Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 46 Metascore
    • 40 Critic Score
    A few tough boss battles drag on way too long, and at least one suffers from a game-breaking glitch that might force you to restart the entire level. That sort of crap is nobody’s idea of a good time. Truly dedicated soldiers might power through, but most will leave this contested rock to drift through space.
    • 46 Metascore
    • 24 Critic Score
    Sadly, we can't even write this mess off as a movie tie-in rush job. It's just unforgivable. [June 2005, p.78]
    • Official Xbox Magazine
    • 46 Metascore
    • 30 Critic Score
    Perhaps it's most critical element is deceptive: Samurai Shodown: Sen is so unfamiliar that even the franchise's most dedicated fans won't recognize it. [Jun 2010, p.83]
    • Official Xbox Magazine
    • 46 Metascore
    • 20 Critic Score
    No quantity of vamires, werewolves, and undead zombies can salvage its dreadfully tedious gameplay. [July 2008, p.70]
    • 46 Metascore
    • 45 Critic Score
    Sonic is still the fastest mascot on the block, and his audience desperately wants to root for him. But his latest namesake game is big on rushed disappointment and much too light on fleetfooted pleasure. [Jan. 2007, p.79]
    • Official Xbox Magazine
    • 46 Metascore
    • 60 Critic Score
    Traditional baseball-sim junkies will recoil at the ease and simplicity, but kids and casual fans might enjoy stepping up to this plate.
    • 46 Metascore
    • 45 Critic Score
    You can stay busy in the pretty lengthy career mode, where you're competing in tournaments, unlocking various disciplines, and following a well-meaning but rough storyline. And there's local split-screen and online multiplayer supporting up to four players, but good luck convincing anyone else to join you in this seasonal depression.
    • 46 Metascore
    • 40 Critic Score
    Unless you're a Yu-Gi-Oh! master, stay far, far away. [March 2011, p.81]
    • 46 Metascore
    • 55 Critic Score
    Lame animation and boring level design. [July 2010, p.81]
    • Official Xbox Magazine
    • 45 Metascore
    • 15 Critic Score
    A virtual mess of epic proportions. [Dec 2005, p.115]
    • Official Xbox Magazine
    • 45 Metascore
    • 22 Critic Score
    RPM Tuning isn't even worth a dumb racing joke about flat tires and blown engines. Please, Kemco: Stop. [May 2005, p.86]
    • Official Xbox Magazine
    • 45 Metascore
    • 50 Critic Score
    As the game reaches its midpoint, repetitive missions and aggravating boss encounters begin to sap the seat-of-your-pants fun.
    • 45 Metascore
    • 60 Critic Score
    You’ll certainly enjoy the explosive chaos of these Unreal Tournament–style battles; but with only four game modes and limited match options, even blowing your opponents to smithereens can get boring.
    • 45 Metascore
    • 30 Critic Score
    Sixteen-player online matches might offer some relief from the solo tedium…if you can locate someone to play with on Xbox Live. We tried several times with the retail game, to absolutely no avail.
    • 45 Metascore
    • 40 Critic Score
    But the only words this adaptation brings to mind are "suck my b*lls." [Dec 2011, p.68]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    Enemy A.I. is ludicrously accurate and all-seeing. [Sept 2010, p.85]
    • Official Xbox Magazine
    • 45 Metascore
    • 40 Critic Score
    Unless ghostbusting is in your very marrow, Sanctum isn't worth the headaches. [June 2011, p.88]
    • 45 Metascore
    • 35 Critic Score
    Some games baffle us by merely existing, and yes, Interpol, you are one of those games.
    • 45 Metascore
    • 22 Critic Score
    A clunky interface is your gateway to placeholder text, graphical glitches, and other telltale signs of simply not giving a crap.[March 2005, p.84]
    • Official Xbox Magazine
    • 45 Metascore
    • 40 Critic Score
    We expect a few things from a modern arcade-style brawler: reasonably placed checkpoints, more than one playable character, varied enemies, and multiplayer. Golden Axe: Beast Rider, Sega’s reinvention of the arcade classic, delivers none of them. Perhaps the worst oversight of the bunch is the lack of multiplayer options.
    • 45 Metascore
    • 45 Critic Score
    Even if the controls weren't the work of a lunatic, chaining maneuvers is unnecessarily frustrating. Fail to leave a pregnant pause between tricks, and X-Fighters ignores your input altogether.
    • 45 Metascore
    • 60 Critic Score
    The separate online co-op stages can be fun--both Maze and Survival help level up your characters--but the strange blandness of the overall proceedings keeps N3 II from appealing to anyone not mesmerized by constant slaughter. [Oct 2010, p.83]
    • Official Xbox Magazine
    • 45 Metascore
    • 60 Critic Score
    Multiplayer is where the real action is...Here, stripped of its stealthy pretensions, 007 Legends is finally free to focus on the mindless but consistently enjoyable twitch action it does best.
    • 45 Metascore
    • 55 Critic Score
    Feels totally manufactured and formulaic. [Sept 2007, p.76]
    • Official Xbox Magazine
    • 45 Metascore
    • 35 Critic Score
    Even with the Quest Mode’s extra goals, the game felt too simple for its own good. Extra value should’ve come from the online modes, but horrific lag rendered them unplayable, and there’s no offline multiplayer.
    • 45 Metascore
    • 43 Critic Score
    Stylish visuals and a skintight catsuit can't save Catwoman from baffling controls (jump is the right shoulder button?), repetitive combat sequences, and predictable AI. [Oct 2004, p.74]
    • Official Xbox Magazine
    • 44 Metascore
    • 30 Critic Score
    If I were William Ford, I'd be looking for a new ad agency. [Nov. 2006, p.81]
    • Official Xbox Magazine
    • 44 Metascore
    • 65 Critic Score
    Gun-crazed gamers just looking for another run-and-shoot romp will find the plodding pace and home-spun presentation distasteful, but Darkest of Days offers everyone else enough fresh and rewarding gameplay to offset its worst problems.
    • 44 Metascore
    • 30 Critic Score
    With Kinect Sports hosting way better bowling, you should avoid this at all costs. [Feb 2011, p.75]
    • 44 Metascore
    • 58 Critic Score
    The gameplay, however, suffers from severe redundancy. [Jan 2003, p.83]
    • Official Xbox Magazine

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