Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.2 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 Jagged Alliance 3
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 72 Metascore
    • 63 Critic Score
    Weak story with forgettable characters is punctuated with cookie-cutter multiplayer modes. Vanguard is a sum of its mediocre parts.
    • 81 Metascore
    • 67 Critic Score
    True Colors is the most “alive” Life is Strange so far thanks to a technological leap, but it lacks spark and tries to compensate for it by referencing or imitating the original game.
    • 85 Metascore
    • 77 Critic Score
    Inscryption does a lot of things right. At the same time, the abundance of superfluous elements upsets the internal harmony of this game.
    • 73 Metascore
    • 72 Critic Score
    A thrilling adventure for a couple of nights. You’ll probably see all of its major plot twists a mile away, but the clash with horrors lurking in an ancient temple is definitely worth your time.
    • 87 Metascore
    • 77 Critic Score
    Too much hand-holding, some glaring omissions in the narrative and its somewhat weak AI do let Deathloop down, but still, it’s a rare and exciting game made for both fans of Corvo Attano and those who never set foot in the Empire of the Isles before.
    • 73 Metascore
    • 53 Critic Score
    The world of Encased is scant on exciting adventures, yet it’s overflowing with gibberish to the point that it breaks any suspension of disbelief.
    • 76 Metascore
    • 55 Critic Score
    Since 12 Minutes locks us in the confines of a small apartment, one would expect a high level of interactivity and variety, but after a few time loops you realize that you’re given a very limited set of useful actions. The gameplay quickly devolves into repeating the same routine actions with miniscule changes and unskippable dialogue in hopes that you get a new result.
    • 71 Metascore
    • 67 Critic Score
    Banners of Ruin evokes a weird comparison to pictures painted by beginning artists. It’s nice to look at, painstaking, but ultimately unexciting.
    • 85 Metascore
    • 78 Critic Score
    Modern Storyteller did right by rewriting its popular mod for a new world. Aside from some rookie mistakes and an apparent lack of budget, the story is exciting and memorable, and I really did not want to leave this cursed city. I definitely wouldn’t mind a few additional quests.
    • 82 Metascore
    • 70 Critic Score
    The Vale puts binaural sounds and simple controls to good use, but the repetitive combat and copy/pasted towns quickly get old. This adventure is good for exactly one playthrough, and that’s it.
    • 83 Metascore
    • 82 Critic Score
    A swarm of bugs is the only serious flaw of Wrath of the Righteous. While the developers managed to avoid a Kingmaker-level catastrophe, please do save this game for the upcoming holidays, or maybe even take a vacation — it’s worth it.
    • 77 Metascore
    • 68 Critic Score
    Amplitude still has its work cut out to make Humankind a more welcoming place: improve the balance, fix the second half of the campaign, increase the performance… and release the inevitable DLCs. So, maybe then it will be able to go toe-to-toe with Civilization.
    • 79 Metascore
    • 77 Critic Score
    The official description of Road 96 promises “thousands of roads across the authoritarian nation of Petria.” One might think that this is a truly non-linear game with a highly replayable campaign, but in reality you’ll get one full playthrough, with maybe a smidge more. Still, this playthrough, despite some flaws in logic and overall simplicity of the game, will bring you joy and a dozen awesome songs for your playlist.
    • 53 Metascore
    • 41 Critic Score
    Foreclosed is short, yet it still manages to outstay its welcome long before you run into one of the two abrupt endings and leave the game without an ounce of satisfaction.
    • 75 Metascore
    • 68 Critic Score
    Black Book holds a lot of promise… not as a game, but rather an interactive guide to local myths and legends. In all other aspects it’s an exercise in mediocrity.
    • 63 Metascore
    • 60 Critic Score
    King’s Bounty 2 feels slapdash. It selectively ignores advances made by fellow role-playing and strategy games over the last 20 years. The role-playing part is underdeveloped while potentially stellar turn-based combat is playing the second fiddle. And the finale of this 35-hour journey is so abrupt that I had to ask the publisher if this is an actual ending.
    • 78 Metascore
    • 63 Critic Score
    Bad writing and repeating gameplay bring the overall experience down. You will be collecting shards and activating pillars from beginning to end. With a more polished concept, Unbound could have been so much better.
    • 53 Metascore
    • 33 Critic Score
    You know that a cooperative game is stillborn when you spend several minutes looking for random players to team up with even on a launch week. Probably because it’s one of the worst D&D games in ages.
    • 77 Metascore
    • 72 Critic Score
    The return of Orcs Must Die is a bit awkward. The action is fun and entertaining, but you can clearly see that this series is all out of fresh ideas.
    • tbd Metascore
    • 41 Critic Score
    Even if you’re a huge fan of real-time tactics, don’t waste your time on this one.
    • 75 Metascore
    • 60 Critic Score
    While full of ambitious ideas, Chernobylite is incoherent and at times ludicrous, like a three-legged mutant with a fish tail.
    • 61 Metascore
    • 52 Critic Score
    It will take you 3-4 hours to complete your first adventure in Ashwalkers, and after that you will realize that it should have ditched the out-of-balance survival layer and presented the story as a pure visual novel.
    • 85 Metascore
    • 70 Critic Score
    This fairytale is somewhat simplistic in its story and structure, but still charming.
    • 72 Metascore
    • 74 Critic Score
    A well-done tactics game with a gripping campaign and pleasant graphics. It could have delivered more, but this game definitely deserves one walkthrough.
    • 77 Metascore
    • 69 Critic Score
    A great implementation of the D&D 5th Edition ruleset, Solasta excels at turn-based combat, but falls short at everything else. Dull story, desolate locations, primitive puzzles and one-note side quests are not the hallmarks of an awesome adventure.
    • 62 Metascore
    • 62 Critic Score
    Necromunda: Hired Gun throws the player into a series of fast-paced, noisy shootouts, but it’s never lavish on highlights, and the lack of emotion devolves the gameplay into a purely mechanical process. This poor man's Doom Eternal is utterly forgettable.
    • 71 Metascore
    • 65 Critic Score
    Master Collection opens one of the greatest slasher series of all time to a new audience. Unfortunately, the chosen versions of these games and weak efforts to spruce them up will leave you disappointed.
    • 83 Metascore
    • 68 Critic Score
    Village is a concoction of spectacular amusements framed by an insane storyline, and this grotesque circus is varied enough for you to stay for one playthrough.
    • 75 Metascore
    • 70 Critic Score
    A decent remaster of a great game. I just hope the devs will squash all the remaining bugs, tune-up AI, fix pathfinding and add mod support.
    • 68 Metascore
    • 56 Critic Score
    Some tedious moments, technical flaws and a weak story work against Nanotale, but you still can use it as a tool to practice fast typing.

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