Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 73 Metascore
    • 60 Critic Score
    Treyarch should have created one awesome sci-fi campaign instead of three mediocre ones.
    • 73 Metascore
    • 71 Critic Score
    Sakura Wars is a game for exactly one playthrough, a genre-melding experiment where dialogue, dating and combat are mixed in equal parts.
    • 73 Metascore
    • 65 Critic Score
    Lemma is a good showcase for VR devices. There is very little in terms of good story or deep gameplay mechanics, but it offers accessible, action-packed parkour in an abstract futuristic setting. Add more meat to these bare bones, please!
    • 73 Metascore
    • 70 Critic Score
    A decent battle royale for newcomers, and casual fun for those who play only on weekends. Necessary items are highlighted, short matches, respawn in team battles. I wish they added training grounds, though.
    • 73 Metascore
    • 72 Critic Score
    A thrilling adventure for a couple of nights. You’ll probably see all of its major plot twists a mile away, but the clash with horrors lurking in an ancient temple is definitely worth your time.
    • 73 Metascore
    • 70 Critic Score
    The main mistake of RuneQuest: Warlords is that it missed the chance to fix the flaws of Warhammer 40,000: Battlesector. The game didn't surprise me, although overall it turned out to be decent. For fans of RuneQuest, it's a real treat.
    • 72 Metascore
    • 80 Critic Score
    Skulls of the Shogun is too air-headed to be hailed as the RTS masterpiece of all times, but a great game nonetheless.
    • 72 Metascore
    • 53 Critic Score
    By sacrificing player’s freedom in favor of questionable game design concepts, the developers failed to flesh out the intriguing world, characters and plot of Lamplight City. I expected a much better result from the makers of Shardlight.
    • 72 Metascore
    • 71 Critic Score
    If you don’t mind the game’s somewhat clunky role-playing system, you will enjoy the humorous story that pokes fun at clichés found in JRPGs, other video games and pop culture in general.
    • 72 Metascore
    • 55 Critic Score
    I wanted to say something about the story, but it is nothingburger… just like everything else in The Surge.
    • 72 Metascore
    • 56 Critic Score
    Pretty visuals do more harm than good to Layers of Fear. The game looks like a sleek, smart, serious interactive experience, but in reality, it disappoints every step of the way.
    • 72 Metascore
    • 65 Critic Score
    The Last Federation in its current state would have been better off in Steam Early Access. Arcen Games continues to improve it after the release, but the idea of indirect control in a space strategy game sounds more fun than it actually is.
    • 72 Metascore
    • 73 Critic Score
    Despite somewhat boring combat, Yaga is a fun romp through the vibrant world of Russian folklore thanks to the witty dialogue, zany gameplay mechanics (how about sparing a boss and then summoning him to help you?), colorful characters and tons of randomized events.
    • 72 Metascore
    • 60 Critic Score
    Aarklash: Legacy is not without its moments, but it is too sadistic to be any fun.
    • 72 Metascore
    • 55 Critic Score
    Amazing adventures in the world of Dull Numbers! Want more excitement? Launch MS Excel.
    • 72 Metascore
    • 55 Critic Score
    Postcard-pretty landscapes is pretty much all that there is good about Andromeda. They serve as backdrops for a boring, cliche-ridden, somewhat demented story with forgettable characters and even more forgettable missions.
    • 72 Metascore
    • 64 Critic Score
    Gamedec tries to cram a complex world created by Marcin Przybyłek into a 15-hour adventure, and, in doing so, spreads itself too thin.
    • 72 Metascore
    • 73 Critic Score
    Steep has managed to exceed my expectations, and now, after a long break, we finally have a triple-A game where you can shred down an Alpine mountain on a snowboard and fly using a wingsuit.
    • 72 Metascore
    • 72 Critic Score
    UnderRail manages to capture the spirit of the original Fallout even despite its abhorrent UI, heavy focus on combat, unforgiving character development system, and the final chapter which is basically a guide on how not to design a role-playing game.
    • 72 Metascore
    • 70 Critic Score
    Book of Demons is a fun romp, though it’s not as engrossing and captivating as other, more "serious" action/RPGs.
