Playstation Official Magazine UK's Scores
- Games
For 2,964 reviews, this publication has graded:
-
37% higher than the average critic
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5% same as the average critic
-
58% lower than the average critic
On average, this publication grades 7.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | The ICO & Shadow of the Colossus Collection | |
|---|---|---|
| Lowest review score: | Leisure Suit Larry: Box Office Bust |
Score distribution:
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Positive: 1,105 out of 2964
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Mixed: 1,535 out of 2964
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Negative: 324 out of 2964
2966
game
reviews
-
- Critic Score
Level progression will try even the most patient of gamers. [Christmas 2013, p.94]- Playstation Official Magazine UK
Posted Dec 3, 2013 -
- Critic Score
If you don't own a Vita, Velocity Ultra for PS3 is still a must-play - just keep in mind that you're getting a less-than-flattering upscaling of a modern handheld classic. [Jan 2014, p.84]- Playstation Official Magazine UK
Posted Jan 7, 2014 -
- Critic Score
There's only so long you can spend looking at this piss-poor running animation before you start seriously wondering "What if I just looked out of the window for a few minutes instead?" [Jan 2014, p.95]- Playstation Official Magazine UK
Posted Jan 7, 2014 -
- Critic Score
The game feels a lot like it was designed for PS Vita's touchscreen and found its way onto PSN, where it's a bit lost. [Jan 2014, p.95]- Playstation Official Magazine UK
Posted Jan 7, 2014 -
- Critic Score
It was good before, and certainly isn't any less so now. [June 2014, p.84]- Playstation Official Magazine UK
Posted May 23, 2014 -
- Critic Score
This is cynical profiteering of the most detestable order, and sullies the good name of one of 2014's best-liked films. [Sept 2014, p.107]- Playstation Official Magazine UK
Posted Aug 26, 2014 -
- Critic Score
Ends up signing off like a poor imitation of past glories rather than a respectable addition to the BS legacy. [Sept 2014, p.107]- Playstation Official Magazine UK
Posted Aug 26, 2014 -
- Playstation Official Magazine UK
Posted Feb 7, 2015 -
- Critic Score
As ever with camera-based games, haphazard detection and rudimentary interaction limit the laughs. [March 2015, p.93]- Playstation Official Magazine UK
Posted Mar 7, 2015 -
- Playstation Official Magazine UK
Posted Jun 1, 2015 -
- Critic Score
It seems kinder on everyone to stand there and let the bull impale you. [Aug 2015, p.94]- Playstation Official Magazine UK
Posted Jul 17, 2015 -
- Playstation Official Magazine UK
Posted Nov 16, 2015 -
- Critic Score
This scrappy outing has little to offer apart from easy trophies. [Christmas 2015, p.94]- Playstation Official Magazine UK
Posted Dec 16, 2015 -
- Critic Score
For Adventure Time obsessives, there's six hours of simplistic fun to be had, even if this is still far from the game that the show richly deserves. [Jan 2016, p.93]- Playstation Official Magazine UK
Posted Jan 23, 2016 -
- Critic Score
While what you do is adequately diverting, it's why you do it that keeps you coming back. [May 2016, p.92]- Playstation Official Magazine UK
Posted May 8, 2016 -
- Critic Score
Promise in spades, but I'm glad Season One's kicked the bucket. [June 2016, p.92]- Playstation Official Magazine UK
Posted Jun 13, 2016 -
- Critic Score
This certainly isn't the shale-up to the formula that veteran players will want, but bring a newbie to the table and you'll find a feast of fun. [Nov 2016, p.89]- Playstation Official Magazine UK
Posted Oct 15, 2016 -
- Critic Score
Despite (literal) rough edges, Time Machine VR conjures up dino wonder like an aquatic Jurassic Park. Pity it's a little too short to fully justify its price tag. [Jan 2016, p.116]- Playstation Official Magazine UK
Posted Jan 3, 2017 -
- Critic Score
Small-time smiting just isn't good enough to summon me back any time soon. [Jan 2017, p.118]- Playstation Official Magazine UK
Posted Jan 3, 2017 -
- Critic Score
A disappointing PS VR offering from a studio that should know better. It feels like an early tech demo that someone's attached a daft price to. Basketball? Nope, just balls. [Jan 2017, p.129]- Playstation Official Magazine UK
Posted Jan 3, 2017 -
- Critic Score
Is it fun in small, vitamin C-rich doses? Absolutely. [March 2017, p.96]- Playstation Official Magazine UK
Posted Mar 1, 2017 -
- Critic Score
