Push Square's Scores

  • Games
For 3,621 reviews, this publication has graded:
  • 31% higher than the average critic
  • 8% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 7.1 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Resident Evil 4 (2005)
Lowest review score: 10 Yasai Ninja
Score distribution:
3638 game reviews
    • 75 Metascore
    • 60 Critic Score
    Memories of Marl Kingdom improves on its predecessor's weaknesses. Battles offer up a challenge and need to actually be thought about. The chapters in the game are set before, during, and after the events of the first two Rhapsody games, giving a deeper insight into the stories. Again, injected with musical intermissions, it’s an all-round better experience than Ballad of the Little Princess, albeit a much briefer one.
    • 71 Metascore
    • 50 Critic Score
    The always-online multiplayer aspect comes with the usual latency issues: you’ll be chasing someone and land an attack but the other person has already run past you, meaning your attack doesn’t hit. We also ended up shutting doors on ourselves rather than behind us due to this issue — it's incredibly frustrating and can be the difference between a win and a loss. Combined with the occasional visual bugs, precise positioning for interactions, clunky user interface, long lobby wait times, and lack of content, this leaves The Texas Chain Saw Massacre on the floor bleeding out.
    • 75 Metascore
    • 70 Critic Score
    It's a very concise game with a laser focus on its core idea. Framing the action with lo-fi presentation and a daft plot about the black army defecting to the white kingdom, it feels like a forgotten 90s PC game. To that point, there's not much to it beyond the main mode, though there are extras for clearing it — Endless mode is self-explanatory while Chase mode is a interesting take on survival. It's a tight-knit package that, while repetitive in the end, succeeds with its less-is-more approach.
    • 60 Metascore
    • 50 Critic Score
    Fort Solis starts out promising, with an eerie and mysterious narrative that just seems to get everything right. From environmental details to pacing, this opening act genuinely had us thinking we had a Firewatch or Everybody’s Gone To Rapture on our hands. However, as the game begins to expand, the pacing tanks, the story fumbles its way across the finish line, and the gameplay experience makes us want to throw our DualSense off the wall. There are a number of ways in which we should be impressed by the game — it’s made by a 10 person team after all — but in the end Fort Solis is an experience as dusty as the red planet itself.
    • 84 Metascore
    • 80 Critic Score
    The coolest mechanic is the ability to pause the game and give each crew member instructions that they'll all perform in tandem with a tap of the triangle button. Planning a co-ordinated attack and then watching it unfold like clockwork is a pleasure that never gets old, and if you mess the whole thing up you can always just rewind time and tinker with your strategy until you get it right. These moments are Shadow Gambit at its best, and the game in a nutshell; it leaves you feeling like a tactical genius, even if it took you seven tries to get there.
    • 86 Metascore
    • 70 Critic Score
    Armored Core VI: Fires of Rubicon admirably weds satisfying combat with extensive mech customisation, with short missions letting you quickly experiment with new ideas and builds. However, once you've settled on an optimal loadout, it's those same quick-fire levels that begin to blunt the fun. The result is a game that can be just as enjoyable as it is frustrating. A littering of good boss fights and rock-solid performance on PS5 make it a worthwhile experience as a whole, but Armored Core VI: Fires of Rubicon won't go down as a classic in the same way other FromSoftware titles have for the past decade.
    • 78 Metascore
    • 60 Critic Score
    The bottom line here is that Red Dead Redemption deserves so much more.
    • 69 Metascore
    • 60 Critic Score
    Immortals of Aveum presents us with an interesting new fantasy universe in which magic replaces bullets, but in practice it doesn't quite hit the mark. Despite solid fundamental action, combat can quickly become difficult to read, devolving into a dizzying swirl of colourful effects. Solid presentation and performance lead to some visually arresting scenes, even if the story isn't particularly memorable. It's a good first effort from Ascendant Studios, and the potential is absolutely there, but there's a feeling that the team bit off a little more than it could chew.
    • 84 Metascore
    • 70 Critic Score
    It’s a stunning package, filled to the brim with content both new and old, and barring the handful of small issues, it's a brilliant way to revisit one of the most iconic shooters in video games.
