User Score
8.0

Generally favorable reviews- based on 239 Ratings

User score distribution:
  1. Negative: 14 out of 239

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  1. Aug 26, 2021
    7
    Overall - 7.5/10

    + Great artstyle and characters
    + Amazing ost made by one dude
    + Good Level Design

    - Combat was lacking, it got repetitive after awhile and was the biggest downside of the game

    Enjoyment - 7/10
  2. Oct 31, 2021
    7
    Приятная метройдвания, в которой все не отлично, а просто хорошо (кроме боевки - она очень средняя).
    На одно прохождение может зайти, может даже на прохождение до секретной (истинной!) концовки, но вряд-ли надолго задержится в сердцах )
    Приятная метройдвания, в которой все не отлично, а просто хорошо (кроме боевки - она очень средняя).
    На одно прохождение может зайти, может даже на прохождение до секретной (истинной!) концовки, но вряд-ли надолго задержится в сердцах )
  3. Dec 4, 2021
    6
    Visually and sound wise this game is an absolute treat. The world is really pretty and the character designs are cool. Everything else about it is just kind of bland. The combat isn't terrible, but it doesn't really feel that great. Exploration isn't really all that rewarding, you either find some souls or a random object of some vague importance. The gameplay is sort of just okay. ThereVisually and sound wise this game is an absolute treat. The world is really pretty and the character designs are cool. Everything else about it is just kind of bland. The combat isn't terrible, but it doesn't really feel that great. Exploration isn't really all that rewarding, you either find some souls or a random object of some vague importance. The gameplay is sort of just okay. There are better games to spend your time with Expand
  4. Jul 29, 2021
    6
    I was charmed at first, and started to hate the game the more I played it. The gameplay is tediously slow, the combat is clunky and half-baked. The underwhelming music just keeps droning on, there's way too much needless backtracking, which isn't helped by the fact that there is no map. No map? How daring, so immersive. Too bad that this game needs it more than any other game, thanks toI was charmed at first, and started to hate the game the more I played it. The gameplay is tediously slow, the combat is clunky and half-baked. The underwhelming music just keeps droning on, there's way too much needless backtracking, which isn't helped by the fact that there is no map. No map? How daring, so immersive. Too bad that this game needs it more than any other game, thanks to its repetitive, convoluted, and seemingly random level design. The character upgrades seem to do absolutely nothing at times. ("improves base speed". Really? Didn't do jacksh*t as far as I can tell)

    So many ideas feel like they were stolen from other games/franchises. The main character is a slow and much more boring version of Hyper Light Drifter. The Frog King's domain is basically the Lake from Hyper Light Drifter. Obviously, the entire combat mechanics are a baad version of Hyper Light Drifter.
    Enemy designs were directly lifted from Zelda (like the mages). Pothead? Onion knight. Urn witch? Yubaba (Spirited Away). Visual style? Monument valley. Geez louise. At the same time, the game presents itself as the most unique sh*t ever and takes itself way too seriously (while pretending it doesn't, by implementing some painfully unfunny jokes). It's just cliché after cliché.

    I mean, give the game a go if it interests you. All I see is loads of wasted potential, and ultimately a very frustrating experience, which is a real shame.

    How can this mediocre copycat of a game have a higher Metascore than Hyper Light Drifter, the masterpiece that this game was based on, and be right up there with DARK SOULS, ORI, HOLLOW KNIGHT, amongst others? Is it because of Covid? Are people so starved for new games that they'd delude themselves into thinking that THIS is right up there with those other modern classics? Man oh man, get real.
    Expand
  5. Aug 27, 2021
    7
    New project, top-down dark souls, unexpectedly surprised with detailed setting and satisfying bosses
  6. Jul 22, 2021
    5
    This game is way over-hyped. It's a cute isometric game where you play a crow that is trying to reap the souls of the dead. It looked a little quirky, but it seemed to have its own charm. It also has very good reviews, and some youtubers highly recommended it. So, I bought it and gave it a try, excited for the game to impress me, and just have some fun.

