I found the characters and some of the story lacking, I still had a really good time testing out new jobs, exploring the various levels, seeing all the easter eggs, and devising strategies to tackle the level bosses. I’m looking forward to grinding gear with friends and finding out what the future holds with this new spinoff series of Final Fantasy.
    • 83 Metascore
    • 70 Critic Score
    It may seem that I’m cold on Triangle Strategy, but that's really just because I think it lands just shy of greatness. Hardcore strategy fans may not truly enjoy this unless they keep their expectations in check, but otherwise, Triangle Strategy does a great job repackaging a classic genre for a modern generation. The narrative lacks the tact and nuance to be remembered alongside the greats, but it still offers an engaging war drama that kept me invested. It sacrifices complexity for approachability in both the story and gameplay, which works even if I have some reservations. If you’re looking for a great introduction SRPG or are desperate to get your fill on the Switch, Triangle Strategy should be on your radar.
    • 94 Metascore
    • 90 Critic Score
    After having finished my first playthrough of Elden Ring. I immediately want to play it again. I have never experienced that with an open-world game before - usually, I find myself thankful such behemoth games are over. FromSoftware has managed to nimbly incorporate its deliberate and challenging action RPG gameplay into an open world with a huge sense of freedom. The fact that they accomplished this feat without compromising on difficulty or narrative is a true marvel. Managing to also avoid almost all of the pitfalls of conventional open-world design is a step beyond even that. Even if you're fatigued over the familiar trappings of dark fantasy soulslike games in particular, Elden Ring is a masterful refinement of the formula that is the current zenith of its form - and it deserves glowing recognition.
    • 66 Metascore
    • 60 Critic Score
    I wouldn’t be against seeing a Monark 2 one day, I’d love to get more of this combat, and if they can get the character models to look more like the drawings - even better. If we do get a sequel, I will definitely be approaching it with far less excitement than I went into this first Monark game with. Get yourself the free demo and when it’s over, ask yourself if you would have fun doing that same stuff over and over and over. If you think you would, then maybe you will have a better time with Monark than I did.
    • 88 Metascore
    • 80 Critic Score
    Better than its capable predecessor, with further room to grow, beautiful Horizon Forbidden West is the rare game that compels me to think my deepest thoughts not for what it is, but for what its franchise can become. The qualitative gap between this pair is enough to make me wonder if a third installment — let’s label it Horizon the Third for now and be thankful for something smarter when it's inevitably announced a few years down the road — can deliver the masterpiece this setting so richly deserves.
    • 83 Metascore
    • 80 Critic Score
    Despite these flaws, Pokemon Legends: Arceus is the best Pokemon game in years. It’s highly possible to breeze through the story in 15-20 hours before rolling credits. Instead, I chose to spend nearly 30 hours meandering about the different areas catching Pokemon before deciding to "finish" the game. Big emphasis on finish, considering the postgame content. Even at the 30-hour mark, it still feels like hours of content can be spent on grinding for evolution items, completing sidequests, and wrapping up your research notes.
    • 80 Metascore
    • 80 Critic Score
    Expeditions: Rome is an easy recommendation for any fan of turn-based tactical RPGs. The variety of gameplay environments, the depth of the combat system, and a surprisingly compelling story with unexpectedly strong characters all carry the experience above the few shortcomings of clumsy UI and underwhelming strategy elements. Even if you have no attachment to the setting of ancient Rome (I sure didn't), the overall scope and level of ambition are worth experiencing first-hand.
    • 50 Metascore
    • 40 Critic Score
    I really wish The Good Life wasn’t a constant tug of war match. A series of steps forward, and equal steps back. I frequently would find myself loving the richness and detail of the setting, only to be taken out of it by an annoying gameplay mechanic. It overstays its welcome, and rides what it does well out thin. If you can get it on sale or on Game Pass, I’d say you might as well give it a shot. It’s not devoid of positives, but it ends up being painfully average at best. While I hope Swery’s supposed collaboration with Suda51 will be good, I don’t think I will be returning to Rainy Woods.
    • 76 Metascore
    • 70 Critic Score
    Due to the difficulty, or mostly lack thereof, and simplified concepts I could recommend Voice of Cards: The Isle Dragon Roars as a beginner or more laid-back RPG. More experienced gamers might bemoan the straightforward gameplay or lack of difficulty, but those who are interested in the charm and humour only need bring their cards to the table. At the very least you should give the demo a try.
    • 66 Metascore
    • 70 Critic Score
    Reflecting back on the series' now ten-year history in the West, Tamsoft has made the best Neptunia spin-offs. Much like the other Tamsoft spin-offs, Neptunia x Senran Kagura: Ninja Wars is nothing special, but it's also not a poor game outright. It's a decent action game without a lot of depth, but its simplicity allows it to be fun in small bursts. Neptunia and Senran Kagura fans will most likely find this game an enjoyable addition to the family of both series. I played on PlayStation 4, but the game is also coming to Nintendo Switch and PC next year, so even more fans will be able to check the game out.
