PCWorld's Scores

  • Games
For 169 reviews, this publication has graded:
  • 35% higher than the average critic
  • 5% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 0.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 SOMA
Lowest review score: 30 Bombshell (2016)
Score distribution:
  1. Positive: 89 out of 169
  2. Negative: 4 out of 169
196 game reviews
    • 86 Metascore
    • 100 Critic Score
    A magical adventure almost a decade in the making, Kentucky Route Zero is every bit as good as you've heard—and maybe more.
    • 85 Metascore
    • 100 Critic Score
    Bethesda has finally landed another hit. Starfield is the space RPG epic we’ve been wanting for so long. It has the incredible expansiveness and variance in design of No Man’s Sky mixed with the dialogue depth and creative quests of Fallout or even Mass Effect. The only thing that might bother some people is the heavy reliance on fast travel and that many planets only make sense when you build bases and production facilities there...Bethesda took its time, and rightly so: Starfield is currently the hottest Game of the Year candidate in 2023.
    • 93 Metascore
    • 100 Critic Score
    Probably the best open-world RPG ever made, but it still falls prey to some of the genre's worst traps.
    • 88 Metascore
    • 100 Critic Score
    Kerbal Space Program isn't just a fantastic space game. It's one of those games that makes you glad you play on PC, because it could only come to exist on PC.
    • 84 Metascore
    • 100 Critic Score
    SOMA is not the horror game I expected out of Frictional, but I don’t care and it doesn’t matter. This is an excellent work of science fiction, not necessarily unique but uniquely told through its skillful use of video game conceits. It’s System Shock 2 for a modern sensibility, BioShock freed of its AAA chains. It’s damn good and, for my money, the most cohesive and ambitious game Frictional’s made so far.
    • 83 Metascore
    • 100 Critic Score
    Call of Duty: Black Ops 6 is a genuine epic-action single-player experience with a campaign that’s not only the longest in the series’ history at 10 hours, but also full of Constant surprises. In addition to its thrilling action, the strong acting and the sometimes truly congenial mission designs are also impressive. Ultimately, Black Ops 6 delivers what we’ve been missing in recent years, complete with intelligent, emotional, and smart storytelling, well-written characters, and truly epic action that could well be a Game of the Year candidate.
    • 86 Metascore
    • 100 Critic Score
    It’s not perfect. As I mentioned earlier, Blazkowicz could really use a bit more indication he’s being shot. Sometimes you’re dead before you even realize you’re in danger. And hey, Machine Games is great at disguising corridors, but that’s all there is here—endless corridors full of Nazis. I don’t want an open world game, but a bit more room to breathe would go a long way. But Wolfenstein II belies its dumb corridor shooter roots.The New Order was a silly game that occasionally got serious. The New Colossus is a serious game that sometimes cracks a smile. You’ll come off a heartfelt speech about the hidden dangers of America’s militarism, then seconds later you’re riding an enormous robot-dog through the streets of New Orleans lighting Nazis on fire, and you laugh because it’s all so gloriously stupid again. No other game could pull this off. No other game has.
    • 89 Metascore
    • 100 Critic Score
    Narrative is the most sophisticated video game of recent years, blurring the genres of horror, psychological thriller and art house in an artistic way and never playing it safe, but always taking full creative risks. A masterpiece.
    • 89 Metascore
    • 100 Critic Score
    Phantom Liberty is CD Projekt RED’s masterpiece. Not only is Cyberpunk 2077 Phantom Liberty graphically easily three generations ahead of the entire industry and redefines how we experience video games with pathtracing, it’s also written even more thrillingly and staged even more explosively. Anyone who doesn’t enjoy this several times in different play styles has never loved video games. A clear must-play.
    • 88 Metascore
    • 100 Critic Score
    Celeste’s optimism is refreshing, especially since it comes from within. It’s a call-and-response, a game that says Keep going! and waits for your next button press as confirmation, I will! You’re learning! and with every death, every obstacle stumbled against and overcome, you say I am! It’s a marriage of theme and mechanics so pure, so confident. And one hell of a platformer, too.
    • 88 Metascore
    • 90 Critic Score
    Battlefield 1's solemn campaign and over-the-top multiplayer may feel like polar opposites, but the complete package is all-around excellent.
    • 89 Metascore
    • 90 Critic Score
    Like Asura’s Wrath, like Revengeance, Devil May Cry 5 is a game that delights in setting the bar high up front and then continually one-upping itself until, 10 hours later, you can finally catch your breath.
    • 90 Metascore
    • 90 Critic Score
    Full of emotion and high adventure, Final Fantasy XIV's Shadowbringers expansion brings MMORPG storytelling out of the shadows. Two great new combat classes, two cool new races, and a nifty system for running dungeons solo round out the experience of FFXIV's best expansion to date.
    • 89 Metascore
    • 90 Critic Score
    Resident Evil 2 isn’t terrifying per se, but it oozes atmosphere and there’s a thrill to slowly discovering its setting even 20 years later. Ironic, that a very old game might breathe new life into a series, but it’s made a fan out of me at least.
