Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 70 Metascore
    • 40 Critic Score
    A mindless, clunky, tedious, boring, and difficult for the sake of difficulty game.
    • 70 Metascore
    • 65 Critic Score
    Even if you play Dead Rising 3 together, it still quickly becomes stale and boring. New gadgets and weapons differ mostly by animation, while zombies are just an annoying obstacle on your road to the next waypoint.
    • 70 Metascore
    • 61 Critic Score
    The remaster of Onimusha 2: Samurai's Destiny is neat, but it's impossible to hide the age of the game from the PS2 era.
    • 70 Metascore
    • 35 Critic Score
    Cold, formulaic gameplay sucks all the enjoyment from this game’s amazing, incredibly moving story.
    • 70 Metascore
    • 57 Critic Score
    Tokyo 42 rarely locks us into a certain style of play, but it’s not the "isometric Hitman game" you probably wished for. It’s too small in all aspects to earn that title, and, the worst part, the stealth is awfully boring and primitive.
    • 70 Metascore
    • 65 Critic Score
    Darksiders 3 is dated in all regards, from gameplay to graphics and facial animation.
    • 70 Metascore
    • 37 Critic Score
    Nearly every scene of Dead Synchronicity: Tomorrow Comes Today makes you want to dive headfirst into your facepalm.
    • 70 Metascore
    • 53 Critic Score
    Leviathan is worth its price only in multiplayer as the single-player campaign is too shoddy and boring – just don’t forget to make yourself a big cup of valerian tea beforehand.
    • 70 Metascore
    • 70 Critic Score
    Tomb Raider IV-VI Remastered was unlucky: the compilation includes the worst games of the original series. And it seems that Aspyr Media, as Core Design once did, didn't have enough time to finish the unfinished games.
    • 70 Metascore
    • 85 Critic Score
    A cool futuristic city, amazing electronic soundtrack, deep tactical gameplay and splashy carnage — what a great combination.
    • 70 Metascore
    • 44 Critic Score
    A primitive adventure in all regards, complete with bad writing, poor puzzle design, and 10 years old graphics. It’s absolutely helpless.
    • 70 Metascore
    • 70 Critic Score
    The combat in Vertical Drop Heroes is simplistic, but fun.
    • 70 Metascore
    • 69 Critic Score
    It is possible that Verdun will grow its own collection of free DLCs as it happened with Red Orchestra 2 and Insurgency. Blackmill Games has already promised to add flamethrowers, mortars, body armor, new maps, including the Eastern Front and more… However, right now this game is for military history buffs only.
    • 70 Metascore
    • 70 Critic Score
    Finally, a successor to Dungeon Keeper 2 that is actually fun to play.
    • 70 Metascore
    • 53 Critic Score
    Fran Bow is chaos in its purest form. A stream of gibberish. A classic example of a story written on a napkin.
    • 70 Metascore
    • 59 Critic Score
    A forgettable game with a simplistic story and primitive puzzles. As soon as you leave the game, they quickly fade away like memories of a seemingly fun dream.
    • 70 Metascore
    • 72 Critic Score
    If you are ready to forgive Halo Wars 2 for its console limitations, you will enjoy crushing your enemies in the Halo universe.
    • 70 Metascore
    • 65 Critic Score
    Oh well, this Garrett couldn’t steal my heart.
    • 70 Metascore
    • 65 Critic Score
    Yet another game inspired by Portal. Magrunner looks stunning, but there is not an ounce of what made Portal so fun.
    • 70 Metascore
    • 69 Critic Score
    The worst problem is the lack of content. Motorcycles are few in number and their stats are pretty much the same, maps are bland, and textures look like they were optimized for PS3. After 4–5 hours you will drown in monotony.
    • 70 Metascore
    • 73 Critic Score
    A great excuse to get acquainted with the genre for those who were born after it died, and a great exercise for nostalgic thumbs.
    • 70 Metascore
    • 69 Critic Score
    Bright, colorful, fun, but too simple.
