PlayStation LifeStyle's Scores

  • Games
For 2,475 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Sword of the Sea
Lowest review score: 10 Prison Break: The Conspiracy
Score distribution:
2481 game reviews
    • 80 Metascore
    • 30 Critic Score
    For a series known for having some of the most memorable villains and boss fights in video game history, Metal Gear Rising: Revengeance has some of the most pathetic, bland villains I’ve seen. I didn’t fear them for being ferocious, I feared them because I knew how poorly designed each fight was and how infuriating the next one would be.
    • 78 Metascore
    • 45 Critic Score
    There is never a sense of accomplishment associated with any part of your journey. The entirety of your time spent in this game will be like watching paint dry on a fence.
    • 75 Metascore
    • Critic Score
    Ys: Memories of Celceta is fun and pretty straightforward for a JRPG. These characters don’t have explosions of personal growth, mostly sticking to their given roles in Adol’s tale. Russell’s original review did note frame rate issues which are no longer a problem in the PS4 port. That 60fps is the best quality of life update the game could ask for. Do yourself a favor, head back to the Great Forest and discover the secrets within over your summer break.
    • 75 Metascore
    • 40 Critic Score
    Crossing Souls has a bunch of elements that should be right up my alley, but some flat writing and uninspired design really keeps it from hitting the desired marks. There’s a good idea here, and I have no doubt that a teen adventure starring ghosts and Egyptian Gods could be really dope, but a cool concept doesn’t make a great game. Instead, it just makes the end result all the more disappointing.
    • 74 Metascore
    • 30 Critic Score
    Fun quickly fades when trying to actually go through the game, with the experience being dragged down by the crazy inconsistencies of its own world, sloppy multiplayer, disgraceful graphics, annoying music, an overdose of repetition, and too many smaller glitches to count.
    • 73 Metascore
    • 30 Critic Score
    Strange Brigade has perhaps the most finicky, inconsistent gunplay in my recent memory.
    • 73 Metascore
    • Critic Score
    I think as long as Bungie continues to refine the process for new players, testing with people who have never played the game before, it will get to a place that can act as a great ramp into the Destiny 2 that I personally know and love.
    • 72 Metascore
    • 40 Critic Score
    The campaign can be completed in about 10 minutes and past that, it's much of the same throughout all the other modes.
    • 72 Metascore
    • 45 Critic Score
    Unfortunately, Ninja Gaiden Sigma Plus is far too much Ninja Gaiden Sigma and not enough Plus, and it just doesn't fly all these years later. Only purists will truly appreciate what's in-store.
    • 71 Metascore
    • 40 Critic Score
    Even after all my criticisms with the game, the ending was both surprising and fitting.
    • 71 Metascore
    • 40 Critic Score
    Some of the first magazine advertisements for Parasite Eve, back in the late 90′s, used the tagline, "The Worst Foe Lies Within the Self." How oddly ironic that all these years later, a new Parasite Eve game should come out in which the worst foe truly is not a monster, but flaws within the design of the game itself. That's heavy.
    • 68 Metascore
    • 45 Critic Score
    The game’s pace is slow throughout; from combat that you trudge through to dialogue and character development that seems to do nothing but spin its wheels in the mud endlessly. Hyperdevotion Noire is at its best, forgettable, and at its worst, un-engaging.
    • 68 Metascore
    • 40 Critic Score
    Hysteria Project is just barely worth its $1.99 price tag. The game features a great atmosphere similar to Blair Witch Project, but unfortunately is plagued by an unimpressive control scheme, and a confusingly boring story.
    • 67 Metascore
    • 35 Critic Score
    The lackluster combat, combined with some terrible camera work and more loading screens than Lindsay Lohan mugshots, make for a game that just isn’t very good.
    • 66 Metascore
    • 40 Critic Score
    Clearly a lot of work went into this year’s installment, but the end result simply did not come together in the slightest.
    • 66 Metascore
    • 45 Critic Score
    A thoroughly disappointing release. It’s pretty bad when PlayStation 2 games were more fully featured and fun to play than a new release in 2016.
    • 66 Metascore
    • 45 Critic Score
    Extended loading times, washed out textures, and an unobtainable online infrastructure crucify what could have been a fresh start for the franchise. Worst of all, the personalities behind the sport have not transcended whatsoever – taking away one of its greatest assets.
