PSX Extreme's Scores

  • Games
For 1,504 reviews, this publication has graded:
  • 69% higher than the average critic
  • 5% same as the average critic
  • 26% lower than the average critic
On average, this publication grades 0.2 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 Metal Gear Solid 4: Guns of the Patriots
Lowest review score: 18 World Championship Paintball
Score distribution:
1504 game reviews
    • 66 Metascore
    • 65 Critic Score
    Shing! is a beat ’em up with a few good ideas and facets to admire. While many of its ambitions aren’t executed in the best of ways, Shing! serves as a decent distraction with friends. Its four-player cooperation, competent if iffy combat, and polished art style make it an okay journey for its humble several hours of playtime.
    • 72 Metascore
    • 65 Critic Score
    Despite its flaws, Rogue City delivers what most fans of the franchise have been craving: a bloody, explosive throwback to the glory days of action. While it doesn’t do anything exceptionally well and has its fair share of frustrating mechanics, nothing is truly game-breaking. If you’re looking for a game that lets you feel like RoboCop, this is it—just don’t set your expectations too high.
    • 62 Metascore
    • 64 Critic Score
    Offers a friendly mixture of hands-on fighting and strategy. Certainly the game's portable nature and multiple story paths ensure ample bang for your buck. The game's graphical problems are bad enough, however, that you really ought to rent before you buy.
    • 53 Metascore
    • 64 Critic Score
    The whole thing just feels bare. Oh, and that plot is a little over the top and just plain zany, although that’s more of a subjective thing. I guess it just needed more in the way of substance, you know?
    • 56 Metascore
    • 64 Critic Score
    Sega hasn't managed to deliver a truly solid title featuring the fleet-footed blue streak in quite some time, and they don't break that unfortunate streak with Sonic Riders: Zero Gravity. C'mon guys, let's ramp up the effort for a video game icon!
    • 75 Metascore
    • 64 Critic Score
    If Mercury had twice the amount of puzzles, a decent multi-player mode and some mini-games or other challenges, it’d be a great game. As it stands now, it’s a decent diversion that lasts 3-5 hours, but one not worth $40.
    • 68 Metascore
    • 64 Critic Score
    Metrico isn't a bad game. On the one hand, you're immediately captivated by the unique gameplay. On the other, the interface keeps hindering your progression and immersion.
    • 54 Metascore
    • 64 Critic Score
    However, we do have to say that, overall, Lost isn't a bad game. The foundation really is well constructed and at the very least, there are some new ideas involved.
    • 60 Metascore
    • 64 Critic Score
    And with the lack of a story and a bunch of random objectives that dont mean a damn thing, moving through the single-player campaign is, sadly, a waste of time.
    • 49 Metascore
    • 64 Critic Score
    Top Gun is okay, but it certainly doesn't impress.
    • 54 Metascore
    • 64 Critic Score
    The depth really isn't here, and even Mr. Miyagi gets a little tiresome after a while.
    • 63 Metascore
    • 64 Critic Score
    Sadly, we have to say that both previous Atelier Iris titles were better than this one, although Grand Phantasm does maintain that excellent sense of humor.
    • 61 Metascore
    • 64 Critic Score
    The entire package feels flat and featureless. Far fewer pros, courses, and modes, a Career Mode that is ridiculously stripped down, and a general lack of intricacy might leave the die-hard golfer feeling unsatisfied. Still, it’s absolutely awesome that you can fully customize your control scheme, and I hope this feature will remain intact next year.
    • 63 Metascore
    • 64 Critic Score
    The control is iffy, the story seems to hinder more than help, too much of the gameplay seems written in stone, and the adventure just feels forced. However, there is plenty to do out there, and if you get sucked into the noble endeavor of restoring the Ruins, you may find yourself playing for quite a long time.
    • 59 Metascore
    • 64 Critic Score
    I can't stress enough how dull and tedious the levels are. They totally suck the fun out of what would otherwise be a solid game.