    • 70 Metascore
    • 70 Critic Score
    As much I enjoyed seeing Rapture rendered by BioShock Infinite’s engine, Burial at Sea offered nothing new. In fact, it is nothing more but a re-tread, a 2-hour long fan service for the most loyal followers.
    • 70 Metascore
    • 35 Critic Score
    Beyond: Two Souls is nothing more than a movie where they occasionally allow you to press some buttons and advance the story. The shallow, banal, cliche-ridden story drags on, and on, and on...
    • 70 Metascore
    • 70 Critic Score
    Don’t mind the uncomely look of the game; it will not let you go until, 7 hours later, you will deal with the final boss.
    • 70 Metascore
    • 69 Critic Score
    Pathologic 2, just like its predecessor, has a ton of annoying routines which will easily scare away even the most patient players. Yet after getting through the game to the last bow I felt a sudden urge to return to this moody prairie town in the middle of nowhere.
    • 70 Metascore
    • 60 Critic Score
    A concoction of Shank, N, and Mark of the Ninja based on a weak mobile platformer.
    • 70 Metascore
    • 59 Critic Score
    The worst part is that there’s zero intrigue. This setting would have been perfect for misadventures of Alan Wake, a mystical thriller or a murder mystery, but Lake is different. It’s very grounded, true-to-life, sterile and a bit janky, a primitive middle ground between Bus Simulator and Death Stranding.
    • 70 Metascore
    • 60 Critic Score
    Time and multiplayer statistics prove that Company of Heroes 2 is still the best WWII-themed RTS. Unfortunately, Sudden Strike 4 is too weak to dethrone it.
    • 70 Metascore
    • 60 Critic Score
    For those who have somehow managed to miss the last 15 years of The Sims’ existence, the fourth entry will be a great experience – after all, Maxis did most of the basics right. But long-time fans will quickly grow bored without familiar features, objects, and situations. The Sims 4 was expected to build upon the legacy of The Sims 3, but instead, it is almost a barren platform for future DLCs.
    • 70 Metascore
    • 60 Critic Score
    A charming, but not well-thought-out game. If you’re not ready to travel like a grain of sand on the wind, it’s best to avoid it for now.
    • 70 Metascore
    • 67 Critic Score
    Shadows of the Damned is back from oblivion and looks surprisingly fresh. Unfortunately, the remaster turned out to be too ascetic.
    • 70 Metascore
    • 57 Critic Score
    Tokyo Dark is rife with fresh ideas, yet most of them are half-baked.
    • 69 Metascore
    • 65 Critic Score
    Unlike casual tower defense games, Ironclad Tactics is not a laid-back experience. You’ll definitely have to use your brain in this one, albeit it’s a far cry from hardcore CCGs.
    • 69 Metascore
    • 67 Critic Score
    Remove the lazy in-game shop, add gamepad support, give some brains to AI enemies and more freedom to players – and the inevitable sequel to Deus Ex: The Fall will be a great game.
    • 69 Metascore
    • 55 Critic Score
    Detailed environments is the only thing that Youngblood inherited from its famous parents. The rest is just wild mess of ideas that the devs plucked from all their favorite first-person shooters.
    • 69 Metascore
    • 43 Critic Score
    A boring, dumb, predictable game. You can’t find worse qualities in a game that’s all about choices and consequences.
    • 69 Metascore
    • 58 Critic Score
    Ashes of the Singularity, like a time machine, brings us back to the era when every RTS clone wanted to look unique and innovative.
    • 69 Metascore
    • 60 Critic Score
    If you crave a smart wargame based on WWII, go buy Panzer Corps with expansions instead of this one.
    • 69 Metascore
    • 63 Critic Score
    Abyss Odyssey is akin to a raid from World of Warcraft that you have to repeat over and over again. Though there is not much incentive to do that.
    • 69 Metascore
    • 65 Critic Score
    In Broken Sword 5, Revolution Software tried to mimic Revolution Software circa 1996, but, for the most part, it failed.
    • 69 Metascore
    • 55 Critic Score
    It seems that there are very few reasons to come back to Magicka 2 after having beaten the short campaign. Well, there is a bunch of customizable challenges that use the same 9 maps… and that’s it. Though, I’m sure the publisher already has a multi-year DLC plan written down.