    • 79 Metascore
    • 70 Critic Score
    SRW 30 is a great starting point for newcomers to the series; it is also a milestone for veteran SRW players due to how it has revamped its narrative structure to be more open-ended and non-linear. If there is one common thread throughout every single SRW game, it has always been to form your giant robot dream team and have fun breaking the game in half with them. SRW 30 is no different.
    • tbd Metascore
    • 90 Critic Score
    It becomes frustrating that every single time you’ll be forced to stop and select a Door Flower, or a Ladder Flower, manually. There must’ve been a better way to handle this. Maybe I’m blowing this out of proportion. Perhaps it’s a bit of a nitpick – it certainly doesn’t erase everything that the game does so well. I’d still give Undernauts a hearty recommendation to anyone already familiar with the genre, and I’d likely do the same for anyone looking to get into DRPGs as a whole. In the end, it didn’t hamper my enjoyment of the game much at all; it’s just incredibly frustrating that problems that feel like they should be easy enough to fix are holding back what would otherwise be the perfect game to introduce players to my favorite genre of RPGs. It still more than earns my recommendation, I just hope that Experience can polish out these few remaining rough edges down the line.
    • 86 Metascore
    • 80 Critic Score
    Wildermyth is trying something very few other RPGs do, and it's cool to see how well it all comes together. I find it to be technically impressive and remarkably novel, but unfortunately, the end result is not as interesting as I hoped it would be. Still, with a great aesthetic and a solid enough combat system, it is an earnestly made game unlike much anything else.
    • 60 Metascore
    • 80 Critic Score
    I'm glad Dungeon Encounters exists. It falters in a few ways and it is definitely not for everyone, but overall it offers a satisfying dungeon crawler with simple rules, subtle depth, and just enough teeth to remain engaging.
    • 80 Metascore
    • 80 Critic Score
    Despite being woefully ignorant of most things about League of Legends going in, I found myself at no real disadvantage when it came to enjoying most aspects of Ruined King. A distinct and deep combat system with a unique mechanical hook, interesting puzzles and stylish art, and a well-defined cast of characters and setting were enough to get me invested in an IP I had largely ignored up until this point. Despite some issues with a lack of polish, Ruined King deserves a look-in for any fan of RPGs, independent of how familiar they are with the source material.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 73 Metascore
    • 70 Critic Score
    At the end of the day, I can't help but feel that Brilliant Diamond and Shining Pearl offer a bit of a disjointed experience - and while some parts make sense (I'm sure the buggy nature of the release comes due to the double-whammy of this both being ILCA's first attempt at a Pokemon release, as well as a direct result of the pandemic), I'm still left wondering why they chose to keep things so rigidly close to the originals. A more liberal reinterpretation of the game's map would've done wonders for the game feel on its own, for example. Were the games held back in scope to not step on Arceus: Legends' toes? I don't know, and I doubt we ever truly will. It's a shame either way - when it's firing on all cylinders, ILCA's first outing shows loads of promise and offers one of the most engaging Pokemon releases in years. I just wish the game itself didn't feel like it was constantly running up against limitations of its own design. Brilliant Diamond and Shining Pearl are good, but they could've been so much more.
    • 83 Metascore
    • 90 Critic Score
    Coming in at $14.99, Star Wars: Knights of the Old Republic on Switch is an easy recommendation. While certainly showing its age in the gameplay and visual department, the fantastic story, characters, and lore found within have stood the test of time and remain some of the best that the old Expanded Universe had to offer. Even in this age of NFTs, Dogecoin, season passes, and games-as-a-service, Knights of the Old Republic remains a WRPG classic that Switch owners should run out and experience. May the force be with you.
    • 78 Metascore
    • 80 Critic Score
    Blue Reflection Second Light is a great improvement over the original and a step in the right direction for the series. Almost every feature in the original has been refined. Although there are some interesting new ideas too, not all of them are implemented well, such as the new stealth system. Second Light is not a perfect game by any means, but it is a solid title to recommend for players that want something different from big-budget JRPGs and maybe prefer a game in a relaxed environment without trying to save the world all the time.
    • 84 Metascore
    • 90 Critic Score
    It's probably inevitable that Shin Megami Tensei V won't be exactly what everybody wanted from a new entry into the franchise. Although I had a few qualms with it overall, and there are definitely some growing pains with its direction in places, I came away mostly content with how Atlus handled this latest installment. While Shin Megami Tensei V's new direction may not suit everyone's expectations for the series, Atlus has returned to the franchise with an ambitious fifth entry.
    • 80 Metascore
    • 80 Critic Score
    All of these elements combine to create a game that is a jack of all trades, and master of none, but that’s a happy outcome considering how many different things it tries to do. A lot of what I’ve described so far probably sounds like a mashup of several different things that other games arguably do better, but Marvel’s Guardians of the Galaxy does everything with so much heart and charm that it overcomes some of the elements feeling a little empty and results in one of the best gaming adventures I’ve been on in 2021. Considering how much of a let-down the previous big Marvel game was, I am more than happy to shout how great this is without any conditions put on top.