    Well..... I really liked it at
    This game is way over-hyped. It's a cute isometric game where you play a crow that is trying to reap the souls of the dead. It looked a little quirky, but it seemed to have its own charm. It also has very good reviews, and some youtubers highly recommended it. So, I bought it and gave it a try, excited for the game to impress me, and just have some fun.

    Well.....

    I really liked it at first. The music is definitely the best thing about this game. The atmosphere is also really well done. The character is cute, and the story is interesting. But, the charm started to fade pretty quickly. The gameplay reminds me a lot of the original Zelda. The problem is that the combat is not really well done. That's unfortunate, because most of the game revolves around fighting. It has puzzle solving elements and a story, but the "playing" portion of the game is combat. It's not really that good. When I played the original Zelda, I died sometimes, but it always seemed fair. I rarely felt that way when I died in this game. My deaths felt cheap. And that just makes a game not fun. Add into the mix that it doesn't have a map, and the bosses take many many hits. I don't know how many times I died to a boss by barely being hit at the very edge of one of there attacks. Again, I felt like it was a cheap death. This game was not shown as a souls-like game, but it really is, although the controls are far inferior.

    Your initial weapon is very weak. I leveled the damage up, and my speed up, but I couldn't even distinguish the difference afterwards. That seemed weird. You also cannot block or parry, leaving you to literally run or roll away from every attack. Um......no thanks.

    I think the reason that this game was such a big miss for me, is that developers nowadays seem to think making a game harder, is making a game better. I don't mind challenging games, that have solid mechanics and a good story. Heck, even Mario games don't have a good story, but the gameplay is rock solid. If gameplay is subpar, it ruins almost every game, as it did in this case. Instead of me being swept away into this unique world and having a blast, I was just frustrated and annoyed at the cheap deaths and subpar game mechanics. I just want to enjoy gaming, and this wasn't even close.

    Bottom line: the game isn't fun to play.
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  7. Aug 5, 2021
    7
    Cute "metroidvania" that had a lot of charm (some jokes fell flat though). I thought it was a bit short and every area felt repetitive (find four souls, kill one boss, come back later). Surprised it is almost in the top ten of 2021 but due to covid it wasn't an eventful year for games.

    I have a to give credit to the music though, i loved the piano and guitar melodies, the soundtrack was
    Cute "metroidvania" that had a lot of charm (some jokes fell flat though). I thought it was a bit short and every area felt repetitive (find four souls, kill one boss, come back later). Surprised it is almost in the top ten of 2021 but due to covid it wasn't an eventful year for games.

    I have a to give credit to the music though, i loved the piano and guitar melodies, the soundtrack was fantastic.
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  8. Aug 11, 2022
    6
    Jogo divertido, daquele formato que você desbloqueia o acesso a novas áreas com base nos novos poderes adquiridos:

    Pontos Positivos:
    + Controles respondem bem
    + Boa variedade de inimigos e desafios
    + Batalhas contra chefes empolgantes
    + Relativamente curto, acaba antes de enjoar

