Death's Door Image
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85

Generally favorable reviews - based on 58 Critic Reviews What's this?

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8.0

Generally favorable reviews- based on 239 Ratings

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  • Summary: Reaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry and overflow withReaping souls of the dead and punching a clock might get monotonous but it's honest work for a Crow. The job gets lively when your assigned soul is stolen and you must track down a desperate thief to a realm untouched by death - where creatures grow far past their expiry and overflow with greed and power. Talon Sharp Combat: Utilise melee weapons, arrows and magic to overcome a fantastic array of beasts and demigods. Mistakes are punished and victory is rewarded. Gain an edge by customising your character stats and mastering the abilities and upgrades you obtain.

    A Beautifully Bleak World: Venture beyond the Doors and explore a land full of twisted inhabitants and countless secrets, bringing hope to the weird and wonderful characters you’ll meet along the way.

    A Dark Mystery to Unravel: Track down and defeat colossal tyrants with stories and motivations of their own. Experience a somber yet darkly comedic tale, uncovering the truths behind the flow of souls, the role of the Crows and the origin of the Doors.
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Death's Door Trailer | Playstation State of Play 2021
Score distribution:
  1. Positive: 54 out of 58
  2. Negative: 0 out of 58
  1. Dec 13, 2021
    100
    From the distinct, sprawling domains of your three primary marks, to the adorably avian way your crow tilts and juts their head around, the game never misses a moment to delight you with some new wonder, and just when you think it’s run out of surprises; whether it’s a new tune, a beautiful vignette, or a quiet moment of empathy, it’s always got something else tucked underneath its wing.
  2. Jul 20, 2021
    90
    Death’s Door is one of the best games released this year and will certainly be a game-of-the-year contender by the time 2021 wraps up.
  3. Jul 28, 2021
    90
    Death's Door finds the sweet spot between an enjoyable and challenging experience. The smooth and fun combat was supplemented with fun puzzles and many secrets, all packaged in an adorable cartoonish art style.
  4. Jul 21, 2021
    85
    This tremendously excellent Death's Door is a well-polished action/adventure hybrid that is worth your attention.
  5. Edge Magazine
    Aug 14, 2021
    80
    A distinctive twist on an established formula, and a remarkable accomplishment for such a small team. Its subject matter might seem like serious business, but this game about death feels thrillingly alive. [Issue#362, p.112]
  6. Jul 21, 2021
    80
    Death's Door is one of the indie surprises of the year. Very well designed, melancholic and challenging, without being difficult. It knows how to transfer the essence of games like Dark Souls and Zelda in a delicious isometric perspective, with well-designed puzzles and a very well measured combat. Acid Nerve has done its homework.
  7. Game World Navigator Magazine
    Sep 3, 2021
    68
    The setting is intriguing, but the story is bland. Open world promises exploration, but there is nothing to find. The combat has all the beats – but it just isn’t interesting. [Issue#254, p.68]

See all 61 Critic Reviews

Score distribution:
  1. Positive: 67 out of 97
  2. Negative: 3 out of 97
  1. Jul 23, 2021
    10
    A simply beautiful game, with beautiful music. Simply made with a lot of love and affection, I really hope it has a DLC or sequel.
  2. Jan 14, 2022
    10
    A true minimalistic ghibli-style piece of art with a sense of humor on death and souls. With a well established combo system, power-ups andA true minimalistic ghibli-style piece of art with a sense of humor on death and souls. With a well established combo system, power-ups and truly entertaining solo gaming and intense boss fights. A very well established system of boss health level indication. Music is another sticking factor, you will come back just to listen to it. Im sure you will have this OST with you for quite a while. Avarice theme is a masterpiece as a whole and it’s so intense for a fights we have inside of chests. A truly game of a year for me. Expand
  3. Jul 22, 2021
    10
    A masterpiece , can win the GOTY 2021 , the art and melody is beatiful. You need to play this GAME!
  4. Jul 26, 2021
    9
    I heard this game compared to Zelda and Dark Souls, two game series I've never got into. However I absolutely adore this game. Tonally I enjoyI heard this game compared to Zelda and Dark Souls, two game series I've never got into. However I absolutely adore this game. Tonally I enjoy the whimsy mixed with dark sensibilities, I honestly wish there were more story beats to the game because I greatly enjoyed the writing. In a couple of the boss areas the bosses make multiple appearances to talk to you and that gives them so much more personality. The gameplay has been "meh"ed. (Yes, I used "meh" as a verb). I very much disagree with that sentiment. When people say that they are saying there isn't much innovation in the gameplay from start to finish. Which is completely true. You do get extra abilities but they are more for puzzle solving and getting around/through terrain. However the combat is very solid and challenging at times. My right hand thumb is in quite sore from the tension of those boss fights and room challenges.