    • 72 Metascore
    • 68 Critic Score
    Star Wars: Battlefront is beautiful to look at, but too primitive at its core.
    • 72 Metascore
    • 40 Critic Score
    There is no tactics, no strategy, no diversity, and, unfortunately, almost no similarities with the brilliant FTL.
    • 72 Metascore
    • 60 Critic Score
    Broken Sword’s puzzles excel at only one thing – breaking the pace of story and your immersion. A minute ago, you were George Stobbart - lawyer, amateur sleuth and thrill-seeker, - and now you’re sitting in front of your monitor, reading instructions from the game's developers. “This puzzle has these and these rules. Go solve it!”
    • 72 Metascore
    • 70 Critic Score
    MouseCraft is a puzzle game “like they used to make”, without portal guns and time manipulation. Its only downside is a badly-designed UI.
    • 72 Metascore
    • 52 Critic Score
    Tohu is bright and beautiful, but it lacks visual tools to tell its simple story, and it’s chock full of unoriginal, ages-old puzzles.
    • 72 Metascore
    • 74 Critic Score
    A well-done tactics game with a gripping campaign and pleasant graphics. It could have delivered more, but this game definitely deserves one walkthrough.
    • 72 Metascore
    • 65 Critic Score
    Sessions are short and fun, but there is not much replayability. You cannot revisit missions, and there are no such things like New Game+ or Endless mode, and so your adventuring career ends as soon as the credits begin to roll.
    • 72 Metascore
    • 70 Critic Score
    There is something appealing about The Incredible Adventures of Van Helsing, despite its rough edges and run-of-the-mill gameplay mechanics. You don’t want to leave this world, but the end titles start crawling mere 15 hours into the campaign.
    • 72 Metascore
    • 66 Critic Score
    A robot hermit who speaks in rhymes, a robot preacher who guards a bomb, a robot passenger who is doomed to wait for a bus that will never come… The wasteland world of Primordia is filled with memorable characters, but the game is totally devoid of emotions, exciting plot twists and entertaining puzzles – as if it was, too, made by robots.
    • 72 Metascore
    • 53 Critic Score
    A drab, low-budget, clumsy product which we have come to expect from Cyanide.
    • 72 Metascore
    • 77 Critic Score
    A nice short fairytale. There is nothing particularly clever or inventive about it, but you can’t help but enjoy playing it.
    • 72 Metascore
    • 75 Critic Score
    A superb tactical simulation of a sports event that even now surpasses everything else in its cruelty. Please try to find the gameplay amongst blurry sprites and illegible fonts – it is absolutely worth it.
    • 72 Metascore
    • 77 Critic Score
    The best way to enjoy Amnesia: A Machine for Pigs is to treat it like an interactive movie. Just don’t expect any scares in this otherwise impressive drama.
    • 72 Metascore
    • 75 Critic Score
    If you like Limbo and Inside, do not miss Black the Fall. It does feel like a budget clone of Inside sometimes, but then again, there are not many games in this vein. Plus, you get to learn a little bit of history.
    • 72 Metascore
    • 68 Critic Score
    Even though Heavy Bullets flirts with roguelike ideas, it lacks replayability.
    • 72 Metascore
    • 78 Critic Score
    Modest visuals, weird camera behaviour (it follows all four characters at once, so you can’t get very far from other players) and connectivity troubles are pretty much the only shortcomings of this otherwise fantastic game. If BetaDwarf quickly fixes the bugs and starts churning out new challenges, this will be a must for all fans of cooperative games.
    • 72 Metascore
    • 68 Critic Score
    The developers did not fix all the flaws of the original game, but still, they righted a lot of wrongs.
    • 72 Metascore
    • 50 Critic Score
    Echo is an ultimate expression of humdrumness: a stale set of animations, unpractical architecture, miniscule story, copies upon copies of everything, from characters and gameplay design to even the soundtrack. An echo of a game.
    • 72 Metascore
    • 70 Critic Score
    Football, Tactics & Glory is hardly addictive, but accessible and deep enough to fill a World Cup-shaped hole in your heart. If would be perfect on the go, but, unfortunately, there is only a PC version of the game.
    • 72 Metascore
    • 70 Critic Score
    A fresh, dynamic addition to the stale artillery genre.