    Pontos Negativos:
    + Como tem bastante exploração e backtracking, faltou um mapinha
  9. Jul 26, 2021
    7
    Death's Door is a good isometric game. The story has it's good point. The exploration is fun, with all kinds of mechanisms to open areas. The graphics are really well done. The fighting game is uneven. Some enemies have an advantage over you. So, some areas are really frustrating, especially those pink doors. I had a lot of cheap deaths and it's really hard to say if the controls areDeath's Door is a good isometric game. The story has it's good point. The exploration is fun, with all kinds of mechanisms to open areas. The graphics are really well done. The fighting game is uneven. Some enemies have an advantage over you. So, some areas are really frustrating, especially those pink doors. I had a lot of cheap deaths and it's really hard to say if the controls are involved, or if it's just that the main character is too slow from the start. You get upgrades for that, but you feel no differences from an upgrade to another. And that's a problem, because the monsters are getting harder but you stay relatively the same. You would have guessed it: there is no difficulty settings. You begin to hit a wall with the second big soul. I give the game 74%. I enjoyed the part I could play but I stopped out of frustration. Expand
  10. Aug 27, 2023
    7
    I think that this is truly a unique game and I would recommend that if you are a fan of this type of genre then I think you should give this game a try.
  11. Sep 8, 2021
    7
    Well, the game as a indie game is fully polished. Great art, music and nice theme. The combat has a very balanced flow based on the skill of the player (not boring not frustrating). But and again but, there is no map in a Metroidvania game?! i cant believe it. i have to search all the map to find the place i found in advance use new ability to explore. I quit the game after 7 hours ofWell, the game as a indie game is fully polished. Great art, music and nice theme. The combat has a very balanced flow based on the skill of the player (not boring not frustrating). But and again but, there is no map in a Metroidvania game?! i cant believe it. i have to search all the map to find the place i found in advance use new ability to explore. I quit the game after 7 hours of play. No map really?! Expand
  12. Feb 16, 2022
    6
    This was a very well received game so I was excited to play it. Unfortunately, I do not see what all the hype is about.

    I believe it's the visuals and the ambience that caused DD to launder itself to the hearts of many critics. The game has a creepy yet charming graphical style, merging black and white with more colourful and vibrant environments. Movement is smooth and fluid to create
    This was a very well received game so I was excited to play it. Unfortunately, I do not see what all the hype is about.

    I believe it's the visuals and the ambience that caused DD to launder itself to the hearts of many critics. The game has a creepy yet charming graphical style, merging black and white with more colourful and vibrant environments. Movement is smooth and fluid to create a feast for the eyes. At the same time there is a certain simplicity as nothing is extraordinarily detailed but carves its own identity. Having said that, some environments and enemies will get repetitive quickly.

    The gameplay of DD is where it trips over itself a bit. I found this very basic and over-rated. If you've played The Witch and Hundred Knight (an obscure reference in itself) then you will feel the familiarity here. Trawling through dungeons you meet groups of largely the same enemies and solve fairly simple puzzles, familiar to Zelda players. The problems are the these enemies are annoying and repetitive, plus there isn't much reward for beating them. Unlike a game like Dark Souls, it's only worth beating them so you know how to do it - after that just run past them.

    The level design leaves a lot to be desired. The backtracking and general tediousness was one of the main things that made me quite 1/3 into the game. The Hub area in black and white is a nice and novel idea, but in execution it's just really time-wasting to explore.

    Speaking of time-wasting, this game does a lot of that. Between traversing overly-long levels and overly-long boss fights, this sinks some hours. This would be less of a problem if checkpoints weren't so unforgiving. Four hits and you're starting over - quite a challenge if you like it. However, I despise having my time wasted as it sometimes isn't my skills holding me back but plain bad luck or slippery controls.

    I really liked the idea of the upgrades, but unfortunately their impact is miniscule, presumably until much later in the game.

    DD really shot itself in the foot for me by early in the game asking you to collect four souls to continue through a door, which could be very annoying to find as they weren't necessarily in a logical sequence.

    The story of DD is where it does go for something a it more original. The humour can be a bit amateurish and trying too hard, though. But, I enjoyed the oddball cast of characters I had met so far.

    Overall, Death's Door is a nice attempt at something original and different, however many critics seem to be either going easy on it or being blinded by indie bias to give it some proper scrutiny. Death's Door is a fairly simplistic game that may test your patience more than entertain you.
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  13. Nov 17, 2022
    6
    I can not say that the game is a masterpiece. But it's not very long which is a plus. I love Souls like games, but in 3rd person. All fans of this genre should give it a try, but don't expect too much.
  14. Oct 9, 2022
    7
    This is everything you should be looking for in a solid indie action RPG. It may not re-invent the wheel, but everything it does it does right.

