PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 80 Metascore
    • 60 Critic Score
    Total War: Three Kingdoms - Mandate of Heaven presents a massive conflict and an evolving sandbox campaign, with several features and events to keep you entertained. Sadly, it's also bogged down by its reliance on older concepts that lack strategic depth, glaring bugs, as well as missed opportunities. Though you could expect to log in the extra hours, it becomes repetitious to a fault once the rebellion has been quashed.
    • 73 Metascore
    • 60 Critic Score
    A decent enough turn-based tactical game with a genuinely excellent atmosphere, let down by limited tactical options, poor mechanic explanations, and a number of issues that make it seem as though the lofty ambitions outstripped either time, money, or ability.
    • 60 Metascore
    • 60 Critic Score
    Days of War tries to be Day of Defeat or Call of Duty 2. It falls short of both, hobbled as it is by a myriad of tiny issues that combine into a lackluster whole.
    • 72 Metascore
    • 60 Critic Score
    Endzone: A World Apart shows a much more conventional post-apocalyptic world than Frostpunk, and is also a much more conventional game.
    • 62 Metascore
    • 60 Critic Score
    This expansion is an opportunity to delve into a somewhat refreshed Total War: Rome 2 that I’m sure some will relish. But no matter how many overhauls take place, it’s a game that can’t entirely rid itself of that 2013 launch baggage.
    • 70 Metascore
    • 60 Critic Score
    Scorn really brings the art that inspired to 3D life, meshes it with good music, and presents it on a stable platform. But the mundane puzzles and poor combat drag it down.
    • 65 Metascore
    • 60 Critic Score
    While there is plenty to like about Redout: Space Assault, it just doesn't do enough to distinguish itself from the iOS outing. Mechanics issues, not to mention sporadic difficulty spikes, plague the progression through the campaign and rob players of what could've otherwise been a memorable experience. Buckle up, because it's coming in for an extremely bumpy landing.
    • 63 Metascore
    • 60 Critic Score
    A respectable recreation of hunting that serves far better as a simulator than an actual game. For some, this will be exactly what you're looking for. For most, probably not.
    • tbd Metascore
    • 60 Critic Score
    Aeon Must Die has extremely creative ideas that simply don't merge well as a game, resulting in a frustrating experience that gets old rather quickly.
    • tbd Metascore
    • 60 Critic Score
    If you can throw the story and its unexciting characters aside, there's a fantastic, entry-level space shooter here to be played.
    • 58 Metascore
    • 60 Critic Score
    Spirit of the North is a decent game let down some by subpar controls and underuse of the player character's abilities. It still manages to be somewhat entertaining but is far from a must-play.
    • 63 Metascore
    • 60 Critic Score
    A decent skateboarding game with an entertaining theme and quirk. The physics and visuals imperfections hold it back for sure but there's still enough there to have a good few hours of fun.
    • 62 Metascore
    • 60 Critic Score
    Warsaw is challenging at times to the point of harsh realism and it has an assortment of foes to take out. But, with mechanics that are downright arcadey and odd, Warsaw's missteps mar what could've been a brilliant look at a major event in Poland's history during World War II.
    • 61 Metascore
    • 60 Critic Score
    You're trapped in a maze-like Hell in Scathe, but while the shooting is solid, the rest of the game may put you into a haze.
    • 68 Metascore
    • 60 Critic Score
    Star Ocean: The Divine Force has exciting combat mechanics and a fun traversal system, but it's hampered by poor performance, bland cutscenes, and questionable pacing.
    • 59 Metascore
    • 60 Critic Score
    The visuals are strong and most of the elements are competent, but this is a middle-of-the-road game that squanders its potential with some baffling decisions.
    • 71 Metascore
    • 60 Critic Score
    Mutropolis is a charming throwback to old school point-and-click adventure games. While it doesn't do anything wrong, it doesn't stand out either. I would have loved to see more of the world and the characters and less backtracking and obtuse puzzles.
    • 68 Metascore
    • 60 Critic Score
    My Hero One’s Justice 2 is a far cry from the esports-ready fighter you may have wanted. It skirts along the line between woefully undercooked and passable. But for fans of the series, you’d be hard-pressed to find something even half as faithful.
    • 53 Metascore
    • 60 Critic Score
    While it has a strong premise and some neat ideas, Foreclosed is let down by rote, subpar third-person shooter action and unimpressive stealth sections during its short runtime.
    • tbd Metascore
    • 60 Critic Score
    Over-the-top action, ridiculous animations and attacks, and a cartoony reimagining of your favorite superstars aside, WWE 2K Battlegrounds is hampered by its lackluster class-based movesets, as well as a system that requires you to grind for a vast majority of superstars that still need to be unlocked. With limited customization options and game modes, it's best played in short bursts, and you'll hardly feel engaged from a single-player standpoint.
    • 63 Metascore
    • 60 Critic Score
    Flawed in a lot of ways and with some ideas that don't seem fully fleshed out, but a gorgeous and idly entertaining roguelike romp nonetheless.
    • 66 Metascore
    • 60 Critic Score
    Deck of Ashes lets down its art with grinding gameplay balance and terrible font choices.
    • tbd Metascore
    • 60 Critic Score
    Eagle Island is vibrant and worth a look for its world and story, but the combat lets the overall experience down.
    • 73 Metascore
    • 60 Critic Score
    AWE had a lot of potential and I'm sad to say that it's mostly wasted here. Most of what it offers is exactly the same as what players have experienced before and I found the new stuff to be equal parts obnoxious and tedious.
    • 64 Metascore
    • 60 Critic Score
    Warlander will cost you nothing to try out and see if its high-paced arcade-y combat overcomes the the tedious visuals and audio.
    • 76 Metascore
    • 60 Critic Score
    Imperator: Rome combines the quirks and mechanics of multiple Paradox titles, but it lacks the charm and depth to stand out on its own. It wore the trappings and regalia of Marcus Aurelius, yet, once removed, out came Commodus instead.
    • 75 Metascore
    • 60 Critic Score
    A perfectly enjoyable adventure through a dystopian wasteland, though one that misses a lot of opportunities and leaves a lot of tantalising threads dangling. Tasty, but not quite satisfying.
    • 73 Metascore
    • 60 Critic Score
    The Deadly Tower of Monsters is not the tightest 3D hack-and-blast arcade homage you’ll ever play, but it is the only one to feature puppies dressed as deadly hoovers, amazing stop-motion dinosaurs, and set design to rival Forbidden Planet.
    • 74 Metascore
    • 60 Critic Score
    It's pretty and it plays well, but this is a short, underwhelming Metroidvania with no exploration and uninteresting level design.
    • tbd Metascore
    • 60 Critic Score
    If you're looking for a proper Trials-like experience, look elsewhere. The focus on tricks and combos takes some getting used to, and is likely not even targeted at the same audience. This is a ride that will end far too abruptly, and lacks a majority of the variety associated with the genre.

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