    • 84 Metascore
    • 80 Critic Score
    Unsighted is a fun, quick little game, lasting me around ten hours on my first playthrough. Its combat and exploration are rewarding, the presentation is stylishly retro, and the narrative is good enough to round out the package. Some of the systems in place come across a little bit more tedious than they feel they should be, and the time-restriction mechanics don't do anything for me, but nitpicks aside, Unsighted is a solid pixel-art indie worth checking out.
    • 86 Metascore
    • 90 Critic Score
    Ender Lilies is an emotional sidescroller RPG with a well-told compelling story, beautiful music & art, and solid gameplay. Its hauntingly beautiful style and satisfying world more than makes up for some slight combat blemishes, leaving a lasting impression as one of the most remarkable games of its kind.
    • 63 Metascore
    • 50 Critic Score
    Astria Ascending is not a great JRPG. I would hesitate to label it a good one. In a year of winners, it's not a complete outlier but it's no contemporary classic. Despite a few flirtations with intrigue, the story is generally vacant of anything compelling enough to stick around until the credits. Poor writing compounds the problem and unlikable characters can't overcome it. Gameplay ranges from strong to stale, with just enough gumption and innovation to keep things lively. Pound for pound and for all its pedigree, this is a disappointing experience I'm not inclined to recommend.
    • 78 Metascore
    • 60 Critic Score
    Mary Skelter Finale provides a rather disappointing finale to the series. The previous games left off on a rather satisfying conclusion to the series, and Finale just feels like an overextended sequel. It's ultimately a really difficult game to recommend to players unless they're already heavily invested in the story of the first two games. Even veterans of this series will be a bit lost without giving its lore a reread to get a better grasp on it. Luckily the game provides one of the best recollection modes I have seen and if any players have never played the series, this can even be an option for those that just want to read any prior story of this title.
    • 82 Metascore
    • 80 Critic Score
    Though the primary plot would have benefitted from the energy placed in it’s characters, the adventures of Sam and John is still worth playing through. Many are likely to be drawn in by the music and visuals alone but the gameplay ensures its more than style. If you’re interested in a Zelda-like with a heavy story and character focus, then you can’t go wrong heading East. Given how great Eastward is for a debut game, I’m willing to patiently await many years for another.
    • 82 Metascore
    • 90 Critic Score
    If there was a category for most improved sequel this year, I strongly believe Lost Judgment might be in the running for winning it. The game offered so many new, cool things to do throughout my 45 hours with it and somehow striked a fine, delicate balance between the goofy Yakuza spin-off you know and love and a spectacular crime drama that tackles difficult themes not seen often enough in games.
    • 87 Metascore
    • 90 Critic Score
    Tales of Arise is an excellent introduction to the series for new players and a fantastic entry for old fans. If this is any indication, the franchise is in for a bright future. Hopefully, it won’t be another five years before the next one.
    • 80 Metascore
    • 90 Critic Score
    Fantasian is a fantastic RPG, and will probably be a strong contender for GOTY deliberations later this year. Though it might not hurt to wait for a few patches for lingering issues to be resolved, and to consider if you’re up for the challenge that the game will provide.
    • 77 Metascore
    • 70 Critic Score
    Dodgeball Academia is simply lovely with all the little touches it puts forth to celebrate both RPGs and the sport of dodgeball. Many clever mechanics make the marriage between the two a natural fit in this game. Some unsatisfying character progression, late-game repetitive battles, and a needlessly prolonged final stretch do set it back, but I think it is still a solid attempt at such a novel concept.
    • 81 Metascore
    • 80 Critic Score
    For any fans of the original game, or anyone who wants to experience The Legend of Zelda: Skyward Sword for the first time, should pick up this remaster. Given its high price point for a remaster, anyone on the fence should either wait, or ignore the game altogether. The quality of life changes are greatly appreciated, but they are not going to change anyone's long standing opinions on the game, besides perhaps criticisms about the motion controls.
    • 84 Metascore
    • 90 Critic Score
    For me, Fuga: Melodies of Steel is the most “feel-good” release of the year so far. I always hoped it would be great, and my impressions of the game two years ago at AnimeExpo made me sure that the game was on the right track – but you’ll never truly know how a game will land until you’ve had a chance to sit down and play the whole thing for yourself. I can only hope that Fuga is the start of a grand new chapter in CyberConnect2’s journey as a developer, as their team has showcased some serious chops when it comes to designing an RPG.
    • 79 Metascore
    • 70 Critic Score
    I come away from Final Fantasy 1, 2, and 3 looking forward to the remaining games more than I did before. I appreciate the new features like the enhanced bestiary, the auto-combat feature, making grinding friendlier, and I LOVE the new soundtracks. But I hope they manage to address issues like the screen tearing and especially the font before the last three games release.

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