Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 SnowRunner
Lowest review score: 20 Sea of Solitude
Score distribution:
391 game reviews
    • 87 Metascore
    • 80 Critic Score
    Arkham Knight’s take on the hero/villain relationship is unique. You can hail it as clever as Fight Club or dismiss it as stupid as midichlorians — you’re at least a little right on either count — but you cannot deny that it’s a compelling variation on the theme, and it works wonders to sustain the story with unique dialogue and narrative opportunities.
    • 93 Metascore
    • 100 Critic Score
    It raises the bar on story and personality so much higher than its been for RPGs. After spending some time as Geralt, it’s tough to shake the sense that being Commander Shepard, The Dragonborn, or even a Jedi Knight is so much less exciting than simply being a monster-hunter in fantasy Poland. Saving the universe is nothing compared to the look you’ll get when you confirm someone’s worst fears.
    • 73 Metascore
    • 100 Critic Score
    A brilliant and subversive take on tactical RPGs, is for the rest of us. Bravo, Double Fine. It’s easy enough to make a good game a lot of people will like. It’s not so easy to make a great game only some people will love.
    • 86 Metascore
    • 80 Critic Score
    If I’m going to play a MOBA, it’s going to be this one.
    • 75 Metascore
    • 80 Critic Score
    But part of what I love about any good RTS is figuring out ways to trump any given strategy. The Swords & Soldiers games have small tech trees, but that makes the choices all the more meaningful.
    • 54 Metascore
    • 80 Critic Score
    It's the latter-day high-octane car smashing ped mashing antidote to racing games.
    • tbd Metascore
    • 40 Critic Score
    For such a smart design, it’s got an appallingly bad implementation.
    • tbd Metascore
    • 60 Critic Score
    Rocket science, orbital trajectories, and gravity wells are a terrible milieu for guesswork. It’s like a bunch of kids on a merry-go-round hucking rocks at each other, and then setting off fireworks at each other, and eventually shooting guns at each other. All the while the merry-go-round goes round. Did you miss?
    • 75 Metascore
    • 80 Critic Score
    Ironcast exists admirably outside the match-3ing.
    • 78 Metascore
    • 100 Critic Score
    It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.
    • tbd Metascore
    • 20 Critic Score
    Fantasy Flight went to all the hard work of porting Battlelore without giving us a meaningful way to enjoy it.
    • 62 Metascore
    • 40 Critic Score
    Since there’s no way to play the campaign multiplayer, you’re stuck beating up the sad confused AI players in space, while falling prey to its ruthless efficiency planetside.
    • 81 Metascore
    • 100 Critic Score
    I expected it to be a facile mishmash of Vietnam myths and shallow gameplay, and instead I got a coherent, original game system that reflects a certain understanding of the Vietnam War with mechanics that fit together as a whole yet are evocative in their own right. It’s far more than I expected, but more importantly, it’s an excellent treatment of something I’ve actually never seen. That doesn’t happen a lot for me these days.
    • 85 Metascore
    • 60 Critic Score
    As limber as Cities: Skylines is, it’s sorely lacking in replayability. Instead, it lets you get the most out of your favorite city by encouraging you to endlessly optimize and furthermore giving you the tools you need to do it. Come for the ant farm spectacle and spreadsheet detail. Stay for the endless cultivation of your favorite garden.
    • 70 Metascore
    • 80 Critic Score
    For a wonderfully plucky exercise in territory control, chess-like simplicity, mana management, landscaping, and rampaging bears, A Druid Duel has dropped its gauntlet at your feet.
    • tbd Metascore
    • 80 Critic Score
    Cute stuff, this is definitely the B-side table of this pack.
    • 89 Metascore
    • 100 Critic Score
    Thankfully Majora’s Mask 3D has more going for it than simple strangeness, delivering a poignant mix of big heroics and touching humanity on top of the solid Zelda formula.
