Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | SnowRunner | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
- By Date
- By Critic Score
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- Critic Score
Ghost Recon Wildlands is what it would be like if Disney World had a section called Shootland. A swathe of geography dedicated to the theme of shooting guns, expensive looking, consisting of simple and contrived thrills interspersed with waiting in line, built to impress in a compressed burst rather than entertain over the long run. Great place to visit, sure.- Quarter to Three
- Posted Mar 19, 2017
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It’s mostly a numbers-heavy realtime party-based dungeon crawl combat extravaganza. Sci fi, to boot. You’d think the developers at Quadro Delta would come up with a more thematic title to distinguish it from their previous game, Pixel Piracy. That one wasn’t sci-fi. It was your garden variety Caribbean pirates, but in pixels.- Quarter to Three
- Posted Mar 7, 2017
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The paradoxically relaxing thrill of skiing, without getting cold and wet, without having to travel up into some distant mountains, and without having to do practice a bunch of stunt combos so you can beat this track to unlock the next one. This is the Far Cry 2 of extreme sports games.- Quarter to Three
- Posted Mar 1, 2017
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Resident Evil 7 has a strong opening, a sagging middle, and a disappointing finale. In other words, it hews closely to the arc of most horror. But to Capcom’s credit, this Resident Evil is taking pages from books it hasn’t previously read. I’m not convinced it understands those pages, but at least it’s attempting something other than the usual roiling mass of black goo with bright orange weak points you have to shoot. For a while at least. It’ll get to that. But before it plods through its sagging middle to its disappointing finale, Resident Evil 7 is at least trying.- Quarter to Three
- Posted Feb 6, 2017
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for a throwaway tower defense game, Alien Shooter TD does what it needs to do: pass the time by slathering a map in alien gore.- Quarter to Three
- Posted Jan 20, 2017
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Rearranging ingredients is a viable way to make a different meal. And the Last Roman campaign is an edifying alternative to all that tasty Warhammer junk food.- Quarter to Three
- Posted Jan 17, 2017
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Carmageddon: Max Damage is unique, hilarious, a little long in the tooth, and a comedy Charles B. Griffith would be proud to have inspired.- Quarter to Three
- Posted Dec 9, 2016
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For its exuberance, intelligence, and absolute batshit over-the-top nonsense, Shadow Warrior 2 is the reason I play shooters.- Quarter to Three
- Posted Nov 21, 2016
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If I was to make a game that I didn’t want anyone to actually play, it would look a lot like Clockwork Empires.- Quarter to Three
- Posted Nov 10, 2016
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Close combat, ragdoll explosions, mud, poison gas, and the violence of one of the bloodiest conflicts in history mix with pigeon babysitting. War Pigeons is a good summary of Battlefield 1 in general.- Quarter to Three
- Posted Nov 6, 2016
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It’s not my place to second guess game design. As you know, you go to Civilization with the game you have, not the game you might want or wish to have at a later time. But it is my place to note that when I go to Civilization, I’m looking for more than just a laid back single-player cities builder with the AI frittering idly in the margins. I cut my teeth on Sid Meier’s grand strategy without a brain-dead tactical layer drizzled over the top. I admire a lot of what Firaxis is doing to move on from the mess of Civilization V. They’re headed in the right direction, even if they are dragging a lot of baggage.- Quarter to Three
- Posted Nov 2, 2016
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Someday, maybe, the Mafia series will find its footing. It will stand tall, secure in its own skin. Until that day, Mafia III will sit at the back of the bus, waiting for something braver to defy convention.- Quarter to Three
- Posted Oct 13, 2016
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Procedural generation is not an end. It is a means to an end. But there is no such end in No Man’s Sky. It’s endless randomness for the sake of endless randomness. It does what it does because it can, not because it should. I would describe it as procedural generation in search of a game, but it’s worse than that. It has found its game. And the game is hollow and awful.- Quarter to Three
- Posted Sep 1, 2016
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When it tries to be something beyond an aquarium, Abzu is as inscrutably intricate as a black light poster from your neighborhood head shop. That’s not necessarily a criticism. Besides, sharks really are misunderstood.- Quarter to Three
- Posted Aug 7, 2016