    • 65 Metascore
    • 30 Critic Score
    It’s definitely new and improved framework, but Senran Kagura Burst Re:Newal is mostly the same picture. Underwritten busty characters, who serve only to please those viewing them, engage in repetitive combat segments that become little more than “Dynasty Warriors with TnA.”
    • 65 Metascore
    • 40 Critic Score
    Trillion: God of Destruction is a bold experiment by Compile Heart, but unfortunately, it’s one that doesn’t work all that well.
    • 64 Metascore
    • 40 Critic Score
    The Online mode is a step forward, but many, many more steps are still needed. Do yourself (and wallet) a favor and pass on Dynasty Warriors: StrikeForce.
    • 64 Metascore
    • 40 Critic Score
    AEW: Fight Forever tries its best to invoke one of the most beloved wrestling games, but it’s a pale imitation that doesn’t live up to that legacy. The occasionally entertaining match doesn’t make up for most of the game feeling like an annoying chore to complete, and this doesn’t even seem like a particularly strong core to build off for a sequel. Wrestling fans deserve better, and developer Yuke’s continues to deliver middling games within the genre regardless of the brand it is associated with.
    • 64 Metascore
    • 45 Critic Score
    While it has some good ideas that are well-intentioned and will surely provide some entertainment to die-hards, NASCAR Heat 3 is missing all those things and, in the wider scheme of racing games, is still several laps behind.
    • 64 Metascore
    • 45 Critic Score
    Gal*Gun: Double Peace has a surprising amount of heart for a game that has its head lodged firmly in a gutter full of panties. The characters are likable, the plot is goofy in its seriousness, and the premise is so over the top that I couldn’t help but laugh. Sadly, the gameplay simply doesn’t hold up its end of the bargain.
    • 64 Metascore
    • 45 Critic Score
    Mulaka has some neat ideas and a sometimes gorgeous look to it, but little else to offer. The individual locations fail to stand out, and the game quickly becomes overly formulaic. The combat is too sloppy to impress, the platforming is plagued by a stiff moving character, and the puzzles are never captivating. It’s a completely forgettable experience with a few really nice sights that are better experienced as screenshots.
    • 64 Metascore
    • 35 Critic Score
    At that point, the promising feeling drips away, and you start to think that given this is the 15th racing game Milestone has released on PS4 in four years, we could be in for a real treat when they slow down and actually finish one.
    • 64 Metascore
    • 40 Critic Score
    If you want a game, there are better music puzzlers out there with heaps more content, and if you’re looking for someplace to fire up your musical chops, there are actual music production tools that will serve you in better ways than Track Lab’s isolated creation mode.
    • 63 Metascore
    • 40 Critic Score
    A game that comes up short in almost every category. Yes, it is fun to kill insects and robots – everyone loves to do that. However, there is not enough variety in the enemies, missions, or classes to keep things from becoming stale rather quickly. Add in the fact that you never have to worry about ammo and you have mindless running and gunning at it's finest, with no depth to back it up.
    • 63 Metascore
    • 40 Critic Score
    It’s unfortunate that Koei Temco has no intention of remaking or remastering the Fatal Frame series from the beginning. This slightly upscaled and modified port from Nintendo Wii U to current gen platforms puts forth a subpar experience that doesn’t sell me on the series. It seemed to just be the most convenient installment to make available for the 20th anniversary and it shows. If you’re like me and Maiden of Black Water is your first Fatal Frame game, I recommend you keep those expectations low.
    • 63 Metascore
    • 40 Critic Score
    It's a side story within the Lord of the Rings universe presented in the form of a mediocre hack-n-slash RPG. Only the die-hard Lord of the Rings fans need apply here.
    • 63 Metascore
    • 40 Critic Score
    It’s the kind of game that lacks satisfying substance, the kind of game where all you can say is that you finished it.
    • 63 Metascore
    • 40 Critic Score
    Bright Memory: Infinite feels like a tech demo someone made just to prove they could do it. It’s not a bad game, in fact it looks and feels great to play. It just doesn’t feel like a completed game, as you will reach the credits before the 2 hour mark.
    • 62 Metascore
    • 30 Critic Score
    I spent every minute in Small Radios Big Televisions waiting for it to become enjoyable, and then before I knew it the credits had hit. There was no magic moment where everything clicked, nor did the worlds I was viewing ever become something more than just a cool visual. This may be an audiovisual treat, but there’s absolutely no substance backing it up.