    • 58 Metascore
    • 64 Critic Score
    The game's got an intense story, great music, and solid voice acting; but problems like poor controls, frustrating gameplay, and a general lack of polish keep the game from earning a gaming medal of honor.
    • 66 Metascore
    • 63 Critic Score
    Does a lot of things well, even if the pacing, depth, and overall immersion isn't where it needs to be. The basic control for each event is mostly intuitive and solid, there are a ton of events, using Move adds a lot to the gameplay, and skill supersedes luck (as well it should, of course). The technical elements are pretty good, too. We just require more in the way of "oomph," more reasons to keep the player coming back for more.
    • 76 Metascore
    • 63 Critic Score
    I realize this seems a bit harsh and others aren't saying the same kinds of things, but they are strolling through poppy fields. In this shortage of JRPGs we are letting anything go, and this game needs serious help rather than free passes. Give it a go only if you really need your Tales on the go.
    • 45 Metascore
    • 63 Critic Score
    The scary, tingly sensation dies out way too soon when the repetition and predictability kicks in (and that doesn't take long), and although there are plenty of collectibles (puzzle pieces, case files, etc.), you have no big incentive to grab them all.
    • 63 Metascore
    • 63 Critic Score
    Just as unique and potentially engrossing as its predecessor, Disaster Report. Unfortunately, we have to say "potentially" because several glaring flaws continually bog down the game, not the least of which are those hopelessly lackluster technicals (the graphics and sound are both major drawbacks).
    • 59 Metascore
    • 63 Critic Score
    There’s a solid base for a franchise in FIFA Street, but it’s buried under several layers of crap, so you’re not likely to have much fun with it.
    • 61 Metascore
    • 63 Critic Score
    Some of the humor is genuinely amusing, the combat can be rewarding at times and what you unlock is pretty damn cool. But beyond that, don’t bother unless you’re a hardcore Deadpool fan.
    • 63 Metascore
    • 63 Critic Score
    A perfect example of "woulda, coulda, shoulda." There are so many highlights glinting out from this pile of mediocrity; if only the developers could've tied them all together, then we'd be treated to a more vivid and consistent display.
    • 56 Metascore
    • 63 Critic Score
    Run Like Hell doesn’t really fly on the Vita. It just feels too much like a mobile game, you know? There’s not a huge amount of content and what’s there is so basic that you start to lose interest after the first half-hour.
    • 68 Metascore
    • 63 Critic Score
    NBA 2K21 is a sports title that ticks all the boxes in simulation gameplay but falters tremendously in its plastic progression systems. Virtual Currency puts a stranglehold on your enjoyment, and it plays a big part in upgrading and purchasing in-game stuff. Sure, it might have a decent (albeit short and cliched) story mode, but the ball is in your court as to whether you want to fork out your hard-earned money on microscopic differences. Although, at the end of the day, it seemed like hoop dreams to think anything of substance would be changed. Stick with previous entries or wait for the next-generation version.
    • 73 Metascore
    • 63 Critic Score
    I don’t see a reason that EA feels like a port with no real enhancements is worth full retail price, especially since they couldn’t be bothered to update the horribly outdated rosters, which were already old on the PS2, and are even worse now. Toss in the awful load times, and you’ve got no reason to pick this one up.
    • 67 Metascore
    • 63 Critic Score
    It's a mediocre offering of baseball that does little to fix the issues that plagued 2K7. A.I. is still questionable, and sliders don't help alleviate the issues. Mode offerings desperately need a rookie-superstar mode of some sort, and the overall feel of the game is in dire need of polish.
    • 72 Metascore
    • 63 Critic Score
    We still have the same mechanical problems, Frank's photography skill doesn't add much, the frame rate issues are still there, and in the end, it's just "Dead Rising 2+."
    • 70 Metascore
    • 63 Critic Score
    You get a real thrill when it comes to racing with a large pack, and great satisfaction goes along with a meticulously executed pass.
    • 67 Metascore
    • 63 Critic Score
    Just Cause is fun for a little while, and if you get sucked into the atmosphere and style, you just might finish it. But there are too many pitfalls that routinely impede your enjoyment.