    The overall narrative is pretty light and more or less makes way for the hack n slash game play. With tight controls and a basic level up system, this is an easy title to pick up and play with little hassle. The enemy challenge (bosses in
    This is everything you should be looking for in a solid indie action RPG. It may not re-invent the wheel, but everything it does it does right.

    The overall narrative is pretty light and more or less makes way for the hack n slash game play. With tight controls and a basic level up system, this is an easy title to pick up and play with little hassle. The enemy challenge (bosses in particular) can be a little tough, but plenty fair and the little secrets peppered throughout each level gives plenty of incentive for exploration. But what really captured me was the art design though. From the excellent music to the animation and general feel of the surroundings, this game sets a good tone for the overall experience.

    There's not a great deal I'll write other than this is a solid title and a must for those that love their hack n slash RPG's. Looking forward to seeing what these devs come up with next.
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  15. Aug 21, 2022
    7
    Short and sweet. Its not exactly a dark souls masterpiece but its cool for the 5 hrs it lasts.
  16. Feb 24, 2022
    7
    Bu oyun 3 yıl önce çıksa daha çok övebilirdim ama Hades, combat seviyesini öyle bir seviyeye çıkardı ki artık hiçbir izometrik oyunun dövüş mekanikleri tatmin etmiyor. Death's Door'un dövüş mekanikleri fena değil ama birincil silahımız ve onunla yapabildiklerimiz hiç değişmiyor. Büyülere bir iki bir şey ekleniyor o kadar. Ancak onların bile kullanılışı aynı. Düşman çeşitliliği de eh işte.Bu oyun 3 yıl önce çıksa daha çok övebilirdim ama Hades, combat seviyesini öyle bir seviyeye çıkardı ki artık hiçbir izometrik oyunun dövüş mekanikleri tatmin etmiyor. Death's Door'un dövüş mekanikleri fena değil ama birincil silahımız ve onunla yapabildiklerimiz hiç değişmiyor. Büyülere bir iki bir şey ekleniyor o kadar. Ancak onların bile kullanılışı aynı. Düşman çeşitliliği de eh işte. Bazen yeni bir şeyler geliyor ama çoğu zaman aynılarının farklı skin'lisi. Hareket şemaları pek değişmiyor.

    Harita tasarımı, kısa yollar açma, öldüğünde ta ebesinin nikahından başlama gibi durumlar tıpkı Souls oyunlarındaki gibi, Öte yandan onlar kadar zor değil. Mantığını çözene kadar Boss savaşları biraz zor. Ben özellikle son boss'ta çok zorlandım gereksiz bir şekilde.

    Son boss dediğim hikayenin son boss'u. Oyunun hikayesi bittikten sonra ıvır zıvır toplayarak bir boss savaşı daha yapıp gerçek sona ulaşıyorsunuz ve oyunu yüzde yüz bitiriyorsunuz ama ben onunla uğraşmadım.

    Oyunun en büyük zorluklarından birisi ise harita olmaması. Nereye gideceğinizi ya da gitmiş olduğunuzu bilmiyorsunuz.

    Az çok bir hikayesi var. Muhabbete girdiğimiz kişiler nüktedan. Ciddi olanlarsa boş konuşmuyor.

    Atmosferi fena değil, çizim tarzı ve renk paleti göze hoş geliyor.