    • 72 Metascore
    • 63 Critic Score
    Weak story with forgettable characters is punctuated with cookie-cutter multiplayer modes. Vanguard is a sum of its mediocre parts.
    • 72 Metascore
    • 70 Critic Score
    I wish the game was just as amazing as the story it tells. For an adventure that takes 4-5 hours to complete, it relies quite often on repeating the same gameplay sequences.
    • 72 Metascore
    • 60 Critic Score
    An intrigue in this game died back in 1964 when the novel of the same name was published.
    • 72 Metascore
    • 50 Critic Score
    The biggest mystery of this colourful world is its intended audience. Adults will dismiss this otherwise decent game as too simplistic, and kids will stop paying attention halfway through.
    • 72 Metascore
    • 79 Critic Score
    Dontnod made a couple of major mistakes developing Vampyr, but the game still deserves your attention. Its unique concept, impressive variability and gloomy London with its doomed inhabitants will make it worth your while.
    • 72 Metascore
    • 60 Critic Score
    Dirt 5 is a fiesta of mediocrity, from its disappointing career mode and boring time trials to DOA multiplayer.
    • 72 Metascore
    • 50 Critic Score
    This is the worst kind of sandbox, with bland, repetitious gameplay, and barely existing narrative.
    • 72 Metascore
    • 60 Critic Score
    It’s definitely better than Spiders’ previous RPGs, but annoying quirks, self-plagiarism and outright bad game design permeate GreedFall as well.
    • 72 Metascore
    • 48 Critic Score
    A disgustingly average game not worthy of being a Leisure Suit Larry adventure. You have to get drunk if you want to squeeze any fun out of it.
    • 72 Metascore
    • 73 Critic Score
    Monsters is packed with original ideas, and if not for its weak graphics and unforgiving difficulty spikes, I’d recommend it to everyone.
    • 72 Metascore
    • 70 Critic Score
    Madden NFL 20 is not a promised breakthrough, just a good enough game with some novel ideas, dumb defensive AI and the abysmally awful Face of the Franchise.
    • 71 Metascore
    • 68 Critic Score
    This ambitious attempt to create an MMO racing game pretty much failed thanks to horrible bugs and poor gameplay balance. And if you prefer playing alone, The Crew is not good enough for that, either.
    • 71 Metascore
    • 66 Critic Score
    A couple of evenings of wild, but fleeting fun – you will hardly get anything more from Screencheat.
    • 71 Metascore
    • 70 Critic Score
    Lords of Xulima is really an old-school RPG experience. Don’t skimp on reading the manual, or your adventure will end quickly and painfully.
    • 71 Metascore
    • 65 Critic Score
    Master Collection opens one of the greatest slasher series of all time to a new audience. Unfortunately, the chosen versions of these games and weak efforts to spruce them up will leave you disappointed.
    • 71 Metascore
    • 65 Critic Score
    A nice adventure for one playthrough with zero replayability and a host of technical problems, which is quite baffling for a linear 4-hour game.
    • 71 Metascore
    • 60 Critic Score
    Conarium fails at horror even when the protagonist completely loses his grip on reality — you just don’t feel anything. You are supposed to care about the ill-fated explorers, but character development pretty much doesn't exist in this story.
    • 71 Metascore
    • 70 Critic Score
    A bit absurd and outlandish, but still enjoyable space expedition that thankfully runs out of gas after you get your share of co-op fun.
    • 71 Metascore
    • 58 Critic Score
    Misfortune follows Styx everywhere in his travels around Akenash. If you somehow managed to complete the campaign without using F5/F9 even once, congratulations – you have an iron will. Most of you, though, will be loading the last quicksave every couple of minutes, because Styx can be so clumsy, especially when it comes to jumping.
    • 71 Metascore
    • 60 Critic Score
    One somewhat interesting specialization, +10 levels to upgrade your character, awful redesign of the main menu and crappy Act V — no one expected this expansion, but it fails to deliver anyway. Still, the new character class is a worthy addition.
    • 71 Metascore
    • 71 Critic Score
    March of the Eagles is very light on remarkable features – at least, in the single-player campaign. Multiplayer is more fun, provided you manage to find someone to play it with.
