Quarter to Three's Scores

  • Games
For 391 reviews, this publication has graded:
  • 37% higher than the average critic
  • 7% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics. (0-100 point scale)
Average Game review score: 65
Highest review score: 100 SnowRunner
Lowest review score: 20 Toy Soldiers: War Chest
Score distribution:
391 game reviews
    • 86 Metascore
    • 40 Critic Score
    The campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click "next mission" without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.
    • 64 Metascore
    • 20 Critic Score
    If Electronic Arts is going to make a game with the basic premise being that no city is an island, if they're going to stress the interaction among cities, if they're going to make playing alongside other people a cornerstone of the design, if they're going to force my creations into tiny boxes that cannot exist past a certain point without the help of other tiny boxes, they're going to have to do the hard work of making it actually work. And ideally, that hard work should be done before they sell people the game, not after they've been caught flat-footed for botching it so completely.
    • 80 Metascore
    • 100 Critic Score
    Brutal Legend is better than it’s ever been, both as a single-player open-world game unlike any you’ve ever played and as one of the best unique takes on real-time strategy since Sacrifice.
    • 87 Metascore
    • 100 Critic Score
    Zen’s table lovingly captures the movie’s production design, a combination of timeless imagination and 80s sci-fi aesthetic. Of course the sound effects are there, snippet of familiar dialogue, and characters, usually without any of the silly dolls.
    • 68 Metascore
    • 80 Critic Score
    It’s a minor miracle that Arcen Games could revise Valley Without Wind 1 so completely without simply upgrading it, that they have instead made a completely separate game that plays so differently and creates a unique type of experience based on getting your ass kicked.
    • tbd Metascore
    • 40 Critic Score
    A solid idea that needs a bit more work to be a good game. Right now, it’s as merely clerical as the name implies.
    • 45 Metascore
    • 20 Critic Score
    Utterly flubs the fine art of shooting cool guns at freaky things in space dungeons. And it has a terrible weapon progression system and cut-rate production values, to boot. Plus, there are no predators, which is apparently what it takes to make an aliens game that isn’t awful.
    • 84 Metascore
    • 80 Critic Score
    Pixel Defenders Puzzle can get crazily detailed - in a good way - as you take into account your units' various abilities, the monsters' various abilities, the powerful support monsters that show up, and the complexity of the grid filling up.
    • 86 Metascore
    • 80 Critic Score
    DMC Devil May Cry is a best-case scenario for what happens when you take an established series and hand it over to a new developer to let them have a turn.
    • tbd Metascore
    • 20 Critic Score
    Campus Life clearly wants you to come back more often so you sit through more full-screen ads.
    • 68 Metascore
    • 60 Critic Score
    The quick and easy multiplayer for up to four players is a real asset, particularly with friends taking advantage of the Vita's voice chat support. Suddenly a brainless two-gun game turns into a loadout challenge for players attempting difficulty levels a notch too high, deciding who's going to hang back with the sniper rifle and healing drone.
    • 71 Metascore
    • 60 Critic Score
    There are plenty of these "bounce ever upward" games where you try to reach a new height before . I suppose it's a vertical variation on the endless runner. But what I like about Paper Galaxy is how it litters the screen with planets that have character.
    • 86 Metascore
    • 80 Critic Score
    This is one of a few boardgames that I've bought for the tabletop after being introduced to it on the iPad. And unlike the other two (Dominant Species and Small World), this is a game still worth having on the iOS.
    • tbd Metascore
    • 20 Critic Score
    After the utter genius of Bug Princess, and the inspired lunacy of Deathsmiles, and the sleek clean action of Espgaluda, I can give Cave a pass for the generic robotery of their other Dodonpachi, subtitled Resurrection. But whatever's going on in Dodonpachi Maximum, a sprawl of sterile color and rote action without character, is perhaps the first Cave game I can easily do without.
    • 68 Metascore
    • 80 Critic Score
    Because of its smooth strategic flow, Planets under Attack is one of the best couch strategy games since Risk Factions. But since Planets under Attack is always and only real-time, it's arguably an even better couch game.
    • 71 Metascore
    • 20 Critic Score
    Speaking of shameless, Guardians of Middle Earth is unabashedly grind-based. As you play, you earn ingame currency you spend on new characters, on slottable character improvements, and on potions that you can use once. Potions that drain your resources so you have to keep playing to stay competitive. Weak potions are cheap. Powerful potions aren't. Spend to win.