    • 69 Metascore
    • 63 Critic Score
    Freaking Meatbags excels at cynical jokes and dark humor, but no matter how amusing the dialogues are, they’re not enough to compensate for the excruciatingly dull gameplay.
    • 69 Metascore
    • 65 Critic Score
    Rebel Cops has too many jagged edges so I can’t recommend to fans of turn-based tactics. It’s not a marked improvement over This Is the Police 2, either — in fact, this is pretty much an extract from that game.
    • 69 Metascore
    • 47 Critic Score
    Amazing storms is probably the only feature of Jurassic World Evolution worthy of a praise — they are always a joy to behold. The rest of the game is a powerful sedative capable of knocking out a T-Rex.
    • 69 Metascore
    • 58 Critic Score
    As it turns out, Toybox Turbos is just a boring, simplified clone of Micro Machines, Codemasters’ old hit.
    • 69 Metascore
    • 80 Critic Score
    Millennia is the most serious competitor of the Civilization series since 1991.
    • 69 Metascore
    • 43 Critic Score
    In Warhammer: Chaosbane, there is only dull combat. Use two or three favorite abilities to kill hordes of same-looking enemies, marvel at bad animations and identical corridors, and try not to lose your mind. Even cooperative mode, which usually makes everything better, is a boring chore.
    • 69 Metascore
    • 70 Critic Score
    It is a definite step forward compared to Star Hammer Tactics, but there is so much stuff to add, like, for example, multiplayer and a global map with a strategic mode or a story campaign.
    • 69 Metascore
    • 72 Critic Score
    Knack 2, one of the least anticipated of Sony’s sequels, is quite spectacular and fun enough to make you forget about its stale, cliche-ridden script.
    • 69 Metascore
    • 79 Critic Score
    PES 2017 is an invitation to the best virtual soccer you've seen in years, if you're willing to overlook the lack of official licenses and some annoying technical glitches.
    • 69 Metascore
    • 67 Critic Score
    OverBorder Studio is probably capable of creating a rival to Sekiro, but their first game is just an experimental try.
    • 69 Metascore
    • 59 Critic Score
    Why would someone in their right mind spend time and money on exploring Tannenberg? If you want to play a first-person shooter about WWI, just pick up Battlefield 1 with the season pass.
    • 69 Metascore
    • 62 Critic Score
    If you liked the description or screenshots from Chivalry: Deadliest Warrior, better buy the original game - Chivalry: Medieval Warfare. And if you already have it, then simply move along.
    • 69 Metascore
    • 84 Critic Score
    If the original dilogy is Iliad, Shenmue 3 is Odyssey, a sequel that even exceeds expectations in some regards.
    • 69 Metascore
    • 67 Critic Score
    Alas, Valhalla Hills is too repetitive and simple, and its randomly generated maps are not a replacement for a normal single-player campaign.
    • 69 Metascore
    • 83 Critic Score
    Syberia - Remastered is more like a remake. Despite this, the developers managed to preserve the style and atmosphere of the original.
    • 69 Metascore
    • 56 Critic Score
    Lichdom: Battlemage is a hymn to frustrated hopes. It had all the markings of something exciting: an experienced team, cool idea to use combat spells instead of traditional weapons, top-notch graphics engine, several years of development and a long gestation period in Steam Early Access… And it was all for naught.
    • 69 Metascore
    • 55 Critic Score
    Story is pretty much all that State of Mind going for, but slow pacing and monotonous gameplay of the first half, as well as weak environmental storytelling, lack of decent puzzles and nonlinearity suck out fun.
    • 69 Metascore
    • 79 Critic Score
    Owners of the PC version are faced with a difficult choice — either wait for the promised online multiplayer and enjoy the fact that it is a decent port of an excellent fighting game, or berate Team Ninja that Last Round lacks some odd features.
    • 69 Metascore
    • 59 Critic Score
    Shelter briefly teases with an original concept, but quickly ties you hand and foot, and then throws you into a blocky wasteland. Yes, one can argue that the game is a big metaphor for the circle of life and motherhood, but even this angle doesn’t make it interesting.
