Riot Pixels' Scores

  • Games
For 1,366 reviews, this publication has graded:
  • 20% higher than the average critic
  • 7% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 11.1 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 95 BlazBlue: Chrono Phantasma Extend
Lowest review score: 1 Bloodbath Kavkaz
Score distribution:
1366 game reviews
    • 64 Metascore
    • 81 Critic Score
    The world of Ancestors is an intricate system with its own rules generating exciting events and stories. That is why it’s so fun to explore.
    • 64 Metascore
    • 66 Critic Score
    Pagan Online seems to have gone through development hell — whatever its original concept was, the game has been rewritten, cut into pieces and then reassembled in a different form. Its short f2p-style runs are fun at first, but then boredom gradually sets in, because it’s just rinse and repeat.
    • 64 Metascore
    • 56 Critic Score
    Corruption 2029 is a shameless clone of Mutant Year Zero minus everything that was good in the original game.
    • 64 Metascore
    • 60 Critic Score
    The best way to describe Pressure is “bland”. Aside from three entertaining boss encounters, it is monotonous and charmless.
    • 64 Metascore
    • 68 Critic Score
    While the story campaign is woefully short and there are very few gameplay modes, the controls and locations are quite pleasant.
    • 64 Metascore
    • 59 Critic Score
    The worst thing about this SimCity that it is much more interesting to read about its woes rather than build cities in it.
    • 64 Metascore
    • 35 Critic Score
    In 2013, Deconstructeam entered a Ludum Dare competition with a bare bones concept of a game. Now, a year later, this game has a price tag, but it’s bare just as it was back then.
    • 64 Metascore
    • 60 Critic Score
    Hell Yeah would've worked much better if it were a comic book or an animated movie. It is eye-catching and crazy just to the right degree, but, alas, so primitive as a game.
    • 64 Metascore
    • 30 Critic Score
    In an attempt to please all kinds of strategy players by adding city building, trading and wars, Grand Ages: Medieval miserably fails on all accounts.
    • 64 Metascore
    • 40 Critic Score
    Story is the worst nightmare in Kholat. I expected supernatural stuff, maybe dark sci-fi, or some evil KGB agenda… But the writers took all these three plot ideas, then added parallel worlds, secret objects and cruel science experiments. This is the most absurd and eclectic mishmash of themes I have ever seen in a horror game that tries to look serious.
    • 64 Metascore
    • 25 Critic Score
    This awful strategy game is not worthy of even a single playthrough neither on PC, nor on tablets.
    • 64 Metascore
    • 36 Critic Score
    Awful game design meets nonsensical story. Oh, and rivers of blood.
    • 64 Metascore
    • 30 Critic Score
    Strafe is not even close to the real first-person shooters of the 90s. If it were released in 1996, it would've died a quick death at the hands of its more polished rivals.
    • 64 Metascore
    • 60 Critic Score
    It's a game for Batman fans who really don't care about the form. Or for fans of Telltale's products who aren't picky about the content.
    • 64 Metascore
    • 54 Critic Score
    If you want to look at Earth from its orbit, the interactive museum of Adrift will take you on an atmospheric, beautiful tour "with no strings attached". If you expect a deep, thought-provoking, or simply engaging game about space — try your luck somewhere else.
    • 64 Metascore
    • 60 Critic Score
    Neocore should have billed this one as an expansion, as it looks very short and weak compared to the two previous offerings. It seems as if the developers were in a hurry to wrap things up.
    • 64 Metascore
    • 74 Critic Score
    A happy marriage of deep space horror and Souls-like ruthlessness, Hellpoint is a nice game, but there’s still some room to grow.
    • 63 Metascore
    • 60 Critic Score
    King’s Bounty 2 feels slapdash. It selectively ignores advances made by fellow role-playing and strategy games over the last 20 years. The role-playing part is underdeveloped while potentially stellar turn-based combat is playing the second fiddle. And the finale of this 35-hour journey is so abrupt that I had to ask the publisher if this is an actual ending.
    • 63 Metascore
    • 36 Critic Score
    A mediocre melodrama, awkwardly written into a shoddy walking simulator, its few bright ideas are poorly fleshed out and ultimately destroyed with a rubbish ending.
