PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • tbd Metascore
    • 40 Critic Score
    Witch Thief has some good ideas and is fun at times, but it's poorly thought-out and extremely frustrating, even considering the bullet hell genre.
    • 80 Metascore
    • 40 Critic Score
    If you're searching for a game to play with friends, Remnant 2 can provide an entertaining experience, but you should consider other options if you want a game to play alone. Although the graphics and storyline may not be awe-inspiring, the dynamic generation feature turns Remnant 2 into a game you and your friends can enjoy for an extended period, resulting in one of the most replayable games of the year. Still, I was disappointed with the long-awaited sequel due to frustrating character mechanics, outdated visuals, and lack of a compelling story to connect with.
    • 40 Metascore
    • 40 Critic Score
    This is a poor offering from Square Enix and one that tarnishes what could’ve been a triumphant return to the Front Mission franchise. All the talent and experience in the world from brilliant creators led to this farce of a spinoff. The game might be called Left Alive, but it’s barely breathing at this point.
    • 44 Metascore
    • 40 Critic Score
    Top-down, two-player food fights sure sound like a recipe for success, but Nom Nom Apocalypse lacks the mechanical garnish to distinguish itself in the competitive rogue-lite space. There's challenging battles, there's tactics, but nary enough depth to sustain long-term play.
    • 67 Metascore
    • 40 Critic Score
    Alone in the Dark tempts you with some great ideas but inevitably provides no substance. Couple that with less than stellar gameplay and a hunger to tell a better story, I left Derceto Manor feeling unimpressed, frustrated, and ultimately dejected by the sum of its parts.
    • 59 Metascore
    • 40 Critic Score
    The Academy has a weak narrative, poor puzzles, and game-breaking bugs. This is one invitation you're going to want to avoid.
    • 64 Metascore
    • 40 Critic Score
    Hellpoint tries to incorporate familiar concepts you've seen from more popular action titles such as the Souls series. Unfortunately, it also adds various ideas that turn it into a jumbled mess. Combined with cryptic presentation of information, confusing level layouts, clunky combat, and abysmally bad platforming mechanics, it's one game that you'll say "Oh, hell no" to.
    • 56 Metascore
    • 40 Critic Score
    Bland, boring, repetitive, tedious, and totally forgettable, Werewolf: The Apocalypse - Earthblood is a game that should go back to the doghouse.
    • 62 Metascore
    • 40 Critic Score
    Mable & The Wood comes with an interesting take on combat, but shoddy controls, bugs, and odd storytelling prevent it from being an enjoyable journey through the game's cursed kingdom.
    • 69 Metascore
    • 40 Critic Score
    Maid of Sker has very strong visuals and the hotel itself is well designed. But everything else, from its gameplay systems to its progression and foes, is so weak and ill-considered that I can't imagine most people enjoying what little it has to offer.
    • 61 Metascore
    • 40 Critic Score
    Not a bad first try for an indie studio. However, the game lacks originality and quickly becomes a repetitive slog.
    • 68 Metascore
    • 40 Critic Score
    I’m fully aware that this game is multiplayer focused and the single player is more for practice and getting used to the game before playing human opponents, but the AI is terrible, and I would go as far to say laughably awful. If you are only looking to play single player avoid this game, at least for now, as you will be wasting your money.
    • 67 Metascore
    • 40 Critic Score
    Ministry of Broadcast is very much like the games it takes inspiration from. But the insanely unreliable controls and the obnoxious slog of the game's tedious, trial-and-error platforming sections will likely try the patience of anyone who isn't looking for a blast from the past.
    • 53 Metascore
    • 35 Critic Score
    Dull and clunky, this is one hell of a weak, uninspired action game that's plagued with poor design choices and technical issues.
    • 89 Metascore
    • 35 Critic Score
    Cyberpunk 2077 Phantom Liberty makes some improvements, but it fails to live up to its own lofty promises.
    • 35 Metascore
    • 35 Critic Score
    Tamarin has a very cute protagonist and an interconnected world to explore but the gameplay and level design are extremely poor across the board.
    • tbd Metascore
    • 35 Critic Score
    Bad graphics, bad gameplay, bad design, bad everything. Wait, no. Solid voice acting. Almost flubbed that. Stay away from this one.
    • 53 Metascore
    • 35 Critic Score
    With a story that's as empty and meandering as its gameplay, The Last Worker is an ugly, tedious slog that I'm glad to be done with.
    • tbd Metascore
    • 35 Critic Score
    Sanity of Morris will test your sanity with buggy enemies and an inane plot that doesn't make sense. A lot of it doesn't make sense.
    • tbd Metascore
    • 35 Critic Score
    Built out of bad ideas and awful design implementation, Tower Princess is better off unrescued.
    • 44 Metascore
    • 30 Critic Score
    The Uncertain: Light At The End is a heap of derivative themes and ideas missing the narrative and mechanical buttresses needed to hold it together.
    • 54 Metascore
    • 30 Critic Score
    Buggy, broken, and boring, Away: The Survival Series is awful all around.
    • 47 Metascore
    • 30 Critic Score
    Paranoia feels like someone got hold of the license and then either couldn’t figure out what to do with it or had a lot of nice ideas that were then horribly constrained by budget and time. Were it budget-priced or still in Early Access, it might be forgivable. But as a full, major release? It’s too short, too annoying, and too uninteresting to recommend to anyone – even the most ardent of Paranoia fans.
    • tbd Metascore
    • 30 Critic Score
    Against the Moon is full of befuddling design and a shocking lack of content that makes it hard to recommend when so many better versions of this concept already exist.
    • tbd Metascore
    • 30 Critic Score
    No aspect of 1971 Project Helios can make it a worthwhile gaming experience. It's not too ugly and it doesn't crash too often, but if those are the only compliments a title can get, you're in deep trouble.
    • 60 Metascore
    • 30 Critic Score
    Tennis World Tour fails to nail the basics and lacks any frills for long term investment. Tennis fans should look elsewhere for their simulation needs.
    • 43 Metascore
    • 30 Critic Score
    This game fails at almost everything it sets out to do. With janky animations, embarrassing story, awful combat mechanics, and horrible enemy layouts and AI, there's just not much positive to say about it.
    • 67 Metascore
    • 30 Critic Score
    A recycled mess that features the same bugs, financial exploits, and cheats that PC players have had to suffer through for years. MyTeam has seen some great innovations but they are completely overshadowed by NBA 2K21's shortcomings.
    • 59 Metascore
    • 30 Critic Score
    The arena combat features in Dying Light 2: Bloody Ties are refreshing for a time. Unfortunately, the clunkiness and tediousness from the base game remains. Worse, there's a litany of crashes, and a game-breaking bug that can cause issues with your save.
    • 45 Metascore
    • 30 Critic Score
    Bland, boring, and uninspired, Narcos: Rise of the Cartels isn't quite the tie-in product that fans of Netflix's series would want to see. It's bogged down by flawed fundamentals, a repetitive campaign, and unengaging gameplay.

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