PC Games' Scores

  • Games
For 1,538 reviews, this publication has graded:
  • 54% higher than the average critic
  • 8% same as the average critic
  • 38% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Elden Ring
Lowest review score: 12 Ride to Hell: Retribution
Score distribution:
1542 game reviews
    • 58 Metascore
    • 68 Critic Score
    An all too ordinary action game about Michael Bay’s Hollywood Blockbuster. Although the fight sequences offer a lot of fun, Transformers suffers from a miserable AI, almost no atmosphere and rough controls.
    • 61 Metascore
    • 68 Critic Score
    While the PC port features the same shallow gameplay from the console version, its visual quality is boosted to incredible heights. Ryse may not be a great game, but as a blunt spectacle with impeccable graphics, costly cut-scenes and brutal combat it still can be quite satisfying.
    • 57 Metascore
    • 68 Critic Score
    Unfortunately, Dark Void does not meet any of our expectations. What could have been an interesting shooter with seamlessly integrated flight combat turns out to be a mediocre looking action game without outstanding moments. Besides the uninspired look and the boring level design, the biggest problem is, that there are just not enough possibilities to use the jetpack in a cool way. Most of the time you are either flying or walking. Only in a handful of situations it’s really useful to fire up your turbines during an on-foot-fight and show the enemies what death from above really means.
    • 69 Metascore
    • 68 Critic Score
    A classical build up strategy game in tradition of The Settlers- and Cultures-Series from Funatics. You’ll have to conquer procedural-made islands, leading you Vikings to a portal, that leads to Valhalla. The tiny look of the toon-like characters and their animations are charming, as well as watching your folk building houses, farms and stuff. Unfortunately the transport of goods is unnecessary complicated and the AI is just acting automatically. There is no way to give precise orders, same as for the military-part of the game.
    • 61 Metascore
    • 68 Critic Score
    Oh boy, how fun it is to smack down Roman Reigns, while moving through the backstage-area. Or throwing Roman Reigns off a ladder. Or even kicking Roman Reigns off the entry-ramp. Yeah, I probably do not like Roman Reigns that much. But I definitely do like this game. The gameplay is back to feeling overall more well-rounded and some small issues have also been fixed in WWE 2K17. The outdated technology and noticeable screen tearing doesn’t bother me that much. What does bug me is the missing showcase and the blatant DLC-policy.
    • 56 Metascore
    • 68 Critic Score
    Leisure Suit Larry: Reloaded is pretty much the same game as the original with improved graphics, sound and speech. The kickstarter project still provides you with the typical humor of the Larry Laffer-series and nearly the same puzzles, but also comes with some very uncomfortable game mechanics and lack of usability like its original version.
    • 71 Metascore
    • 68 Critic Score
    This interesting strategy-mix combines elements from turnbased classics, like Might & Magic: Heroes, King's Bounty, Disciples and Expeditions: Conquistador. Though the overall game-experience can be quite satisfying, there are some issues, that lowers the fun.
    • 65 Metascore
    • 68 Critic Score
    Based on the simplistic structure of Crimes and Punishments, but with the addition of clunky action sequences, QTEs and even more skippable mini-games. In short: The Devil's Daughter takes a big step in the wrong direction.
    • 75 Metascore
    • 68 Critic Score
    While Telltale's first foray into Westeros certainly nails the grimdark atmosphere of this fascinating world, poor story, wordy dialogue and unlikeable characters hamper the game. It really is bewildering why Telltale chose to rehash the all too familiar story of House Stark instead of actually building something new and exciting.
    • 68 Metascore
    • 68 Critic Score
    Just Cause 4 would have taken half a year of development to get the technology under control and would still be a small disappointment. The title gives you a huge game world as well as pretty cool gadgets and somehow makes nothing of it. The story is insignificant, the missions are annoyingly repetitive, the AI is unbelievably stupid and in addition there are technical problems like the constant pop-ups, strikingly late loading textures, broken shadow calculation and bugs, which lead to the fact that a running mission can't be completed. In addition, the storms that have been announced turn out to be pure farce without any playful benefit. Whatever went wrong during the development, despite good approaches, fun tools and a big game world, you can't get past the predecessor. Instead of a cool action orgy, Just Cause 4 has become a real nuisance.
    • 75 Metascore
    • 68 Critic Score
    The Night of the Rabbit is an adventure that creates a wonderful magic world around it’s held Jeremia Haselnuss and brings nice characters to virtual life. But as wonderful as Daedalic Entertainment built the fantasy world with lots of details around the little boy Jeremias who wants to become a magician, they present the dialogues in a boring way and they sometimes even confuse story itself. The game also lacks hints for the puzzles which often only allow the one solution that even is the most digressive. The player doesn’t get sufficient feedback while trying to solve the puzzles, whatever there are from hints or out of dialogues with other characters. Because of this the game sometimes gets really frustrating and forces you into trial and error. Players expecting a game with the usual quality of Daedalic adventures such as the Deponia-series will be disappointed.
