PC Invasion's Scores

  • Games
For 1,179 reviews, this publication has graded:
  • 44% higher than the average critic
  • 9% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.3 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Knuckle Sandwich
Lowest review score: 20 Super Street: The Game
Score distribution:
1197 game reviews
    • 68 Metascore
    • 50 Critic Score
    The Occupation tries to present itself as a political thriller emphasizing stealth. Sadly, it has neither the thrills nor the mechanics to manage either.
    • 69 Metascore
    • 50 Critic Score
    Spacebase Startopia has cutesy and cartoony xenos milling around, but that’s all it has going for it. From questionable mission objectives and monotonous micromanagement, to audio hiccups, technical woes, and a lack of direction, it’s a simulation of the doldrums of alien life.
    • tbd Metascore
    • 50 Critic Score
    From its sub-par gameplay mechanics to the lazy presentation, the whole package seems best-fit for the bargain bin. If you want a more authentic racing experience, I’d highly recommend playing the NASCAR races in Forza Motorsport 7. They’re just one of many racing disciplines represented in that game, yet it offers a far more impressive experience than that of Heat 3. Otherwise, I can only suggest picking this up on a deep sale, if at all.
    • 48 Metascore
    • 50 Critic Score
    Although it often looks cool and has some strong level design, Those Who Remain is tedious, and loaded with boring item hunts and frustrating "stealth" sections.
    • 74 Metascore
    • 50 Critic Score
    I know that great VR games are few and far between, but Budget Cuts 2 is far from worth it. It’s sad to see a great first outing followed up by what feels like a cash grab sequel. Cut the money you would have spent on this from your budget.
    • tbd Metascore
    • 50 Critic Score
    SNOW has some charm to it, but it's brought down by large and small issues such as weighty controls, frustrating design choices, and technical glitches.
    • 62 Metascore
    • 50 Critic Score
    There’s the shell of a great game here. One that’s bizarre and genuinely interesting. But while We Happy Few‘s aesthetic design colorful worldbuilding are uniformly successful, they’re crushed under the weight of clumsy gameplay and unnecessary systems.
    • 66 Metascore
    • 50 Critic Score
    This second, short, episode in Telltale’s latest Walking Dead series continues to be a fairly engaging study of Michonne’s character, but struggles to generate much attachment to the other players in its familiar tale of capture-and-pursuit.
    • 74 Metascore
    • 50 Critic Score
    Superliminal seems like a great game at first. The perspective mechanics on display make a fantastic first impression, but the game's design falters as it goes on. The weakness of the puzzles and unevenness of the overall game drag it down in the end.
    • 76 Metascore
    • 50 Critic Score
    Chorus is a game that works in the sense that it doesn't crash your desktop, but it's just an ambulatory shell with mere vestiges of soul left in it.
    • 65 Metascore
    • 50 Critic Score
    Conceptually promising, but more of an empty, shoddy mimic than anything else. Fans of the base game have already seen everything this has to offer.
    • 65 Metascore
    • 50 Critic Score
    Damsel misses the mark in many ways, but really isn't all that bad. It's more of a glaring missed opportunity than anything else.
    • 69 Metascore
    • 50 Critic Score
    Siege Survival: Gloria Victis has several mechanics and concepts that look good on paper. Unfortunately, general clunkiness when it comes to the UI and controls, as well as a lack of attachment to your characters, lead to a rather uninspired romp. Once you're finished with a single playthrough, there's barely anything that's interesting to look forward to.
    • 51 Metascore
    • 50 Critic Score
    Overkill's The Walking Dead is an ambitious online multiplayer experience. It nails the aesthetic of The Walking Dead universe. However, it struggles in almost every other department. Bugs and game-halting instances have been very apparent in the near 20 hours spent with it.
    • 62 Metascore
    • 50 Critic Score
    Mafia 3 occasionally shows off the fantastic game it could've been, but most of the time, it just leaves you with an impression of - and a longing for - the game that it isn't.
    • 66 Metascore
    • 50 Critic Score
    Diluvion has an interesting art style but the repetitive gameplay, along with sometimes irritating navigation, checkpoints and controls, may put some players off.
    • 62 Metascore
    • 50 Critic Score
    Overpass’s unique physics system and emphasis on balance might be enough to win over the most dedicated of off-road racing fans, but its shallow progression systems and monotonous gameplay loop greatly limit its appeal.
    • tbd Metascore
    • 50 Critic Score
    It’s a solid distillation of pro cycling, but not engaging enough to justify playing so many stage races in succession.
    • 61 Metascore
    • 50 Critic Score
    Aquatico is a city builder that barely tries to innovate anything, and anything new is immediately overshadowed by how bland and mediocre the rest of it is.
    • 74 Metascore
    • 50 Critic Score
    Even ignoring the many technical issues, this isn't a particularly inspiring start to Telltale's newest series. There's plenty of time for it to improve, but I'd hold off and see how the next few episodes go before taking the plunge on the series.
    • 67 Metascore
    • 50 Critic Score
    Not a good reason for seasoned explorers to head back to the Commonwealth, but it adds a fair bit for anyone who's still got an active game going. Pricey for what it is, though.
    • 72 Metascore
    • 50 Critic Score
    The Last Faith fails to make waves in a market already far too saturated to make space for something that doesn't bring innovation. Beautiful design, both in sound and scene, is let down by predictable gameplay.
    • 61 Metascore
    • 50 Critic Score
    Hellbound has really good movement and the texture quality looks nice, but it's insanely short, the level design is mediocre, and there's nothing here that FPS fans haven't seen done better for decades.
    • 68 Metascore
    • 50 Critic Score
    Amazing visuals and stellar atmosphere notwithstanding, The Callisto Protocol is held back by a cumbersome combat system, technical woes, and other odd design decisions.
    • 63 Metascore
    • 50 Critic Score
    Acceptable, but could have been so much better. Dirty Bomb is hampered by free-to-play nagging, small maps, and too many uninspiring matches.
    • 69 Metascore
    • 50 Critic Score
    Tannenberg has authenticity in spades. Sadly, middling animations, unreliable AI, and uninspiring combat sully what could've been a remarkable experience.
    • 76 Metascore
    • 50 Critic Score
    An open, responsive football title with a lot of individual player freedom, but one that also has dodgy keepers, absent fouls, and the usual iffy online environment. The PC community may bring it up to scratch, but at release it’s an ugly port that does a disservice to the game within.
    • 59 Metascore
    • 50 Critic Score
    Space Crew is a reasonable introduction to the Crew series, but it tones down the entertaining chaos and difficulty a bit too much.
    • 67 Metascore
    • 50 Critic Score
    Light and simple isn't a bad thing, but Rogue Wizards is too light and too simple, and a tad too slow for its scaled-down design to feel deliciously more-ish. While it's not bad, it didn't leave any real lasting impression barring a mental sigh at what could've been.
    • 54 Metascore
    • 50 Critic Score
    Riot: Civil Unrest attempts to depict complex socio-political upheavals in an extremely unengaging and unintuitive manner, to the point that these events lose their impact in video game form.

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