    Neticede eğlenceli, sıkmayan ama vay be de dedirtmeyen, fena olmayan bir oyun. En büyük eksiği combat çeşitliliğinin az olması.
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  17. Jul 25, 2021
    5
    Jogo em si muito bom, jogabilidade e gameplay fluiada e divertida. Exelente
  18. Nov 3, 2021
    7
    For a lot of things you can praise this game, but there were some disadvantages, so let's start with them. Firstly, although the combat system of the game is very good for the company that made the titan soul game, but I noticed the uselessness of all the other "blades" for 98 percent of the game, because after receiving 2 daggers, I simply didn't need anything, he was superior to hisFor a lot of things you can praise this game, but there were some disadvantages, so let's start with them. Firstly, although the combat system of the game is very good for the company that made the titan soul game, but I noticed the uselessness of all the other "blades" for 98 percent of the game, because after receiving 2 daggers, I simply didn't need anything, he was superior to his fellows in all factors. Next, I want to complain about misunderstandings with platforming (a pseudo 3D game, but a 2D camera) and with the fact that with the wrong colors it is very difficult to navigate in space. Well, I also want to complain personally from me that here puzzles require knowledge of a certain spell that you open through the game, which firstly creates a complete linearity of passage, and secondly forces you to re-walk through all locations again if you want to pass 100 percent (thanks Darksiders). And the last minus, when you go through 4 boss (BETTY), which is very difficult mechanically, that is, you want a happy end after winning, you are shoved through exactly 5 minutes of dialogues by 1 more boss, who, although awesome in style (reminded dark souls), is no less unpleasant, so after 5 minutes of dialogues, the final boss is shoved in 2 phases. This finished me off, because I passed them in 1 day ... Fuuh, finished about the bad... Now about the good) And there is a lot of it here. SOUND. A very pleasant sound that I dissolved into it, uncomplicated puzzles (except for what was said about them earlier) and very pleasant animations of the combat system. Well, the most important thing (as it happens with indie games with a big budget) is a very beautiful and colorful world and a very beautiful idea, I won't go into details, but I really liked it) As a result, I put 6.8 out of 10. Expand
  19. Sep 21, 2021
    5
    There's a lot to like in Death's Door, but its initial charm far exceeds its overall polish and playability. The world isn't quite interesting or fully-fleshed enough to support the amount of backtracking necessary to the game. There are some secrets and flourishes to explore, but they are overwhelmingly underwhelming. Gameplay and upgrades are similarly bare-bones. There are some hints ofThere's a lot to like in Death's Door, but its initial charm far exceeds its overall polish and playability. The world isn't quite interesting or fully-fleshed enough to support the amount of backtracking necessary to the game. There are some secrets and flourishes to explore, but they are overwhelmingly underwhelming. Gameplay and upgrades are similarly bare-bones. There are some hints of a more interesting game here, but Death's Door is content to be pretty mediocre pretty much all the way through. Expand
  20. Nov 2, 2021
    7
    The parts of Death's Door that are cool and worthwhile outweigh the parts that are boring, clunky, and not at all worth the while. But they're still there.
  21. Jun 3, 2022
    7
    Schönes kurzweiliges Indie Spiel. Fühlt sich gut an. Erfindet das Metroidvania / Zelda Genre jetzt nicht neu. Muss es allerdings auch nicht. Hat Spaß gemacht.

    8.0 von 10.0
  22. Dec 8, 2021
    7
    Pretty cool game with some insultingly simple puzzles. Good art, good music, decent combat.
  23. Feb 8, 2022
    5
    I don't really understand why this game is getting praised so much by the mainstream publications.
    It is a normal, decent Zelda + Dark Souls type game in an isometric perspective with some positives and some more negatives.
    Positives: + The game feels very polished + It has a nice artstyle + It has some fun side characters (pothead or the cook) Negatives: - Huge negative:
    I don't really understand why this game is getting praised so much by the mainstream publications.
    It is a normal, decent Zelda + Dark Souls type game in an isometric perspective with some positives and some more negatives.

    Positives:
    + The game feels very polished
    + It has a nice artstyle
    + It has some fun side characters (pothead or the cook)

    Negatives:
    - Huge negative: missing map/minimap
    - The combat gets kind of boring very quickly, because there is no real progression when it comes to combat abilities
    - 3 of 4 magic abilities are pretty much the same (ranged damage abilities with different kind of aoe/no aoe)
    - Not enough enemy diversity. The usual grunt types of enemies were the same in every area, just with different hats
    - Buying upgrades feels like nothing changed at all

    All in all I think it is a decent game, so I would have given it a 7.
    BUT the missing map is a terrible design decision, especially for players who want to finish the game 100%. There is a lot of back tracking to find stuff with new abilities (the hookshot for example), but it is an absolute chore to do that without a map. Also even progressing through new areas becomes a game out of going somewhere, realizing its not where you wanted to go, and going back. Half of my time playing this game was getting lost because of no map. Back tracking not included here.