    • 71 Metascore
    • 65 Critic Score
    This tactical puzzle is fun at first, but quickly outstays its welcome.
    • 71 Metascore
    • 55 Critic Score
    Commandos: Origins does not have an exciting storyline, does not offer any interesting situations, and does not haunt the imagination with unprecedented tactical possibilities. The game simply wasn't ready for release — you can see this at every turn.
    • 71 Metascore
    • 65 Critic Score
    Shadow Warrior 3 is fun at first, but combat situations quickly become repetitive, and there’s little variety in the gameplay itself.
    • 71 Metascore
    • 65 Critic Score
    I look at Ace Patrol, and it looks just like a board game, but, why, oh why is it so shallow?
    • 71 Metascore
    • 61 Critic Score
    Days Gone could have been much better if the developers cut it by at least a third, and added more varied missions into the mix.
    • 71 Metascore
    • 40 Critic Score
    By removing all the appealing elements of prison stories (colorful characters, daring escape plans as well as dangers and hardships of incarceration), the developers turned this virtual prison into its real-life equivalent — a punishment.
    • 71 Metascore
    • 65 Critic Score
    Whereas Minecraft is simple enough to be understood by a kid, LEGO Worlds drowns you in a plethora of almost useless features. Even something as mundane as building and painting is clumsy and eats a lot of your time.
    • 71 Metascore
    • 60 Critic Score
    Song of the Deep's first two hours can lull you into thinking that this is an awesome game: nice relaxing soundtrack, sensitive gameplay rules, a seemingly wide selection of abilities and their combinations. In reality, you'll get annoying encounters, boring boss fights, and repetitive puzzles.
    • 71 Metascore
    • 58 Critic Score
    It’s not so much a resurrection of a cult series, as just a pale imitation, complete with familiar names and sound effects, but devoid of depth and charm. Not much of a legacy, I’m afraid.
    • 71 Metascore
    • 63 Critic Score
    Mediocre graphics is a big letdown of Fairy Tail (a common flaw of many Japanese video games based on anime/manga), but it plays much better than you might assume by looking at screenshots and watching trailers.
    • 71 Metascore
    • 70 Critic Score
    Simple, but fun gameplay mechanics, appealing graphics, realistic physics make Snake Pass an enjoyable experimental 3D platformer. It needs a little bit more work to become a game, though.
    • 71 Metascore
    • 59 Critic Score
    In the dark future, there is only war, but this is not enough for a proper 4X strategy game.
    • 71 Metascore
    • 67 Critic Score
    There are some bright spots in Battlefield: Hardline’s design, but they do not change the overall pointless of this game. If you’re thinking about playing it online, better splurge on the well-patched Battlefield 4 with all its expansions.
    • 71 Metascore
    • 20 Critic Score
    Even though the developers use the word ‘communication’ three times when describing their game, it doesn’t require you to communicate much. If you want to really test your teamwork skills, try a board game called Hanabi or Left 4 Dead on maximum difficulty.
    • 71 Metascore
    • 65 Critic Score
    Abundance of bugs is the biggest problem plaguing 9 Monkeys of Shaolin. Other than that, it’s a fun beat ’em up which requires a bit more finesse than mindless button-mashing.
    • 71 Metascore
    • 65 Critic Score
    Wearing travel, low-brow humor and the Chicken are, unfortunately, the most memorable parts of Breathedge.
    • 71 Metascore
    • 55 Critic Score
    Destroy All Humans! is just too shallow in both shooter and stealth action departments. Enemies are barely a threat, saucer-only missions are scarce, and there’s nothing to do in the “sandbox”. Thankfully, drowning farmers and flinging cows for hours is not the only source of entertainment this summer.
    • 71 Metascore
    • 80 Critic Score
    Boring puzzles and at times jarring low-budget visuals stir a lot of negative emotions, but all this anger and frustration will be wiped away by the narrative tide of sincere emotions and soothing nostalgia. Ragnar Tornquist creates colorful character, and writes witty dialogue; he knows how to carry on the intrigue, make you laugh and, when the gods of drama demand it, sucker-punch you with full force.
    • 71 Metascore
    • 55 Critic Score
    It’s not the worst RTS game I’ve seen in my life. It’s just bland and pointless.
