Quarter to Three's Scores
- Games
For 391 reviews, this publication has graded:
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37% higher than the average critic
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7% same as the average critic
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56% lower than the average critic
On average, this publication grades 9.7 points lower than other critics.
(0-100 point scale)
Average Game review score: 65
| Highest review score: | Xenoblade Chronicles | |
|---|---|---|
| Lowest review score: | Toy Soldiers: War Chest |
Score distribution:
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Positive: 192 out of 391
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Mixed: 69 out of 391
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Negative: 130 out of 391
391
game
reviews
- By Date
- By Critic Score
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- Critic Score
I'm guessing the average shmup fan is going to gladly part with the full four dollars.- Quarter to Three
- Posted Feb 18, 2026
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Eufloria is as unique, languidly haunting, and eminently playable as any of Introversion's brilliant Darwinia games. And now it's also a perfect fit for the iPad.- Quarter to Three
- Posted Jan 29, 2026
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At last, the single-player Netrunner videogame I've been waiting for someone to make!- Quarter to Three
- Posted Jan 18, 2022
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At last a racing game carefully and entirely built around drive well instead of just driving fast.- Quarter to Three
- Posted Jan 22, 2021
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A triumph of open world design, exploration, and writing. And one of the most endearing characters you'll meet in a videogame.- Quarter to Three
- Posted Jan 4, 2021
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Snowrunner is what happens when an immovable object meets an irresistible force. As long as the irresistible force has a winch, the immovable object will lose.- Quarter to Three
- Posted Jan 4, 2021
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I’ve played a handful of card games I think about when I’m not playing. They’re good enough to roll around in my head even when I’m not at the table. Apocrypha, Netrunner, and Arkham Horror come to mind. But they’re all physical tabletop games, and none of them is the usual head-to-head card battle. Yet Mythgard, an online free-to-play game squarely in the tradition of the 1958 Richard Garfield classic that started it all, has found a place alongside them.- Quarter to Three
- Posted Jan 4, 2021
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It might not have all the detail a gearhead expects, but that doesn’t mean it’s superficial. The cars might look like toys, but the driving model is no joke. It might not have a first-person view, or upgradable cars, or a career mode RPG, or demanding graphics, or product placement, or a shouting co-driver, but that doesn’t mean it’s any less of a rally racing game. Instead, it’s an adoring and adorable idyll about taking a relaxing drive through a lovely countryside, and doing it as fast as you can.- Quarter to Three
- Posted Jan 4, 2021
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What if there were a Dark Souls for people who want something to do instead of play the same boss fight over and over until I get lucky and don't die? Well, this is! And this is it!- Quarter to Three
- Posted Jan 4, 2021
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It’s got what it needs: a keen appreciation for how to smooth the tedium out of stealth games, adroitly presented by its rakish cast on a picante Western stage.- Quarter to Three
- Posted Jan 4, 2021
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Hades success is very much indebted to its pacing. Game pacing is difficult in the best of circumstances; it’s impossible without extensive testing, consideration, and willingness to change things for the sake of player experience. This is all easy for people like me to say, with our monocles and berets and copies of the Chicago Manual of Style, plus maybe some Foucault if really pressed. “It’s all about the player experience.” “Design is law.” You can talk all day. But when the player starts getting frustrated at the lack of progress, or insufficient game cues, you might find yourself in a tough spot as a designer. How you get out of it, or if you even do, says a lot about your skill with design and production.- Quarter to Three
- Posted Oct 14, 2020
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Infused with the jovial DNA of Strange Brigade, Rebellion's canny combination of horror and absurdity is their best game yet and a grand example of how to add progression and scoring to a modern shooter.- Quarter to Three
- Posted Jul 20, 2020
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Failbetter finally balances smart gameplay and ingenious prose in this poignant saga of mortality, writ large.- Quarter to Three
- Posted Feb 21, 2020