    • 63 Metascore
    • 52 Critic Score
    Ancestry of Lies is akin to movie-style experience of Telltale’s The Walking Dead, only here you will probably fall asleep midway through.
    • 63 Metascore
    • 57 Critic Score
    The heroine is always surrounded by dangerous forest creatures, but the game is not scary at all.
    • 63 Metascore
    • 50 Critic Score
    You get two for one price: a boring movie and a poorly-designed game.
    • 63 Metascore
    • 65 Critic Score
    Caesar in Gaul is a by-product of the studio’s massive attempt to fix Rome 2. New gameplay elements definitely improve the game, but there is no need to pay for them, unless you want a new piece of map and three more fractions. All you have to do is simply download the latest patch.
    • 63 Metascore
    • 60 Critic Score
    Mutant Games should have listened to the sermon of the mount for developers. First commandment: do not copy other people's ideas. Second: do not repeat yourself.
    • 63 Metascore
    • 55 Critic Score
    This game has systems aplenty, but, unfortunately, the balance is broken, and it feels like the developers didn’t know which parts to fix.
    • 63 Metascore
    • 70 Critic Score
    Skyhill shines during random events, as the developers created many tricky, unique situations that will force you to make some very tough choices.
    • 63 Metascore
    • 75 Critic Score
    Non-linearity is the key feature of Sir, You Are Being Hunted, but your range of clever tricks is limited, even though old buildings are crammed with things. Here, freedom is of a different kind, the one that is rarely seen in other video games – you pay for each of your mistakes.
    • 63 Metascore
    • 60 Critic Score
    Deadpool is like a crappy moonshine. It may lighten your mood for a while, but you can’t shake the gross aftertaste. And when the ending comes, you will be left with an equivalent of a bad hangover – just a couple of funny jokes plus a few severed heads.
    • 63 Metascore
    • 52 Critic Score
    A shoddy rehash of a classic RTS whose creators tried their best to put in as little effort as possible.
    • 63 Metascore
    • 65 Critic Score
    A mediocre Korean clone of Defense Grid: The Awakening with a few original bells and whistles.
    • 63 Metascore
    • 50 Critic Score
    An absurdist collection of pseudo-tactical puzzles.
    • 62 Metascore
    • 40 Critic Score
    Encyclopedia is the only decent thing about Space Program Manager, but the truly best part is not even in the game. The manual appendices have detailed descriptions of both US and USSR space programs, and even an interview with Buzz Aldrin himself. They should have published a book instead of a game, really.
    • 62 Metascore
    • 60 Critic Score
    This is a good remaster of a not-so-good game.
    • 62 Metascore
    • 55 Critic Score
    Sheltered’s biggest letdown is the lack of any emotional hooks. It is pretty much a grindfest where even the darkest scenes and seeing people suffering will leave you cold.
    • 62 Metascore
    • 65 Critic Score
    It's a game made of contradictions, and seriously hampered by unnecessary derivative elements and a hole-ridden script.
    • 62 Metascore
    • 20 Critic Score
    Bladeslinger looks stunning, but the gameplay is just as rotten as the monsters you have to kill.
    • 62 Metascore
    • 56 Critic Score
    Kill the Bad Guy gives you a rare opportunity to off several real-life serial killers, hordes of zombies, Adolf Hitler and even Voldemort, but the hassle is not worth it.
    • 62 Metascore
    • 45 Critic Score
    Warsaw looks nice, but it’s the substance that matters. The developers lifted pretty much everything from Darkest Dungeon, but failed to adapt those mechanics to suit the needs of a completely different story.
    • 62 Metascore
    • 59 Critic Score
    Rome 2: Empire Divided is a weird beast. I have no idea why Creative Assembly went back and made this expansion. Maybe this is a part of some corporate plan to mimic Paradox’s approach to their strategy games or just a sincere, but uninspired attempt to breathe new life into an aged game. But in any case, it is too little, too late.
    • 62 Metascore
    • 60 Critic Score
    Even after release, War of the Vikings is still at the Early Access level in terms of balance, variety and net-code.
    • 62 Metascore
    • 62 Critic Score
    Necromunda: Hired Gun throws the player into a series of fast-paced, noisy shootouts, but it’s never lavish on highlights, and the lack of emotion devolves the gameplay into a purely mechanical process. This poor man's Doom Eternal is utterly forgettable.