    • 59 Metascore
    • 62 Critic Score
    NBA Live 16 isn’t a very good game but at least the series is moving forward, albeit slowly.
    • 65 Metascore
    • 62 Critic Score
    An amusing game that loses its appeal all too quickly. The adventure is mostly fluid, as is the combat and platforming elements, and the storyline isn't too bad, but the rest is just generic, cut-and-paste design.
    • 60 Metascore
    • 62 Critic Score
    Fun for a little while, and its entertainment value is surprisingly acceptable.
    • 63 Metascore
    • 62 Critic Score
    It is certainly an improvement over the original game, but it's still not at the quality it should be this far into the generation. It lacks innovation and diversity, with an end result that is a boring and highly derivative experience.
    • 56 Metascore
    • 62 Critic Score
    It's too bad there was never much beyond the most basic of maneuvers, but the fact remains- just about anyone can pick it up and play the whole way through with little difficulty, and still have fun doing it.
    • 65 Metascore
    • 62 Critic Score
    The mission structure is broken, and the missions can be very short. The online, while fun, is incomplete. And the visuals leave something to be desired.
    • 64 Metascore
    • 62 Critic Score
    It’s cheap and it may be a fine option for kids who loved the movie, but other than that, it’s not really worth your time. There are better games based on movies out there.
    • 52 Metascore
    • 62 Critic Score
    Overall, Sniper: Ghost Warrior 2 is better than its predecessor in just about every way possible. It’s just too bad that it needed to be a lot better in order to be considered “good.”
    • 70 Metascore
    • 62 Critic Score
    If Gripshift’s controls were anything resembling playable, the objectives were time-based instead of focused on collecting, and the game had a little bit of personality, Sidhe and Sony Online might have a sleeper hit on their hands.
    • 78 Metascore
    • 62 Critic Score
    If you're looking for a deep hack and slash title along the lines of "Baldur's Gate: Dark Alliance," look elsewhere. Marvel Ultimate Alliance is an over simplified attempt at a genre that begs for more. This just isn't hack and slash done right -- it feels more like an arcade game than anything else.
    • 58 Metascore
    • 62 Critic Score
    This game just doesn't have the shine, polish, or refinements we should expect from a third game in a franchise. To be brutally honest, the Samurai Warriors series was never very good, and unfortunately, that's the way it's going to stay.
    • 59 Metascore
    • 62 Critic Score
    And that's the theme for Splatterhouse: inconsistent, erratic, unreliable and sometimes too unforgiving.
    • 62 Metascore
    • 62 Critic Score
    But in the grand scheme of things, the series is really showing its age on the older, outdated hardware.
    • 56 Metascore
    • 62 Critic Score
    Eurocom did make significant strides with Vancouver 2010. But they’ve got to make a few more before we can recommend a purchase of a game based on the Olympics.; not surprisingly, it really is more fun to watch on TV.
    • 57 Metascore
    • 62 Critic Score
    Mugen Souls Z feels like a rehashed, more tedious version of its predecessor that wasn't really needed.
    • 66 Metascore
    • 61 Critic Score
    The controls are slow and clunky, the technicals are passable but never really shine, the story and progression through the game is erratic, and we think the potion making part will prove frustrating for some of the title’s audience.
    • 59 Metascore
    • 61 Critic Score
    We just wish Omega Force would step forward and issue a major upgrade for this franchise.
    • 59 Metascore
    • 61 Critic Score
    Loadout isn’t a bad game; there just isn’t much to it. If you’re worried about how a PC game translates to the PS4 controller, you’ll be happy to hear there are minimal issues. The control isn’t perfect, though, and despite the better part distribution system, there isn’t much to talk about aside from weapon crafting.
    • 83 Metascore
    • 61 Critic Score
    Many of the additions feel like things that they didn’t have time to add to the last game, and the whole experience feels uninspired. Perhaps my expectations were too high, but Warrior Within is one big letdown.
    • 61 Metascore
    • 61 Critic Score
    But the platformer/puzzle aspect flops and the overall feel of the game drops a few notches on the overall appeal meter.