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There’s never been a fighting game like this (One Finger Death Punch 1 excepted) and you’ll never be as Jackie Chan or John Wick as you are here.- Quarter to Three
- Posted Feb 10, 2020
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The thrill of the unpredictable was the driving force behind this charming and spirited rogue-like heister.- Quarter to Three
- Posted Feb 4, 2020
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Of course, this mix-and-match approach will only be as good as the imagination that goes into its parts. Paradox tried something similar with Stellaris, using a set of opposing attributes. But that game’s spreadsheet-dry sci-fi doesn’t have room for the kind of glee, personality, and interactivity that drives Planetfall. Stellaris is the rasp of pages turning in a ledger. Run your index finger across the paper, along the row and then down the column, find a number that supposedly suggests the high-concept sci-fi in one of those dull classics you felt obligated to read and even more obligated to pretend to like. But Planetfall is a shelf of old sci-fi dime store novels in the back of a tiny bookstore inexplicably still in business. Pick the lurid title that calls out to you best. Pull it out and delight at the splash of imaginative cover art. This is your story for today.- Quarter to Three
- Posted Feb 3, 2020
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Did I mention the unique gameplay touches designed into some of the nations? The excellent interface that makes it easy to jump to whatever information I need, whether it’s the size of the Carthaginian navy, the closest source of amber, if there’s a river crossing on the way to the next province, or how good that unit is at besieging fortifications? The scattered tidbits of historical flavor text, especially on each of the buildings? The post-release support, which includes a new diplomacy system currently available in a beta build? And did I mention that I haven’t played a strategy game this unique and absorbing since Victoria and Imperialism before it?- Quarter to Three
- Posted Jan 22, 2020
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Among the many insights offered in Rebel Galaxy Outlaw, it knows that if there’s one thing better than cruising around in a sweet ride blowing stuff up and flying through their explosions, it’s cruising around in a sweet ride blowing stuff up and flying through their explosions while listening to sweet tunes.- Quarter to Three
- Posted Jan 15, 2020
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Like Anno 1800, it gives you plenty of tools to watch and admire, but unlike Anno 1800, it’s got all the time in the world for watching and admiring. The scenery goes by, the tracks rattle, the whistle blows, the truck’s engine purrs, the boat drifts lazily downriver, the plane banks and dips toward the runway. No one is pushing me to get out and build new plantain farms. There is no opponent AI whose company might get in the way of whatever railroad route I build later. There is no multiplayer. It’s just me and a map of stuff that wants to get somewhere else, waiting patiently for me to build it a way.- Quarter to Three
- Posted Jan 13, 2020
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I don’t want to use the word masterpiece lightly, but what else do you call the combination of gleefully chaotic gameplay with earnest storytelling in a setting as refreshingly unique as Bioshock? What else do you call a combat system that goes so far beyond the simple act of shooting a gun without drilling down into a set of intricate menus and complicated controls? What else do you call darkly malevolent horror that doesn’t feel like it was cribbed from someplace else? What else do you call the crowning achievement of a studio with a unique voice, an uneven track record, and 25 years of experience? If there’s a better word to describe what Remedy has achieved with Control, I can’t think of it.- Quarter to Three
- Posted Sep 17, 2019
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But what the elevator pitch and basic description don’t convey is Children of Morta’s unique charm.- Quarter to Three
- Posted Sep 10, 2019
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These are the colorful bursts of superhero nonsense I’ve missed since 2017, splashy and unserious, as intricate as I want it to be, stretching out for as long a grind as I care to ride, brimming with the loot and customization I want in an action RPG, and enough content to make me forget I’ll never again play my leveled up Squirrel Girl. Oh, Marvel/Disney/Nintendo.- Quarter to Three
- Posted Jul 29, 2019
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What hasn’t been done before is something this accessible, smartly paced, and most importantly, playful.- Quarter to Three
- Posted Feb 8, 2019
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It’s insane. It’s absolutely insane. Utter havoc. It’s what makes Diablo 3 the preeminent action RPG, even if there are newer and arguably better designs out there. I still grin, shake my head, and marvel at Blizzard’s ability to fuse charm, character, and technical prowess. They are the masters of swirling cartoonish videogame power fantasies, they belong on the Switch, and they’re here at last.- Quarter to Three