    • 86 Metascore
    • 90 Critic Score
    Day of the Tentacle is a classic, but not in the old musty way where you brush off a copy of some old SNES game and realize it isn’t as good as you remember. This is still one of the finest point-and-clicks ever made, with a witty story and some brain-bending puzzles. Also, a hell of a lot of dumb puns...As with Grim Fandango, the big news is that Day of the Tentacle’s on sale at all. The fact that Double Fine’s put in so much work as caretaker to bring it up to modern—or at least mostly modern—standards? Even better.
    • 87 Metascore
    • 90 Critic Score
    It took eight years for Jonathan Blow to create his follow-up to Braid. It was worth it. We're obsessed.
    • 82 Metascore
    • 90 Critic Score
    Metro Exodus abandons the cramped corridors of the Moscow subway for wide-open expanses of Russian countryside, but Artyom's journey is still as bleak as ever—and as janky, though that should come as no surprise.
    • 84 Metascore
    • 90 Critic Score
    Planet Coaster is an excellent theme park builder. Hell, it’s an excellent builder in general—probably the most player-centric one to date. It’s less about the developers giving you a bunch of stuff to build a theme park with, and more about you taking the stuff the developers give you and building a theme park with it.
    • 89 Metascore
    • 90 Critic Score
    Like a Dragon: Infinite Wealth builds on what made its predecessor so good — which is a long and exciting story, accompanied by hysterical side quests. The latter stands out even more this time, with deep side adventures inspired by Pokémon and Animal Crossing, among others. Don’t be put off by the fact that Infinite Wealth is the eighth instalment in the series; this is a must-have for all fans of story-driven action games.
    • 85 Metascore
    • 90 Critic Score
    Control is the culmination of Remedy's entire oeuvre to-date, pairing a top-tier action game with a dizzyingly dense and layered story about the Federal Bureau of Control, and the everyday horrors within. It's so good, you might even stop asking for Alan Wake 2.
    • 93 Metascore
    • 90 Critic Score
    Half-Life: Alyx isn't quite as revolutionary as you might hope, particularly if you're already well-versed in virtual reality, but it's undoubtedly one of the best games on the platform and hopefully the start of a resurgence for both the series and the hardware.
    • 79 Metascore
    • 90 Critic Score
    Observation is grander than Stories Untold, more ambitious by half, but equally fascinating and inventive. It’s a pastiche of science fiction new and old but knows when to lean into expectations and when to subvert them, and its approach to mechanical realism is so uncompromising it becomes an artistic statement instead of mere mimicry. I’m already curious what’s next.
    • 84 Metascore
    • 90 Critic Score
    Thimbleweed Park is excellent, both as tongue-in-cheek homage and in its own right. It’s a LucasArts adventure game the way you remember them being, with the same witty humor and, yes, the same sometimes-asinine puzzles. The good and the bad.
    • 88 Metascore
    • 90 Critic Score
    Doom Eternal kicks ass. It's smarter than it looks, faster than it looks, and somehow even more fun than it looks. A triumph—except for the platforming.
    • 84 Metascore
    • 90 Critic Score
    80 Days is a modern take on the choose-your-own adventure novel, with a branching story that spans the entire globe. It's a game that practically demands you play it more than once.
    • 86 Metascore
    • 90 Critic Score
    Homeworld is just as revolutionary in 2015 as it was in 1999—and now it looks great too.
    • 76 Metascore
    • 90 Critic Score
    Heaven's Vault is rough around the edges, but its sense of discovery and self-fulfillment are unparalleled thanks to its commitment to player agency and its unique language-translation mechanic.
    • 91 Metascore
    • 90 Critic Score
    With Tekken 8, Bandai Namco takes everything that was good about its predecessor and ups the ante on most things. While it’s not a revolutionary sequel, all the improvements make Tekken 8 a must-have for fighting fans – whether you play to be the best or just for fun.
    • 89 Metascore
    • 90 Critic Score
    A unique art style and a fantastic puzzle hook make Return of the Obra Dinn a detective story worth experiencing, especially if you can do it all in one go.
    • 91 Metascore
    • 90 Critic Score
    Clair Obscur: Expedition 33 is a magical, gripping, and technically impressive RPG that delivers a rich story, clever gameplay, and enchanting atmosphere—despite a few rough edges from its small-studio origins. Fans of complex fantasy and mystery-laden role-playing games will find much to love.
    • 90 Metascore
    • 90 Critic Score
    Tetris Effect is more than a Tetris game. It's a work of art that you just happen to interact with by stacking blocks and clearing rows.
    • 70 Metascore
    • 90 Critic Score
    The jump scares are a bit overdone, same as the original Layers of Fear, and there’s an abysmal chase sequence in the second act that could’ve been cut completely. Still, Bloober Team’s rapidly proved itself as a master of psychological horror, using symbolism in ways most games don’t even attempt, let alone achieve. So what if it’s not very scary? There’s more important work to be done. Great work.
