PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 75 Metascore
    • 83 Critic Score
    An excellent response to the criticisms of its predecessor. [Holiday 2005, p.74]
    • PC Gamer
    • 75 Metascore
    • 67 Critic Score
    Messy, overcomplicated and slow to start, but fun once it picks up speed.
    • 75 Metascore
    • 78 Critic Score
    Project Wingman delivers exciting aerial combat and an interesting campaign, though it won't impress those looking for a hardcore flight sim.
    • 75 Metascore
    • 92 Critic Score
    A third-person horror game that's elevated by some of the sharpest writing and acting in the genre.
    • 75 Metascore
    • 78 Critic Score
    Basically a Star Wars mod for "Age of Empires II." That’s pretty cool, though. [Holiday 2001, p.100]
    • PC Gamer
    • 75 Metascore
    • 78 Critic Score
    Owners of "Earth 2150" may want to wait for "Earth III." BUt his is still a very deep RTS. [May 2001, p.83]
    • PC Gamer
    • 75 Metascore
    • 78 Critic Score
    Even while telling myself that I should be revolted - especially since Cash is a thoroughly unsympathetic protagonist - I finished the 15-hour game in three sittings. [July 2004, p.72]
    • PC Gamer
    • 75 Metascore
    • 84 Critic Score
    It stays close to its inspirations and risks growing repetitive, but Anodyne’s darkly surreal atmosphere is gripping.
    • 75 Metascore
    • 62 Critic Score
    Fract OSC’s puzzles are often too few and far between the open-world wandering, and the music integration does little to stir the soul.
    • 75 Metascore
    • 79 Critic Score
    Some of the best boss fights in the genre's recent history, riddled with difficulty spikes in all the wrong places.
    • 75 Metascore
    • 73 Critic Score
    If you can get past the steep learning curve, Savage 2 can be a lot of fun, whether you want to hack and slash or work with teammates on coordinating tactics. [May 2008, p.68]
    • PC Gamer
    • 75 Metascore
    • 73 Critic Score
    Personality, creativity, and co-op multiplayer elevate this Hades-like beyond its rough edges.
    • 75 Metascore
    • 83 Critic Score
    South of Midnight's action may not have the strongest hook, but its poignant tale of hope and sorrow tailored to Deep South mythos keeps its head raised high.
    • 75 Metascore
    • 78 Critic Score
    SiN Episodes: Emergence is a fun, if somewhat derivative, blast from the near past. [Aug 2006, p.33]
    • PC Gamer
    • 75 Metascore
    • 75 Critic Score
    Its innovation definitely injects a shot of adrenaline into a genre that desperately needed it. [June 2003, p.78]
    • PC Gamer
    • 75 Metascore
    • 82 Critic Score
    Carefully balanced and well-rounded, Children of the Nile will be great fun for armchair history fans or anyone who digs smart RTS simulations. [Jan 2005, p.78]
    • PC Gamer
    • 75 Metascore
    • 82 Critic Score
    A creative blend of sneaking and shooting that will have squads coming back for more.
    • 75 Metascore
    • 65 Critic Score
    Sand Land is just another forgettable tie-in to add to the existing anime game pile.
    • 75 Metascore
    • 69 Critic Score
    Heavy Rain is poorly written and not as smart as it thinks it is, but has a genuine sense of choice and consequence.
    • 75 Metascore
    • 79 Critic Score
    It's too repetitive and easy, but Crying Suns story and frantic combat are worth experiencing anyway.
    • 75 Metascore
    • 75 Critic Score
    Gravity Ghost hits the notes of big-budget platformers on a smaller scale; its story fumbles along the way, but it's short and sweet.
    • 75 Metascore
    • Critic Score
    The result is a competent remaster and the best way to play this classic Total War, but it still can't compete with its modern heirs.
    • 75 Metascore
    • 82 Critic Score
    A limp story and weak jokes are worth putting up with for Victor Vran’s great combat system.
    • 75 Metascore
    • 70 Critic Score
    Despite a clunky story and technical performance, there's a lot of fun to be found in dashing and dodging through a zombie-filled city.