- Posted Nov 29, 2018
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Imagine an arthouse movie with summer blockbuster production values, as if Terrence Malick had been given a Star Wars movie. Imagine if Ubisoft had made Gone Home. Like Arthur Morgan himself, Red Dead Redemption 2 is meditative, laconic, a slow burn, drawn out and unhurried, sometimes even morose, more concerned with characters than spectacle. Let us go then, it suggests.- Quarter to Three
- Posted Oct 25, 2018
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Bring the Van Morrison with your shotgun and you should be fine.- Quarter to Three
- Posted Sep 3, 2018
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Too many strategy games mistake detail for design, activity for gameplay. Gladius knows better.- Quarter to Three
- Posted Aug 27, 2018
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It is the anti-Forza. It luxuriates in the dents on a day-to-day sedan instead of the aerodynamic swoop of something Italian and impossibly expensive. It’s too serious for Electronic Arts, but too wild for Papyrus. It’s not interested in car culture or faux social media or sexy street racing. It hasn’t seen any of the Fast and Furious movies. It loves tough cars, not sleek cars. It knows dents add character. You don’t need to drive these beasts around in the desert to make them look like they’ve been scavenging the wasteland. They come that way.- Quarter to Three
- Posted Jun 24, 2018
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- Posted Jun 4, 2018
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Besides, polish is overrated. Consider Dawn of the Dead. Both of them. Zack “Justice League” Snyder’s update is polished, contemporary, and appropriately dumb. But Romero’s original is raw, uneven, and still powerful. They each have their place, but only one of them is timeless. If you want the fullest and most thorough expression of zombie mythology in a movie, you watch Romero’s Dawn of the Dead. If you want the fullest and most thorough expression of zombie mythology in a game, you play Undead Labs’ State of Decay 2.- Quarter to Three
- Posted May 24, 2018
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- Posted Apr 16, 2018
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If I had to pick one thing Space Tyrant does best, it would be pacing. Because this is how a game has to move in order to cook a Marie Callender chicken pot pie in 20 minutes.- Quarter to Three
- Posted Mar 22, 2018
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When the puzzle elements fall away and you’ve established a rapport with the hardware, and perhaps even an affection for its idiosyncrasies, you’re sitting in Dan O’Bannon’s chair. Now you’re Pinback. Now that galloping finger jab — right-left-right-left — actually does something.- Quarter to Three
- Posted Feb 20, 2018
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The first hour or so are intentionally insufferable. Some of the best horror takes its time establishing what’s normal, because it has to show you what it’s going to break. Without normal, you wouldn’t know what’s weird. Without real, you wouldn’t know what’s surreal. Without victims, you wouldn’t know what’s monstrous. Without the anime dating sim, you wouldn’t know Doki Doki Literature Club.- Quarter to Three
- Posted Jan 19, 2018
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Suffice to say, A Hat in Time won’t waste your time. It has put you in the paint program for the same reason it does everything else: because whereas most games are content to occupy your time, A Hat in Time has something it wants to show you. Now get busy with the virtual crayons. It’ll be worth it.- Quarter to Three
- Posted Dec 20, 2017
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This is what pinball should be, but unlike most pinball tables that have to fit the subject matter to the gonzo mechanical gravity-powered contrivances of pinball, Adventure Land is already there. Who cares about Star Wars or Skyrim or Spider-Man when you have tables like this!- Quarter to Three
- Posted Dec 14, 2017
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Thaumistry is exactly what you want if you’re an Infocom fanboy like me. It has that thoughtful, funny writing Infocom spoiled us with, dozens of just-hard-enough puzzles, a cast of characters with enough personality to be interesting, an over-the-top set-piece climax, and all the refinements you expect from a modern adventure game. You can’t break it and make it unwinnable. You can’t die, with one obvious exception, blatantly telegraphed several turns before it happens. But this isn’t posturing, hipstery “art house” interactive fiction — it’s a hardcore, puzzles-first design. The heart of a 1980s text adventure throbs beneath all the 21st-century niceties.- Quarter to Three
- Posted Oct 25, 2017
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What a horrible thing to do to pinball to make it relevant, compelling, and gratifying.- Quarter to Three
- Posted Oct 18, 2017