    • 90 Metascore
    • 90 Critic Score
    It’s very good. Addictive, too.
    • 78 Metascore
    • 80 Critic Score
    Everything is not for everyone. It’s one part art-house film, one part nature documentary, one part guided meditation. While easily approached and casually consumed, it’s a game that nevertheless wants more from you, a game that asks you to quietly reflect on yourself and your place in the Cosmos. Engage and you may discover one of your favorite games of 2017. If not? Well, it’s at least unique, and uniquely ambitious.
    • 81 Metascore
    • 80 Critic Score
    Age of Wonders: Planetfall has its issues. I confess I haven’t cared very much though. The jank is usually a result of over-ambition, of Planetfall trying to let the player do too damn much where another game would’ve gone for a simpler (or “more elegant”) solution. I can’t fault Triumph for that, even if the holes are obvious when listed out.
    • 77 Metascore
    • 80 Critic Score
    Life is Strange: Before the Storm isn’t as groundbreaking as its predecessor, but it is a refinement of those ideas. Chloe and Rachel’s relationship is heartwarming, and a solid core for the rest to wrap itself around. Excellent character writing makes up for the moments when the overarching story drags, or when it gets too hamfisted. That’s really the lesson, here: Write good characters, and the stakes can be as small as you’d like. Before the Storm maybe doesn’t take this to heart enough, with its more melodramatic plot beats actually detracting from the parts I enjoyed—and yet I’m inclined to forgive those sins, because the moments where it does stumble on some seemingly universal truth? They shine bright.
    • 82 Metascore
    • 80 Critic Score
    Sure, it doesn’t add much to the ol’ audiolog/email/locked room paradigm pioneered by its predecessors, nor does it reinvent the space station, but Prey and Talos I are so well-constructed I honestly don’t care. You’re given systems, you’re given spaces, you’re given a goal, and how you exploit the former to accomplish the latter is a source of so many surprises in Prey it makes up for the overfamiliar setting and story.
    • 80 Metascore
    • 80 Critic Score
    Elsweyr is full of all kinds of wonderful things from the Elder Scrolls series—ranging from dragons and necromancers to Khajiit and assassins—but the main story doesn't pack as much of a punch as what we saw in ESO's previous two expansions. Fortunately, there's still plenty to love about the memorable side quests and the fantastic new Necromancer class.
    • tbd Metascore
    • 80 Critic Score
    Globesweeper is a great package. Sure, a modernized take on Minesweeper isn’t going to change the games industry, nor is it likely to show up on our end-of-year accolades. But I can’t stop playing it, and that’s enough to (in my opinion) make it worthy of a write-up. Like Pictopix in 2017, it’s just a well-built take on a tried-and-true puzzle game, and sometimes that’s all you need.
    • 86 Metascore
    • 80 Critic Score
    The Forza Horizon series has long been the best arcade racer of the modern era, and this third iteration keeps that streak alive.
    • 74 Metascore
    • 80 Critic Score
    Power through, and John Wick Hex can be incredibly satisfying though. That’s the flip side of the perennial difficulty argument. I’ve rarely felt more relieved than completing a segment of John Wick Hex on my last bullet and Wick’s last legs.
    • 82 Metascore
    • 80 Critic Score
    While it bears surface-level similarities to Fallout: New Vegas, Obsidian's created a deeper and more meaningful role-playing experience in The Outer Worlds, though it can still be frustratingly old-fashioned in regards to combat and exploration.
    • 73 Metascore
    • 80 Critic Score
    Playtonic promised a spiritual successor to Banjo-Kazooie, and that’s what we got. It might not suit everyone’s needs, but it suits mine and likely suits the needs of those who’d want a Banjo-Kazooie successor in the first place. That’s an important caveat—but then, that’s why reviews are a subjective process.
    • 77 Metascore
    • 80 Critic Score
    Will it please every purist? Of course not. As with any beloved series, passions run high and nostalgia’s a hell of a drug. There are bound to be those who wish Beamdog had stuck to a purely conservationist role. But Siege of Dragonspear won me over, and I’d like to see what the team does next. Go for the eyes, Boo.
    • 86 Metascore
    • 80 Critic Score
    But it’s so much more than just Total War. Even with Attila making good on some of Rome II’s promise, I found myself dreading drawn-out engagements and increasingly bored with the Total War formula. Total Warhammer doesn’t tamper with much, but it injects enough personality to revive a series that’s been steadily collapsing under its own weight.
    • 81 Metascore
    • 80 Critic Score
    A Plague Tale: Innocence would benefit from less busywork, but the grisly scenery and the sibling relationship at its core help make up for any shortcomings.
    • 78 Metascore
    • 80 Critic Score
    Forager simply does away with any pretense. It’s incredibly successful at what it does, and by that judgment I’d recommend it. That said, I was relieved when I finally hit max level and the bonds broke. I Alt-F4ed and uninstalled it.