    • 85 Metascore
    • 100 Critic Score
    It's simply a great game. You don't have to know anything special about tanks, or river crossings, or the Luftwaffe. Everything in the game is easily explained: these units move fast, these roads speed movement, these woods impede attackers.
    • 79 Metascore
    • 100 Critic Score
    What ultimately makes Little Inferno special is the story that swirls out like tendrils of smoke.
    • 74 Metascore
    • 20 Critic Score
    The constant parallels to Super Smash Bros. eventually undermine Playstation All-Stars, which has nowhere near the generosity, enthusiasm, or longevity of a Super Smash Bros.
    • 70 Metascore
    • 80 Critic Score
    Even though the visuals suffer in their tininess, none of the basic Assassin's Creeding is compromised. This is a full-blown counterpart to Assassin's Creed 3, with its own setting, style, character, and location. Bravo, Ubisoft.
    • 77 Metascore
    • 80 Critic Score
    Zombie U is the single most promising, enthralling, and unique game on the Wii U and I would definitely say this is the best multiplayer game of the year.
    • 91 Metascore
    • 60 Critic Score
    Far Cry 3, a pretty good open-world shooter, is a terrible sequel to Far Cry 2. One of the hallmarks of Far Cry 2 was that you never left the game world, even to check your map. But like many good games, Far Cry 3 is brimming with gamey stuff that takes you out of the world and into the gaminess.
    • 79 Metascore
    • 60 Critic Score
    It can be prohibitively tedious on the harder levels, or when you want to optimize your score. Furthermore, if you play too much, you can exhaust your stock of undos. Oh, look, QatQi will sell you more thanks to the miracle of Apple's in-app purchasing feature. Et tu, QatQi?
    • 81 Metascore
    • 100 Critic Score
    Rebuild is almost single-handedly the creation of indie developer Sarah Northway, who has iterated it from a web game to an iPhone game, enlisting some nifty comic book cutscene art and a darkly unsettling score from talented contributors. It still hangs frequently on my iPhone, but thanks to the autosave, I've never lost any progress. Like Pandemic, this is one of those games too good to stay a free web-based Flash game. And like Atom Zombie Smasher, this is an example of how zombie mythology has a lot more to offer videogaming than chainsaws and horde modes.
    • 83 Metascore
    • 80 Critic Score
    Minor objections about design decisions aside, Black Ops II is another great shooter in a year of great shooters. It's a competent, confident, generous package, true to its core values, but with enough new to carve out its own identity, enough variety to appeal to a wide range of players, and enough content to belong on your shelf for more than just a quick playthrough. This is the way to do a yearly installment without just phoning it in.
    • 84 Metascore
    • 100 Critic Score
    No multiplayer game so cannily captures a feeling of cat and mouse, and relies so completely on tension and suspense instead of yet more thrills. To call this multiplayer unique doesn't do it justice. If you care about new experiences in videogames, if you want to see how games can explore 3D spaces without resorting to shooting stuff or breaking things, you owe it to yourself to try Assassin's Creed multiplayer.
    • tbd Metascore
    • 80 Critic Score
    In a game where experience points and stress levels are role-playing elements, not visually presenting your earned experience or a level up screen is a serious omission.
    • 51 Metascore
    • 40 Critic Score
    You can't take up the slack for the miserable AI by playing multiplayer, because there is no online multiplayer support, asynchronous or otherwise.
    • 84 Metascore
    • 80 Critic Score
    This dumb, loud, fast, silly, sexy car porn is eminently gratifying. Well done, Criterion. This is the game I've been waiting for you to make since Burnout.
    • 87 Metascore
    • 20 Critic Score
    A shiny old dog without any new tricks. I got more out of the Halo 1 remake, which at least had the appeal of nostalgia. Playing through an updated version of the original Halo was at times tired or tedious. But it was also a reminder of the raw genius that launched the series. There is none of that in Halo 4, which is a drawn-out retread without any fresh perspective or energy, and furthermore missing a lot of what I need to pull me through a Halo game. Halo 4 demonstrates that if there's one thing worse than more of the same, it's less of the same.

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