Playstation Official Magazine UK's Scores

  • Games
For 2,964 reviews, this publication has graded:
  • 37% higher than the average critic
  • 5% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 10 Leisure Suit Larry: Box Office Bust
Score distribution:
2966 game reviews
    • 70 Metascore
    • 70 Critic Score
    This booby fighter's got a great personality. [June 2016, p.87]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    A promising, if not stellar start. It may be wise to see if the rest of the season soars before putting your faith in this particular version of the Caped Crusader. [Oct 2016, p.95]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    For all its ideas, Hydrophobia feels like a missed opportunity. [Christmas 2011, p.97]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    To make a game based on real events can be difficult, but thanks to the nuanced writing it becomes clear that in such a conflict, there is no black and white. It’s an earnest attempt at tackling real events, teaching you about a foreign culture in the process. [Issue#153, p.86]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Awkward at times, the developer's ambition is obvious but the effort never quite comes to fruition. In other words, it doesn't suck but it lacks bite. [Issue#151, p.81]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Falcon Age tells an admirable story in a careful and considerate way, but Ara’s virtual world is simply too sparse to engage you for long, no matter how hard you fall for that fabulous falcon. [Issue#162, p.94]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    A solid overall package, just lacking some finesse. [Apr 2010, p.107]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    The good news is that playing with friends is still really fun. [July 2009, p.96]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    Despite the positives, there's no escaping the fiddly controls and flyaway firearms. [Oct 2011, p.111]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    It all becomes weirdly addictive. [Sept 2012, p.109]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    While this doesn’t push any boundaries, it’s great to curl up with for a few hours on a cold day, just like a good cup of… you know. [Issue#172, p.86]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    It's undeniably simple. [Christmas 2014, p.88]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 40 Critic Score
    Next-gen? It's barely present-gen. The Godfather has no business calling itself a PS3 game. [May 2007, p.108]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 80 Critic Score
    Don't be fooled by the cute elephants - this is puzzling at its most brutal. [Sept 2008, p.98]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Bugs really throw Unity under the guillotine. [Jan 2015, p.78]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    There's no personality here, no verve or wit or energy. [Aug 2008, p.104]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 40 Critic Score
    Wet
    It's barely a game. [Nov 2009, p.130]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    There are plenty of pacing and puzzle problems, but Zero can still be a horror hero at its best. [March 2016, p.87]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    A feast of missed opportunities. [Jan 2008, p.98]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 50 Critic Score
    Bizarrely, Disney Universe offers up no incentive to not die. [Christmas 2011, p.103]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    It's damn complicated. [Christmas 2009, p.111]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Pid
    The alluring design of the world and excellent soundtrack undoubtedly elevate matters. [Jan 2013, p.113]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 80 Critic Score
    Attention to detail is one of the strongest points of this compelling RPG. [Feb 2014, p.94]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Retread. [Christmas 2009, p.116]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Right now we're in a mid-season lull. [June 2015, p.94]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    There isn't really a climax. It just finishes, coitus interruptus-style. [May 2011, p.114]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    It might not have the depth of Solid Snake or Sam Fisher's adventures, but if you love sneaking up behind enemies and murdering them with hi-tech gadgetry (who doesn't?), then take a look into the Dark Mirror. [Nov 2007, p.95]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    Forward thinking but roughly executed. Lacklustre shooting and winning base-building aren't the best of bedfellows, but they make an interesting couple. [July 2016, p.86]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    The longer you play it, too, the more enjoyment you'll get out of it, but only because you start to accept TDU2's many shortcomings and instead enjoy its endless possibilities. [Apr 2011, p.116]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 50 Critic Score
    This courts motion sickness with a bottle of wine and a mixtape. [Aug 2012, p.107]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 70 Critic Score
    It sadly lacks the knockout power of the late THQ's Undisputed series. [Aug 2014, p.84]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 80 Critic Score
    It's a wonderfully tactile, funny and warmhearted toy that's worth playing with. [Nov 2016, p.94]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 20 Critic Score
    There's not enough room here to say how much I hate this game. I could write a novel about why Two Worlds II is the worst thing to happen to the fantasy RPG genre since encumbrance systems. [Apr 2011, p.114]
    • Playstation Official Magazine UK
    • 70 Metascore
    • 60 Critic Score