    • 62 Metascore
    • 45 Critic Score
    Zombie Army Trilogy may only be a patch or two away from being a decent co-op affair, but in its current state it is a mess of a game.
    • 62 Metascore
    • 40 Critic Score
    The game is fun when you first begin, however loses that fire when you get further into it.
    • 62 Metascore
    • 30 Critic Score
    MySims SkyHeroes is just another game out there that does nothing special in it's delivery.
    • 61 Metascore
    • 45 Critic Score
    Friday the 13th: The Game shouldn’t have been released in the sad state it currently is in. From glitches that make players invincible to terrible matchmaking that had me waiting over 10 minutes to get into a room, it’s putting it nicely to call the end product a mess. It’s really heartbreaking to see since there are still positives that manage to shine through if one can look past the galling lack of polish. The core gameplay, when it works properly, can be fun when played with friends, and there are some refreshing ideas underneath the jank. Several months from now it may become the multiplayer hit it strives to be, but right now it’s an embarrassing release that can’t be recommended.
    • 61 Metascore
    • 40 Critic Score
    A repetitive game lacking depth and variety. The motion controls are mediocre, especially when compared to Sports Champions or other Move titles. The on-rails nature of the title limits exploration and restricts any movement, leading to a frustrating experience. What little fun there is to be had, starts to fade quickly thanks to difficulty spikes.
    • 61 Metascore
    • 40 Critic Score
    Hardcore Hatsune Miku fans might find something redeeming here, but even then they won’t be getting much for their $15 or more they spent. Even within its limited scope of being a virtual concert, Hatsune Miku: VR Future Live is a disappointment.
    • 61 Metascore
    • 40 Critic Score
    If you’re a massive fan of the Hyperdimension Neptunia series, or not at all picky about your hack-and-slash titles, you might get a kick out of MegaTagmension Blanc + Neptune VS Zombies. Unfortunately, there’s not much I can say is worth the investment for anyone else; outside of a decent multiplayer mode, the game only has a mind-numbingly dull campaign to offer.
    • 60 Metascore
    • 45 Critic Score
    Almost everything from The Dwarves‘ gameplay to the presentation seems unpolished. It’s a real shame, since there are some good ideas, and the book it’s based upon is ripe for a video game adaptation.
    • 60 Metascore
    • 40 Critic Score
    Ripping off enemies’ bollocks and ripping through their throats may feel rewarding, but it doesn’t make up for the game’s lackluster storyline, lack of any online multiplayer element, and poor overall effort put into the game.
    • 60 Metascore
    • 45 Critic Score
    Edge of Eternity just sort of is. There is nothing really memorable here, just a bunch of ideas that don’t really deliver much of a kick. The UI is just disastrous, turning any task into a kick in the privates and the combat is just flat, with nothing really exciting about it. The basic premise of the story is strong enough and the characters aren’t horrible, but the dialogue felt rushed far too often.
    • 60 Metascore
    • 40 Critic Score
    As someone who plays every NHL yearly release all year long, it is unfortunate to see just how badly this has gone. I can somewhat understand taking out 6v6 online play if it wasn’t ready, but taking out features in Be a GM or making Be a Pro completely unplayable is just ridiculous.
    • 60 Metascore
    • 40 Critic Score
    A bland beat 'em up plagued by monotonous gameplay and an extremely inclusive story.
    • 60 Metascore
    • 40 Critic Score
    There are a lot of great strategy games on the PlayStation 4. Maybe, if that weren’t the case, it would be easier to forgive 1971 Project Helios being a bland adventure with largely forgettable characters engaging in claustrophobic encounters against enemies that all sort of blend together. I mean, it works well enough on the system. The loading screens are a little long for something so basic, but that isn’t an egregious offense. You can even see how sometimes it is trying to push people to be aggressive. Unfortunately, I found it completely unappealing in every way, which isn’t great when it was surrounded by better games every time I turned on my system.
    • 60 Metascore
    • 40 Critic Score
    It’s a real shame that even though the game looks so bright and colorful the whole package is just incredibly dull. With only a handful of game modes, a bland story, and no local co-op mode to spice things up a bit, it’s not going to take you long to tire of this. Even if you’re a fan of the anime it’s probably better to give this one a miss.
    • 59 Metascore
    • 45 Critic Score
    PAC-MAN and the Ghostly Adventures 2 is a simple experience that is designed for younger gamers, and more specifically fans of the TV show. Anyone who is looking for a throwback to older platforming titles will find a bit of it here, but will quickly realize just how low the bar was set on developing something that could have been more than a decent kids game.