    • 69 Metascore
    • 70 Critic Score
    I enjoy playing Neverwinter Nights 2: Enhanced Edition much more than modern Obsidian games like Avowed. That's because Neverwinter Nights 2 offers exciting stories, interesting companions, and a rich role-playing system.
    • 69 Metascore
    • 65 Critic Score
    WWE 2K17 deserves the same verdict as its predecessors: it's better than before, but still far from "perfect" or even just "good".
    • 68 Metascore
    • 45 Critic Score
    This updated version of Shadowgate is astonishingly close to the original game, but it is not a merit. The developers were high on nostalgia, and they ended up reanimating a decomposed corpse.
    • 68 Metascore
    • 57 Critic Score
    Call of Duty: Ghosts is yet another homogenized mishmash of mediocrity catering to the most lowbrow gamers, a short-lived product that will be long forgotten come November of 2014.
    • 68 Metascore
    • 72 Critic Score
    Blackguards feels like a role-playing session of The Dark Eye RPG led by a rookie dungeon master. If you’re willing to look past a few silly mistakes, you will enjoy the experience.
    • 68 Metascore
    • 67 Critic Score
    It takes about 20-25 hours to finish the campaign, but you will get tired of it halfway through. A cooperative mode a la Saints Row could’ve livened up these copy/pasted, repetitive missions, but it’s nowhere to be seen.
    • 68 Metascore
    • 80 Critic Score
    Fatal Frame: Mask of the Lunar Eclipse is a good remaster. It can give you a dozen hours of a solid thriller about a terrible disease, scary rituals and haunted houses.
    • 68 Metascore
    • 56 Critic Score
    Some tedious moments, technical flaws and a weak story work against Nanotale, but you still can use it as a tool to practice fast typing.
    • 68 Metascore
    • 40 Critic Score
    IMR is just too short to be enjoyable. It desperately needs online multiplayer and at least a simple level editor.
    • 68 Metascore
    • 58 Critic Score
    Seven is based on a beautiful concept jam-packed with original ideas. Alas, most of them don’t work.
    • 68 Metascore
    • 65 Critic Score
    Badly-designed action scenes make it so difficult to enjoy the story which is good enough for a cool visual novel.
    • 68 Metascore
    • 56 Critic Score
    Strange Brigade is just a notch better than Sniper Elite 4, Rebellion’s previous failed attempt at making a cooperative shooter.
    • 68 Metascore
    • 60 Critic Score
    60 Parsecs! was supposed to fix the mistakes of 60 Seconds and launch this concept into stratosphere, but suffered orbit decay and burned on re-entry.
    • 68 Metascore
    • 58 Critic Score
    A poor man’s Magicka – this is what Runers basically is.
    • 68 Metascore
    • 70 Critic Score
    Steelrising is a stylish, original game, despite its numerous blemishes. There is fun to be had in saving Paris during a revolution.
    • 68 Metascore
    • 60 Critic Score
    The final result, even after a year in Steam Early Access, is a far cry from the promised “living, breathing tabletop video game”.
    • 68 Metascore
    • 60 Critic Score
    Clock Tower: Rewind is for fans of old horror games in general and the Clock Tower series in particular. The original was great, but the developers of the Rewind edition made no effort to improve the graphics and sound.
    • 68 Metascore
    • 45 Critic Score
    Stranger of Paradise is a parody of the Final Fantasy series. Problem is, it was not conceived that way, and the more you play, the less funny it gets. At the same time, it’s buggy, ugly and dull through and through.
    • 68 Metascore
    • 62 Critic Score
    This remake will hardly attain a cult status – ever.
    • 68 Metascore
    • 70 Critic Score
    Armageddon is a game for those who see only war in the darkness of the distant future. Even if the developers decide to mimic Panzer Corps by releasing new campaigns and playable factions, they won’t be able to attract new players to the Warhammer 40,000 universe.
    • 68 Metascore
    • 25 Critic Score
    Neverending Nightmares is a heavily scripted walk through a weird museum rather than a game. Even encountering monsters feels mundane here.