    All the parts are there for a great party game, but they don't quite fit together thanks to oddly long rounds and an unfortunate amount of scenario repetition. [Sept 2017, p.93]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Draws out deserved enthusiasm from you through its first half, followed by increasing frustration as the wheels start to fall off the wagon. [Sept 2015, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A short, spooky sail into seas that could be schlockier. For all its faults, we’d still recommend getting the gang together for Movie Night mode, and our hopes are still high for the rest of the anthology. [Issue#167, p.90]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Where this version loses out to its bigger bro is that the zoomed-in perspective feels claustrophobic by comparison. [Mar 2009, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    It's a fighter that also satisfies your OCD side. [Christmas 2009, p.112]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    A veraciously detailed RPG that sometimes forsakes fun in the name of 'realism.' [Apr 2018, p.83]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A game that's full of extreme highs and lows. [July 2016, p.96]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Well made and deeply strategic. [Christmas 2009, p.116]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    There are tactical treats to be had if you can channel your inner Patton. [June 2017, p.92]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A remarkably solid effort that experiments with the genre and celebrates the finesse and timing of martial arts. It's just a shame it feels so incomplete. [Nov 2017, p.89]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    This baby could have done with more time in the dev womb. [Nov 2014, p.90]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    The unavoidable truth is that this tracklist simply isn't as strong as those in the previous games. [Oct 2007, p.106]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    More of a snak than a satisfying meal. [June 2008, p.106]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A little too tough for its own good. [Feb 2011, p.96]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Just beware a few sharp edges. [Oct 2015, p.91]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 40 Critic Score
    It's a solid enough bit of brain training, but there's nothing new here, nor anything more fun than a face full of yellow snow. [May 2011, p.113]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Eufloria’s humble indie roots can be seen in the crude visual design.
    • 69 Metascore
    • 70 Critic Score
    Falls slightly short in substance. [June 2015, p.88]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Ten quid is a steep asking price. [Apr 2012, p.97]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    The action can get dizzying. [May 2018, p.89]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    A less satisfying package than the original, but it's nevertheless a strong showcase for Move. [Dec 2012, p.116]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Mirror's Edge Catalyst offers free-running fun like no other game, but overly long fights and a truly sticking story force Faith to lose her footing along the way. [Aug 2016, p.78]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A loveable hot mess of a game. [June 2014, p.91]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    A beautifully made project, indeed, but one with limitations that peg it behind the likes of Virginia or Dear Esther. [Dec 2016, p.73]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    It feels strangely well-suited to PS Vita. [March 2015, p.93]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A vicious challenge that might suck your sanity dry. [Dec 2011, p.115]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    If you're new to Warriors, this is the place to start. [June 2014, p.92]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    At 5.45, this is still a big ask for a mobile title retailing for 1.99 over on Apple's side of the gaming fence. [Feb 2014, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    While gameplay isn’t super-deep, you’ll still find yourself returning to the slime ranch again and again. [Issue#155, p.90]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    It's not the best game in the Lego series, but there's still plenty to enjoy here. A great gift for any fan of The Incredibles, even if some elements are below Parr. [Issue#152, p.78]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    And it's not scary. At all. [Christmas 2008, p.114]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    With little point in tactical withdrawal, all the missions starts to feel the same. [Nov 2008, p.119]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Satisfying. [Aug 2008, p.104]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    A solid improvement over the first game, though it still struggles with an identity problem. Don't play it alone - it's best played in co-op with a small child. [Nov 2017, p.80]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A visual treat and fun to play, Oninaki’s only failings are the fault of its retro nature – if that’s what you’re here for, you’ll find few faults. [Issue#167, p.93]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 50 Critic Score
    The overall atmosphere is weaker. [Feb 2011, p.113]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    A must-own puzzler. [Dec 2016, p.89]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    The shooting just happens to be glorious so you end up shooting until you realise you haven’t done anything that resembles ‘skill’ in around 50 levels, and you’ll go loopy. EDF 2025 is proof it’s possible to have too much of a good thing.