    • 59 Metascore
    • 40 Critic Score
    NERO is not fun. NERO might have a powerful story. NERO might look pretty. But NERO is not fun. Nor enjoyable. Or engaging. Or really anything that may have driven me to want to keep playing.
    • 59 Metascore
    • 40 Critic Score
    While I was on board at the title screen, it didn’t take long for the disappointment to set in. There’s an unearned self-confidence in the writing that is hampered by stilted dialogue and shallow characters, and the exact opposite in the gameplay, where YIIK feels afraid to actually be a 90s-style RPG. It’s obtuse and poorly balanced, making each encounter a frustrating exercise in attrition. YIIK has big ideas but they rest on top of a shoddy foundation, one that crumbles the more you try to stay on top of it. I’d rather just play EarthBound again.
    • 59 Metascore
    • 45 Critic Score
    The matchmaking is currently a mess, ranked play is currently inaccessible for many, and there’s no semblance of a campaign to keep players busy while the online is being worked on.
    • 59 Metascore
    • 30 Critic Score
    Splatterhouse is a bloody beat 'em up with an overabundance of violence and a somewhat coherent story. What it is not though is a good game and something you could recommend with a straight face.
    • 59 Metascore
    • 35 Critic Score
    HD conversions are a great idea and for some games they work, but not this one. If you are in the mood for a good shooter on the PSN, this is not for you.
    • 58 Metascore
    • 40 Critic Score
    I genuinely applaud Nippon Icchi for trying something new and doing up a fresh IP. However, the design of the game is currently flawed. Give users a bit more speed and proper implementation of analogue controls, and this currently boring and frustrating affair might be a whole lot more fun.
    • 58 Metascore
    • 30 Critic Score
    This is an online based brawler with limited combat options, limited number of levels, a non-existent community from the start and a bot system that will never give you the same experience as playing a regular match.
    • 58 Metascore
    • 45 Critic Score
    That is the problem with Bladestorm: Nightmare – it loses its appeal too quickly. Between the monotonous battles, boring story, and ugly visuals, there isn’t much there to hold someone’s attention. If you want to have some fun with it, rent it for a day or so. After that, Nightmare is pretty much worthless.
    • 58 Metascore
    • 25 Critic Score
    Nothing more than a major step backwards for the franchise. With a poor camera, tacked on QTEs and a laughable story that takes itself far too seriously, Ninja Gaiden 3 is far and away the worst game I've played this year.
    • 57 Metascore
    • 45 Critic Score
    When you’re doing the same and cruising downhill through the beautiful countryside or fighting and clawing to get your wheels in front at the top of a grueling climb, Le Tour De France 2018 is enjoyable stuff. But outside of those times, it’s yet another buggy and undercooked update for a title that had fallen off the pace a few iterations ago.
    • 57 Metascore
    • 40 Critic Score
    It gets old, repetitive and unsatisfying in short order. Playing it lost all fun after an hour.
    • 57 Metascore
    • 40 Critic Score
    The only way I can truly describe it is it's like going out to dinner at an ok restaurant for the first time. The food wasn't bad enough that you wanted your money back, but it wasn't enough that you would recommend it to anyone.
    • 57 Metascore
    • 25 Critic Score
    Combine Undead & Undressed‘s disturbing sexuality and sexism with its poor graphics and combat and $50 price tag, you get a game that not only should definitely not be purchased, but probably never should have been made in the first place.
    • 56 Metascore
    • 45 Critic Score
    Jungle Rumble is a classic example of a game that’s best left to a smartphone.
    • 56 Metascore
    • 30 Critic Score
    Once the game was in my hands, reality struck me like a Detroit Smash and what I had before me was a mess. Jump Force is ugly, janky, confusing, and far too simple. It does what other games have already done before, but with far less confidence or success. It tries to hide its misgivings behind cool special moves and motion blur, but fails at that too. It’s a total swing and miss.
    • 56 Metascore
    • 35 Critic Score
    Besides the HD visuals, Ben 10 feels like a licensed title from a decade ago. Most of the game is comprised of inoffensive mediocrity, and rarely is there anything that feels inspired. Kids will likely have some fun smashing around levels as their favorite characters from the show, but there’s simply too little content for it to keep attention spans occupied for too long.
