Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Immortals Fenyx Rising | |
|---|---|---|
| Lowest review score: | Inversion |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
- By Date
- By Critic Score
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- Critic Score
When the puzzle elements fall away and you’ve established a rapport with the hardware, and perhaps even an affection for its idiosyncrasies, you’re sitting in Dan O’Bannon’s chair. Now you’re Pinback. Now that galloping finger jab — right-left-right-left — actually does something.- Quarter to Three
- Posted Feb 20, 2018
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There is no gameplay incentive to push the number of enemies up and play this gloriously unfair exercise in managing swarms and randomness. When I can get past a level by playing the display settings instead of the actual game, 10tons hasn’t done their job. I love the game I thought Tesla vs Lovecraft was, but I don’t love how the graphics dictate the gameplay.- Quarter to Three
- Posted Jan 30, 2018
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The first hour or so are intentionally insufferable. Some of the best horror takes its time establishing what’s normal, because it has to show you what it’s going to break. Without normal, you wouldn’t know what’s weird. Without real, you wouldn’t know what’s surreal. Without victims, you wouldn’t know what’s monstrous. Without the anime dating sim, you wouldn’t know Doki Doki Literature Club.- Quarter to Three
- Posted Jan 19, 2018
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When it comes to free-to-play games from Russia about fishing, you could do a lot worse.- Quarter to Three
- Posted Dec 24, 2017
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Suffice to say, A Hat in Time won’t waste your time. It has put you in the paint program for the same reason it does everything else: because whereas most games are content to occupy your time, A Hat in Time has something it wants to show you. Now get busy with the virtual crayons. It’ll be worth it.- Quarter to Three
- Posted Dec 20, 2017
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- Quarter to Three
- Posted Dec 14, 2017
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This is what pinball should be, but unlike most pinball tables that have to fit the subject matter to the gonzo mechanical gravity-powered contrivances of pinball, Adventure Land is already there. Who cares about Star Wars or Skyrim or Spider-Man when you have tables like this!- Quarter to Three
- Posted Dec 14, 2017
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The problem is the way the game is balanced. Instead of being a cool rogueishlike clicker with interesting busywork and a coherent, connected storyline, it’s balanced like a level-based arcade game where you need to learn the tricks to beat a particular level, with the concomitant arcade mechanism of arbitrary punishment to make the highs more high.- Quarter to Three
- Posted Dec 5, 2017
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Oh, and my sweet Lord, this game does wonders in the space battles department. You’ll fly around Star Destroyers and through Death Star debris, zipping between laser blasts and missiles. Eventually, just as in Galactic Assault, in Starfighter Assault games, you’ll spawn in hero ships like the Millenium Falcon and Slave I. Or that one green ship that looks like a bathtub turned upside down. Is it Bossk’s ship? Regardless, you can fly in it, if the cool ships are taken.- Quarter to Three
- Posted Nov 23, 2017
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Many of its elements never quite come together, so there’s no payoff. The clumsy human stories, the botched difficulty curve, the dangling gameplay threads, the pointless decisions, the cool 3D printer scavenging economy, the coral, the hunters, the various survivors who need saving. If I never had fewer than a dozen mana potions, what did it matter whether I did the quest to put mana healing into the water supply?- Quarter to Three
- Posted Nov 15, 2017
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Why not think of Assassin’s Creed: Origins as a lovely and chill sightseer sim? It only took about forty hours of game tax to get here, but you’ve earned it.- Quarter to Three
- Posted Nov 3, 2017
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Thaumistry is exactly what you want if you’re an Infocom fanboy like me. It has that thoughtful, funny writing Infocom spoiled us with, dozens of just-hard-enough puzzles, a cast of characters with enough personality to be interesting, an over-the-top set-piece climax, and all the refinements you expect from a modern adventure game. You can’t break it and make it unwinnable. You can’t die, with one obvious exception, blatantly telegraphed several turns before it happens. But this isn’t posturing, hipstery “art house” interactive fiction — it’s a hardcore, puzzles-first design. The heart of a 1980s text adventure throbs beneath all the 21st-century niceties.- Quarter to Three
- Posted Oct 25, 2017
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What a horrible thing to do to pinball to make it relevant, compelling, and gratifying.- Quarter to Three
- Posted Oct 18, 2017
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Not quite beer n' pretzels. More like suds n' crumbs. With its hand out for more of your money.- Quarter to Three
- Posted Sep 20, 2017
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Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.- Quarter to Three
- Posted Aug 15, 2017
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Rapture: World Conquest demonstrates what every other game with a globe-shaped map has demonstrated for as long as they’ve been around. Namely, that a globe is never a good idea for a strategy game. Never. Information is a critical component in a strategy game, especially a real-time strategy game. But a globe hides exactly half the information at all times. That’s a misguided attempt at immersion at best, a dick move at worst.- Quarter to Three