    • 62 Metascore
    • 72 Critic Score
    Vampire: The Masquerade - Bloodlines 2 doesn't look like the product of development hell at all. Despite the tight deadlines, The Chinese Room has created a decent game. Unfortunately, under such circumstances, it was simply impossible to replicate the scale of the first VTMB.
    • 62 Metascore
    • 40 Critic Score
    Weak story is the worst thing in Neon Struct, complete with two-dimensional characters, huge plot holes, and bad writing.
    • 62 Metascore
    • 57 Critic Score
    It’s no wonder you can’t find opponents to play Gravel online — the single-player campaign doubles as an excellent deterrent in this low-budget imitation of DiRT 2.
    • 62 Metascore
    • 38 Critic Score
    Morningstar reminded me of the movie Red Planet starring Val Kilmer: a promising beginning, a speck an intrigue in the middle and a devastating disappointment in the end.
    • 62 Metascore
    • 55 Critic Score
    Dex
    A combination of a decent role-playing game and a so-so platformer — not the best result after four years of development.
    • 62 Metascore
    • 60 Critic Score
    The whole idea of Planetary Annihilation seemed *too cool* from the very beginning, so it’s no surprise that some of the promises were later forgotten. The developers made the obligatory stuff (after all, you can’t have an RTS about giant combat robots without said robots), but failed to include some of the most basic things that were present in Supreme Commander and even in Total Annihilation.
    • 62 Metascore
    • 50 Critic Score
    Conan Unconquered is too empty and lifeless, not to mention unoriginal. It feels like a mod rather than a full-fledged game from an experienced studio.
    • 62 Metascore
    • 45 Critic Score
    The Old City: Leviathan is good only for one thing. Leave it running on your computer and go to sleep. Let your friends think that you’re philosophizing all night long.
    • 62 Metascore
    • 50 Critic Score
    A mediocre commercial remake of 2007’s Zombie Panic: Source. Even 6 months in Steam Early Access did not make it better.
    • 62 Metascore
    • 45 Critic Score
    It all boils down to this: One Piece is just not a fun beat-‘em-up game.
    • 62 Metascore
    • 57 Critic Score
    The concept of We Happy Few has so much potential, but it feels like there were two teams with different level of talent working on this project. One team used this elaborate alternative world, stark visual style and and intriguing story, tried to lift it up. The other team was responsible for imbalanced, clumsy gameplay, pulled the game down. The result is 30 hours of very mixed feelings.
    • 62 Metascore
    • 25 Critic Score
    Even though the game’s weak attempts at humor work better when you play it with friends, compared to Magicka, Legend of Dungeon is still a snoozefest.
    • 62 Metascore
    • 65 Critic Score
    Redshirt paints an intriguing and, unfortunately, quite plausible version of humanity’s future. Too bad that this simulation lives by itself and doesn’t really need you to play it.
    • 62 Metascore
    • 43 Critic Score
    Whenever developers turn to surrealism while making a video game, they sometimes forget that their goal is to produce an actual playable game rather than a bunch of psychedelic paintings. Dali Games fell into this trap while working on its debut adventure Lucid Dream.
    • 62 Metascore
    • 50 Critic Score
    The worst thing that can kill an arcade racer is grind. Little Racers has it in spades.
    • 62 Metascore
    • 59 Critic Score
    The developers seem to revel in their weak game design as if saying, “Yes, we know that our quests are atrocious, enjoy!” No interesting conversations, no stories, just emptiness decorated with mediocre puns and overly dumb situations. The same emptiness permeates the main storyline, which riffs on age-old cliches featuring UFOs, Nazis, Sherlock Holmes and medieval poems. There is no thought behind this madness, and all these quirky characters don’t come off as actual people.
    • 62 Metascore
    • 45 Critic Score
    To some extent, Urban Empire is a game that plays itself. Buildings grow higher and higher, factories crop up on empty plots, citizens open up new shops - all without your input. It could've been a fun zen experience, but everything is artificial and lifeless, and, despite milktoast graphics, the game at times is too sluggish.
