PC Gamer's Scores

  • Games
For 3,862 reviews, this publication has graded:
  • 50% higher than the average critic
  • 5% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.7 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 98 Crysis
Lowest review score: 7 NRA Varmint Hunter
Score distribution:
3877 game reviews
    • 73 Metascore
    • 72 Critic Score
    A relaxing adventure that's at its best when focusing on the romance.
    • 73 Metascore
    • 71 Critic Score
    Adding to the frustration is that too often you’ll crash when landing, even though you’re lined up perfectly with the ramp. [Holiday 2001, p.62]
    • PC Gamer
    • 73 Metascore
    • 78 Critic Score
    If you're an RPG junkie, Beyond Divinity is definitely worth your time and money. Just don't expect to extract any extra gameplay hours out of the random dungeon generator - it's just not going to happen. [July 2004, p.64]
    • PC Gamer
    • 73 Metascore
    • 78 Critic Score
    An energy infused concoction of style, action, and music that will give you one heck of a musical hangover.
    • 73 Metascore
    • 70 Critic Score
    A drab campaign doesn't do the history justice, but Call of Duty: WWII’s multiplayer recalls the glory days of Modern Warfare.
    • 73 Metascore
    • 70 Critic Score
    The pixel-art is faultless and the gameplay is pleasingly reminiscent of the classics, but Timespinner doesn't offer much that feels new.
    • 73 Metascore
    • 75 Critic Score
    The graphics get a little prettier, the story gets a little darker, and another Call of Duty counts time as we march together toward death.
    • 73 Metascore
    • 80 Critic Score
    Blending classic stealth mechanics with puzzle-y sniping, Contracts 2 gets the job done.
    • 73 Metascore
    • 77 Critic Score
    A slight but fun third-person medieval melee game. It's definitely different, but needs more bulking out.
    • 73 Metascore
    • 67 Critic Score
    Not nearly as good as its predecessor, and in need of patching. [July 2004, p.54]
    • PC Gamer
    • 73 Metascore
    • 59 Critic Score
    Does a better job than most adaptations of reviving the energy and excitement of its source material. Just don't expect it to do so for very long. [Sept 2005, p.63]
    • PC Gamer
    • 73 Metascore
    • 81 Critic Score
    May not offer much more than BM2002 did, but the new online support is vital for those who want to match their managerial skills against other humans. [Sept 2002, p.84]
    • PC Gamer
    • 73 Metascore
    • 71 Critic Score
    Though it's no classic tale, Emperor's Tomb has both actioning and adventuring in spades, whisking you off on a gorgeous cross-continental tour of exotic locales. [June 2003, p.68]
    • PC Gamer
    • 73 Metascore
    • 87 Critic Score
    In spite of its disappointing graphics, it's the best strategy game I've played all year. [Holiday 2003, p.110]
    • PC Gamer
    • 73 Metascore
    • 85 Critic Score
    Despite wrapping up in a clumsy excess of ambition, Lemma is a thrilling experimental expression of the free-running genre.
    • 73 Metascore
    • 76 Critic Score
    Wonderful and distasteful all at once, it entertains and fails in turns, like Frank Worthington. But I loved watching Frankie.
    • 73 Metascore
    • 80 Critic Score
    Great monsters, stunning locations and a quality mystery makes this one of Supermassive's best.
    • 72 Metascore
    • 66 Critic Score
    Tries to be two games in one, and ends up doing neither terribly well. [Jan 2005, p.80]
    • PC Gamer
    • 72 Metascore
    • 77 Critic Score
    A witty spin on turn-based strategy with some novel mechanics that briefly makes Windows 8 gaming slightly less depressing.
    • 72 Metascore
    • 45 Critic Score
    As it exists now, however, Solar 2 is a simple space physics simulation with just a hint of a game, and building disposable arrangements of revolving circles quickly loses its novelty. [Oct 2011, p.79]
    • PC Gamer
    • 72 Metascore
    • 69 Critic Score
    If you found Slay the Spire's oppressiveness off-putting, Mahokenshi's easier and dressed up in a pretty kimono.
    • 72 Metascore
    • 74 Critic Score
    Men of War 2 is a flawed but rewarding gem for masochistic RTS fans.