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Agents of Mayhem stands mightily on its own. This is not just an open-world Overwatch. This is not just Saints Row with superheroes. This is a masterpiece that’s been waiting for 30 years to bust out from the collection of talent at Volition. For a number of reasons, it demands a place among the best of the best.- Quarter to Three
- Posted Aug 15, 2017
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It’s all very cheerful, friendly, cute. Fat pharaohs and stubby boars and hopping sarcophagi spitting out midget mummies and some sort of weird Cirque du Soleil gymnasts hanging from ceiling poles shooting fire and dog-headed archers and hordes of hopping toads. Dopey, but self-aware dopey. Polished. Slick. Smart. In other words, not what you’d expect from something with the word “redneck” in the title.- Quarter to Three
- Posted Jul 24, 2017
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Hover isn’t just free-form faffing about. There’s a movement here and if you want to join it, well…I’ll let you discover that stuff. Even anarchists’ playgrounds can have structured activities.- Quarter to Three
- Posted Jul 21, 2017
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What’s most remarkable about Stars in Shadow is that it holds it own among arguably better games like Endless Space 2, Galactic Civilizations III, Star Ruler 2, and Stellaris. Those games all embrace the epic sweep of science fiction with detail and breadth. They must do everything and they must do it epicly. After all, if it’s out in space, it has to be as vast and formidable as space itself. But Stars in Shadow, by contrast, knows how to do something too few games do. It knows how to focus.- Quarter to Three
- Posted Jul 20, 2017
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One of the smartest things about Age of Rivals is how strikes a balance among separate but interrelated systems for armies, economies, art, religion, espionage. I especially like how it handles military strategies. Armies are important, but they’re not dominant. Your opponent can go all-out aggressive on your ass, but you can still win a cultural victory. Try that in a 4X.- Quarter to Three
- Posted Jul 13, 2017
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The gameplay appeal of Caladrius Blaze is its variety and progression within each match.- Quarter to Three
- Posted Jul 11, 2017
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It’s delivering a quick sharp jolt of gore, profanity, and arcade-induced dexterity. It will last maybe two minutes if you’re good. Three or even four if you’re really good or lucky. At which point it doesn’t even ask you if you want to restart. It knows you do. So it just does.- Quarter to Three
- Posted Jun 13, 2017
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A remarkable essay about history and game design. Also a damn fine game.- Quarter to Three
- Posted Apr 4, 2017
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Several times over the last week or so, I’ve considered whether to sit down with Nier, Horizon, Torment, or Gravity Rush 2. It’s a tough decision. They’re worlds you fall into. Each of them is the sort of game you play for several hours at a time. You don’t boot them up lightly. Which one have I chosen? Well, before I commit, how about running a character real quick in Monster Slayers? Oops, I’ve just fallen into a world. A deck-building utopia.- Quarter to Three
- Posted Mar 31, 2017
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The paradoxically relaxing thrill of skiing, without getting cold and wet, without having to travel up into some distant mountains, and without having to do practice a bunch of stunt combos so you can beat this track to unlock the next one. This is the Far Cry 2 of extreme sports games.- Quarter to Three
- Posted Mar 1, 2017
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Carmageddon: Max Damage is unique, hilarious, a little long in the tooth, and a comedy Charles B. Griffith would be proud to have inspired.- Quarter to Three
- Posted Dec 9, 2016
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For its exuberance, intelligence, and absolute batshit over-the-top nonsense, Shadow Warrior 2 is the reason I play shooters.- Quarter to Three
- Posted Nov 21, 2016
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Close combat, ragdoll explosions, mud, poison gas, and the violence of one of the bloodiest conflicts in history mix with pigeon babysitting. War Pigeons is a good summary of Battlefield 1 in general.- Quarter to Three
- Posted Nov 6, 2016
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The latest from the creator of Gravity Bone and Atom Zombie Smasher is a weird and heartfelt espionage adventure you won't soon forget.- Quarter to Three
- Posted Jul 27, 2016
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Enlist for active duty with Arma 3 Apex and be deployed to a brand new warzone. With its distinct geographical features, the South Pacific island archipelago of Tanoa introduces fresh opportunities for all types of combat operations.- Quarter to Three
- Posted Jul 13, 2016
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A fitting finale to CD Projekt Red's masterpiece trilogy.- Quarter to Three
- Posted Jun 19, 2016