    • 59 Metascore
    • 61 Critic Score
    This newest iteration of Spyro could've been a much better game had it been left an extra month in the oven for a much needed polish. There is a really solid game underneath a plethora of framerate issues that really prevented me from enjoying the game more.
    • 63 Metascore
    • 61 Critic Score
    This is the poorest Medal of Honor yet, and we truly hope we can expect a vastly superior experience from the upcoming "Airborne."
    • 66 Metascore
    • 61 Critic Score
    A lot of great concepts…too many great concepts, in fact, and the charming exterior and good control can't save it. And what's this about no online multiplayer? Really?
    • 50 Metascore
    • 61 Critic Score
    I can clearly see a solid game here; it's just that it is really marred by a poor framerate and boring campaign structure. It doesn't offer much value as a single-player game, and with a barren online community, it most certainly doesn't have any multiplayer value to speak of.
    • tbd Metascore
    • 60 Critic Score
    If you’re hard up for some old school 2D platforming, and willing to put up with some notable shortcomings, Shiny might do the trick, but this is the kind of game that ends up as a PS Plus freebie sooner or later, and it’s probably best to wait until it does.
    • 65 Metascore
    • 60 Critic Score
    It’s such a shame to see the state of this franchise in 2018. Dynasty Warriors deserved better than this, and I hope Omega Force gets another shot to do this franchise justice, because this is not how the tales of the Three Kingdoms should end.
    • 66 Metascore
    • 60 Critic Score
    Arena Football seems like a good idea on paper, but the execution of the idea is miserable.
    • 62 Metascore
    • 60 Critic Score
    You could probably have some good times with the game for the right price, but you may have an even better time with a copy of NFL Blitz 2000, which was good for up to four players, unlike the two player limit in Blitz: The League II.
    • 61 Metascore
    • 60 Critic Score
    Drakengard 3 is sort of an enigma. You should either avoid it like the plague or, if your curiosity has been piqued by this review, you should give it a try.
    • 58 Metascore
    • 60 Critic Score
    Thankfully, the PSP gets a lock-on button, so you can focus on one particular enemy without the camera forcing you to lose sight of them. This makes the game much less frustrating to play, and is something that should have been in the console incarnations.
    • 68 Metascore
    • 60 Critic Score
    There just isn’t a whole lot here, and we weren’t enthralled enough to recommend a purchase.
    • 67 Metascore
    • 60 Critic Score
    I do think the online component is rather decent, but the single-player campaign isn't enjoyable, thanks to the game's rubbish speed.
    • 50 Metascore
    • 60 Critic Score
    What I once pegged as a sleeper hit has left me disappointed. X-Blades is riddled with potential, but thanks to a series of poor design choices, the game lacks the core fundamentals that made games like Devil May Cry and Heavenly Sword so great. The tiny environments, the tedious and boring combat, poor audio, and lackluster control feel really bring down what could've been a solid game.
    • 50 Metascore
    • 60 Critic Score
    Sonic Team really did do a good job with what they had at their disposal and this new release still maintains its charm. It really does. But that charm just isn't enough for us to ignore the negatives that rear their ugly heads from the get-go, and it's tough to recommend it with so many great PSN originals and PS1 classics.
    • 61 Metascore
    • 60 Critic Score
    In the end, Create might be a decent option for the family, it works well with Move, there's a ton of ingenuity in many of the challenges, and the amount of satisfaction gleaned from completing a tough puzzle is worth the time invested.
    • 59 Metascore
    • 60 Critic Score
    The hack n’ slash genre has evolved quite a bit over the years, so people have come to expect more out of a game like this.
    • 58 Metascore
    • 60 Critic Score
    It’s quick, occasionally rewarding, and if you’ve got a few friends to play with, you can definitely have some fun. The control is fine and despite those technical imperfections, the game flows along relatively well. It’s just largely underwhelming and this free-to-play structure isn’t attractive.