    • 75 Metascore
    • 80 Critic Score
    With better track design, more balanced difficulty, and a couple of new game mechanics, this follow-up does enough to make the first feel limited. There’s certainly no shortage of good arcade racing games, but Hot Wheels Unleashed 2 stands out amongst the crowded field.
    • 78 Metascore
    • 80 Critic Score
    Sniper Elite 4 doesn't wholly shed its grindhouse, B-game origins, but it's definitely an ambitious step forward for a stealth series that used to rely more on gimmickry.
    • 79 Metascore
    • 80 Critic Score
    Deserts of Kharak achieves its goal: It’s made me tentatively excited for a forthcoming Homeworld 3. By staying largely faithful to the aesthetic of the originals, by recreating the harsh lived-in realism of that universe and the do-or-die exodus and the vast scale of the classics, Deserts of Kharak manages to feel like a proper part of Homeworld canon—even though it’s set on the surface of a planet.
    • 79 Metascore
    • 80 Critic Score
    It’s not that anything Siege does is particularly new—tactical play (Counter-Strike, Arma, et cetera) mixed with a bit of destruction physics (Battlefield, Red Faction). But by taking these two aspects and expanding them to a scope supported by current hardware, Ubisoft has created a compelling game that feels unique.
    • 74 Metascore
    • 80 Critic Score
    Where the Water Tastes Like Wine's slow pace may grate on some, but those who can acclimatize are in for a fascinating deconstruction of America, as seen through the myths, folklore, and scraps of history we tell each other.
    • 88 Metascore
    • 80 Critic Score
    Night in the Woods may be a pastiche of influences, but as far as video games go, there’s really nothing else like it, and there’s a lot to be learned from spending a dozen days in Mae’s life—about her and her friends, about yourself, about America and towns forgotten by time.
    • 75 Metascore
    • 80 Critic Score
    Rock Band VR’s not exactly a must-have, but it’s up there—at least for people who haven’t burned out on the plastic instrument genre. Me? As long as Harmonix keeps supporting it with DLC I’ll probably keep checking back in, snagging a few songs, and putting on a show.
    • 69 Metascore
    • 80 Critic Score
    But Age of Empires II HD is still probably the game I’ll go back to most. It’s more interesting, more expansive, better balanced—all the things you’d want from a sequel, basically. And that wouldn’t normally be an issue, except for the fact that Age of Empires: Definitive Edition arrived after its sequel this time around.
    • 79 Metascore
    • 80 Critic Score
    With its unique 1940's monster movie aesthetic and excellent voice casting, Wilson's Heart feels like the first "can't-miss" VR game. Too bad it's a Rift exclusive.
    • 70 Metascore
    • 80 Critic Score
    No game has ever captured the feel of trench-based warfare as well as Verdun.
    • 88 Metascore
    • 80 Critic Score
    Civilization VI has room to improve (particularly the AI), but this is the most complete a baseline Civ game has felt in ages and a few smart tweaks on the formula distinguish it from its predecessor.
    • 74 Metascore
    • 80 Critic Score
    Just Cause 3 is a monument to excess. It’s Hot Shots. It’s Charlie Chaplin in The Dictator, if Charlie Chaplin had rocket-powered C4 in his boots. It’s that scene in Dr. Strangelove where Slim Pickens rides the nuke into Russia, except...well, no, it’s pretty much exactly that scene on repeat for 25-30 hours.
    • 72 Metascore
    • 80 Critic Score
    Anno 2205 is polished, clever, and Tages-free, but falls prey to the same repetitive, micromanagement-heavy end-game grind that's always plagued the series.
    • 78 Metascore
    • 80 Critic Score
    Stellaris is great. Maybe not Crusader Kings II great yet—give it a few expansions to fill out—but it’s a compelling bit of player-directed science fiction. Freed from the chains of history Paradox has created something creative and bold and inspiring, something that illuminates just how vast and unknowable space is and how tiny our place in it...Still there’s something reassuring, watching the decades and centuries tick by and the tendrils of civilization creep across the galaxy, thinking “That could be us someday.” Maybe.
    • 83 Metascore
    • 80 Critic Score
    Life is Strange is flawed, but this paranormal coming-of-age story is nevertheless refreshing proof that small stakes can still feel important, given strong characters.
    • 83 Metascore
    • 80 Critic Score
    Prison Architect's genius is in translating a real-world debate into video game terms, forcing players to make tough choices with no good solutions.
    • 81 Metascore
    • 80 Critic Score
    For all its problems—and there are many—Planet Zoo is one of the most satisfying builders I’ve ever played. Maybe not on the management side, which is still a thin and easily manipulated veneer. Guest opinions are weirdly arbitrary, as is cash flow. If you’re looking for a “difficult” builder, Planet Zoo ain’t it. I’m here to build my dream zoo though, and for that there’s no better option. After 30 hours I’ve yet to acquire some of the rarer animals—lions, orangutans, gorillas, rhinos. I’m also far from exhausting the themes, having barely touched the “New World” and “Indian” sets. There’s a lot here.