    • 68 Metascore
    • 75 Critic Score
    Parallax is the purest form of puzzle euphoria… if you are willing to look past its dry, colorless abstraction.
    • 68 Metascore
    • 60 Critic Score
    Funny and pleasant at first, but ultimately a very tiring adventure. Play through the first third of the game and then just part with it amicably.
    • 68 Metascore
    • 56 Critic Score
    The narrative can be just as frustrating as the Tsioque’s wonky UI. The game doesn’t bother to explain which door you’re supposed to open next, the need to carry dragon scales with you, or what this magic potion does. These problems stem from primitive gameplay mechanics, as well as absence of dialogue, supporting characters and an in-game diary.
    • 68 Metascore
    • 73 Critic Score
    Blitzkrieg 3 wants to be a serious, hardcore game, but in reality, this is light strategy fare. It's best consumed in short, two hours tops, sessions.
    • 68 Metascore
    • 45 Critic Score
    Since the announcement, I was wondering how Frozenbyte would tackle a whole lot of problems that arise with the introduction of a third dimension, and adapt a previously one-plane gameplay to the new reality. The answer drove me into an abyss of desperation: they did nothing.
    • 68 Metascore
    • 67 Critic Score
    Cool concept, decent multiplayer and horrible AI in the single-player campaign.
    • 68 Metascore
    • 55 Critic Score
    Avengers is aimed at the most naive Marvel fans willing to absolve their idols of all their sins for a chance to stand next to Captain America or Iron Man — even for just a minute. So yes, fans like Kamala Khan are the perfect target audience for this sort of drivel. Ironically, she’s also the central character of the story.
    • 68 Metascore
    • 68 Critic Score
    The new version of Crimsonland introduces a lot of dubious changes to the old formula.
    • 68 Metascore
    • 43 Critic Score
    The difference between playing A Golden Wake and browsing through a screenshots gallery is that screenshots scroll faster.
    • 68 Metascore
    • 59 Critic Score
    I wouldn’t venture to judge as to what troubles befell on poor Sam. Maybe he’s been through development hell, maybe he’s having a mid-life crisis, but in any case, this calamity is far worse than a horde of alien invaders.
    • 68 Metascore
    • 59 Critic Score
    Venus Vacation PRISM - DEAD OR ALIVE Xtreme is the most meaningless project in the history of Dead or Alive. The script is boring, the soundtrack is boring, and the world is dead: the resort gives the impression of a ghost island.
    • 68 Metascore
    • 69 Critic Score
    A mildly boring escape from Alcatraz in deep space. It’s neither great or abysmal — an epitome of mediocrity.
    • 68 Metascore
    • 45 Critic Score
    It does remind of Prey… if you remove mimics, compelling story, freedom of exploration, shrink the station to one module and cut the length to 1/6th. Archaic and primitive, Deliver Us the Moon fails to surprise, and it’s a death knell for any self-respecting sci-fi adventure.
    • 68 Metascore
    • 68 Critic Score
    Instead of giving a new lease on life to the survival horror genre, Mikami, the creator of Resident Evil, produced a dud.
    • 68 Metascore
    • 40 Critic Score
    The weakest first-person shooter in the history of DICE. Even, by some miracle, the studio manages to fix the most glaring mistakes and reanimate the abysmal netcode, this game will not become Battlefield at its core.
    • 68 Metascore
    • 64 Critic Score
    The Long Journey Home regurgitates ideas from Out There and FTL. If you mastered those two games and desperately want more of the same, here's your fix.
    • 68 Metascore
    • 55 Critic Score
    According to the developers, they were inspired by XCOM and Silent Storm when creating Forgotten but Unbroken. But in fact there is little in common between the new and old games: Forgotten but Unbroken looks like typical modern indie tactics like Classified: France '44.
    • 68 Metascore
    • 70 Critic Score
    The Occupation, albeit at times coarse and overly eager to test your basic motor reflexes, enthralls with dozens of small details, nuanced environments, choice-based gameplay and good audio.

Top Trailers