PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 56 Metascore
    • 60 Critic Score
    There are some positives. The missions and map environments can be repetitive, but the layout is acceptable — although I would have preferred it if the developers added more collectibles or items in nooks and crannies. These would be a lot better than just interacting with some inactive servitor or flipping a switch. A few tweaks to the skill trees, additional characters, more enemy types from Lovecraft’s universe, and perhaps even a level/map editor would be welcome inclusions to the game as well.
    • 76 Metascore
    • 60 Critic Score
    The Surge 2 isn't a bad game, but it gets some pretty big things wrong. In the end, I had some fun with it, but the broken parrying, awful enemy placement, and bland level layouts made it more of a slog.
    • 73 Metascore
    • 60 Critic Score
    Farming Simulator 19's new features do push the series in the right direction, but more needs to be done next time around. The old flaws have to be rooted out so a truly fresh new experience can grow.
    • 84 Metascore
    • 60 Critic Score
    Age of Empires II: Definitive Edition has the content to keep you entertained for a time. Unfortunately, the visuals and core mechanics are woefully behind 20 years after its initial release. It's a nostalgia trip for fans given the low price, but it's lacking in this new age of strategy games.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, Zombie Army 4: Dead War has the same feel as any later-day entry into a horror franchise does. It has delved all the way into the realm of schlock, completely unapologetic for its own existence. There’s something almost admirable about that, but the magic isn’t quite there. That said, if you and your buds are looking for a decent way to pass 10 or so hours, there are certainly worse choices than this. The shooting is among the best around and the X-ray shots are endlessly entertaining. I just wish there were more here to hold my attention past a single playthrough.
    • 68 Metascore
    • 58 Critic Score
    MythForce looks stunning and perfectly encapsulates the look and feel of 80s action cartoons. Unfortunately, its repetitive gameplay loop, frustrating stamina mechanic, and unrewarding progression system spoil what could've been an exceptional game.
    • 69 Metascore
    • 55 Critic Score
    Thymesia has some refreshing ideas to set it apart among a packed field of Souls-like games. Sadly, many of these mechanics don't mesh well with the action or are completely useless. Exploration also feels generally unrewarding.
    • 67 Metascore
    • 55 Critic Score
    Though it has all of the hallmarks of a solid remake, Alex Kidd in Miracle World DX likely sticks a bit too close to the subject matter to resonate with a modern audience. Don't let the lush visuals fool you. It's unapologetically brutal design, combined with control issues and unexplained mechanics galore, all make for an uneven and unrecommendable experience.
    • 71 Metascore
    • 55 Critic Score
    Destroy All Humans! has excellent visuals and is fun for a couple of hours. But it's so redundant, uninspired, and devoid of any real energy that I can't recommend it to anyone that doesn't already love the original.
    • 60 Metascore
    • 55 Critic Score
    Not particularly offensive, but too repetitive, poorly written, and dull to inspire much admiration. Hindsight 20/20 has some nifty ideas, but they're not enough to act as a lifesaver.
    • 65 Metascore
    • 55 Critic Score
    Charming and adorable with a lot of potential for a unique Minecraft style Real Time Strategy, but falls very short of being a fulfilling experience.
    • 76 Metascore
    • 55 Critic Score
    Backpack Hero offers some neat adventures worth experiencing, but you'll have to grapple with a persistently irritating interface and other rough edges to find them all.
    • 54 Metascore
    • 55 Critic Score
    Harvest Island has a great story for you to get wrapped up in, but the gameplay doesn't quite cut it and it fails on both promised themes.
    • 68 Metascore
    • 55 Critic Score
    A confused identity mixed in with its awkward transition to simcade makes Project CARS 3 one of the least satisfying racing games I've played in years. There may be potential for its more arcade focused design to be developed upon but Slightly Mad Studios is certainly not there yet.
    • 59 Metascore
    • 55 Critic Score
    Ary and the Secret of Seasons has some good qualities. However, they're almost always in danger of being trampled by the game's consistent lack of polish and stream of bugs.
    • 58 Metascore
    • 55 Critic Score
    Intuitive controls and great presentation provide some promise, but Matchpoint - Tennis Championships fails to deliver beyond that point. It's too easy to master, and there's just not enough in the game to keep players entertained beyond the first few hours of gameplay.
    • tbd Metascore
    • 55 Critic Score
    Although not awful, NASCAR Heat 5 feels like a rehashed version of its already underwhelming predecessor. The small quality of life improvements do not make up for its disappointing lack of any meaningful innovation.
    • 68 Metascore
    • 55 Critic Score
    Port Royale 4 might have quirks that are interesting at a glance such as automated trade routes and a vast map. Looking closer, you'll realize that its core mechanics are cumbersome and unintuitive, its naval battles are plainly uninteresting, and there's not a whole lot that would seem enticing. It lacks all the dynamism despite a time period known for swashbuckling excitement.
    • 49 Metascore
    • 55 Critic Score
    As much as I wanted Night Book to be good, not even FMV can salvage this otherwise lackluster experience. Despite solid acting performances from the entire cast, it isn't enough to elevate this paint-by-numbers slog to the next level. It's probably best to leave this tome on the shelf where it belongs.
    • 90 Metascore
    • 55 Critic Score
    A 9/10 game let down by a shoddy port to PC.
    • 53 Metascore
    • 55 Critic Score
    Necromunda: Underhive Wars has an engaging sandbox filled with a trove of missions and operations, as well as gang customization. Unfortunately, its linear campaign leaves a lot to be desired, and its own combat mechanics remain egregiously flawed and underwhelming no matter the content you attempt to tackle.
    • tbd Metascore
    • 55 Critic Score
    Rise of the Third Power squanders its potential and ultimately falls into mediocrity, with inconsistent art and sound direction and uninteresting turn-based mechanics. There's lots of good in this game, but it's not enough to outweigh the more disappointing shortfalls.
    • 56 Metascore
    • 55 Critic Score
    Choo-Choo Charles is undoubtedly an amusing concept. But it feels more like a semi-polished tech demo than a retail experience, which isn't helped by the awful enemy logic.
    • 70 Metascore
    • 55 Critic Score
    Unparalleled presentation and atmosphere spoiled by unwieldly combat and clumsy level design. The most memorable moments happen when your hands are off the controls.
    • 76 Metascore
    • 55 Critic Score
    While the characters and voice actors add a lot of life into the group of characters present in Wild Bastards, the gameplay falls short of making it a game I would want to return to.
    • 41 Metascore
    • 55 Critic Score
    RICO: London can be good fun at times, but it's also janky, unpolished, and frustrating. Also, the co-op's broken. That doesn't help.
    • 58 Metascore
    • 55 Critic Score
    Violent, ridiculous, and occasionally fun, Wanted: Dead misses a lot of its marks but is still worth a look for the devoted.
    • 65 Metascore
    • 55 Critic Score
    Padded, mediocre, and tripped up by horribly dated AI and unreliable game mechanics, Aragami 2 is the kind of stealth game that you may want to just sneak past.
    • 73 Metascore
    • 50 Critic Score
    MechWarrior 5 is lengthy and complex but extremely tedious and often obnoxious. What could have been a very enjoyable experience is dragged down by bad movement, menus, and pacing.
    • 72 Metascore
    • 50 Critic Score
    The Surge does a lot of things well, and has some pleasant and unique twists on the usual conventions of this relatively young genre. The problem is that it gets a lot of the basics and balance painfully wrong, resulting in an experience that’s a little dull, repeatedly infuriating, and frustrated by poor design decisions. It doesn’t do enough wrong to make it an outright bad game, but it’s one that should be approached with caution even by ardent fans of the genre.

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