    • 62 Metascore
    • 60 Critic Score
    I bet you won’t remember a single character from Fuse by the time you’re done with its campaign.
    • 62 Metascore
    • 48 Critic Score
    Yet again, Rebellion surprised me. I mean, you have to have a very special talent to turn team-based zombie killing into a chore.
    • 62 Metascore
    • 80 Critic Score
    A fun, light-hearted take on Formula 1, F1 Race Stars offers a great opportunity to beat any of well-known drivers, including the current champion of the world.
    • 62 Metascore
    • 50 Critic Score
    Malicious is an exercise in primitivism that should've stayed on PS3.
    • 62 Metascore
    • 59 Critic Score
    Betrayer is like a decaying old mansion. Inside there is leaky roof, holes in the floor and walls… Yet the beautiful black-and-white façade still looks amazing.
    • 62 Metascore
    • 50 Critic Score
    The Complex is hardly a game, but rather a bunch of videos glued together with a shallow story. It would be unfair to compare it to true interactive movies like Telling Lies or Detroit: Being Human.
    • 62 Metascore
    • 55 Critic Score
    It's a simple, bright adventure game that you could play with your kids… if not for its problems with story, animation, voice-overs, characters' motivation and questionable creature design.
    • 61 Metascore
    • 55 Critic Score
    Even if the developers will fix all the bugs in The Great Whale Road, it will still remain a depressingly boring game.
    • 61 Metascore
    • 45 Critic Score
    Portal was stylish. The Talos Principle let us enjoy its scenery. Magnetic is dark, dull and unfriendly.
    • 61 Metascore
    • 65 Critic Score
    Shinobi Striker is in a dire need of maps and modes, and looks like the developers have no idea on how to tackle this problem.
    • 61 Metascore
    • 68 Critic Score
    Three or four hours into the game, and your interest in F13 will inevitably fade — this game desperately needs more variety in situations. All sessions are too similar, and, if you are lucky enough to become the first victim, you will have to remain a spectator for the rest of the session.
    • 61 Metascore
    • 52 Critic Score
    It will take you 3-4 hours to complete your first adventure in Ashwalkers, and after that you will realize that it should have ditched the out-of-balance survival layer and presented the story as a pure visual novel.
    • 61 Metascore
    • 64 Critic Score
    Noumena Studios is very different from Bioware in everything, from scope and budget to storytelling.
    • 61 Metascore
    • 60 Critic Score
    As weird and ironic it sounds, given the score, this is the finest game in the Lost Planet trilogy, and the most successful title ever made by Spark Unlimited. Because compared to the abysmal Lost Planet 2, this mediocrity is a huge step forward.
    • 61 Metascore
    • 57 Critic Score
    A pale imitation of Castle Crashers with an empty multiplayer lobby.
    • 61 Metascore
    • 56 Critic Score
    A weak retelling of a mediocre fantasy book.
    • 61 Metascore
    • 65 Critic Score
    Ryse is very simplistic, but at least it’s beautiful to look at. No wonder Microsoft made it a launch title for Xbox One – it is an ideal introduction to slashers. Unfortunately, if you have played other, better-designed games, Ryse will quickly disappoint you.
    • 61 Metascore
    • 60 Critic Score
    After getting an upgrade or a new gadget, you have to backtrack through already cleared out locations. And this is just one of Blackgate’s many missed opportunities.
    • 61 Metascore
    • 53 Critic Score
    Two years ago, I criticized the original Dead Island for its storyline that was nonsensical even by the usually low standards of the ‘zombie’ genre. Well, Riptide plunges even deeper. And don’t even dream of exploring the game’s open world – there is absolutely nothing worth your time.
    • 61 Metascore
    • 77 Critic Score
    A bit more polish on the story, better attention to technical details and improved camera/editing would have turned it into a masterpiece. Still, this solid interactive thriller is absolutely worth one full playthrough.
    • 61 Metascore
    • 40 Critic Score
    As an introduction to old-school classics, Evoland is just too boring, and most veterans are not that nostalgic to blindly forgive its shoddy attempts at game design.
    • 61 Metascore
    • 60 Critic Score
    Indifference. You will feel absolutely nothing when playing Sword Coast Legends. There are a lot of elements that make a good RPG, but they do not meld into a coherent whole.