    • 72 Metascore
    • 57 Critic Score
    Shockingly un-shocking, it's too much mood and little "boo." [Mar 2004, p.73]
    • PC Gamer
    • 72 Metascore
    • 85 Critic Score
    Impossible creatures really shines in its multiplayer mode. [Mar 2003, p.86]
    • PC Gamer
    • 72 Metascore
    • 70 Critic Score
    What we do get are new levels in North Africa and Italy, in which we slog through the same old objectives and firefights we've been executing since January '02. [Dec 2003, p.108]
    • PC Gamer
    • 72 Metascore
    • 60 Critic Score
    The Surge isn't the same as Dark Souls but comparison's inevitable. Like that cyborg whose torso I severed, it struggles to stand on its own.
    • 72 Metascore
    • 64 Critic Score
    Layers of Fear is an intriguing experimental haunted house, but without a proper sense of pacing, it fails to scare.
    • 72 Metascore
    • 70 Critic Score
    A hugely fun, mega frenetic co-op shooter that embodies the soul, and depth, of 90's twitch shooters. [Mar 2012, p.78]
    • 72 Metascore
    • 88 Critic Score
    An exciting new direction for MMOs that's plenty of fun already and should only get better with a few patches under its utility belt.
    • 72 Metascore
    • 73 Critic Score
    An ideal gateway into the city management sim, but with too little room for forward-planning.
    • 72 Metascore
    • 80 Critic Score
    Confounds your expectations to create a racing game as much about finesse as destroying buildings.
    • 72 Metascore
    • 77 Critic Score
    Loadout’s gun customization and well executed twists on shooter staples make it a free-to-play game that doesn't feel like a compromise.
    • 72 Metascore
    • 76 Critic Score
    A habit-forming FPS for its strategic possibilities and tactical depth, but the lack of matchmaking is especially worrisome.
    • 72 Metascore
    • 77 Critic Score
    If your idea of a rousing good time is cracking open skulls like chestnuts to feast on the goo inside, you'll have plenty of fun with this one. [Feb 2006, p.86]
    • PC Gamer
    • 72 Metascore
    • 80 Critic Score
    While not the most ambitious add-on we've ever played, Athena Sword packs enough solid, challenging content to appease "Raven Shield" vets. [June 2004, p.72]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    Those 12 missions might not sound like a lot, but their sprawling scope and elaborate challenges will keep you busy for dozens of hours. [Holiday 2003, p.118]
    • PC Gamer
    • 72 Metascore
    • 59 Critic Score
    So I just finished playing through “Project Tedium”…wait, make that Project Eden. [Feb 2002, p.69]
    • PC Gamer
    • 72 Metascore
    • 60 Critic Score
    It's got well-observed characters and some genuinely weird moments, but the actual bug hunting isn't much fun.
    • 72 Metascore
    • 62 Critic Score
    Atomfall can be a fun diversion, but it really needs to take a gap year so it can find itself.
    • 72 Metascore
    • 72 Critic Score
    Not particularly difficult, and its mobile roots are showing, but Hitman GO: Definitive Edition is an entertaining puzzle spin-off.
    • 72 Metascore
    • 62 Critic Score
    Never has the vast expanse of outer space felt quite so limited. [Jan 2010, p.76]
    • PC Gamer
    • 72 Metascore
    • 80 Critic Score
    Marred by inconsistency and in need of a polish pass, this vast new sci-fi frontier nonetheless rewards dedicated exploration.
    • 72 Metascore
    • 58 Critic Score
    Gamedec is half of a good RPG and falls far short of its tantalising premise.
    • 72 Metascore
    • 77 Critic Score
    An admirable adaptation of a classic sci-fi story, despite a few stumbles.
    • 72 Metascore
    • 65 Critic Score
    Steep’s freedom is exhilarating and it looks stunning, but clunky, imprecise controls tarnish the experience.
    • 72 Metascore
    • 85 Critic Score
    Blade Symphony's duels are electrifying and intimate, more than making up for a lack of content.
    • 72 Metascore
    • 90 Critic Score
    A compelling WWII grand-scale sim. When I say "grand," I'm talking about a King Kong Burrito Supreme with extra sauce and tripple toppings. [Feb 2003, p.74]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    This game isn't one you invest in for its looks: it's a smart and absorbing title that stands out from the "fantasy strategy" pack. [Sept 2003, p.75]
    • PC Gamer
    • 72 Metascore
    • 58 Critic Score
    A decent murder mystery game that suffers heavily from poor controls and menus.