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An open-world waiting for you to conquer it, with varied types of areas offering varied types of gameplay. You don't even have to pay attention to the silly story! You just have to want to take over the map.- Quarter to Three
- Posted Jun 13, 2016
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Oxenfree is well written, immaculately acted, and superbly paced. And the most important thing is a conversation system that brings to life lived-in characters actually talking to each other instead of struggling to emerge from a turn-based dialogue game. Oxenfree is the Robert Altman of videogames.- Quarter to Three
- Posted May 29, 2016
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This clearly defined gameplay pattern sustains Doom’s breakneck pace. If I was just zipping through monsters holding down the fire button, it would get pretty tedious pretty quickly. But because I’m constantly positioning myself in that ammo-health-ammo-health sequence, I’m staying engaged. I’m surfing some pretty smart moment-to-moment gunplay. Doom grooves.- Quarter to Three
- Posted May 23, 2016
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The tutorial is great, the matchmaking system works nicely, and the game even knows enough only to send you an email reminder about your turn when you are not logged in. It’s like Playdek thought of everything...It’s not so much about whether the game is any good. It’s whether it’s any good for you. It’s more than just good for me.- Quarter to Three
- Posted May 19, 2016
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It is every bit as thrilling as something with constant explosions. It’s the sort of game you’ll be thinking about at work. It’s the sort of game you just might want to try online. It’s the sort of game with a campaign you can play and replay and replay some more. It’s the sort of game with so many settings and options and variables that you might never need another RTS.- Quarter to Three
- Posted Apr 28, 2016
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Remember Titan Quest? Yeah, that one was pretty good. Well, this is the modern version of that. And then some.- Quarter to Three
- Posted Apr 6, 2016
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- Posted Mar 29, 2016
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Online and locally, alone or with strangers, with one friend or with a group of friends, there is no shooter as accommodating as Plants vs Zombies: Garden Warfare 2. This is my game. It does not belong to someone else’s conception of fair play, of narrow restrictive grinding, of recognizing skill or merit or enforcing something so ridiculous as fairness among people who want different things from their games. Here is a great shooter you can play the way you want, enjoying all its benefits in full alongside everyone else. Now that Electronic Arts has arrived here, it’s time for everyone else to catch up.- Quarter to Three
- Posted Mar 1, 2016
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Think of it as the videogame equivalent of a brilliant short film. Wasn’t that great, and wouldn’t you be excited to see it developed into something feature length? Stranger things have happened.- Quarter to Three
- Posted Feb 29, 2016
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- Posted Feb 13, 2016
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If there’s such a thing as “too small to fail”, it applies to this wonderful gem.- Quarter to Three
- Posted Nov 5, 2015
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But without a sandbox mode, or challenge scenarios, or Anno 2070’s grindy but gratifying system of scientific advances, 2205 doesn’t have the infinite replayability you get in the best city builders. That’s probably a good thing. The last thing I need is a city builder this good with infinite replayability.- Quarter to Three
- Posted Nov 3, 2015
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Playing will probably mean thinking about issues that you probably didn’t think about. This is something that should be valued in a videogame. I’m as content as the next guy to mindlessly shoot a hundred dudes in a Call of Duty. But I also value games that make me think about something I wasn’t thinking about yesterday. Games that make me feel a way I don’t usually feel. Games that aren’t afraid to present complex subjects in all their complexity, wrangling gameplay into a thought-provoking exercise that is both entertainment and edification. Games like Prison Architect.- Quarter to Three
- Posted Oct 17, 2015
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And like a detective in a noir yarn, you can’t help but become part of the central mystery, effecting an outcome you might not have intended. Age of Decadence might run away from you.- Quarter to Three
- Posted Oct 12, 2015
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Phantom Pain is a celebration of R-rated power fantasies and even a light sprinkling of grindhouse sex and violence, not the least bit inappropriate for a game with an M-rating. Here’s the only litmus test you need: if it’s good enough for movies, it’s good enough for videogames.- Quarter to Three
- Posted Sep 21, 2015