    • 56 Metascore
    • 40 Critic Score
    The story is dull, the combat is bland, and it just feels really repetitive. Overall, it’s not a very challenging game and is unlikely to hold your attention for long.
    • 56 Metascore
    • 45 Critic Score
    Perception is a game of wasted opportunities and poor execution. It presents a unique mechanic only for it turn stale as it lingers without any evolution, it introduces a character that the player has empathy for only to make her unrealistic and unlikable, and its inconsistent design decisions turn a promising adventure into a frustrating one.
    • 56 Metascore
    • 35 Critic Score
    ADR1FT may have atmosphere, but it doesn’t have much else.
    • 56 Metascore
    • 45 Critic Score
    Toren felt like it was just trying to check things off of a “how to make a video game” checklist. Monsters? Check. Armor? Check. Jump button? Check. Scrolls? Check. A dragon? Check. Platforming? Check. Varied environments? Check.
    • 56 Metascore
    • 45 Critic Score
    Nobody is playing this game because it’s a technical mess, and I can’t recommend it to anyone due to that. If you want to play Verdun, then pick it up on PC. Sadly, the PlayStation 4 version is an inferior version that launched dead on arrival.
    • 56 Metascore
    • 30 Critic Score
    When all is said and done, the handful of people sitting in the middle of the Venn diagram marked “doesn’t own a PC” and “wants a hardcore train simulation” still deserve a game that isn’t buggy, runs well, respects their time as a user, and one that provides more for their money than this one does.
    • 56 Metascore
    • 40 Critic Score
    I sincerely wanted to enjoy this adventure. Everything I had read about it excited me but here I am, feeling as though I wasted too many hours and grew a dozen new white hairs stressing over a game that was just not ready to be released. From in-game glitches to progression-halting bugs, what little fun there was ended up marred by a game that just didn’t feel finished. Who knows, maybe the other versions of the game don’t have as many problems as the PS4 version. That’s just not a theory I want to spend time to test myself.
    • 55 Metascore
    • 15 Critic Score
    Just because it’s for kids doesn’t mean they deserve a super low-quality product phoning it in on a known IP.
    • 55 Metascore
    • 45 Critic Score
    With a vaguely intriguing overall story that never shines through the juvenile and sexual drama and a remotely interesting battle system that gets old due to way too much grinding and lack of variety, Hyperdimension Neptunia Victory buries what could have been positive aspects under the sheer ridiculousness, annoyances, and poor craftsmanship of the rest of the game.
    • 55 Metascore
    • 35 Critic Score
    Besides the core concept being interesting, I really don’t have any other compliments to give Touhou Genso Rondo: Bullet Ballet. It’s a disappointment for a number of reasons, and it really sucks that a lot of North American gamers’ first experience with the Touhou series will be this bad spin-off.
    • 55 Metascore
    • 25 Critic Score
    There is a saying that sometimes less is more and this is something that should have been on every computer screen during development. It feels as if Mugen Souls was never fully finished and to try and cover this up, the player was handed a multitude of gameplay mechanics that unfortunately do nothing to add to the overall value of the game.
    • 55 Metascore
    • 45 Critic Score
    A game that attempts to sneak into an era that has long passed it by. While a minimal amount of enjoyment can be had listening to the wayfarers and tradesmen across the many worlds that the hero visits, there are too many problems that stem from the game’s now ancient design.
    • 54 Metascore
    • 40 Critic Score
    Reality Fighters has its fun moments, and showing off the AR fighting to a technophobe can be enjoyable, but you will tire of the game incredibly quickly after you realize just how simple the fighting mechanics are, and how little depth the game has.
    • 54 Metascore
    • 40 Critic Score
    With Circuit Breakers, what you get for your money is a very, very basic twin-stick shooter that is missing a lot of what makes the best in the genre so special.
    • 54 Metascore
    • 20 Critic Score
    The name Producing Perfection has to be a cruel joke; the game “produces” nothing of the sort.
    • 53 Metascore
    • 40 Critic Score
    The terrible characters and pointless events are likely going to sour the mood for many players.
    • 53 Metascore
    • 45 Critic Score
    Farming Simulator 16 accomplishes its goal of allowing you to manage a virtual farm, pretty well. But it sadly falls apart as a game due to the lack of options, as the Vita version is severely limited to console versions. It isn’t quite as boring as watching paint dry, but it will only hold your attention for as long as you want to watch grass grow.
    • 53 Metascore
    • 40 Critic Score
    Co-operative play and collecting gold medals adds diversity, but not enough to break up the repetitive gameplay cycle.