    • 66 Metascore
    • 68 Critic Score
    A creative idea, but unfortunately the execution is not ideal.
    • 69 Metascore
    • 68 Critic Score
    It's missing a gripping story.
    • 55 Metascore
    • 67 Critic Score
    Sadly Sniper stays behind all expectations – which actually weren't too high – and although it's quite good looking we encountered a load of technical problems throughout the game.
    • 73 Metascore
    • 67 Critic Score
    A robust, yet deeply uninspired top-down shooter that is fun for a couple of hours, but loses its charm rather quickly.
    • 59 Metascore
    • 67 Critic Score
    Praise to Bigmoon for the courage to take on this difficult to implement racing game genre. The small studio has also mastered the big task properly, especially the challenging navigation is authentically conveyed to the player. However, Dakar 18 weakens in one decisive discipline: driving physics. In times of a Dirt Rally 2.0, which will appear next February, racing fans expect more from a game with a simulation claim. Also the missing vehicle tuning as well as the spartan damage model should be offensive to simulation fans. But if you don't let this spoil the fun, you'll get an off-road game of a different kind, which also creates a Dakar atmosphere thanks to the pretty graphics and the authentic navigation system.
    • 62 Metascore
    • 66 Critic Score
    Surprisingly, the new, controversial real-time-combat isn't the expected game breaker for Back in Action. Its much too aggressive, oftentimes stupid AI is. Add to that a bulky interface and cumbersome inventory and soon the liberation of Arulco becomes more of a chore than an enjoyable trip, motivating level-ups and non-linear gameplay notwithstanding.
    • 66 Metascore
    • 66 Critic Score
    The second DLC brings a few amusing quests to the otherwise more serious story of Kingdom Come and fits perfectly to the character of Sir Hans Capon. Sadly the questline is way too short and the usual player will complete it in less than three hours. For the price of the DLC we would have expected a little bit more. Even though the dice tournament is really fun and a welcome variety.
    • 62 Metascore
    • 66 Critic Score
    Oh dear, that went pretty wrong! After all, the last Need for Speed had some problems (we just say: filmed cutscenes), it was a competently done and above all entertaining racing game.
    • 69 Metascore
    • 65 Critic Score
    RIDE 6 isn’t a bad game, but it also wastes a fair amount of its potential. The career mode in particular feels weaker compared to its predecessor.
    • 79 Metascore
    • 65 Critic Score
    Plenty of content and fun gameplay make RIDE 6 a solid racer, but the career mode falls short of expectations.
    • 77 Metascore
    • 65 Critic Score
    A smart blend of features that successfully captures the tension and style of the incredible TV show. But once you finished a few runs, it becomes pretty evident that the game lacks the necessary depth, speed and variety for a strategy game that aims to be highly replayable. It's not a bad game, for sure, but not a great one either.
    • 71 Metascore
    • 65 Critic Score
    A poorly aged adventure full of clichés that even modern graphics cannot revive.
    • 68 Metascore
    • 65 Critic Score
    It’s not the shortness of its campaign that makes Trine 3 a bad investment. It’s the abruptness of its ending and the distinct feeling, both plot-wise and in terms of glitches and bugs: this game is not finished.
    • 52 Metascore
    • 65 Critic Score
    I don't think I've ever had a game in the test that was so difficult to judge. It doesn't grip properly, but Fallout 76 makes me feel very contradictory. On the one hand, I really enjoy the game world, the exploration and all the stories told here. But I'm also someone who can get involved with this indirect way of telling stories. I can understand that for many this doesn't work without NPCs and dialogues. But I enjoy reading the different diary entries and listening to the holobands. On the other hand, the poor technical condition of the game really annoys me a lot. The poor performance despite average graphics quality is hard to understand. You can and must expect more from a modern game in 2018.
    • 75 Metascore
    • 65 Critic Score
    Ironcast starts as a highly promising blend of puzzle game and turn-based tactical mechanics, but is ultimately let down by its monotony, uneven difficulty and sheer lack of content.
    • 64 Metascore
    • 65 Critic Score
    An enjoyably wacky romp through the Stone Age that is in dire need of more levels, more elaborate puzzles and most importantly a decent story. Or any story at all.
    • 57 Metascore
    • 65 Critic Score
    Nice crusader-setting and well done main characters but the game doesn't satisfy that much. The animations aren't smooth enough, the combat-system isn't really tactical and the skill-system is useless in most options. The coop-play is disappointing, because the gameplay-experience is just the same as in single-player.
    • 52 Metascore
    • 64 Critic Score
    Don’t get me wrong, Web of Shadows is unquestionably better than Spider-Man 3 was. But again Treyarch fails at porting the game from consoles to PC.
    • 47 Metascore
    • 64 Critic Score
    The enormous cities that one can build with a variety of customization options are satisfying, no doubt about it. But the dated graphics, the imprecise controls and lack of features compared to its predecessors as well as too many menus and annoying music make Cities XXL an insufficient experience nonetheless.

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