Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Europa Universalis IV
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 71 Metascore
    • 65 Critic Score
    A nice adventure for one playthrough with zero replayability and a host of technical problems, which is quite baffling for a linear 4-hour game.
    • 80 Metascore
    • 75 Critic Score
    "It’s yet another game with huge pixels and a mouthful of a name,” I had thought upon hearing the announcement a few years ago, and I am so glad that I was proven wrong. If not for Wadjet Eye Games, I would have missed this excellent adventure with delightfully crafted suspense and brilliant dialogue.
    • 86 Metascore
    • 92 Critic Score
    The queen is back and she is here to impress. Bayonetta 3 is flawed, but these flaws are easy to overlook when you’re having so much fun.
    • 82 Metascore
    • 75 Critic Score
    Requiem is trying its best to make everything even more beautiful, impressive and varied, yet it is still just a decent sequel to a good game. The overall impression is let down by the muddled third act, rudimentary stealth mechanics and forced combat sequences.
    • 54 Metascore
    • 68 Critic Score
    Moral dilemmas do not mesh well with low-brow humor, while the game’s Souls-like approach is hampered by poorly implemented combat. The Last Oricru might entertain you… but will not excite.
    • 59 Metascore
    • 60 Critic Score
    Intriguing as a concept, the core idea of The Dragoness turned out to be a half-baked disappointment on arrival, especially its turn-based combat.
    • 86 Metascore
    • 68 Critic Score
    The developers chose an unusual path, but the product of their labor is neither roguelike nor a full-blown RPG. The game’s original concept is running idle.
    • 68 Metascore
    • 70 Critic Score
    Steelrising is a stylish, original game, despite its numerous blemishes. There is fun to be had in saving Paris during a revolution.
    • 87 Metascore
    • 65 Critic Score
    No one asked Guybrush to return, but he came anyway and crashed his own party. In the beginning, you try your best to acclimate to the unusual visual style, hoping that your patience will eventually pay off. In the end, you wonder how they managed to screw up a decent game with such a vile ending.
    • 76 Metascore
    • 50 Critic Score
    Stylish presentation and a hefty dose of nonlinearity spark the initial interest, but the humdrum narrative and simplistic gameplay mechanics discourage from exploring the "what if" alternatives.
    • 77 Metascore
    • 55 Critic Score
    Hard West 2 lives in the same weird supernatural world and displays the same shoddy workmanship as the original game, but lost a lot of variety. One boring playthrough is the limit.
    • 69 Metascore
    • 67 Critic Score
    OverBorder Studio is probably capable of creating a rival to Sekiro, but their first game is just an experimental try.
    • 82 Metascore
    • 60 Critic Score
    Stylish, unusual, funny… and incoherent. While the idea of a cute Satanic cult seems alluring, don’t rush to sign the contract in blood.
    • 79 Metascore
    • 60 Critic Score
    Sniper Elite 5 is a mission pack disguised as a sequel, with a bunch of small, unremarkable adjustments to the tried formula.
    • 84 Metascore
    • 70 Critic Score
    Besides the 6-player co-op mode, very little reminds us that this game debuted in 2022. Shredder’s Revenge lifts most of its ideas verbatim from the arcade classics, sprinkling some modern niceties and a handful of minor bugs. If you can recite the TMNT theme song by memory, this is definitely your game.
    • 82 Metascore
    • 66 Critic Score
    A cute kitty is wandering in a beautiful city of robots — now that’s a cool idea to scribble on a napkin during a brainstorm session. Unfortunately, Stray never develops it into a full-fledged game.
    • 66 Metascore
    • 69 Critic Score
    Despite a myriad technical flaws, Swansong does have a well-crafted world (even though it pummels you with TMI at first), non-linearity, nice vibes and even an air of intrigue.
    • 67 Metascore
    • 60 Critic Score
    In theory, Frozenheim is something of a middle ground between a classic RTS and a meditative city-builder. This is a good concept, and the Nordic setting adds to the flair, but Frozenheim never nails either of its halves.
    • 70 Metascore
    • 62 Critic Score
    A strategy equivalent of a summer blockbuster, wiped from your memory as soon as the credits start rolling. It’s not as intense as Verhoeven’s movie, not as varied or expensive as other games in this genre, a simplified Company of Heroes, if you will.
    • 79 Metascore
    • 67 Critic Score
    The Quarry is a retread of the familiar genre tropes and Supermassive's own debut game, Until Dawn, but the quality bar is somehow lower than 7 years ago. Still, it’s entertaining enough for one playthrough if you like ”QTE movies”.
    • 83 Metascore
    • 70 Critic Score
    This is a one-of-a-kind saga about a space rigger, but it needs some memorable moments in order to shine.
    • 68 Metascore
    • 45 Critic Score
    Stranger of Paradise is a parody of the Final Fantasy series. Problem is, it was not conceived that way, and the more you play, the less funny it gets. At the same time, it’s buggy, ugly and dull through and through.
    • 57 Metascore
    • 60 Critic Score
    Oceans of Time is intriguing at first, but quickly overwhelms with a staggering amount of repeating, dull hassle. And that’s all there is to do, unless you want to count how many tired sci-fi tropes were crammed into this game.
    • tbd Metascore
    • 35 Critic Score
    Deadly Dozen Reloaded gives you the same bad experience as the original game did back in 2001.
    • 77 Metascore
    • 75 Critic Score
    Squad management, vigorous combat and expanding Camelot combine into a compelling dark adventure, which forces you to live with the consequences of your missteps (especially when manual saving is turned off). Weak story is an obvious letdown, but don’t let it turn you away.
    • 78 Metascore
    • 75 Critic Score
    This massive Star Wars amusement park spanning nine movies is a perfect way to spend 20-30 minutes before going to bed.
    • tbd Metascore
    • 65 Critic Score
    With all its delicious insanity, Golden Light works better as a viewing, rather than playing experience. It does have a style and a smattering of bold ideas, but the core of its gameplay is searching for keys in similar-looking hallways, with bad gunplay, weak stealth mechanics and poor resource management.
    • 81 Metascore
    • 78 Critic Score
    At times, The World Before failed to impress some of its important plots upon me. The narrative is so rife with small inconsistencies that you can't help but notice them, and character models look so poor against those luscious backgrounds. But the more you get engaged with this seemingly simple story, the more you want to find out how it ends.
    • 67 Metascore
    • 60 Critic Score
    Taking over the series development reins, Paintbucket Games chose a path of imitation by rehashing elements of the first two games without adding anything new. Diligently copying rules, gameplay mechanics and visual attributes, the developers missed the whole raison d'etre of the game — making tough decisions under pressure, because Beholder 3 is incapable of driving you into a corner.
    • 76 Metascore
    • 68 Critic Score
    This immensely ambitious game promises much more than it’s able to give. By focusing on player agency, Weird West stifles everything else.

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