    • 71 Metascore
    • 55 Critic Score
    Get ready to scream obscenities at your screen while trying to guess the exact placement of the umpteenth wooden plank down to the pixel. Yep, this "feature" that plagued all the previous games in this series, has managed to slip through yet again.
    • 71 Metascore
    • 85 Critic Score
    A true gem for the fans of old-school RPGs.
    • 71 Metascore
    • 75 Critic Score
    Conway feels like a detective thriller that doesn't question the mental abilities of its players.
    • 71 Metascore
    • 55 Critic Score
    Lovecraft-inspired, one-of-a-kind, original-looking… boring grindfest.
    • 71 Metascore
    • 56 Critic Score
    Sublevel Zero has some cool ideas, and it valiantly attempts to mimic the classic Descent series, but loses its steam in just a couple of hours.
    • 71 Metascore
    • 67 Critic Score
    Banners of Ruin evokes a weird comparison to pictures painted by beginning artists. It’s nice to look at, painstaking, but ultimately unexciting.
    • 71 Metascore
    • 59 Critic Score
    The worst thing is that the campaign missions are simply boring. The weak AI spends most of the time waiting until you get close to its units, while scripted events often put you at an unfair disadvantage for the sake of creating drama.
    • 71 Metascore
    • 55 Critic Score
    Through the Darkest of Times raises some very serious topics, so I went searching online to read articles about events referenced in the game. Unfortunately, reading turned out to be more interesting than playing.
    • 71 Metascore
    • 83 Critic Score
    For the first time in its long existence, Frogwares created a mature, multilayered, intense adventure that will keep you in its tentacled grip until the very last second.
    • 71 Metascore
    • 65 Critic Score
    Sniper Elite 3 is hardly worth it, but at least it’s nice to see that the series is changing its course.
    • 71 Metascore
    • 75 Critic Score
    Do not expect this to be a mobile Hearts of Iron. The entire game is a string of scenarios covering various operations. Commanding a limited number of units is fun nonetheless, just remember that S&T is not a grand strategy game.
    • 71 Metascore
    • 70 Critic Score
    An enjoyable interactive movie for kids. It‘s fun, just don‘t expect a proper adventure game out of this.
    • 71 Metascore
    • 60 Critic Score
    Halcyon 6 has two serious problems: uneven pacing and inability to explain its rules to the player.
    • 70 Metascore
    • 67 Critic Score
    As I write this, Assassin’s Creed: Unity is a bugfest, but technical problems, however annoying, can and probably will be fixed. It is not cracks in textures that it is the most worrying thing about Unity, but the cracks in game design and writing.
    • 70 Metascore
    • 72 Critic Score
    Maybe, a few patches later, Dead State will become a better game than it is now. Fiddle with the flow of time to make events unfold faster, fix the remaining bugs in the code, restore the cut endings, and you will get a great RPG, not just a good one.
    • 70 Metascore
    • 75 Critic Score
    Another well thought-out, but painfully difficult, punishing game of an undetermined genre that future generations may someday describe as “FTL-like”.
    • 70 Metascore
    • 68 Critic Score
    Cool concept, but Harold is too monotonous to entertain. Just three gameplay modes (including the tutorial), no level editor, very few interactive objects.
    • 70 Metascore
    • 68 Critic Score
    Instead of trying to improve on the first “season”, Life Is Strange 2 starts from scratch. Unfortunately, glaring plot holes, shallow supporting characters and weak attempts at gameplay make this journey worse than it could be. Still, if you make it to the end, it is almost worth it.
    • 70 Metascore
    • 70 Critic Score
    Fans of genre classics from Spielberg and Zemeckis should play Crossing Souls for that elusive magical feeling of a Hollywood fairytale, for its great 80s style soundtrack, for genuinely funny moments, and even for its thrilling, albeit naive drama… But be warned: this nostalgia trip will be bumpy as hell.
    • 70 Metascore
    • 62 Critic Score
    A strategy equivalent of a summer blockbuster, wiped from your memory as soon as the credits start rolling. It’s not as intense as Verhoeven’s movie, not as varied or expensive as other games in this genre, a simplified Company of Heroes, if you will.

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