    • 69 Metascore
    • 70 Critic Score
    Less polished than PS4’s big-money sporting contingent, AO2 nonetheless pleases thanks to user-friendly controls, cute details and a clever creation-sharing mechanic. [Issue#172, p.92]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    No doubt David Moyes would love it. [Christmas 2009, p.117]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 40 Critic Score
    Like olden days Command & Conquer. Only minus the combat, the war, and the fun. [Sept 2011, p.116]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Clunky car and melee combat, an often visually stunning wasteland, and a funny sidekick make this a solid open-world, albeit one that runs out of gas mid-journey. [Nov 2015, p.103]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Just not very good. [Christmas 2009, p.116]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    When the combat works it’s excellent, and the pinstripes-and-fedoras setting always appeals – as does Carter’s wonderfully overblown, “My God… the humanity” personality. Sadly, however, once you’re past the first few hours you’ve seen the best of what’s on offer. The tactical squad combat is hugely enjoyable and rewarding at times, but let down by inconsistency and repetition. Turn-based marvel Enemy Unknown’s remains the Xcom game to beat. Joel Gregory
    • 69 Metascore
    • 70 Critic Score
    "Quotation Forthcoming"
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    The tactical depth is somewhat let down by an inconsistent technical quality. [Apr 2016, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    The problem is that, even at its best, it's an 11-year-old best. [Aug 2011, p.114]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    There's no extremely bloody climax as there was in ep one. [Apr 2015, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Changes to the handling and upgrade system show a series maturing, but the focus on story means we get fewer missions. Offline and online, Iron Rain is fun, disposable nonsense. New to EDF? Start here. [Issue#162, p.90]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    It's also overly familiar, too short and full of irritating load times. [Apr 2012, p.113]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    This instalment of Burnout strikes just the right balance between addictive and repetitive, especially as it features big bro's groundbreaking Autolog system for competing against your buddies.
    • 69 Metascore
    • 70 Critic Score
    No mere spinoff, this is a beautiful addition to the series. [June 2015, p.89]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Stupid and, frankly, it's pretty good fun. [Jan 2008, p.113]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    A satisfying difficulty curve. [Dec 2011, p.108]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    This short ep is as close as we've come to filler. [Aug 2014, p.91]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A fiddly one to get to grips with, stick with Snake Pass and everything will eventually click. When it does, it's a decent platformer that should raise a smile or two. [June 2017, p.82]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Battling and taming dinosaurs is undoubtedly a joyous pursuit. Unfortunately, the excitement is marred by the game's overly grindy nature and your lack of purpose. [Oct 2017, p.86]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    It's still playable, but needs some extra coaching next time out. [June 2011, p.112]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 50 Critic Score
    A lot of fussy distraction from the one-note combat. [Apr 2015, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 60 Critic Score
    Despite the token attempts at longevity, the romance won't linger. [May 2016, p.94]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Perhaps the most nonsensical game on PS3 - and all the better for it. [Christmas 2009, p.107]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    A personal journey through troubled waters that won’t strike a chord with everyone. The scenery sweetens the deal if you’re debating buying a ticket for this voyage. [Issue#165, p.86]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Interactive storytelling done right. A superb setting and impressive central performance heighten a relatively simple plot, demanding multiple playthroughs just so you can see everything. [Issue#167, p.88]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 80 Critic Score
    Prepare to be grapple hooked. [Dec 2016, p.77]
    • Playstation Official Magazine UK
    • 69 Metascore
    • 70 Critic Score
    Skyrim is a game you really make your own, and building a home in Hearthfire is a natural and enjoyable extension of this concept. It’s not quite up there with the excitement of slaying beasts and looting dungeons, but homebodies will love it nonetheless.
    • 68 Metascore
    • 70 Critic Score
    Although the gameplay and character models feel refreshed (Patrick’s limbs are delightfully floppy), the level design pales when compared to newer 3D platformers. Fully remade,2 including a remastered soundtrack, Battle For Bikini Bottom proves to be fun on a technical level, but the barren worlds, many NPCs you cannot interact with, and vexing objectives (the rolling ball in Mermaid Man’s lair, anybody?) make it fun and frustrating in equal measure. Fans won’t want to leave this one at the bottom of the sea. [Issue#178, p.82]
    • Playstation Official Magazine UK
    • 68 Metascore
    • 80 Critic Score
    A heck of a catch. There’s plenty below the surface: this shark RPG isn’t afraid to comment on cycles of violence and pollution, while also being a gleefully good time. [Issue#177, p.145]
    • Playstation Official Magazine UK

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