    • 84 Metascore
    • 90 Critic Score
    Blasphemous 2 takes the foundations of its well-received predecessor and builds upon it in all the right ways. Tweaking combat to make it faster, smoother, and more accurate, removing insta-death scenarios to make platforming more manageable, and packing the game full to the brim with secrets and collectibles. The great attention to detail in the presentation and high level of polish make Blasphemous 2 a delightfully memorable experience that players will look back on fondly for years to come.
    • 80 Metascore
    • 70 Critic Score
    If you're after more Overcooked-like co-op fun, Moving Out 2 is a great option. Its colourful presentation, cheeky humour, and increasingly madcap levels combine for a successful follow-up.
    • 76 Metascore
    • 70 Critic Score
    Generally, the game is packed to the absolute brim with content, and it's a blast to play, even if it never sees fit to reinvent the wheel.
    • 64 Metascore
    • 70 Critic Score
    Atlas Fallen is a valiant effort from Deck13 Interactive that will go down as its best game so far. With fantastic traversal and a fun, engaging combat system, the developer has nailed the gameplay in every sense. What holds the experience back, though, is a lack of polish to iron out the technical issues and potentially long load times. It's disappointing to come up against a few too many flaws, but when Atlas Fallen is on form, its marriage of movement and fighting shines through.
    • 77 Metascore
    • 70 Critic Score
    Seven levels provide ample opportunities for neat lines. These include a street, school, shipyard, and so on, each more challenging than the last. Each map features spot challenges and other simple score attack modes, and you'll slowly level up as you progress, unlocking later stages and more customisation options for your skateboard. While they're nicely designed with multiple paths, they can feel quite empty, not helped by the so-so visuals. We could've also gone for a few more maps and modes, but there are plans for post-launch updates. Ultimately, when you're in the zone, pulling off sick combos while the THPS-inspired soundtrack blares, it feels great. Once you wrap your head around the gameplay and it all clicks, it works very well indeed.
    • tbd Metascore
    • 80 Critic Score
    Each level being self-contained allows the team to dabble with different tones, too. An early level dealing with an ancient Sarcophagus is particularly adept at splicing horror into the experience, while a level taking place in a church uses an organ to incorporate musical elements into the game. It’s all handled flawlessly, and greatly enhances the value of the product, by offering varied, distinctive experiences level-to-level.
    • 84 Metascore
    • 90 Critic Score
    As the end credits appeared on our screen it felt like we'd been on a generational journey — one that was both happy and sad, disappointing and hopeful, and above all, sincerely moving. We had a tear in our eye and everything. Four days later, writing this review and thinking about our experience playing Venba, we're smiling, and considering going back for a second helping.
    • tbd Metascore
    • 70 Critic Score
    There are some really uncomfortable themes throughout both of the LISA games, both opening with a reminder that the protagonists are over 18. This warning doesn’t make these feelings go away, and we found that there was a general sense of unease throughout the entire playthrough – but then, this is wholly intentional. Neither of these games are sunshine and rainbows, so it does its job perfectly. LISA: Definitive Edition will leave you thinking for days after completion about the complexities of the human condition. It’s a deep experience packaged in a grotesque and uncomfortable game.
    • 67 Metascore
    • 70 Critic Score
    Since it's confined to two player local co-op, it's not as exhilarating as the six player online chaos in Teenage Mutant Ninja Turtles: Shredder's Revenge. It also lacks the consistently updated polish of Streets of Rage 4, yet Double Dragon Gaiden: Rise of the Dragons adds roguelite progression, which makes it a strikingly replayable contribution to the modern side-scrolling beat-'em-up resurgence.
    • 80 Metascore
    • 70 Critic Score
    Remnant II is better than its predecessor in basically every way imaginable, but an even bigger focus on procedural generation brings with it some baggage. Navigation is more difficult than it needs to be, while the UI leaves a lot to be desired. In the heat of the action, though, Remnant II is a great, satisfying shooter that allows for lots of different team compositions through deep character customisation. Get a few friends involved for some online co-op fun and you could have yourself an all-new obsession.