    • 75 Metascore
    • 69 Critic Score
    Genuinely fun – for the first 10 minutes or so, before it gets repetive. [Holiday 2001, p.68]
    • PC Gamer
    • 75 Metascore
    • 80 Critic Score
    The ability to zoom out to get a better view of Spidey's surroundings would've been a huge boon to gameplay, especially during stealth missions and melee combat. [July 2002, p.72]
    • PC Gamer
    • 75 Metascore
    • 75 Critic Score
    A frenetic, eye-pleasing simulation of theme-park building. [Apr 2001, p.80]
    • PC Gamer
    • 75 Metascore
    • 80 Critic Score
    The fixed nature of the Trials precludes major excitement once you've burned through them. But for the money, this pack offers a fun Atlantean holiday. [July 2004, p.75]
    • PC Gamer
    • 75 Metascore
    • 71 Critic Score
    The design could be tighter, the story a bit better paced, but it's still a fine couple of evenings' worth of puzzling, atmosphere, mystery, and magic, with animals cute and fluffy enough to see you through its more turgid bits. [Oct 2013, p.69]
    • PC Gamer
    • 75 Metascore
    • 72 Critic Score
    At best, Bokida's story is effective at linking visuals. [Aug 2017, p.87]
    • PC Gamer
    • 75 Metascore
    • 84 Critic Score
    Dazzling, dangerous, and dripping in style, Ruiner is a superb, if short, whirlwind of cyber-violence and sightseeing.
    • 75 Metascore
    • 66 Critic Score
    A messy, unfocused mishmash of genres with a few smart ideas.
    • 75 Metascore
    • 75 Critic Score
    A pleasant mix of gentle puzzling and body horror, PHOGS! is a very good boy.
    • 75 Metascore
    • 75 Critic Score
    Despite being a smart progression of Blood Money's ideas, Hitman feels unrefined and unfinished in lots of small but important ways.
    • 75 Metascore
    • 77 Critic Score
    Visions of Mana weaves accessible action and RPG elements together to create a gorgeously enthralling fairy tale.
    • 75 Metascore
    • 80 Critic Score
    The top-notch writing and superb voice acting, coupled with the visually vibrant hellscape, keeps your interest from start to finish.
    • 75 Metascore
    • 85 Critic Score
    With bumping tunes and Y2K inspirations, Bomb Rush Cyberfunk reminds us that, sometimes, looking back can be a way of moving forward.
    • 75 Metascore
    • 78 Critic Score
    An ambitious and atmospheric adventure undercut by some simplistic mechanics.
    • 75 Metascore
    • 77 Critic Score
    Aside from its supply tedium (and lack of multiplay), the game's horribly wonky pathfinding AI remains the ultimate knock against an otherwise great title. [Sept 2004, p.61]
    • PC Gamer
    • 75 Metascore
    • 83 Critic Score
    Still, its charming in its disgusting way, with a thoroughly entertaining story, great gameplay, and a cast of detestable-yet-oddly-likeable characters. [Aug 2011, p.73]
    • PC Gamer
    • 75 Metascore
    • 76 Critic Score
    Either I'm a masochist, or this game is worth the irritation. [Oct 2013, p.81]
    • PC Gamer
    • 75 Metascore
    • 80 Critic Score
    Episode four makes Bigby's struggle more personal, then ends abruptly, transferring the pressure to deliver onto the finale.
    • 75 Metascore
    • 83 Critic Score
    The pace may not win over fans of first-person shooters or real-time strategy games, but it's a darn good yarn for adventure gamers who can stomach a double-helping of gore. [July 2005, p.73]
    • PC Gamer
    • 75 Metascore
    • 74 Critic Score
    Weird restrictions aside, this is a funny, unique, and charming way to kill some time, even if only in small amounts. [Jan 2013, p.69]
    • PC Gamer
    • 75 Metascore
    • 70 Critic Score
    A modest remaster of a fun but flawed RTS that’s stuck in the ever-lengthening shadow of its predecessor.
    • 75 Metascore
    • 69 Critic Score
    Despite the craft and heart, Tell Me Why feels like a game at odds with itself.
    • 75 Metascore
    • 72 Critic Score
    The problem with NHL 2003 is that it's fun, but it just ain't hockey...I'm 30 games into the season, and I have yet to lose one...with the difficulty at Highest. [Dec 2002, p.114]
    • PC Gamer
    • 75 Metascore
    • 80 Critic Score
    If you like tactical shooters and you're into WWII, you must have this game. [Jan 2004, p.112]
    • PC Gamer
    • 75 Metascore
    • 69 Critic Score
    If interacting with it weren't such a pain, it would be a tremendous achievement. [Apr 2012, p.73]
    • 75 Metascore
    • 85 Critic Score
    Boltgun is stupendously fun—a treat for Warhammer players and a worthy member of the growing legion of retro shooters.
    • 75 Metascore
    • 75 Critic Score
    Refreshing tactical changes and some of the best maps in the series make this an experiment worth checking out.