If you can keep up with the tunes, this is quite the sensory experience. But unless you're blessed with serious rhythm, Starship Disco's brutal beat will quickly overwhelm. [March 2017, p.96]- Playstation Official Magazine UK
Posted Mar 1, 2017 -
- Critic Score
An over-emphasis on being outnumbered makes a master assassin in real life. Yet here, coupled with a lack of stealth missions, equals one frustrated player. [Oct 2017, p.97]- Playstation Official Magazine UK
Posted Sep 8, 2017 -
- Critic Score
Guardians grabs your attention immediately, but struggles to stay the course. [Jan 2018, p.97]- Playstation Official Magazine UK
Posted Feb 6, 2018 -
- Critic Score
A well-told adventure story with surprisingly real themes, but after multiple episodes it's hard not to with you were given more of a hand in crafting it yourself. [March 2018, p.95]- Playstation Official Magazine UK
Posted Feb 26, 2018 -
- Critic Score
Dandara's restrictive controls mean it often feel frustrating. [Apr 2018, p.85]- Playstation Official Magazine UK
Posted Apr 4, 2018 -
- Critic Score
Despite an initially unique premise that makes a tug of the heartstrings at the last minute, this adventure is also largely forgettable. [Apr 2018, p.95]- Playstation Official Magazine UK
Posted Apr 4, 2018 -
- Critic Score
While not one of PS VR's deepest games, this is one of the system's most fun and physically demanding. [May 2018, p.79]- Playstation Official Magazine UK
Posted May 9, 2018 -
- Critic Score
A half-baked novelty. One for the curious but certainly not the powerful story that it could have been. [Issue#150, p.88]- Playstation Official Magazine UK
Posted Jun 5, 2018 -
- Critic Score
It's short, but Gorogoa sticks around exactly as long as it needs to. Little else out there has such satisfying eureka moments. [Issue#151, p.97]- Playstation Official Magazine UK
Posted Jul 2, 2018 -
- Critic Score
The Walker feels like a first-gen PS VR release compared to where devs are now taking the technology. If you can look past the dated design you'll have some fun. [Issue#152, p.92]- Playstation Official Magazine UK
Posted Jul 31, 2018 -
- Critic Score
A charming and accessible rhythm game that's easy to pour lots of time into. Fans of Vocaloid music in particular should give this one a look. [Issue#152, p.90]- Playstation Official Magazine UK
Posted Jul 31, 2018 -
- Critic Score
While Chasm doesn’t offer anything particularly new to the genre, it does deliver intricate locations and satisfying swordplay in spades. [Issue#153, p.86]- Playstation Official Magazine UK
Posted Aug 23, 2018 -
- Critic Score
Even at a penny shy of five quid, this is hard to recommend. [Issue#158, p.86]- Playstation Official Magazine UK
Posted Jan 27, 2019 -
- Critic Score
The content may be bare-bones, with your choice of Titans limited, but paring back the MOBA experience to its core makes Megalith incredibly fun and empowering (and nauseafree) in PS VR. [Issue#159, p.94]- Playstation Official Magazine UK
Posted Feb 12, 2019 -
- Critic Score
It’s quite a light package designed for shooting straight from the hip and not serious sniper stakeouts. [Issue#160, p.89]- Playstation Official Magazine UK
Posted Mar 14, 2019 -
- Critic Score
What can’t be overlooked, however, is the lack of fan service; there’s no classic art or game history to unlock. Ultimately, Toki is a chimp off the old block. [Issue#165, p.84]- Playstation Official Magazine UK
Posted Jul 30, 2019 -
- Critic Score
Who’d have thought smacking a ball back and forth could be such fun? This is one of the freshest multiplayer games we’ve played. [Issue#166, p.93]- Playstation Official Magazine UK
Posted Aug 27, 2019 -
- Critic Score
Yes, the presentation is lacking in some areas, and the comic-aping cutscenes feel cheap, but this is one glitch in the system we’re happy not to fix. [Issue#167, p.92]- Playstation Official Magazine UK
Posted Sep 25, 2019 -
- Critic Score
It clicks in a way that few mystery games do, making you feel like you’re doing actual detective work. The biggest issue is that on a pad some of the menus feel a bit too clunky, but it’s a solid mystery you’ll be chewing over even when you’re not playing. [Issue#169, p.96]- Playstation Official Magazine UK
Posted Nov 18, 2019 -
- Critic Score
Flat Heroes is great if you want to square off against a friend. Just don’t expect it to change your life or linger in your memory. As much as it keeps your brain in shape, the developer hasn’t thought too far outside the box for this one. That said, if you’re a platformer fan, then be here or be square! [Issue#172, p.80]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
