This game is just weird, because there are few stuff that I liked here. First off, the weapons that you get on normal and hard difficulty areThis game is just weird, because there are few stuff that I liked here. First off, the weapons that you get on normal and hard difficulty are better than the weapon from the easy difficulty, especially when these reload automatically. Second, the graphics and art direction are nice. Third, the final boss was pretty fun, since it encouraged evasive movement. And fourth, its ideas like the magic system sounds pretty good.
However, there are also many things that I disliked. The sound is not very good, and for a horror game with no music, that's worrisome. Enemy variety is pretty basic, probably on par with Lunar Stone's enemy variety, consisting of only three basic enemies (one of them turns red, and barely does anything different gameplay wise), and two bosses. Score system is basic as well, in which it only awards you for good accuracy, damage taken, and time completion (doesn't reward you for how you used magic and swords). The sword feels more like a support time than a main weapon the devs tried to advertise. The talismans, while function well enough, consists of either freezing the enemy, or stunning the enemy. Freezing is more useful due to its one hit kills but since it recharges, there are some situations where you have to use the lightning one, wasting a use. The stages, while varied, are rather static, and the only good ones are the two subway ones, the final boss area, and the two introduced in the tutorial and legend mode. And speaking of legend mode, you basically survive 3-5 waves with a possible prisoner demon boss in the end. You only need to play it just for one trophy. Completing the game unlocks Rampage mode, which is the same as legend mode except it's 3 stages in a loop (plus it includes the subway one though it's generically designed). No online leaderboards, no twists in both modes. Another thing is that you don't really unlock new weapon, but more like your weapon gets upgraded for the difficulty. Meaning if you were considering on using the dual revolvers on normal, tough luck. The story was disappointing. After defeating the final boss, the hooded man just kind of thanks you and that's it. Loading times can be annoying as well, sometimes lasting 15 seconds, and that's kinda long for a game where all you do is sit in one place while shooting 1-3 enemies types, and it wouldn't be so bad if it was fun, but enemies are total bullet damage sponges and don't really react to your hits. Constantly changing view just because enemies appearing almost every direction with little warning due to the mediocre sound design can get very tedious.
Overall, it's ALMOST a good game, but the problem is that the devs clearly wanted to hype up the game as if it was something big but they clearly lied. It's no wonder that they dropped the price to $10 4 months after its release. I guess even Winking themselves where disappointed as well.… Expand