    • 49 Metascore
    • 60 Critic Score
    The off-sync graphics are more humorous than they ought to be, the lyrics display makes it tough to keep up with subsequent verses, the censoring on some tracks is hit or miss, and the arrangement of some tracks puts focus on verses and choruses that aren't the main parts of the rap. Individually, any of those problems could be forgiven. Taken together, they make it tough to recommend this game to longtime fans of rap and hip-hop.
    • 60 Metascore
    • 60 Critic Score
    A menagerie of all the elements of bad game design. It takes many more steps backwards than it does forwards, and awkward (even game-stopping) bugs will frustrate you if the embedded elements don't.
    • 54 Metascore
    • 60 Critic Score
    Monopoly is Monopoly. Can’t make it much plainer than that.
    • 55 Metascore
    • 60 Critic Score
    The campaign is just a depressing mix of missed opportunities and one firefight that feels exactly like the one before it. The AI is erratic, the story isn't well presented, and the even the overall design doesn't feel inspired. The general control is reliable and responsive, some parts are quite satisfying, and the multiplayer really is entertaining for long periods of time.
    • 63 Metascore
    • 60 Critic Score
    For a $20 budget title, the game does feature a robust amount of gameplay options, characters, and even online play; but its repetitive presentation, sloppy controls, and slow pace of play remind you of why the game will only sent you back twenty bones.
    • 79 Metascore
    • 60 Critic Score
    The shooting is solid, the graphics are fine, the sound design and musical score are acceptable if uninspired, and yet the game is significantly less than the sum of its parts.
    • 61 Metascore
    • 60 Critic Score
    The pacing just kills the experience and the good ideas that the game brings to the table were never executed the way that they were drawn up.
    • 64 Metascore
    • 60 Critic Score
    Whilst Finding Frankie’s Fall Guys approach to mascot horror is a refreshing time, the overall package is a short horror breeze that will delight fans of the genre but won’t offer much to anyone else. There are some memorable moments, but they’re too far between, and you’re often brought back to a tedious gameplay loop inside a story that doesn’t offer all that much either.
    • 74 Metascore
    • 60 Critic Score
    It has some of the worst A.I. I've ever encountered, on top of a broken formula that only frustrates the player. No direct communication between the gamer and his controlled athlete mars the experience, as the gameplay feels more like guess work than anything else.
    • 46 Metascore
    • 60 Critic Score
    World Series of Poker, while delivering solid table action, just doesn't deliver the superstars and televised gloss that people are going to want out of a game carrying the WSOP license.
    • 72 Metascore
    • 60 Critic Score
    If the framerate hadn't been as jerky, we'd have a fairly enjoyable game -- nothing ground breaking, but enjoyable, nevertheless.
    • 70 Metascore
    • 60 Critic Score
    Wet
    It offers diversity for Bethesda, definitely. But at the same time, the gamble is that it's coming from an unproven developer, and as an all new I.P., it has a very small chance of selling well enough for Bethesda to consider it a good pick-up from Activision's table scraps.
    • 68 Metascore
    • 60 Critic Score
    The camera is atrocious, the graphics are bland, and the voice acting is lousy. The concept is cool, but after two mediocre games, it looks like it’s time for Sega to put down the Shinobi series once and for all.
    • 65 Metascore
    • 60 Critic Score
    The game is riddled with immense potential that is overshadowed by a myriad of amateur flaws that should've never been there in the first place. With poor a camera that is also permanently inverted, lack of depth, little replay value, poor platforming elements, and brutal difficulty in some boss battles, Afro Samurai is better off left alone.
    • 73 Metascore
    • 60 Critic Score
    Technical elements aren't impressive. Career setup is annoying and unrealistic. Gameplay isn't anywhere near authentic enough. Move functionality isn't quite right. General lack of solidarity and consistency.
    • 70 Metascore
    • 60 Critic Score
    It’s just that the path we’re led down isn’t all that fun. The pacing is too slow, the characters are irksome (and never seem to stop being irksome), the story takes absolutely forever to get going, and even when all aspects of the combat open up, you still feel as if it lacks that extra “oomph.”