    DETAILS: You are a silent protagonist , a crow tasked with soul retrieval. In the very beginning you lose a soul and essentially you will die eventually unless you get it back. Also you in an afterworld of sorts? Maybe this is purgatory? I'm not exactly sure. In order to get it back you need to open death's door which only the power of three giant souls will accomplish. The checkpoint system is very well done imo. Your hub area, where you upgrade stuff and occasionally find story side information in is linked to the explorey/fighty world by doors that you uncover as you travel. Between uncovering doors the area between doors is shortened by releasing gates/ladders/etc so if you die it doesn't take too much time to get back to where you were. Also there is no map, which I am told is a Dark Souls thing. This isn't too frustrating as the world feels connected enough for it to be memorable. However because there are some metroidvania elements it would have been nice to mark places you want to go back to once you get the upgrades to traverse the area. Also, the game uses terminology "North, West, etc" but it's a little confusing to tell where directions are because there is no compass and the world is on an angle. It's not super confusing. You can figure out that North is actually Northwest on your screen. Just an itty bitty gripe.

    Overall I highly recommend this game. Definitely going on my top favorite games of all time somewhere.
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  5. Dec 17, 2021
    8
    I've been looking for a new game to fill void of games like Hollow Knight and Ori, and this was exactly what I was looking for. Is it exactlyI've been looking for a new game to fill void of games like Hollow Knight and Ori, and this was exactly what I was looking for. Is it exactly like either of those games, no it's unique and stands on its own but its almost like they had a top-down view baby. Like HK and Ori, its incredibly polished for an indie game, with a stunning visual style, great music, fun characters and tight, satisfying movement and combat.
    The story is solid and intriguing without it being too store or exposition heavy. The enemy variety is decent, the bosses were all fun and unique as was the area design. Overall the difficulty level was good for me, those looking for a harder challenge might be disappointed though. There were lots of hidden secrets to find and some puzzles but none were too crazy hard, plus the game gives you hints for the more important hidden locations.
    Critiques would be that the new weapons you pick up weren't all that enticing and i think most people will likely stick mostly to the sword. A map system might have been nice but for the most part, i didn't feel i needed one too much. Its also a relatively short game, depending on skill level, whether you use guides at all and completion % and whether you go for the second ending I think most players can probably get at least 1 ending in between 10-20ish hours and at least for me I'm not sure it will have that much replayability. That being said every hour I did have in the game was fantastic so I absolutely think its still great value.
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  6. Aug 15, 2023
    7
    This review contains spoilers, click expand to view. Gameplay (1.5)
    Let’s start off with the combat of this game.
    For The Magic System
    There is the bow, hookshot, bomb, fire.
    the magic system is pretty simple but you have to aim it.
    the problem on console there is no guide to show where its going to hit unlike on PC.
    This magic system works on a hold to charge to fire system, except for the bow where you can prematurely fire it. so its not an automatic .
    The magic cost all 1 tick out of the mp field except bombs require 2.
    It’s a simple and effective system in terms of magic combat.
    For The Physical System
    There are 5 weapon in the game, where 1 is basically a difficulty weapon (do less damage).
    1 slow, 1 slow + crowd control, 1 regular, 1 fast.
    the slow have a 2-hit combo, the regular has 3, and the fast has 4-6, I think. and each weapon has a different type of holding attack (R2 on PS5).
    You can set up a good amount of builds but most people will stick with the regular or dps because of how most bosses are designed.
    For The Upgrade System
    This game has an regular stat based upgrade system and magic/ability upgrade system.
    The regular upgrade system uses soul power to upgrade your abilities, even if you 100 percent and collect every mass of souls you won’t be able to upgrade all abilities, you will be missing three.
    you can upgrade your melee damage, base speed/dodge speed/dodge cooldown/, magic damage, make your combo work faster. it starts at (400, 600, 800, 1000, 1500) x 4
    in my opinion, base speed and damage is the build I went for.
    You can upgrade your magic abilities by facing an optional boss fights.
    these upgrades adds optional bonuses like fire can now do extra damage over time, bomb no longer damages you, you can charge your arrow more, hook now can attack while pressing attack while you are using it.
    For Collectible system
    There are 24 shinies , 50 seed pods, 16 shrines to increase health/mana by 2 each. There are mass souls that give 100 souls each that are scattered around.
    they require magic abilities to get which are required to get some of the hidden ones.
    the 24 shinies has some flavor text associated to them.
    This game uses an an interesting top-down system in which the camera moves in certain situations.
    The hardest part of the game are the annoying enemy waves which were the most difficulty notion of the game. They occurred very frequently it was started to get on my nerves 2-3 hours in.
    The first two bosses had a way to stun them then the third boss was super annoying, had no way to stun, super aggressive, can only do a hit and run method. and no other boss had a stun chance which I really liked because it was an interesting design mechanic.
    There are annoying parts with this game in regards of gameplay but it built a solid foundation. Its very simple but with how many times you do a wave battle type of system, especially in the avarice chests. The score is deserving of a 1.5
    Story (1.5)
    Spoiler alerts of course, so the score is 1.5 and here is the time stamp to skip the story section.
    the game has a pretty good start as any others. the game has lore that you can access after each new ability gained via books scattered about in reaper commission hall.
    boss keeps talking about the deals with the lord of souls.
    you find out about a certain individual near the end of the game.
    you find out the main reason of the cause of why no new death/souls are coming about.
    if you get the 7 tablets to get the secret ending which tells the grey crows backstory and the history of deaths door and basically showing the crow is done with that land.
    I feel this game story is really basic, it doesn’t leave anything to interpretating unless you are talking about the ending. it’s a nice start to the start of the franchise. I would rate it a good 1.5.