    • 75 Metascore
    • 75 Critic Score
    Although Madden NFL 08 isn't all that it could be, especially in light of the console omissions, it plays an intelligent game of football. [Dec 2007, p.62]
    • PC Gamer
    • 75 Metascore
    • 93 Critic Score
    But it's wealth of diverse missions--which includes assassinations, routing drug dealers and arms dealers, and liberating villages--will give you good cause to hope that unrest continues to flourish around the world. [Dec. 2006, p.52]
    • PC Gamer
    • 75 Metascore
    • 84 Critic Score
    Symphony is fun, pure and simple. [Dec 2012, p.75]
    • PC Gamer
    • 75 Metascore
    • 82 Critic Score
    Iron Harvest's mech-based strategy can burn a little slow, but the payoff is undoubtedly worth it.
    • 75 Metascore
    • 55 Critic Score
    Dead Island 2 is hampered by dull design choices, repetitive combat, and a painfully weak story, with its only saving grace being its great performance on PC.
    • 75 Metascore
    • 75 Critic Score
    A must-own for Worms virgins, less important for all but the most devoted Worms fans. [June 2001, p.74]
    • PC Gamer
    • 75 Metascore
    • 78 Critic Score
    Its aesthetics need more polish - and it needs to offer more help for newcomers. [Sept 2002, p.64]
    • PC Gamer
    • 75 Metascore
    • 77 Critic Score
    This content-rich general-aviation sim is built for serious flight buffs. [Mar 2004, p.68]
    • PC Gamer
    • 75 Metascore
    • 68 Critic Score
    My chief criticism of Missing is that it relies too heavily on arbitrary puzzles and too little on sleuthing. [Oct 2004, p.100]
    • PC Gamer
    • 75 Metascore
    • 81 Critic Score
    The best in Activision's Spidey lineup, packed with comic-book excitement. [Holiday 2005, p.78]
    • PC Gamer
    • 75 Metascore
    • 74 Critic Score
    An imaginative, atmospheric, and cleverly designed sci-fi adventure that’s over far too quickly.
    • 75 Metascore
    • 72 Critic Score
    While I might disagree with the notion that Carrion is a truly great Metroidvania, a genre that has buckets of both older and modern classics, it is at very least a refreshing take on it. It controls like a dream with an analog stick, and there's a fluidity to the monster’s movements that I honestly feel like I will be searching for in other games for years. It just falls short of greatness, settling quickly into its comfort zone as a series of interconnected puzzles, and then failing to surprise me much after that.
    • 74 Metascore
    • 83 Critic Score
    Fragpunk's bold decision to break almost every rule in the book leads to a captivating shooter.
    • 74 Metascore
    • 70 Critic Score
    A beautifully presented and accessible game in a sometimes obscure genre, Ara: History Untold is a pretty picture book rather than a deep tome.
    • 74 Metascore
    • 68 Critic Score
    Enjoyable in places and very pretty, but sadly blighted by sloppy design, terrible boss battles, and a lack of new ideas.
    • 74 Metascore
    • 70 Critic Score
    Even with these improvements, it's held back by n incredibly small game world that too frequently revisits its few sets, and makes being stuck in the '20's for a second episode monotonous. [July 2011, p.77]
    • PC Gamer
    • 74 Metascore
    • 75 Critic Score
    It's not quite the Serious Sam that you've known and love, although there are plenty of great moments. [Holiday 2005, p.76]
    • PC Gamer
    • 74 Metascore
    • 82 Critic Score
    Late Night turns The Sims 3 into a hoppin' urban party, but if you're in it for the build mode you'll find apartment life limiting. [Jan 2011, p.71]
    • PC Gamer
    • 74 Metascore
    • 84 Critic Score
    RFA is basically one great moment--destroying buildings with a powerful weapon--repeated for a whole game. [July 2011, p.58]
    • 74 Metascore
    • 65 Critic Score
    A casual timewaster for people who are into the Witcher enough to get the references, but not married to the idea every Witcher game has to be a big RPG.
    • 74 Metascore
    • 76 Critic Score
    Attacking settlements, especially your own, is good fun, but there’s hours of chores to complete before you can really become a raider.
    • 74 Metascore
    • 75 Critic Score
    Beautiful combat livens up Overload's tedious levels.
    • 74 Metascore
    • 81 Critic Score
    Even with its limited replay appeal and some lackluster voice acting, at $24.99, Shadowgrounds delivers a noteworthy value-to-fun ratio. [Aug 2006, p.35]
    • PC Gamer
    • 74 Metascore
    • 87 Critic Score
    One singular great idea is the foundation for a smart and occasionally thrilling action puzzler.
    • 74 Metascore
    • 84 Critic Score
    Until they make a game out of the movie "Eraserhead," this is as weird as it gets.