    • 80 Metascore
    • 80 Critic Score
    Dropsy isn't an amazing point-and-click, but it's clever and it's weird and it stands out—both artistically and thematically. I'm impressed with the game and doubly impressed with the amount of weird mysteries hidden below the surface. Expect to spend four or five hours actually playing and then another hour reading weird theories afterward.
    • 79 Metascore
    • 80 Critic Score
    The White March's second half salvages the slow pacing of the first and ultimately redeems Pillars of Eternity's expansion.
    • 79 Metascore
    • 80 Critic Score
    Battle for Azeroth follows many of the same patterns we saw in Legion, but in some respects it feels like a minor reboot. It reminds us that Azeroth alone is a powerful reason to visit, much as it was in earlier years, when WoW wasn’t quite as focused on a major endgame baddy. The complications with the Azerite gear and the occasional tedious dungeons prove it’s not perfect, but there’s such a wealth of things to do here that the rough spots never detract from the whole.
    • 81 Metascore
    • 80 Critic Score
    Shadowrun: Hong Kong isn't the best RPG Harebrained Schemes has put out, but it's still a great game in its own right.
    • 82 Metascore
    • 80 Critic Score
    OlliOlli 2: Welcome to Olliwood is the Tony Hawk's Pro Skater 2 of side-scrolling skateboarding games. And yes, that's a good thing.
    • 71 Metascore
    • 80 Critic Score
    If you played 10,000,000 and want more (or even think you might want more), then You Must Build a Boat is the game for you. If you like match-threes, You Must Build a Boat is the game for you. And if you want to forget all your social and professional obligations, stay up way too late for about a week straight, and feel tired all the time? Well, You Must Build a Boat is the game for you.
    • 88 Metascore
    • 80 Critic Score
    Ori and the Will of the Wisps is more than the sum of its parts. Is it just another Metroid homage, one among many? Absolutely. I think it’s one of the best-playing, sure, but it’s still well-trod territory of late. I found myself gripped by it though. As I said earlier, I wish it was longer. That’s usually the sign (or at least one sign) of a good game, in my experience.
    • 64 Metascore
    • 80 Critic Score
    Starships condenses Sid Meier's knack for turn-based strategy into a short, two-to-five hour burst of board game-esque tactics that's as satisfying as it is approachable.
    • 85 Metascore
    • 80 Critic Score
    Cities: Skylines somehow lives up to the unfair expectations heaped upon it, presenting one of the best city builders in years.
    • 75 Metascore
    • 80 Critic Score
    Rusty Lake: Roots is an excellent follow-up to Rusty Lake Hotel—grander, grimmer, and more gruesome than ever. The Rusty Lake games are quickly carving out a niche as my favorite point-and-click series of the modern era, with a bold confidence underpinning their unconventional and inventive world. I highly recommend picking up the pair for a night or two of surreal horror.
    • 79 Metascore
    • 80 Critic Score
    Murder by Numbers isn’t perfect, but I thoroughly enjoyed my time with it and hope there’s a sequel. Honor, Scout, Detective Cross, and the gang deserve a second outing, ideally with more of a focus on the detective work—and perhaps a few headache-inducing 25x25 Picross puzzles as well.
    • 64 Metascore
    • 80 Critic Score
    Ancestors: The Humankind Odyssey is an impossibly ambitious game, attempting to summarize the whole of human evolution into the span of a few hours—and succeeding to a surprising degree.
    • 80 Metascore
    • 80 Critic Score
    Endless Space 2 is the rare 4X game where the writing is better than the strategy—though the strategy is still pretty decent.
    • 82 Metascore
    • 80 Critic Score
    Superhot's time-freezing antics are finally a full-length game. No plot. No nothing. Just killing red guys.
    • 75 Metascore
    • 80 Critic Score
    Watch Dogs 2 finally breaks with the "Ubisoft Formula" to create an open-world game that feels somewhat fresh and interesting. What a relief.
    • 81 Metascore
    • 80 Critic Score
    Senua’s Saga: Hellblade II is an atmospheric, intimate saga wrapped in a stunning setting, all at the expense of free and varied gameplay. If you don’t mind that playability takes a backseat, Hellblade II is a must-play for its exciting story and beautiful environments.
    • 81 Metascore
    • 80 Critic Score
    Jedi: Fallen Order borrows liberally from other games, but a strong supporting cast, clever level design, and a cute little droid companion make Respawn's Star Wars story more than the sum of its parts.
    • 82 Metascore
    • 80 Critic Score
    It’s a smooth, modern-feeling experience—more even than 0 and Kiwami, which already felt eminently playable, especially given the latter was a remake of a decade-old game.
    • 81 Metascore
    • 80 Critic Score
    Call of Duty: Modern Warfare tries to be a serious commentary on present-day conflicts, but is mostly just another Call of Duty game by nature of the series's longstanding blind spots.