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The developers at Abbey Games (ah, no wonder the abbess was such a tough cookie!) have created a thoroughly charming encounter system that sets it apart from the usual tactical combat.- Quarter to Three
- Posted Sep 7, 2015
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Here I am, essentially piecing together the cure for cancer on a cocktail napkin. For science? For prestige? For quality of life? Don’t be silly. It’s all for money. Call it evil, call it efficient, or call it American. But whatever you do, call it profitable and call it Big Pharma.- Quarter to Three
- Posted Sep 2, 2015
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It’s splashy and accessible, but intricate and skill-based. It’s alternately frantic and methodical. You can just plow through it mindlessly or you can optimize your character build and hone your favorite gear. You can tweak the difficulty as you go, keep it breezy, or crank it up to 11. Explore the wide-openness or follow the main quest marker to the end. But if you’re into action RPGs, whether you’re a Sacred 2 fanatic or Diablo III weekender or someone in between, Victor Vran is a name worth noting.- Quarter to Three
- Posted Aug 2, 2015
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Arkham Knight’s take on the hero/villain relationship is unique. You can hail it as clever as Fight Club or dismiss it as stupid as midichlorians — you’re at least a little right on either count — but you cannot deny that it’s a compelling variation on the theme, and it works wonders to sustain the story with unique dialogue and narrative opportunities.- Quarter to Three
- Posted Jul 3, 2015
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It raises the bar on story and personality so much higher than its been for RPGs. After spending some time as Geralt, it’s tough to shake the sense that being Commander Shepard, The Dragonborn, or even a Jedi Knight is so much less exciting than simply being a monster-hunter in fantasy Poland. Saving the universe is nothing compared to the look you’ll get when you confirm someone’s worst fears.- Quarter to Three
- Posted Jun 16, 2015
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A brilliant and subversive take on tactical RPGs, is for the rest of us. Bravo, Double Fine. It’s easy enough to make a good game a lot of people will like. It’s not so easy to make a great game only some people will love.- Quarter to Three
- Posted Jun 11, 2015
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- Posted Jun 9, 2015
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But part of what I love about any good RTS is figuring out ways to trump any given strategy. The Swords & Soldiers games have small tech trees, but that makes the choices all the more meaningful.- Quarter to Three
- Posted Jun 8, 2015
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It's the latter-day high-octane car smashing ped mashing antidote to racing games.- Quarter to Three
- Posted May 31, 2015
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- Posted Apr 22, 2015
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It’s a wonderfully gratifying take on the idea of a collectible card game, on the concept of leveling up, on rewarding failure as well as success, on marking progress through defeat and victory.- Quarter to Three
- Posted Apr 9, 2015
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I expected it to be a facile mishmash of Vietnam myths and shallow gameplay, and instead I got a coherent, original game system that reflects a certain understanding of the Vietnam War with mechanics that fit together as a whole yet are evocative in their own right. It’s far more than I expected, but more importantly, it’s an excellent treatment of something I’ve actually never seen. That doesn’t happen a lot for me these days.- Quarter to Three
- Posted Mar 19, 2015
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For a wonderfully plucky exercise in territory control, chess-like simplicity, mana management, landscaping, and rampaging bears, A Druid Duel has dropped its gauntlet at your feet.- Quarter to Three
- Posted Feb 26, 2015
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Cute stuff, this is definitely the B-side table of this pack.- Quarter to Three
- Posted Feb 26, 2015
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Thankfully Majora’s Mask 3D has more going for it than simple strangeness, delivering a poignant mix of big heroics and touching humanity on top of the solid Zelda formula.- Quarter to Three
- Posted Feb 21, 2015
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If you want a thrill ride, there’s always Assassin’s Creed: Black Flag. But if you want an incredibly well written adventure across something approximating a sea, there is no game like Sunless Sea.- Quarter to Three
- Posted Feb 18, 2015
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There’s something uniquely thriling about all the crazy futuristic touches in Trials Fusion, with sliding platforms and hoverships and weird purple alloys and force fields. I say that I couldn’t care less about all the customizable constume bits, but I still find myself playing dress up with my motorcyclist. I mean, I paid to unlock those costume bits, so I might as well use them.- Quarter to Three