    • 74 Metascore
    • 73 Critic Score
    Gets an "A" for design, and a "C-" for execution. Let's hope major patches can revise this game to greatness. [Apr 2004, p.81]
    • PC Gamer
    • 74 Metascore
    • 72 Critic Score
    The intricate level construction and enhanced AI are appreciated, but I still felt like I was playing nothing more than a glorified expansion pack. [July 2004, p.66]
    • PC Gamer
    • 74 Metascore
    • 82 Critic Score
    The Thaumaturge might be a bit light for RPG lovers, but it’s a gorgeous, incisive look at a world long past.
    • 74 Metascore
    • 65 Critic Score
    Tempopo's rhythmic puzzling is undeniably great, but is let down by a lack of mechanical pacing and an absence of Witch Beam's coveted storytelling.
    • 74 Metascore
    • 70 Critic Score
    Satisfies as a polished-looking shooter, but needs a more energetic design. [June 2003, p.70]
    • PC Gamer
    • 74 Metascore
    • 78 Critic Score
    Mostly delightful and sometimes punishing, Bad North is a fun alternative to more complex strategy games.
    • 74 Metascore
    • 67 Critic Score
    The explosions are amazing, and it’s fun in short bursts, but Just Cause 3 is ultimately an unremarkable, shallow experience.
    • 74 Metascore
    • 80 Critic Score
    Total War: Pharaoh’s battles may be limited by history, but Creative Assembly compensates for this with a complex, thematic, and highly dynamic campaign.
    • 74 Metascore
    • 78 Critic Score
    Moonlighter is a cute and casual revival of an uncommon mashup but doesn’t stick around to push the boundaries.
    • 74 Metascore
    • 77 Critic Score
    Its sprite-based units overlaid on a 3D field look cheesy(yet may still tax low-end systems), but stiff looks are a welcome sacrifice for historiccal accuracy and scale. [July 2006, p.67]
    • PC Gamer
    • 74 Metascore
    • 70 Critic Score
    Kingdom is a fun, gorgeous management game, but trying to learn its mysteries eventually becomes a slog.
    • 74 Metascore
    • 77 Critic Score
    There may be prettier and more heavily populated first person shooters, but few reward teamwork as well as Insurgency.
    • 74 Metascore
    • 51 Critic Score
    Some of the puzzle solutions...are frustratingly hint-free and unintuitive. [Holiday 2003, p.109]
    • PC Gamer
    • 74 Metascore
    • 75 Critic Score
    Colorado isn't the most visually appealing or intricate level in Hitman. But it provides some much needed variety—a change of scenery and challenge that rounds out the Hitman experience. It feels as if IO has spent most of this season demonstrating that it can still get Hitman right. It's nice to see they're now confident enough to move away from the template they've created.
    • 74 Metascore
    • 57 Critic Score
    Restrictive design decisions sap the energy from a series that revels in it, and technical issues deal the killing blow.
    • 74 Metascore
    • 78 Critic Score
    An accessible strategy game tied to a powerful, dynamic story generator.
    • 74 Metascore
    • 78 Critic Score
    Sega Rally Revo kicks up some of the best mud in the genre. [Jan 2008, p.74]
    • PC Gamer
    • 74 Metascore
    • 80 Critic Score
    A creative fusion of familiar platformer elements that improves with time and investment, and proof that Evening Star is more than just the Sonic Mania crew.
    • 74 Metascore
    • 75 Critic Score
    Yara is super lush and wonderful to explore, but the story and main villain are predictable.
    • 74 Metascore
    • 68 Critic Score
    Thoughtful and packed with units, but it should be more intuitive to play. [Aug 2003, p.66]
    • PC Gamer
    • 74 Metascore
    • 89 Critic Score
    It's not often that a free MMO shares shares space with World of Warcraft on my desktop, but Duneon Runners changed all that with a splash of Diablo-inspired gameplay that lets you roam randomly generated dungeons as one of three classes. [Sept 2007, p.64]
    • PC Gamer
    • 74 Metascore
    • 58 Critic Score
    There are beautiful and tragic scenes, songs, and passages to find in WTWTLW's journey, but they're spread far too thin.
    • 74 Metascore
    • 74 Critic Score
    The subtle differences are improvements, but if you already own MLB 2K10, this edition is too similar to justify the upgrade cost. [July 2011, p.79]
    • PC Gamer
    • 74 Metascore
    • 66 Critic Score
    Like diving into a pile of leaves from the top of Big Ben, the first time is a thrill, the fifth is a yawn. Assassin's Creed: Syndicate's new toys entertain for a while but the novelty ends hours before the game does.

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