    Music (1.5)
    The music in this game is pretty good for an indie game. This might be hard to hear, I just don’t remember any memorable tracks from the entire time I played this game. not a single one comes to mind. Nothing stood out to me. even the boss fight tracks. It fit with the idea of bgm but not game music in my personal opinion. It just didn’t inspire me to look for the sound track outside of the game. it deserves a 1.5.
    Performance (2.5)
    The performance of this game ran at a solid 60 fps with no dips anywhere.
    Deservers a 2.5
    Price Point (0)
    I feel the msrp of 19.99 usd of this game sits very well within this game price range. It just feels right for this game to be priced at that cost. so no points will be taking off.
    Summary
    Death’s door is a great attempt of an indie game of this type. The creators of titan souls have improved their style of games and found their strength in making a good game. the gameplay/music/story are very okay/alright in nature where you learn the story in a very open-book type of format. It’s a nice first attempt and im happy what the developers are cooking up next.
    7 is their score.
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  7. Nov 6, 2021
    0
    Hi everyone! I think you should buy this game if you are interested :) I bought the game on sale for around $15, and I think that is a greatHi everyone! I think you should buy this game if you are interested :) I bought the game on sale for around $15, and I think that is a great game for this price. I am going to come out of the gate and say that I was not the biggest fan of the combat. I thought it was serviceable, but for the most part I found myself being aggravated by the dodging and fighting more than I enjoyed it. However, on a somewhat different note, I really really enjoyed the story, atmosphere, and world. The creators did a wonderful job crafting a story that makes you feel like you are just tagging along on a grand adventure with the crow. I also want to say that especially for one section (you will know if you see it) I was greatly of Spirited away - the critically acclaimed studio Ghibli film... I loved it. Also, in a somewhat contrasting viewpoint to my previous critique, I enjoyed the boss fights for the most part. The moves were obviously choreographed, and your interactions with the characters before the fights are great comical relief. The ending of the game is somewhat deeper than the rest of the game, and I believe the creators accomplished what they seemingly set out to do - create a AAA-like indie game with a fantastic story and world. I recommend this game to you if you are interested at all :) Thank you for reading! Expand

See all 97 User Reviews