    • 70 Metascore
    • 80 Critic Score
    The Warlock of Firetop Mountain is an excellent adaptation. Like Sorcery, it never really transcends the cheesy sword-and-board adventure-fantasy of the original adventure gamebook it sources from, but that’s not really the point is it? Hell, the archetypal characters and straightforward questing are part of the charm. Tin Man’s lovingly reshaped Steve Jackson’s work into a relaxing and lightweight RPG, perfect to run once or twice in a night and hope this time you avoid all Zagor’s traps and make it to the end.
    • 83 Metascore
    • 80 Critic Score
    The Elder Scrolls Online will never feel like a proper Elder Scrolls game for many people who flock to it, but while we wait for whatever comes after Skyrim, it’s a damn fine way of passing the time.
    • tbd Metascore
    • 80 Critic Score
    Rusty Lake is as bizarre as it is brilliant, and while Paradise is probably my least favorite of the three paid entries, it’s still unique enough to earn a wholehearted recommendation from me.
    • 83 Metascore
    • 80 Critic Score
    Quern – Undying Thoughts is an excellent first-person puzzle game that’s likely to be doubly special to anyone who spent hours with Riven in years past. Reminiscent of both that style of storytelling and of puzzle design, it’s an excellent homage in an era suddenly packed full of Myst homages...A few subpar puzzles and some ill-paced backtracking sometimes get in the way of Quern’s ambitions, but my standard adventure game advice applies: Just check a walkthrough if you really feel the need to. It’s worth seeing through to the end.
    • 76 Metascore
    • 80 Critic Score
    Myst's spiritual successor Obduction drags its heritage into the modern age with aplomb, though the puzzles aren't quite as fiendishly hard as Riven's.
    • 85 Metascore
    • 80 Critic Score
    It may not be as influential or creative as either the original Doom or Doom 3—which, although it hasn’t aged well, ushered in a dozen monster-closet copycats. Still, Doom in 2016 is successful because it knows it’s dumb and leans into the fact. There are no pretensions towards artistry here, no delusions of grandeur. It’s a popcorn flick where the main character can only speak in gunshots.
    • 79 Metascore
    • 70 Critic Score
    This massive expansion refines Dying Light's yummy formula, though it still suffers from some of the main game's faults. And at just $20, it's a steal.
    • 73 Metascore
    • 70 Critic Score
    New Dawn oscillates between wink-nod silliness and dead seriousness in a way that’s disorienting and even unsettling at times, and I came away feeling the same as I did last time: Ubisoft needs to choose. It either needs to go full Blood Dragon or full Far Cry 2 realism again, but this uncomfortable gray area between earnest and flippant is (at least for me) unsustainable.
    • 83 Metascore
    • 70 Critic Score
    Destiny 2 is mechanically a fantastic shooter, but a threadbare plot and some odd choices after the campaign wraps up make it more of a foundation to build on. Expect it to take a year for Bungie to polish this one up again.
    • 86 Metascore
    • 70 Critic Score
    Gears of War 4 struggles with pacing issues and a bland protagonist, but it works well as a passing-the-torch installment bridging the old and new trilogies.
    • 74 Metascore
    • 70 Critic Score
    Headlander's retrofuturist aesthetic is creative enough to make up for the fact its underlying mechanics are anything but.
    • 78 Metascore
    • 70 Critic Score
    If VR survives I don’t think Fallout 4 VR is a game we look back on in 10 years and herald as an essential breakthrough, as a game that added to our understanding of the medium. It’s not. Those experiments are happening along the periphery in studios and engines and games that are much more flexible than Bethesda and the Creation Engine and Fallout 4. But as something for existing owners to pad out their libraries with, and as a demonstration of how expansive our worlds can get, and lastly as an ambassador from the world of bigger-budget projects? Let’s just say I expect quite a few of you will have those “Oh damn, it’s already 4 A.M.?” moments.
    • 72 Metascore
    • 70 Critic Score
    Need for Speed: Heat is far from the tire-fire I expected though given its unceremonious release. I’m having a good time with it, in a mindless sort of way. I’ve disabled the far-too-limited soundtrack and gritted my teeth through the story moments, but the race layouts are solid and I’m enjoying throwing my usual ‘69 Charger around turns and barreling down rain-soaked highways. Forza Horizon continues to be the better series, but this is the closest Need for Speed has been to parity since probably 2012.
    • 80 Metascore
    • 70 Critic Score
    Tyranny is flawed, but more in the vein of a future cult classic than a failure. It's got great ideas, just not the depth to let them shine.
    • 81 Metascore
    • 70 Critic Score
    Anno 1800 will do for now. It’s nothing we haven’t seen before, and it’s a bit rough around the edges, but Anno’s still the most fun you can have with a glorified spreadsheet. Just be sure to build lots of bakeries.
    • 69 Metascore
    • 70 Critic Score
    I’m having a surprising amount of fun with Wastelanders. This is precisely the pivot I hoped Bethesda would make—and one I feared they couldn’t (or wouldn’t).