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But Inside can’t resist padding its story with what passes for gameplay. Who knows whether it’s because Playdead didn’t have the confidence in their story or because videogamers need to push crates onto pressure plates in order to call something a videogame. Whatever the case, Inside is a provocatively outside-the-box story in a disappointingly inside the box game.- Quarter to Three
- Posted Aug 2, 2016
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The latest from the creator of Gravity Bone and Atom Zombie Smasher is a weird and heartfelt espionage adventure you won't soon forget.- Quarter to Three
- Posted Jul 27, 2016
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Enlist for active duty with Arma 3 Apex and be deployed to a brand new warzone. With its distinct geographical features, the South Pacific island archipelago of Tanoa introduces fresh opportunities for all types of combat operations.- Quarter to Three
- Posted Jul 13, 2016
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But still, it’s a Lego game, and it is Star Wars. Mindless, cute, without any meaningful gameplay, crassly but effectively premised on the need to collect, that modern drive that makes merchandising a crucial part of a franchise. It’s counting on you to push forward for want of more, more, more, even if you don’t know who Ello Asty is. And now with paid DLC on the side!- Quarter to Three
- Posted Jun 30, 2016
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Don't be fooled by the bobbled headed kart racers! Overfall is intricate, smart, and demanding. Maybe a bit too demanding.- Quarter to Three
- Posted Jun 19, 2016
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A fitting finale to CD Projekt Red's masterpiece trilogy.- Quarter to Three
- Posted Jun 19, 2016
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An open-world waiting for you to conquer it, with varied types of areas offering varied types of gameplay. You don't even have to pay attention to the silly story! You just have to want to take over the map.- Quarter to Three
- Posted Jun 13, 2016
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At least Far Harbor was better than fighting the robots of the Automatron DLC.- Quarter to Three
- Posted Jun 4, 2016
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Oxenfree is well written, immaculately acted, and superbly paced. And the most important thing is a conversation system that brings to life lived-in characters actually talking to each other instead of struggling to emerge from a turn-based dialogue game. Oxenfree is the Robert Altman of videogames.- Quarter to Three
- Posted May 29, 2016
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This clearly defined gameplay pattern sustains Doom’s breakneck pace. If I was just zipping through monsters holding down the fire button, it would get pretty tedious pretty quickly. But because I’m constantly positioning myself in that ammo-health-ammo-health sequence, I’m staying engaged. I’m surfing some pretty smart moment-to-moment gunplay. Doom grooves.- Quarter to Three
- Posted May 23, 2016
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The tutorial is great, the matchmaking system works nicely, and the game even knows enough only to send you an email reminder about your turn when you are not logged in. It’s like Playdek thought of everything...It’s not so much about whether the game is any good. It’s whether it’s any good for you. It’s more than just good for me.- Quarter to Three
- Posted May 19, 2016
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Imagine that your favorite history professor has written a sci-fi novel. You’re intrigued. You read it. It’s dry, bereft of imagination, and misses the point of sci-fi by light years. It’s even full of typos and some of the pages are blank. But you still read all 912 pages. It’s flat. It’s lifeless. It’s terrible. You’re crestfallen. That’s Stellaris.- Quarter to Three
- Posted May 18, 2016
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A little Startopia, a little Bridge Commander, a little Don’t Starve, a lot of FTL. But it’s all so awkwardly strung together, so charmless, so spreadsheety, so plodding, so dry.- Quarter to Three
- Posted May 4, 2016
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It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS.- Quarter to Three
- Posted Apr 28, 2016
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So after that third attempt (my fifth attempt overall), I threw in the towel. Not because I don’t want to know what happens. I sort of do. It’s an intriguing story and for all its frivolity, the plot has at least a couple of exciting reveals. The simplistic characters are appealing enough and their forced conflicts are no worse than something you’d see in the average TV show. But I learned my lesson after six seasons of Lost. Sunken cost fallacy is a terrible reason to watch a TV show or play a game. I’ve learned that it’s okay to bail on a story once the storyteller has betrayed your trust. I’ve learned that uninstalling The Next World is the choice to make instead of playing it a sixth time.- Quarter to Three
- Posted Apr 27, 2016
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Battle it out in virtually any engagement on the Western/Eastern/Mediterranean Front using detailed American, German, Russian and British armies.- Quarter to Three
- Posted Apr 8, 2016
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