- Posted Jan 20, 2015
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With this latest version, Rockstar’s latest game is no longer just a masterpiece. It’s now a state-of-the-art technical marvel. On many levels, you haven’t seen what videogames can accomplish until you’ve played this version Grand Theft Auto V.- Quarter to Three
- Posted Dec 19, 2014
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Omega Ruby and Alpha Sapphire don’t have the same groundbreaking feel as X and Y, but the solid combination of new systems with a familiar region shows that sometimes you can go Hoenn again.- Quarter to Three
- Posted Dec 8, 2014
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As far as I’m concerned, playing Age of Wonders III without Seals of Power is like watching a movie without the ending. Golden Realms, which provides Age of Wonders III with its ending, fulfills admirably the promise of a promising game.- Quarter to Three
- Posted Oct 2, 2014
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A playthrough of 80 Days will probably take two hours. You could have spent those two hours reading Beryl Markham’s memoir, catching up on episodes of Fargo, or finally watching Under the Skin. When a game is this good, this well written, with observations this relevant, memorable, and poignant, there are no wrong choices.- Quarter to Three
- Posted Sep 1, 2014
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New rewards for killstreaks, gifts to send along to your friends list, a nasty nemesis that dogs you and your friends just to remind you all that, hey, you’re each still playing Diablo III even though it came out two years ago and this is probably your fiftieth time killing the skeleton king. That’s the real magic of effective entertainment, executed so carefully, so precisely by the folks at Blizzard: familiarity that isn’t stale.- Quarter to Three
- Posted Aug 19, 2014
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The question isn’t “why would you play a game about that?” The question is “why wouldn’t you play a game about that?” If only those people on that bus knew what they were missing.- Quarter to Three
- Posted Aug 4, 2014
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It’s not survival horror with trucks. It’s survival horror for trucks. You as a driver, as a person, as a foot on a gas pedal and a pair of hands, don’t exist. Whether it’s because Oovee didn’t want to fuss with character models or because it’s an intentional effort to focus on the element of machines vs nature without mere humanity in the middle to muck it all up, the world of Spintires is like Maximum Overdrive, that dopey horror movie where trucks come alive and drive themselves around. Not for the cheese factor, of course.- Quarter to Three
- Posted Jul 25, 2014
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The most creative turn-based combat seen in an RPG, combined with a dash of humor, has resulted in a fine stew of gaming.- Quarter to Three
- Posted Jul 14, 2014
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It is an elaborate trifle, a AAA time fritterer, a playground with skyhigh production values mired in a bog, a dessert tray without an accompanying meal. It is mostly hollow, almost entirely meaningless, and only accidentally relevant. And I’m having a grand time with it.- Quarter to Three
- Posted Jun 21, 2014
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OOTP offers unparalleled flexibility in creating your own baseball world and guiding your favorite baseball franchise to glory.- Quarter to Three
- Posted Jun 5, 2014
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Mario Kart 8 embodies what Nintendo does so well. They take something that works well and they eventually make it smooth and great and absolutely irresistible.- Quarter to Three
- Posted May 28, 2014
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It sounds like a lot, and it is, but not in an overwhelming way but in a fantastic, three in the morning, I can’t stop playing this game kind of way. When it all comes together and you destroy a boss that gave you troubles just a few job levels ago, it feels great.- Quarter to Three
- Posted Apr 14, 2014
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Infested Planet is all about the flow of this dynamic give-and-take, back-and-forth, thrust-and-parry, feint-and-regroup, upgrade and counter upgrade. Other real time strategy games are battle lines smashing into each other, often won by sheer force or snowballing advantages, messy, fraught with loss. Infested Planet is a dance.- Quarter to Three
- Posted Apr 4, 2014
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Here we all are, in a game without end, a game exponentially better than it was when it came out a few years ago. It’s almost like Blizzard called this thing Reaper of Souls as a joke about the game itself instead of just a reference to whoever that guy was in the boss battle at the end of Act V that I’ll never have to play again.- Quarter to Three
- Posted Apr 1, 2014
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