    • 81 Metascore
    • 70 Critic Score
    Bugs aside, The Fractured But Whole is another successful translation of South Park to video games. Conceptually I still think Stick of Truth was stronger—it managed to mock fantasy video games as much as the fantasy genre itself. Fractured But Whole is undoubtedly a better experience though, with deeper combat, the same engaging exploration, and a more cogent story.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 76 Metascore
    • Critic Score
    Bulletstorm's a very fun, very stupid game—I’m just not sure about paying $50 for it a second time. Especially because it’s not the most extensive remaster I’ve seen.
    • 90 Metascore
    • Critic Score
    Hi-Fi Rush is a pop-rock breath of fresh air, a rhythm-based beat-em-up with all the color and attitude of a post-Pokemon kid’s anime...I should also point out that the game runs great, much more so than you might expect from a title that launches on PC and Xbox at the same time. It animates smooth as butter on my RTX 3070 desktop, and supports my ultrawide monitor’s 21:9 resolution without complaint. After playing several iffy cross-platform releases — looking at you, Elden Ring — it’s a nice change of pace. [Review-in-Progress]
    • tbd Metascore
    • Critic Score
    There’s an economy of storytelling in Mortal Kombat 11: Aftermath, a sense of pacing, that you almost never get from video games because they’re too worried about taking up 100 hours of your time with busywork. Aftermath starts with the pedal to the floor and ends with the pedal through the floor. It’s one hell of a ride.
    • 74 Metascore
    • Critic Score
    Cinematics start, they stutter off and on for the first few seconds, then performance plummets and both the video and audio will start to skip around and desync. Then you’re forced to listen to Edgy Revolution Guy give a sermon at half-speed.
    • 81 Metascore
    • Critic Score
    Nostalgia will probably carry Halo: Reach and the rest of The Master Chief Collection even if the ports aren’t great. That’s the short of it. I’m hoping 343 can fix some of my issues, especially with the controls, but it’s a faint hope. As I said, 343 ran a multitude of beta tests this year, enough to delay the release by six months or so. The fact that these problems weren’t ironed out makes me worried they can’t be.
    • 75 Metascore
    • Critic Score
    If you dig base management sims or simply want to fulfill your wildest Bond villain fantasies, Evil Genius 2 is worth picking up. It’s clearly a labor of love from developers who hold the original cult classic deep in their hearts—and I could spend hours setting up diabolical corridors stuffed with traps.
    • 73 Metascore
    • Critic Score
    I hoped for better. I’m still plugging away at it, and I’m not willing to slap a score onto Rage 2 this early. That said, it’s not doing much for me at this point in time. I’ve found myself wanting to reinstall Doom and replay that instead. It’ll take half the time, and I think I’d probably have twice as much fun.
    • 76 Metascore
    • Critic Score
    As always, it’s a bit hard to recommend an episodic release off the strengths of the first episode. I have high hopes though. The Final Season managed to surprise me multiple times already, and if anyone deserves a satisfying finale it’s Clementine. Six years of build-up desperately need some sort of catharsis, even if it’s a tearjerker.
    • 83 Metascore
    • Critic Score
    Blackout is the best part of this year’s Call of Duty package, and might even justify the cost of entry even with no singleplayer campaign. It hews very close to PUBG’s mold, maybe a bit too close for those who already have battle royale fatigue, but it repackages those ideas in the most polished form I’ve seen so far.
    • 75 Metascore
    • Critic Score
    Skip it for now if you’re just looking to one-and-done each level, but if you were hoping for a sandbox experience? You’ve got one.
    • 77 Metascore
    • Critic Score
    Morrowind's a bit worse for wear in 2017. It's hard to capture that same magic, to get back into the headspace of 2002 and forget everything that's come since. It's not just that it's ugly, it's also clumsy in many ways. That clumsiness endeared it to me way back when, but nowadays it's an obstacle.
    • 74 Metascore
    • Critic Score
    It’s a good start. I’m not hooked like the first season of The Walking Dead or Wolf Among Us, but it’s looking like more of a slow burn with a lot of potential. Telltale sets up a lot of plot threads in this first episode, and it’s actually pretty impressive how many bit players they’ve introduced in just an hour and a half.
    • 86 Metascore
    • Critic Score
    CD Projekt Red had the weight of the world on its shoulders, but Cyberpunk 2077 delivers. I can’t think of a single significant complaint. The game looks gorgeous, sounds luscious, and hits you in the feels just as hard as Witcher 3. The deep and incredibly flexible character customization options should provide ample replayability—something you couldn’t say about Witcher—especially when paired with the wide array of meaningful story decisions you can make. [Impressions]
    • 80 Metascore
    • Critic Score
    The Evil Within II is just a smoother experience all around, though. Better pacing, better mechanics, better design, and just some of the craziest psychological trickery I’ve seen a game attempt. It’s so good I’m again tempted to go back and finally finish The Evil Within—but, well, maybe I’ll just stick with the sequel for my own sanity.
    • 80 Metascore
    • Critic Score
    It’s a little less thoughtful than its peers, but the action is smooth and satisfying, and I love turning my squad into unstoppable death machines by chaining execution after execution. At one point I got five in the same turn, meaning each of my soldiers took seven actions. Relentless. As I said, I’m enjoying it more than any mainline Gears game this past decade.