    • 72 Metascore
    • 72 Critic Score
    Brilliantly captures the look and feel of classic Star Wars, but beneath its cinematic flair lies a pretty generic multiplayer shooter.
    • 72 Metascore
    • 80 Critic Score
    An awkward story doesn't hold Capes back from being one of the best turn-based strategy games of recent years.
    • 72 Metascore
    • 81 Critic Score
    Sunday Gold didn't set my mind on fire like those artsy fartsy RPG/adventure game hybrids, but it makes up for it with honest, lunch pail, hardcore resource management.
    • 72 Metascore
    • 65 Critic Score
    A robust puzzler whose colourful visuals can't mask a lack of personality.
    • 72 Metascore
    • 78 Critic Score
    Beautiful pixel art and tight controls make Chasm a fine, if reserved, modern take on the Metroidvania.
    • 72 Metascore
    • 76 Critic Score
    Quality point-and-click puzzle adventuring among impeccable artwork.
    • 72 Metascore
    • 74 Critic Score
    A better Warhammer game than the last few.
    • 72 Metascore
    • 60 Critic Score
    The Last Faith is a beautiful but inconsistent rehash of older, better games.
    • 72 Metascore
    • 80 Critic Score
    Creepy, mostly excellent gameplay marred by a few glaring technical and design problems. [Feb 1999, p.216]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    Cloudbuilt’s platforming-as-time-trial-racing premise puts Sonic to shame, but its visual design detracts rather than supports it.
    • 72 Metascore
    • 60 Critic Score
    Wildgate is a fresh combination of a ship battler and an FPS that is a better concept than it is a game.
    • 72 Metascore
    • 50 Critic Score
    Frontiers of Pandora's stunning presentation and fantastic world design are failed by atrocious technical issues.
    • 72 Metascore
    • 65 Critic Score
    A curious amalgam of campy storytelling and abysmally simplified flight dynamics. [Feb 2004, p.68]
    • PC Gamer
    • 72 Metascore
    • 91 Critic Score
    Life Stories was designed to be laptop-friendly, and it shows: I had no problem controlling the game entirely by keyboard, sans mouse, thanks to numerous shortcut keys. [Apr 2006, p.49]
    • PC Gamer
    • 72 Metascore
    • 79 Critic Score
    That sloppiness nags at me because it blows what could have been a great immersive experience, but given that The Awakened managed to engage my brain without demolishing it, lets just say I wouldn't kick it out of bed for eating crackers. [Nov 2007, p.74]
    • PC Gamer
    • 72 Metascore
    • 75 Critic Score
    An unapologetic arcade smash-'em-up that gets the important stuff right. [Aug 2005, p.70]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    I can't recommend NHL 07 to anyone who owns NHL 2001 or later. [Dec. 2006, p.126]
    • PC Gamer
    • 72 Metascore
    • 71 Critic Score
    A calm and realistic marine-diving simulator that unfortunately never goes deeper than the surface.
    • 72 Metascore
    • 54 Critic Score
    Another "GTA" clone bites the dust. [Jan 2005, p.56]
    • PC Gamer
    • 72 Metascore
    • 70 Critic Score
    Story-wise, the device would work better if the player characters were more likeable. [Oct 2007, p.56]
    • PC Gamer
    • 72 Metascore
    • 76 Critic Score
    Charming and accessible, but this is a game to play with the sound off while you're watching TV. [Nov 2015, p.62]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    Dirt Showdown provides thrills while it lasts, but afterwards you're left wanting the deeper experience of its parents. [Sept 2012, p.60]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    Van Helsing is long and unwieldy, but its schlocky tone prevents it becoming too frustrating of a grind. [Oct 2013, p.65]
    • PC Gamer
    • 72 Metascore
    • 68 Critic Score
    You only get one chance to make a first impression, and Ubisoft Romania's Blazing Angels 2: Secret Missions of WWII executes an awkward face-plant immediately upon take-off. [Holiday 2007, p.84]
    • PC Gamer
    • 72 Metascore
    • 53 Critic Score
    Despite an attractive veneer, Planet Alpha offers rote and shallow platforming. Try Playdead’s Inside instead.
    • 72 Metascore
    • 66 Critic Score
    The new Medal of Honor is an unoriginal duck hunt laden with compromise. You've played this before---and better. [Jan 2011, p.64]
    • PC Gamer
    • 72 Metascore
    • 55 Critic Score
    Primordia starts abruptly and ends just as suddenly, and the good story that we’re teased with doesn’t quite ever get told.