- Posted Aug 2, 2017
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It’s all very cheerful, friendly, cute. Fat pharaohs and stubby boars and hopping sarcophagi spitting out midget mummies and some sort of weird Cirque du Soleil gymnasts hanging from ceiling poles shooting fire and dog-headed archers and hordes of hopping toads. Dopey, but self-aware dopey. Polished. Slick. Smart. In other words, not what you’d expect from something with the word “redneck” in the title.- Quarter to Three
- Posted Jul 24, 2017
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Hover isn’t just free-form faffing about. There’s a movement here and if you want to join it, well…I’ll let you discover that stuff. Even anarchists’ playgrounds can have structured activities.- Quarter to Three
- Posted Jul 21, 2017
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What’s most remarkable about Stars in Shadow is that it holds it own among arguably better games like Endless Space 2, Galactic Civilizations III, Star Ruler 2, and Stellaris. Those games all embrace the epic sweep of science fiction with detail and breadth. They must do everything and they must do it epicly. After all, if it’s out in space, it has to be as vast and formidable as space itself. But Stars in Shadow, by contrast, knows how to do something too few games do. It knows how to focus.- Quarter to Three
- Posted Jul 20, 2017
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Domina is so indolent that some might describe as a bad game. I don’t necessarily disagree. You might as well watch Spartacus on Starz. The graphics are probably better. The thrills of occasional action are probably more elaborate. But when it comes to RPing a lazy Roman noble who can barely be arsed to lift his arm high enough to give the wrist enough play for a dismissive flick, there’s nothing better than lolling around in the shade with Domina.- Quarter to Three
- Posted Jul 19, 2017
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The fundamental fact about Desync is a paradox. Its difficulty level is an obstacle and a draw. When I’m playing Desync, it takes me about thirty minutes to decide “this is too hard, f.ck it”. And when I’m not playing Desync, it takes me about a week to decide “hmm, I should give Desync another try”.- Quarter to Three
- Posted Jul 17, 2017
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Ponder the lushly informative and sexily Sumerian visuals as you bake bread and make beer for a cooing fertility goddess who peers in from above like someone’s mom asking who’s winning. It’s going to be close.- Quarter to Three
- Posted Jul 13, 2017
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One of the smartest things about Age of Rivals is how strikes a balance among separate but interrelated systems for armies, economies, art, religion, espionage. I especially like how it handles military strategies. Armies are important, but they’re not dominant. Your opponent can go all-out aggressive on your ass, but you can still win a cultural victory. Try that in a 4X.- Quarter to Three
- Posted Jul 13, 2017
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Dynasty Feud is a game that demands local friends, who must furthermore be willing to learn how to play a set of characters with unique abilities. But if you’ve got any such friends — Dynasty Feud will support four players at a time for maximal intricate insanity — this is the Starcraft of people running around punching each other.- Quarter to Three
- Posted Jul 11, 2017
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The gameplay appeal of Caladrius Blaze is its variety and progression within each match.- Quarter to Three
- Posted Jul 11, 2017
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It’s delivering a quick sharp jolt of gore, profanity, and arcade-induced dexterity. It will last maybe two minutes if you’re good. Three or even four if you’re really good or lucky. At which point it doesn’t even ask you if you want to restart. It knows you do. So it just does.- Quarter to Three
- Posted Jun 13, 2017
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Danger Zone is good for a couple of fancy crashes, and not much else, before an uninstall. It’s like a mild hit-and-run where it was never really worth taking the other driver’s insurance information anyway.- Quarter to Three
- Posted Jun 1, 2017
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The unfortunate fact of Horizon is that most of what it does well, other games have done better, and they did it with a compelling who and where. This is the game you play after you’ve finished The Witcher 3, Assassin’s Creed: Syndicate, and Far Cry: Primal. It is the greatest hits compilation of open-world games. Yeah, sure, you might want to own it, but the real connoisseur has the original albums.- Quarter to Three
- Posted May 22, 2017
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A remarkable essay about history and game design. Also a damn fine game.- Quarter to Three
- Posted Apr 4, 2017
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Several times over the last week or so, I’ve considered whether to sit down with Nier, Horizon, Torment, or Gravity Rush 2. It’s a tough decision. They’re worlds you fall into. Each of them is the sort of game you play for several hours at a time. You don’t boot them up lightly. Which one have I chosen? Well, before I commit, how about running a character real quick in Monster Slayers? Oops, I’ve just fallen into a world. A deck-building utopia.- Quarter to Three
- Posted Mar 31, 2017
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