Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | SnowRunner | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
- By Date
- By Critic Score
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- Critic Score
There’s no game like State of Decay for dropping you into a zombie apocalypse, and now there’s no survival game quite like Breakdown’s score-based challenge with its inevitable failure bearing down on you. it’s all futile, but what a grim drama you’ll unfold on the way to your demise.- Quarter to Three
- Posted Dec 1, 2013
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Perhaps most disappointing of all is the actual world. The map consists of long wending noodles of road draped over Frostbite landscapes. It’s built for you to drive fast and bang into cars, so it minimizes the concept of mastering a route or reacting to the road. It’s all long, thin, shallow. This means there’s little sense of place. There is minimal traffic. There are too few opportunities to actually turn onto another road or take a shortcut. The world even feels small. You’ll be chasing someone, or running from someone, and suddenly you’re back where you were just a little while ago. It all feels so constrained.- Quarter to Three
- Posted Nov 26, 2013
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A mess. This is no surprise given Egosoft’s penchant for releasing messes and then tidying them up after the fact. But the problem with X Rebirth is that it’s a different kind of mess than the previous games, in new and terribly wrong ways that are beyond tidying up. X Rebirth doesn’t seem to understand what people liked about the previous games. It is a game based on misguided assumptions.- Quarter to Three
- Posted Nov 18, 2013
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Remember when you thought this was a frivolous roguelike and not a seriously meaty strategy game that you’ll be playing for literally days? How silly of you.- Quarter to Three
- Posted Nov 15, 2013
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I really can’t figure out why this game exists other than the desire to cash in on the work done by Rocksteady. The combat isn’t as good, the story is weak and meaningless, all tension drained from it because we know that nothing bad happens to anyone as they’re all around in Arkham Asylum, and the gadgets are either exactly the same or have the barest of cosmetic differences to distinguish them from previous games’ gadgets.- Quarter to Three
- Posted Nov 13, 2013
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Never has a game delivered on the promise of living the life of a pirate with as well as Black Flag with its awesome production values, refined game design, and lively oceangoing hijinx.- Quarter to Three
- Posted Nov 13, 2013
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Unlike Spelunky, most players will see the end before their hundredth death. Onwards! There are cute monsters to kill.- Quarter to Three
- Posted Nov 11, 2013
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Battlefield 4′s most spectacular failing is its lack of technical stability. I literally cannot play for more than two or three matches without something failing catastrophically and either locking up my computer or booting me from the server.- Quarter to Three
- Posted Nov 10, 2013
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And so that’s the sum total of Call of Duty: Ghosts. The disappointing single-player, the usual multiplayer, the slightly confused squad bot matches, and a nifty co-op Infestation mode that could use more maps.- Quarter to Three
- Posted Nov 5, 2013
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What most surprises me about Skylanders is the effectiveness of these little toys. I mean, dolls. I mean, uh, action figures. Whatever you call them, I can’t deny that picking up pieces and moving them onto the base is a surprisingly effective hook.- Quarter to Three
- Posted Oct 28, 2013
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Its strength is that it’s the polar opposite of so many strategy games that push inevitability in another direction. Thanks partly to dumb AI and your superior resources, you will prevail no matter what, or you will reload or start over until you prevail.- Quarter to Three
- Posted Oct 25, 2013
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The best thing I can say about Pokemon Y is that the various design tweaks and visual upgrades brings out the joy of this world to match that first time you caught a Pokemon or beat a gym leader.- Quarter to Three
- Posted Oct 21, 2013
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Starfighter Assault is all about the iconic sights and sounds of Star Wars space combat, translated into a very good pinball table. If this is how Zen Studios is going to milk a franchise, milk away!- Quarter to Three
- Posted Oct 18, 2013
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But Beyond: Two Souls is far worse than convenient, facile, and ridiculous. It’s overall tone is low-key and morose, without energy or enthusiasm. Scenes drag out, with long pauses. Glances shift awkwardly. Character models fidget. This is about an eight hour game, but I’d estimate two or three of those hours are pregnant pauses.- Quarter to Three
- Posted Oct 17, 2013
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At this point, I have learned to stop worrying and love the plastic.- Quarter to Three
- Posted Oct 16, 2013
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The primary accomplishment in Grand Theft Auto V isn’t gameplay. It’s character. Grand Theft Auto V believes so strongly in its characters that everything else — even gameplay — is secondary.- Quarter to Three
- Posted Oct 15, 2013
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Not that they don’t deserve a tip. Am I railing against this game in particular or the financial ecosystem in which it exists? Who can tell anymore? But rest assured that Dead Man’s Draw is a fantastic game only slightly tainted by the lure of filthy microlucre.- Quarter to Three
- Posted Oct 9, 2013
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When it clicks, the game is second-to-none which is why I’ll continue to play despite its many issues. With no campaign, spotty multiplayer, and poor canned scenarios, Arma III just isn’t a complete product at this time.- Quarter to Three
- Posted Sep 25, 2013
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Is the PC version of Diablo III better? In some very important ways, yes. But as a console game, Diablo III is outstanding. There is no comparable experience on console systems... There is nothing with Diablo III’s breadth, accessibility, and richness.- Quarter to Three
- Posted Sep 9, 2013
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I am astonished at the state of this game. Did they think that I wouldn’t notice the clumsy interface, the wretched documentation, the absolutely untenable naval combat, the weird bugs, the lock-ups, the game-killing glitches? Did they think I wouldn’t notice the AI? Did they really think this was an acceptable AI for a single-player game? A single player game with disappointing multiplayer compared to the clever multiplayer in their last release?- Quarter to Three
- Posted Sep 6, 2013
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Dragon’s Crown’s unique beauty goes a long way. But it doesn’t go quite long enough.- Quarter to Three
- Posted Aug 30, 2013
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The bottom line is that I’m complaining because the action, the gunplay, the visuals, the demanding teamwork, the ultimate sense of gratification from leveling up and mastering the levels are all pretty much unparalleled, even if they could have been situated into a better gameplay structure. Payday 2 is a wonderful shooter that stands alone in a genre full of me-toos, wanna-bes, and coulda-beens.- Quarter to Three
- Posted Aug 26, 2013
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- Quarter to Three
- Posted Aug 21, 2013
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The consistent thrill of Saints Row IV is how it constantly, eagerly, happily, accommodatingly asks you “Hey, how do you want to break the game now?” And for a game so colossal, so occasionally dumb, so often colossally sharks-with-laser-beams-on-their-heads-that-can-also-breathe-fire-and-fly-and-turn-invisible-and-you-can-even-ride-them dumb, what an incredibly smart thing to do with an open world, a franchise, and a story.- Quarter to Three
- Posted Aug 19, 2013
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Gone Home achieves an unexpected and effective range of emotions. Although it’s a mostly sad eerie poignant story, it has flashes of anger and frustration, and the way it manages to fold music into these emotions, as well as the choice of music, is every bit as good as what Bioshock Infinite did with its music.- Quarter to Three
- Posted Aug 16, 2013
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Without a solid foundation — namely, a better RTS at the bottom of everything — Dragon Commander is a frail novelty that will fall apart shortly after you’ve handled it.- Quarter to Three
- Posted Aug 13, 2013
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Legendary Heroes makes Fallen Enchantress the game it’s wanted to be all along.- Quarter to Three
- Posted Aug 9, 2013
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- Quarter to Three
- Posted Aug 6, 2013
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Without a more effective delivery system than a single checkpoint overwriting all your other progress, the Faction Pack is a frustrating example of death by linearity.- Quarter to Three
- Posted Aug 2, 2013
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- Quarter to Three
- Posted Jul 29, 2013
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