We should talk. Image
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  • Summary: It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?

    Using a unique narrative choice mechanic, players craft sentences in response to the in-game
    It's not what you say, it's how you say it. We should talk is a short-form narrative game that will make you think carefully about the words you choose. Can your relationship survive the night?

    Using a unique narrative choice mechanic, players craft sentences in response to the in-game characters in We should talk. Through this careful choice of words, players express themselves as they discuss ongoing problems about life and romance with their in-game partner over text messages, while also chatting with friends and strangers at their favorite local bar about what’s on their mind.

    The combination of words they choose impacts the conversations they have, how genuinely they can connect with their partner, and whether their relationship can survive the night.
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Score distribution:
  1. Positive: 1 out of 2
  2. Negative: 0 out of 2
  1. Jul 24, 2020
    75
    We Should Talk is a short experience that seems to be missing a lot of the normal bells and whistles you would expect to see in more modern games. However, there is a great charm to the stylistic artistic approach and it isn't distracting. This is a short experience that is very accessible to even the most casual of gamers and is sure to leave a lasting impression on players far beyond the very short run time.
  2. Playstation Official Magazine UK
    Aug 22, 2020
    70
    The level of control this system gives is compelling, and creatively arranging dialogue fragments is rewarding. The need to find the ‘right words’ creates an interesting tension throughout – unless you’re a people pleaser in real life, in which case this may hit a little too close to your everyday. Its short length and focussed story allows for an engaging variety of dialogue options and social scenarios, but it does also feel more like a proof-of-concept in the end. But it’s less than a tenner, which feels like a reasonable price, and we’re going to enjoy seeing how Insatiable Cycle fleshes out this dialogue system in future as what we’ve overheard here presents a tantalising snippet of conversation. [Issue#179, p.72]
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