    Because of that flaw I stopped playing the game after 2,5 major bosses.
    The game has lots of potential, but unfortunately it was wasted.

    Conclusion:
    If you can live with getting lost constantly and with pretty much the same combat system from start to finish, you can get it. If not I wouldn't even try it out.
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  24. Jun 21, 2022
    6
    I never really liked the dull graphics for this game and it fails to introduce a new concept not already seen in top down games.
  25. Aug 27, 2023
    7
    I had a lot of fun with Death Door fun gameplay and fun characters but nothing else was very interesting to me.
  26. Jul 18, 2022
    6
    So first of all, the game is lacking. The level design is stuck in the golden era of the legend of Zelda (but scrap the good exploration and all the fun combat system), the puzzles are simple and generally neat, even if they are easy as hell. The game overall is tedious, and the exploration/combat system are the worst parts of the game. First of all the combat: It's so **** repetitive andSo first of all, the game is lacking. The level design is stuck in the golden era of the legend of Zelda (but scrap the good exploration and all the fun combat system), the puzzles are simple and generally neat, even if they are easy as hell. The game overall is tedious, and the exploration/combat system are the worst parts of the game. First of all the combat: It's so **** repetitive and for half of the time the magic is just filler [or utilized for mediocre puzzles]; there's a bit of choice for the weapons but they all feel the same, just with different skins. The exploration is just mediocre and feels nice only when you have to find the other weapons (even if the weapons themself are mediocre), it just lacks in every part that made the Zeldas so popular and interesting (a map would have helped). Nice character design, heavily inspired by Miyazaki. The game isn't that challenging, the yeti boss is just trial and error, but the other ones felt great. Loved the soundtrack. The game price isn't justifiable 15 euros would have been enough. The story is bland but enjoyable. The game rewards patience over skills, and overall is descriable as a switch game ported to pc. It's a nice experience if you're willing to forget about the horrible and not satisfying exploration. I wouldn't recommend it for people with ADHD or in need of constant stimulation/satisfaction. Expand
  27. Aug 15, 2023
    7
    This review contains spoilers, click expand to view. Gameplay (1.5)
    Let’s start off with the combat of this game.
    For The Magic System
    There is the bow, hookshot, bomb, fire.
    the magic system is pretty simple but you have to aim it.
    the problem on console there is no guide to show where its going to hit unlike on PC.
    This magic system works on a hold to charge to fire system, except for the bow where you can prematurely fire it. so its not an automatic .
    The magic cost all 1 tick out of the mp field except bombs require 2.
    It’s a simple and effective system in terms of magic combat.
    For The Physical System
    There are 5 weapon in the game, where 1 is basically a difficulty weapon (do less damage).
    1 slow, 1 slow + crowd control, 1 regular, 1 fast.
    the slow have a 2-hit combo, the regular has 3, and the fast has 4-6, I think. and each weapon has a different type of holding attack (R2 on PS5).
    You can set up a good amount of builds but most people will stick with the regular or dps because of how most bosses are designed.
    For The Upgrade System
    This game has an regular stat based upgrade system and magic/ability upgrade system.
    The regular upgrade system uses soul power to upgrade your abilities, even if you 100 percent and collect every mass of souls you won’t be able to upgrade all abilities, you will be missing three.
    you can upgrade your melee damage, base speed/dodge speed/dodge cooldown/, magic damage, make your combo work faster. it starts at (400, 600, 800, 1000, 1500) x 4
    in my opinion, base speed and damage is the build I went for.
    You can upgrade your magic abilities by facing an optional boss fights.
    these upgrades adds optional bonuses like fire can now do extra damage over time, bomb no longer damages you, you can charge your arrow more, hook now can attack while pressing attack while you are using it.
    For Collectible system
    There are 24 shinies , 50 seed pods, 16 shrines to increase health/mana by 2 each. There are mass souls that give 100 souls each that are scattered around.
    they require magic abilities to get which are required to get some of the hidden ones.
    the 24 shinies has some flavor text associated to them.
    This game uses an an interesting top-down system in which the camera moves in certain situations.
    The hardest part of the game are the annoying enemy waves which were the most difficulty notion of the game. They occurred very frequently it was started to get on my nerves 2-3 hours in.
    The first two bosses had a way to stun them then the third boss was super annoying, had no way to stun, super aggressive, can only do a hit and run method. and no other boss had a stun chance which I really liked because it was an interesting design mechanic.
    There are annoying parts with this game in regards of gameplay but it built a solid foundation. Its very simple but with how many times you do a wave battle type of system, especially in the avarice chests. The score is deserving of a 1.5
    Story (1.5)
    Spoiler alerts of course, so the score is 1.5 and here is the time stamp to skip the story section.
    the game has a pretty good start as any others. the game has lore that you can access after each new ability gained via books scattered about in reaper commission hall.
    boss keeps talking about the deals with the lord of souls.
    you find out about a certain individual near the end of the game.
    you find out the main reason of the cause of why no new death/souls are coming about.
    if you get the 7 tablets to get the secret ending which tells the grey crows backstory and the history of deaths door and basically showing the crow is done with that land.
    I feel this game story is really basic, it doesn’t leave anything to interpretating unless you are talking about the ending. it’s a nice start to the start of the franchise. I would rate it a good 1.5.