Nuance comes from special moves which don’t use up one of your three goes (Rainbow feint! Olympic kick!) and the sense of challenge in deciding how to spend in-game credit. Success brings riches, but it’s not always wise to splurge it on players – investing £14K in a youth academy limits transfer options, but guarantees a promising youngster every six months. Which sounds like a long wait, yet at seven minutes per match seasons fly by in evenings just like those dugout sims of yore. This time with no threat of the tape wearing out. [Issue#172, p.80]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
Perhaps the only downside to Tokyo Dark is the amount of text present in comparison to gameplay. There is a lot of talking, to the point where it verges on visual novel territory, and more interactivity with other aspects of the world would have helped prevent this. If you don’t mind a bit of reading, though, this is a gripping and stylish whodunnit. [Issue#172, p.86]- Playstation Official Magazine UK
Posted Feb 9, 2020 -
- Critic Score
The team have made the most of what was clearly a small budget and the engrossing dialogue obscures the confines of this smaller project for the most part. For the uninitiated, this is a worthwhile introduction to the Masquerade, though be prepared to make full use of the in-game dictionary. The World Of Darkness is a tumultuous place, to say the least, and if you’re already familiar, then you’ll know whether Coteries Of New York’s edgy tone is right up your dark alley or worth a well lit detour instead. [Issue #175, p.70]- Playstation Official Magazine UK
Posted Apr 20, 2020 -
- Critic Score
Some of the puzzles can get quite tough, but you can use the hint button, which can suggest where you should look next, highlight screens that still have things to uncover, or allow you to completely skip puzzles if you want.2 Hidden-object diehards might find it a bit lacking, but it’s a fun romp that strikes a decent balance between searching and puzzles that’s more than worth spending an evening or two with. [Issue #175, p.76]- Playstation Official Magazine UK
Posted Apr 20, 2020 -
- Critic Score
What really makes the game is Map Editor mode, where you can create your own maps and share them online. This is much more worth your time than the main mode. Many of the creations already available show great inventiveness with limited assets – things like cross-time football games or ‘Little Yharnam’, a Bloodborne-themed map. Hidden Through Time is basic, but at a low price (£6.49), it’s worth fooling around with if you’re still fond of Wally. [Issue#174, p.92]- Playstation Official Magazine UK
Posted Apr 21, 2020 -
- Critic Score
If making your own vehicles holds appeals, especially if you have some engineering knowledge, you’ll have a lot of fun with this. Just be aware that the world you’ll explore is little more than a glorified testing ground. [Issue#177, p.144]- Playstation Official Magazine UK
Posted Jun 26, 2020 -
- Critic Score
Boasting bitcrushed soundbites and bitpop beats by Defense Mechanism, it sounds the part. As for looks, the sprite work has the bobble-headed charm of chibi art styles. The vehicle aesthetic is more realistic but they still look like they’re straight out of the doll’s house. The art direction feels far more confident rendering nuts and bolts rather than our protagonists, but the pixel art is nothing to sniff at. There is a clear understanding that bosses are sold not only through their challenge but also via visual spectacle. They’re still diminutive but not to be trifled with, bringing the pain with screen-sweeping attacks in standout arenas. The Beljantaur Kingdom can take us on again any time. [Issue#177, p.156]- Playstation Official Magazine UK
Posted Jun 26, 2020 -
- Critic Score
The level of control this system gives is compelling, and creatively arranging dialogue fragments is rewarding. The need to find the ‘right words’ creates an interesting tension throughout – unless you’re a people pleaser in real life, in which case this may hit a little too close to your everyday. Its short length and focussed story allows for an engaging variety of dialogue options and social scenarios, but it does also feel more like a proof-of-concept in the end. But it’s less than a tenner, which feels like a reasonable price, and we’re going to enjoy seeing how Insatiable Cycle fleshes out this dialogue system in future as what we’ve overheard here presents a tantalising snippet of conversation. [Issue#179, p.72]- Playstation Official Magazine UK
Posted Aug 22, 2020 -
- Critic Score