    • 72 Metascore
    • 79 Critic Score
    A mean-spirited character leads a big-hearted game; you’re unlikely to dwell on its lore but its features combine well to create a satisfying stealth experience.
    • 72 Metascore
    • 70 Critic Score
    Free-to-play limits player choice and hurts the game's longevity, but Champions remains a pretty, if passable MMO.
    • 72 Metascore
    • 59 Critic Score
    A slide-show adventure, so it's required to have at least one confounding maze in it. Skip it unless you were a fan of the original. [July 2003, p.93]
    • PC Gamer
    • 72 Metascore
    • 62 Critic Score
    Soviet Assault doesn't expand on World in Conflict enough to make it an automatic purchase. New players will get the best experience here. [Apr 2009, p.84]
    • PC Gamer
    • 72 Metascore
    • 60 Critic Score
    An open-world samurai adventure with an interesting structure and a lot of personality that is, unfortunately, not very good.
    • 72 Metascore
    • 64 Critic Score
    An average action game saved by a charming sense of humour and an intoxicating sense of fun.
    • 72 Metascore
    • 71 Critic Score
    Cute little city-builder with big ambitions and even bigger cosmic cetaceans.
    • 72 Metascore
    • 54 Critic Score
    An enticing premise held back by uneven pacing and glaring technical issues.
    • 72 Metascore
    • 89 Critic Score
    A cerebral and spooky sequel that expands on the franchise’s story and themes, while slightly dialing down the terror.
    • 72 Metascore
    • 79 Critic Score
    Not a feast for the eyes, but there's more than a meal here if you're a glutton for clever, cruel puzzle-based punishment.
    • 72 Metascore
    • 70 Critic Score
    A cute chess set for 40K fans and an unusual twist on the classic game, but skip the campaign.
    • 72 Metascore
    • 49 Critic Score
    But it's the game's many bugs and glitches, not mere repetition, which sap Dark Messiah's might and magic. [Feb. 2007, p.77]
    • PC Gamer
    • 72 Metascore
    • 54 Critic Score
    Undulates between periods of manic maintenance and mundane management, with long stretches of ho-hum in between. [Feb 2005, p.58]
    • PC Gamer
    • 72 Metascore
    • 78 Critic Score
    It may not be the Dungeon Siege you remember, but this stunning, story-driven co-op dungeon crawler is entertaining just the same.
    • 72 Metascore
    • 90 Critic Score
    Atari's latest open-world racer serves up hotter cars, warmer climates and more torrid racing action than its predecessor. [April 2011, p.70]
    • PC Gamer
    • 72 Metascore
    • 61 Critic Score
    Take it for what it is - an inexpensive and silly throwback. [Nov 2002, p.134]
    • PC Gamer
    • 72 Metascore
    • 65 Critic Score
    For Disney fanatics, its biggest flaw will be stingy access to real Disney props and settings. [Dec 2002, p.110]
    • PC Gamer
    • 72 Metascore
    • 70 Critic Score
    While it succeeds in being a happy, positive game, Dream Daddy's simulation doesn’t go far enough.
    • 72 Metascore
    • 67 Critic Score
    Halo 2 for the PC is too little, too late. [July 2007, p.66]
    • PC Gamer
    • 72 Metascore
    • 55 Critic Score
    While I am all for a rousing 2D game, Dofus gets old way too fast. [Apr 2006, p.78]
    • PC Gamer
    • 72 Metascore
    • 70 Critic Score
    Another beef: no tutorial levels, which would have been a good idea, given the cryptic story. [Holiday 2006, p.78]
    • PC Gamer
    • 72 Metascore
    • 73 Critic Score
    It may not be the most authentic simulation of American politics, but Political Machine does have some educational value in helping you understand the nitty-gritty of how 270 Electoral Collage votes are cobbled together. [Dec 2004, p.96]
    • PC Gamer
    • 72 Metascore
    • 75 Critic Score
    Though not particularly memorable, Saints Row 2's huge volume of quests and goofy side missions make it one of the better open-world crime games available, but the PC port's technical scars drag it down. [Mar 2009, p.70]
    • PC Gamer
    • 72 Metascore
    • 73 Critic Score
    It's unfortunate that this game occasionally decides to shoot you in the face rather than hand you a cannoli. [May 2006, p.52]
    • PC Gamer

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