    • 79 Metascore
    • 60 Critic Score
    Despite all of its time in development, Prototype feels hollow and uninspired. There are a number of great concepts here, such as the shapeshifting and being able to run vertically, but everything else falls apart when you realize how boring many of the missions are, how boring the world is, how boring the game looks, and...well, how boring the game is, overall.
    • 61 Metascore
    • 60 Critic Score
    The game doesn't take long enough to beat, there's no real reason to play it again, and there isn't anything even remotely special about the experience.
    • 70 Metascore
    • 60 Critic Score
    Sacred 2 has the potential to be a good game. Ultimately, it's combat, boring story, convoluted world map, and lack of character customization drags it down considerably.
    • 57 Metascore
    • 60 Critic Score
    Akiba's Trip: Undead & Undressed is a strange game that might satisfy the anime faithful. The technical elements are mediocre at best (even worse when compared with the best the PlayStation 4 has to offer), the story is absurd, and the gameplay mechanic is original yet flawed.
    • 55 Metascore
    • 60 Critic Score
    In the end, the Pirates 3 game comes out being the best of the movie-game trilogies, but that isn't saying much.
    • 54 Metascore
    • 59 Critic Score
    Had Pandemic and EA given this game fluid action elements in tune with more modern games such as Devil May Cry and Ninja Gaiden -albeit not to those extremes- we'd have a winner on our hands. But as it stands now, Conquest fails because it feels outdated, despite featuring a novel concept.
    • 70 Metascore
    • 59 Critic Score
    The epitome of mediocrity; it brings a few nice features with it, but ultimately adds nothing to the very crowded first-person shooter segment. Its A.I. is absurdly dumb, but requires more than a fair share of bullets to kill.
    • 63 Metascore
    • 59 Critic Score
    There is no "The Life" or any career-mode variant present in the game, the NBA Replay mode is a novelty that wears thin, and the mini-games leave a lot to be desired.
    • 58 Metascore
    • 59 Critic Score
    It’s generic to the core and wholly uninteresting, as the AI isn’t anywhere near good enough, the developers didn’t do enough with the co-op concept (a huge disappointment), and we don’t even get a drop-in, drop-out feature.
    • 51 Metascore
    • 59 Critic Score
    Eat Lead: The Return of Matt Hazard is a great concept that was executed very poorly and seems rushed. With more attention to detail such as better A.I., more fluid gameplay mechanics, multiplayer, and better visuals, D3 could've had a solid game on their hands.
    • 60 Metascore
    • 59 Critic Score
    Horrid music. Bland, barren landscapes. Overly difficult combo demands.
    • 55 Metascore
    • 59 Critic Score
    Even though Southpeak has added a bunch of extra content to the PS3 port, at the end of the day it still feels more like a downloadable game that is worth, at most $20.
    • 59 Metascore
    • 59 Critic Score
    The PlayStation 2 version of NBA 08 is nothing like its PlayStation 3 counterpart. This one fails in nearly every aspect, largely due to poor attention to detail in visuals, awful A.I., and a severe lack of new features.
    • 60 Metascore
    • 59 Critic Score
    At the end of it all, Spider-Man 3's biggest problem is that it has a camera and framerate that makes the game nearly unplayable.
    • 57 Metascore
    • 59 Critic Score
    Certainly isn't the worst 2D fighting game ever made, but when you take into account the lack of effort on Capcom's part, the number of fan-favorite fighters that didn't make it onto the roster, and the complete lack of any sort of character building or online play features, it's tough to recommend this game to anybody.
    • 53 Metascore
    • 59 Critic Score
    There's a lot of game to be had, but with very little depth, innovation, and a lot of frustration. The gameplay isn't very balanced, so you'll end up getting killed by the A.I. constantly, despite your best efforts to stay alive. It's visually decent, but the sound is generic, with the exception of a decent, but short, soundtrack.
    • 71 Metascore
    • 59 Critic Score
    Generic gameplay, poor multiplayer offerings, and below average visuals? This I can't even recommend when it hits the inevitable bargain bin.

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