    • 81 Metascore
    • 80 Critic Score
    If you want a thrill ride, there’s always Assassin’s Creed: Black Flag. But if you want an incredibly well written adventure across something approximating a sea, there is no game like Sunless Sea.
    • 77 Metascore
    • 40 Critic Score
    Grey Goo is a dry and forgettable B-side RTS with no advantage over other RTSs save the fact that it was more recently released.
    • 79 Metascore
    • 80 Critic Score
    There’s something uniquely thriling about all the crazy futuristic touches in Trials Fusion, with sliding platforms and hoverships and weird purple alloys and force fields. I say that I couldn’t care less about all the customizable constume bits, but I still find myself playing dress up with my motorcyclist. I mean, I paid to unlock those costume bits, so I might as well use them.
    • 97 Metascore
    • 100 Critic Score
    With this latest version, Rockstar’s latest game is no longer just a masterpiece. It’s now a state-of-the-art technical marvel. On many levels, you haven’t seen what videogames can accomplish until you’ve played this version Grand Theft Auto V.
    • 83 Metascore
    • 80 Critic Score
    Omega Ruby and Alpha Sapphire don’t have the same groundbreaking feel as X and Y, but the solid combination of new systems with a familiar region shows that sometimes you can go Hoenn again.
    • 81 Metascore
    • 40 Critic Score
    All the decisions I’ve made have snowballed into a massive unwieldy clockwork of inconsequence, lumbering towards an inevitable conclusion like a giant Katamari ball consisting of all those little decisions, none of them steering it in any meaningful way, but each of them lending the monstrosity a tiny bit of mass. Then the ball reaches the requisite mass and a screen tells me I’ve won and I’m back at the main menu. No recap, no score breakdown, no map to admire, no ranking. Poof.
    • 71 Metascore
    • 60 Critic Score
    Right now what you’ve got with Driveclub is a grand single-player game with a set of demanding challenges on lovely tracks using distinct cars with uniquely appealing driving models. In other words, you’ve got the latest game from Evolution Studios, and a worthy successor to the games they’ve been making in the Motorstorm franchise, but one that has almost none of the online features that were intended to give it its indentity. What you don’t have is the game they intended to make or any meaningful ETA as to when that game will be ready.
    • 79 Metascore
    • 40 Critic Score
    It’s a bad sign that the weakest parts of Alien: Isolation are the parts with the alien. You’d think getting that right would be a priority. Instead, the best parts of the game involve running around space corridors and turning space handles and flipping space switches and pressing space buttons and getting through space doors and turning on space generators. But then an alien comes along and forces you to play something else entirely.
    • 86 Metascore
    • 20 Critic Score
    The most disappointing thing about Forza Horizon 2 is how little it’s improved since the first Horizon. There is still no meaningful career progression or economy. The career is quite literally running a circle around six chunks of Europe, over and over and over again, in the pursuit of colored bracelets with, as far as I can tell, no significance. Canned bucket list challenges and barn scavenger hunts supposedly break up the action if you feel like heading off in that direction.
    • 76 Metascore
    • 60 Critic Score
    For better and worse, Destiny is open-ended and nearly content-free gunplay for as long as you want it to last.
    • 82 Metascore
    • 100 Critic Score
    As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.
    • 62 Metascore
    • 20 Critic Score
    The lack of variety is just another bad call in a series of bad calls. With only a single faction, with nothing resembling a tech tree or upgrades, with maps having only a single shape (a sphere inside a sphere) that negates terrain, Planetary Annihilation misses many of the elements that make a good RTS a good RTS. It instead is so in love with its concept, which isn’t very good in the first place, that it never gets around to the vital business of being a good game.
    • 88 Metascore
    • 100 Critic Score
    A playthrough of 80 Days will probably take two hours. You could have spent those two hours reading Beryl Markham’s memoir, catching up on episodes of Fargo, or finally watching Under the Skin. When a game is this good, this well written, with observations this relevant, memorable, and poignant, there are no wrong choices.

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