    • 68 Metascore
    • Critic Score
    Between the technical issues, the drab story, and the baffling mission structure though I’m feeling pretty disappointed so far. I didn’t necessarily want Just Cause 4 to be more of the same, but I don’t think this new direction works very well either—not to mention it feels like the game needed another few months of development. We’ll keep you updated if anything significant changes between now and release, but at the moment this one’s hard to recommend. [Impressions]
    • 78 Metascore
    • Critic Score
    Shadowkeep feels a bit thin at the moment I think, but that’s because Bungie no longer treats expansions like one-and-done releases. Sure, there’s a new campaign, but really Shadowkeep is just the appetizer for another year of Destiny 2.
    • 80 Metascore
    • Critic Score
    A tense one-on-one respawn mechanic and excellent level design make for the best battle royale since Apex Legends. Now all it needs is a solo mode. [Impressions]
    • 91 Metascore
    • Critic Score
    I also wish Disco Elysium were shorter, if only because I’d love to play through it as a completely different character on a completely different trajectory. Pick up a smoking habit! Tell everyone I lost my memory! Beat people up! I rarely get to replay games, especially ones that are 50-plus hours long. It’s hard to imagine seeing everything Disco Elysium has in store. Maybe that’s a good thing though. After all, what I’m getting is mine—something Jon Ingold told me when I first demoed Heaven’s Vault, the idea being that you can only have such a unique and personal connection to a game if it’s also possible to miss out on other parts. And hey, I have a loooooooong way to go in this first playthrough. That’s worth celebrating as well. I can’t wait to see what’s still in store. I think I might even find my gun soon. If I’m lucky.
    • 82 Metascore
    • Critic Score
    This one’s for the fans, and the fans deserve it. Just don’t be surprised if you find yourself wishing for more from Command & Conquer Remastered. The RTS genre’s come a long way since 1995—and now that it’s finally showing signs of life again, maybe there’s more road to travel.
    • 58 Metascore
    • Critic Score
    For now, as I said, I’m (mostly) enjoying Ghost Recon Breakpoint. It’s mindless, and I’ve definitely listened to a handful of podcasts already while tooling around Auroa. But I’m at least pausing them whenever major story beats occur, because Bernthal really is that damn good. He’s carrying this entire game on his back, as far as I’m concerned. Whether I finish it? And whether we ever write a proper review? That remains to be seen. Destiny 2’s new Shadowkeep expansion released today, so it’s a big week for thousand-hour shooters—and quite frankly, I’d rather play Destiny.
    • 69 Metascore
    • Critic Score
    Youngblood might not become your favorite, but a lot of what I like about Wolfenstein remains intact. The environments are beautifully detailed, with tons of bastardized (Nazified) nods to ‘80s pop culture, including a hilarious knockoff of Prince that makes me laugh every time I see it. The story’s entertaining as well, and I plan to see it through to the end despite the bits I don’t love.
    • 76 Metascore
    • Critic Score
    It has potential. Imperator: Rome attempts to wrangle Paradox’s entire legacy into a single all-encompassing game. It hasn’t got there, not yet, but I know it can get there—and probably will, given Paradox’s track record. It’s just a matter of when.
    • 89 Metascore
    • Critic Score
    Unlike the Xbox, the PC version looks great without compromising performance. I’ve been pushing the game at maximum on my GeForce GTX 980 Ti and it’s generally maintained a steady 60 frames per second, though I’ve noticed a few loading stutters occasionally. Never anywhere important.
    • 77 Metascore
    • Critic Score
    Are my expectations tainted by Resident Evil 2? Absolutely, and I’m sure there are people who didn’t get on with that brand of survival horror, and who might fall in love with Resident Evil 3 and its more action-oriented pacing—or fell in love with it 20 years ago, and are looking to rediscover that feeling. It’s just not hooking me though. The linear level design, the combat focus, the cheap one-shot deaths (and annoying checkpoints), the omnipresent and omnipotent Nemesis—it’s like they made a game from all my least favorite aspects of Resident Evil 2. Turns out I was a fan of the classic Resident Evil formula this whole time, and only impeded by the tank controls. Now I too can join the legions of forum dwellers arguing about where Resident Evil lost its way, and how much action is “too much.”
    • 76 Metascore
    • Critic Score
    Jank aside, I think it’s a pretty incredible undertaking though. Kingdom Come’s flaws arise from its depth, from ambition, from its unique aesthetic and ideas, and I’d rather deal with its problems than play an ultra-polished experience that simply retreads old ground.
    • tbd Metascore
    • Critic Score
    The story and the zone together represent one of those rare moments when ESO distinguishes itself by bringing something genuinely new to the Elder Scrolls universe. It’s one big reminder that there’s often beauty and rich variety in things we too quickly dismiss as ugly. Murkmire may look bland in comparison to a wonderland like Summerset, but that’s only when you’re drinking in the big picture.

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