    Music (1.5)
    The music in this game is pretty good for an indie game. This might be hard to hear, I just don’t remember any memorable tracks from the entire time I played this game. not a single one comes to mind. Nothing stood out to me. even the boss fight tracks. It fit with the idea of bgm but not game music in my personal opinion. It just didn’t inspire me to look for the sound track outside of the game. it deserves a 1.5.
    Performance (2.5)
    The performance of this game ran at a solid 60 fps with no dips anywhere.
    Deservers a 2.5
    Price Point (0)
    I feel the msrp of 19.99 usd of this game sits very well within this game price range. It just feels right for this game to be priced at that cost. so no points will be taking off.
    Summary
    Death’s door is a great attempt of an indie game of this type. The creators of titan souls have improved their style of games and found their strength in making a good game. the gameplay/music/story are very okay/alright in nature where you learn the story in a very open-book type of format. It’s a nice first attempt and im happy what the developers are cooking up next.
    7 is their score.
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Metascore
85

Generally favorable reviews - based on 58 Critic Reviews

Critic score distribution:
  1. Positive: 54 out of 58
  2. Negative: 0 out of 58
  1. Dec 20, 2021
    86
    Death's Door builds a world that fully engages players in exploration, and it looks somewhat like an excellent fusion of The Legend of Zelda and Dark Souls series. Although the ability design of this game is somewhat lacking in new ideas and the volume of levels is slightly insufficient, it is an excellent work that cannot be missed for any fan of independent games.
  2. Dec 13, 2021
    100
    From the distinct, sprawling domains of your three primary marks, to the adorably avian way your crow tilts and juts their head around, the game never misses a moment to delight you with some new wonder, and just when you think it’s run out of surprises; whether it’s a new tune, a beautiful vignette, or a quiet moment of empathy, it’s always got something else tucked underneath its wing.
  3. Nov 12, 2021
    90
    Despite not doing much in terms of innovation, coupled with a pair of odd framerate issues, Death's Door is a fantastic indie game that seems to do almost everything right. A precise combat, gorgeous environments and a mysterious yet beautiful world, make this an experience you simply can't miss.