At various points you need to choose how you feel about the other characters using the star-chart-like Senses Sympathy System, rating them on a scale. This is the only way you make decisions and branch the narrative. It’s a nice idea that works for the most part, but also feels a little clunky. For a visual novel that released in Japanese in 2012 it still holds up well, and it’s a mature story that relies on sci-fi disaster thrills more than romance, which leaves it on top. [Issue#179, p.80]- Playstation Official Magazine UK
Posted Aug 22, 2020 -
- Critic Score
There’s a lot of text, but you only have to read enough to get the information you need. It’s more of a detective game, offering just enough guidance to ensure your snooping genuinely feels like an investigation into the denizens of this strange, surreal internet. [Issue#180, p.76]- Playstation Official Magazine UK
Posted Sep 18, 2020 -
- Critic Score
You’ll quickly learn which foods you’re comfortable making under pressure, but the harder challenges push you out of your comfort zone. With over 350 levels, there’s masses to do. And while hitting buttons to make food is pretty much all you do, each challenge feels unique. Though we don’t think we’ll ever be able to eat sopapillas again. [Issue#182, p.156]- Playstation Official Magazine UK
Posted Nov 15, 2020 -
- Critic Score
Lair Of The Clockwork God is sometimes very, very clever, although this cleverness leads to rare instances of self-indulgence that obscure the way forward, which is thankfully the exception rather than the rule. When the disparate parts fit together, and you overlook the ropy platform controls, there’s an unusual game in here with personality. It’s a jolly (and occasionally filthy) adventure, the likes of which we’d love to see more of. [Issue#183, p.65]- Playstation Official Magazine UK
Posted Dec 14, 2020 -
- Critic Score
When you combine all of the smart design decisions with superb writing and dialogue, you get a truly memorable game, proving you don’t need a Night City-sized budget to impress. [Issue#184, p.89]- Playstation Official Magazine UK
Posted Jan 8, 2021 -
- Critic Score
The five-to-six-hours-long single-player mode is certainly challenging, with some very well-designed boss fights, but the main maze-like levels feel basic and dreary. It’s a slog. Ponpu’s clearly best suited to local party play, but… well, it would be a pretty strange party if you got this one out. [Issue#184, p.89]- Playstation Official Magazine UK
Posted Jan 8, 2021 -
- Critic Score
Roguelike games can sometimes feel very generic, and we’ve seen a lot of them in recent years, but the stylish pixel look combined with a subtle but effective soundtrack helps Colt Canyon stand out from the crowd, and with levels randomly generating each time you play, no landscape will ever be the same as the previous one. This offers a fantastic challenge (albeit sometimes it can be a little too tough) but you’ll keep coming back for more. [Issue@#185, p.87]- Playstation Official Magazine UK
Posted Feb 5, 2021 -
- Critic Score
Ultimate Fishing Simulator rewards patience and skill like any good sim, and there’s something satisfying about picking your own fishing spot, casting a line you’ve prepared yourself, and pulling in a big one after a fight. Progression may prove to be too slow for some, but for fishing fans, this might just be a kipper app. [Issue@#185, p.87]- Playstation Official Magazine UK
Posted Feb 5, 2021 -
- Critic Score
Technically there’s little wrong with the game. It’s visually solid, smooth to play, and the 3D models do a decent job of replicating the style of an 8-bit side-scrolling shooter. Yet it feels anodyne. The magic sauce that made us shove ten-pence pieces into arcade machines is missing. [Issue@#185, p.82]- Playstation Official Magazine UK
Posted Feb 5, 2021 -
- Critic Score
Freddy’s first outing is a jump scare legend and a fantastic case study of pure, simple design. It’s too bad later outings simply don’t play well on a controller. [Issue#185, p.89]- Playstation Official Magazine UK
Posted Feb 5, 2021 -
- Critic Score
While there’s no ignoring the limitations of the production, everything culminates into a laser-focused indie experience that is very much more than the sum of its parts. For a sunrise you won’t soon forget, this is more than worth the just-overfive- quid price of entry. [Issue#186, p.82]- Playstation Official Magazine UK
Posted Mar 8, 2021 -
- Critic Score
Signs Of The Sojourner is a compelling adventure that explores loss, healing, and the intimacy of conversations, wonderfully gamifying interaction. [Issue#187, p.89]- Playstation Official Magazine UK
Posted Apr 6, 2021