    • 75 Metascore
    • 70 Critic Score
    Nobunaga's Ambition: Awakening streamlines the many complex systems and mechanics that have built up over the series' 40-year history, refining the strategic experience that is more approachable and all the better for it. While UI elements and precise control issues can frustrate at times, Awakening is a wonderful sandbox for samurai enthusiasts to play in.
    • 67 Metascore
    • 70 Critic Score
    A white-knuckle fusion of Overwatch 2 and Gears of War, the excellent Exoprimal is one of the best co-op shooters in quite some time. With a varied, entertaining roster of characters, all with unique playstyles and synergies, there’s tactical depth to this third-person shooter which only serves to make its pulsating prehistoric battles all the more rewarding. While it is a little lightweight at launch, and there will be questions over whether it’ll receive the post-release support required to ensure its longevity, there’s the foundation for something truly special here.
    • 82 Metascore
    • 70 Critic Score
    Setting aside the narrative, which is pretty forgettable, this is a largely impressive, compelling puzzle game with a truly unique gameplay hook.
    • 78 Metascore
    • 70 Critic Score
    Oxenfree II: Lost Signals is a fairly safe sequel that allows its narrative and new cast of characters to do the heavy lifting. Through constant chit-chat between Riley and Jacob, gameplay remains enjoyable enough to keep you engaged, allowing the story to always be at the forefront of your mind. A few frustrating puzzles and frequent load screens aside, Night School Studio has put together a worthy follow-up that fans and newcomers can equally enjoy.
    • 81 Metascore
    • 80 Critic Score
    Trails into Reverie is an all-star excursion that feels like one big franchise festival; your more traditional Trails campaign being the spine of what can be a brilliantly robust RPG, complete with more than enough gameplay depth to keep even the most hardcore players happy. As an epilogue to the Crossbell and Cold Steel games, it can seem a little tired in terms of creativity, but its faults are easily overlooked when you're back in the saddle with all of your favourite heroes.
    • 72 Metascore
    • 60 Critic Score
    Tequila Works has definitely offered better experiences in the past, but Gylt is still a decent enough time.
    • 90 Metascore
    • 90 Critic Score
    Rogue Legacy 2 is an excellent sequel that takes the compelling magic of the original and throws the kitchen sink at it. It more than lives up to its own legacy with smart additions to the formula and an incredible amount of variety. Unlocking meaningful upgrades and discovering the deep layers of gameplay keep it fresh dozens of hours in. Once you get past the tidal wave of mechanics and information thrown at you, it stands among the best rogue-likes and -lites available.
    • 74 Metascore
    • 80 Critic Score
    Aliens: Dark Descent is easily one of the best video game adaptations of the legendary franchise to which it belongs, somehow managing to be an excellent tactical strategy game and genuinely terrifying at the same time. Tense, engaging, and extremely faithful, it stumbles only in technical execution, and even then, not enough to spoil the experience.
    • 77 Metascore
    • 70 Critic Score
    Mechanically, Synapse is incredible, but the breadth of content is another story. This feels like a proof of concept for a full experience, once the amount of content can match the level of gameplay.
    • 78 Metascore
    • 70 Critic Score
    While the Game Gear games in Sonic Origins Plus don’t look, sound, or play great, the problem comes down to these games not being that good originally — not that they're bad ports. Buy Sonic Origins Plus for the Genesis games and to play as Amy, but don't expect the Game Gear games to run away with your heart.
    • 64 Metascore
    • 50 Critic Score
    AEW: Fight Forever is an incredibly faithful tribute to 90’s wrestling gaming, and it’s clear that a lot of love has gone in to ensure the presentation, gameplay, and atmosphere all harken back to that time with unyielding accuracy. But the world has moved on, and more importantly, wrestling games have moved on, and the dogged determination to honour what came before has resulted in a title that will ultimately prove incredibly divisive. Most egregiously the game feels decidedly budget while demanding a decidedly not-budget price tag, and while the product may improve with updates and time, in its current state, it’s hard to recommend Fight Forever to anyone but the most hardcore of AEW’s fans.

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