    • 53 Metascore
    • 30 Critic Score
    If you enjoy mindless hours of grinding with no clear goal or instruction, and if you enjoy hour long battles on the “easiest” difficulty setting where you still feel underleveled no matter how much you grind, then this game could be right up your alley.
    • 53 Metascore
    • 45 Critic Score
    It would be hard to say that Kill Strain isn’t at least ambitious. The game was a studio’s first outing in a relatively immature genre, which attempted to take a dramatically different approach to many of core mechanics that define MOBAs. Though carefully calculated, these risks fall flat in execution, resulting in a confusing and joyless experience.
    • 53 Metascore
    • 40 Critic Score
    As it stands now, though, unless you dream of outrunning ferocious dinosaurs or really want to know the ultimate fate of that can of Barbasol, I'd suggest simply watching the movie to get your prehistoric fix.
    • 52 Metascore
    • 40 Critic Score
    I appreciate Akiba’s Trip: Hellbound & Debriefed for spawning a sequel that I fondly remember. I just have an extremely hard time overlooking so many glaring problems that were glossed over to repackage and sell it in this state. Unless you really loved Undead & Undressed or just don’t want a hole in your collection, this is one to pick up on sale.
    • 52 Metascore
    • 40 Critic Score
    The chance to see the city from a new perspective is ruined by terrible AI, a wonky cover-system, a distinct lack of memorable moments, and a very short story.
    • 52 Metascore
    • 30 Critic Score
    Anima: Gate of Memories is a crushing disappointment.
    • 52 Metascore
    • 30 Critic Score
    Ben 10 will hardly keep your interest, but it may do well for your children. Or if you really like Cartoon Network.
    • 51 Metascore
    • 45 Critic Score
    Balan Wonderworld feels like it’s shrouded in mystery because there’s a woeful lack of explanation for the majority of its mechanics. Nobody should be left looking for external guides to gather even the most basic information for a game aimed at children. When added to the frustrating management of the game’s costumes (including those that can’t jump in a platformer), its underdeveloped story, the overly simplistic platforming, and the tortuous Balan Bouts, this is a game that had promise but is ruined by a multitude of bizarre design decisions.
    • 51 Metascore
    • 30 Critic Score
    Overall, How to Train Your Dragon is a pretty poor game with very little depth and some very annoying audio.
    • 51 Metascore
    • 45 Critic Score
    Koi
    KOI is a game that almost went somewhere. While it has a pleasing aesthetic, and peaceful ambiance, what’s on offer is woefully short. So the score earned here, for the first game developed in China and released for Western audiences on the PlayStation 4, should serve as a sign for any other developers in China to strive for something more.
    • 51 Metascore
    • 30 Critic Score
    Far more tedium than fun, flat out.
    • 50 Metascore
    • 35 Critic Score
    Avoid this poorly structured game as if it was a tree in your riding line.
    • 50 Metascore
    • 30 Critic Score
    Perhaps if they baked their ideas a bit longer, fine tuned the controls, and fixed some of the latency issues (especially with loading), Divide could have been the big sci-fi adventure they clearly aimed for. But as it is, I was only relieved it didn’t take too long to complete.
    • 50 Metascore
    • 40 Critic Score
    Ultimately though, the poor execution and the cracks in the gameplay cause this wildcard entry to fall well short of being a grand slam effort.
    • 50 Metascore
    • 40 Critic Score
    What’s not to love about smashing together virtual reality, mechs, and killing some Nazis? Unfortunately, the execution isn’t just lacking, it fundamentally removes many of the best elements of those things, undercutting the strength it could have were it a deeper experience.
    • 50 Metascore
    • 20 Critic Score
    What I really want is my time I spent playing this back.
    • 50 Metascore
    • 40 Critic Score
    This is an easy pass.
    • 50 Metascore
    • 30 Critic Score
    I absolutely adore VEV: Viva Ex Vivo‘s concept, which only serves to make me more disappointed in the final release. Exploring these different microscope slides should be exciting, but instead players are left frustrated due to awkward controls and bored by how little there is to do.
    • 50 Metascore
    • 40 Critic Score
    This is not a game for a more general audience. Hell, I have been playing visual novels since before they became popular in the west, and I had trouble sticking with it. Lots of strange choices were made in this game, and all of them made it more difficult for me to connect with the story and its characters.

Top Trailers