    • 61 Metascore
    • 55 Critic Score
    I can’t recommend Disorder to anyone, be it puzzle aficionados or fans of gut-wrenching stories. It could have been appealing to hardcore veterans of N and Super Meat Boy, but there are too many better alternatives nowadays.
    • 60 Metascore
    • 40 Critic Score
    Even the cooperative mode can't smooth out the many bumps of Tempest.
    • 60 Metascore
    • 45 Critic Score
    You don’t have to think about tactics in Combat, not really – just shoot to kill and watch your six. Forget territory control, since there are no strategic points except your HQ. Faultline Games also designed 5 new maps, added a couple of assault rifles, reworked the interface a bit… and that’s about it. Since you don’t need to own the original Natural Selection 2 to play Combat, and the two games are actually incompatible, the developers nearly fragmented their tightly-knit community. But fans did not fall for the bait – Combat’s servers have been almost empty since day one.
    • 60 Metascore
    • 80 Critic Score
    The only thing Duels of the Planeswalkers lacks is, I think, a draft mode, because Hearthstone already has its Arena. And, naturally, they must bring back the Two-Headed Giant. Aside from that, Magic 2015 is really good, truly a second wind for the series.
    • 60 Metascore
    • 55 Critic Score
    The original game was akin to an epic novel. The remaster feels like an abrupt, kitschy fanfic.
    • 60 Metascore
    • 60 Critic Score
    Little Big Adventure: Twinsen's Quest is a remake of the 1994 game. Fans curse the new game for its visual style and plot changes, but I managed to get some enjoyment. The colorful world of Twinsun hasn't lost any of its former charm.
    • 60 Metascore
    • 45 Critic Score
    Conglomerate 451 repeats itself ad nauseum: 75 missions will take you on a journey through 6 small maps filled with murderous women in kilts and goons in sweatpants. The developers did try to randomize levels, but could not hide the lack of variety.
    • 60 Metascore
    • 60 Critic Score
    Shoddy graphics, clunky camera, a stump of a story - this game is rife with shortcomings. But, if you yearn for Commandos-style gameplay, this is probably the best option for you so far.
    • 60 Metascore
    • 40 Critic Score
    A low budget horror — in all senses of the word.
    • 60 Metascore
    • 58 Critic Score
    Jump Force is an interesting experiment, but for its handful of merits there is a ton of annoying shortcomings.
    • 59 Metascore
    • 68 Critic Score
    I really feel sorry for Ghost Warrior 3 - this is the first game in the series that had a potential to finally rival Sniper Elite. Unfortunately, things like weak stealth mechanics, awful story and pointless open world really let it down.
    • 59 Metascore
    • 45 Critic Score
    It’s a good thing that Subject 13 is astonishingly short, otherwise we could have had another Moebius on our hands. The game could have won people over with its story, but the writer had given up halfway through, and the rest is just not worth your time.
    • 59 Metascore
    • 44 Critic Score
    Amongst the many sins of Mars: War Logs, the total lack of originality is the worst one.
    • 59 Metascore
    • 58 Critic Score
    A roguelike with skin-deep gameplay mechanics that tries to mimic Dark Souls and ultimately fails.
    • 59 Metascore
    • 15 Critic Score
    There is nothing even remotely decent about this game; wherever you look, you’re bound to find only glaring mistakes.
    • 59 Metascore
    • 60 Critic Score
    It’s a one-off replacement for your daily meditation rather than a full-fledged game.
    • 59 Metascore
    • 56 Critic Score
    Murdered is a one-note game bent on repeating the same formula over and over again.
    • 59 Metascore
    • 60 Critic Score
    You can safely skip this DLC if you don't care about the fate of the Omega station, the ending to the Mass Effect: Invasion comic book, or Aria's personal journey.
    • 59 Metascore
    • 60 Critic Score
    Intriguing as a concept, the core idea of The Dragoness turned out to be a half-baked disappointment on arrival, especially its turn-based combat.
    • 59 Metascore
    • 60 Critic Score
    Empathy: Path of Whispers is as if someone copied Malevich's famous Black Square painting just ‘‘because I can’’, without any understanding or ideas behind the copy.

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