Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 38 Metascore
    • 35 Critic Score
    You'd think it would be hard to mess up a samurai game, but developer Genki has managed to deliver a royal swordplay stinker with Kengo: Legend of the 9. [Dec 2007, p.76]
    • Official Xbox Magazine
    • 38 Metascore
    • 40 Critic Score
    Despite its baffling looks, booming resonance, and asymmetrical layout, Rock Revolution’s controller is not actually the game’s biggest problem; it’s Rock Revolution’s note charts and the onscreen icons that make the game so joyless.
    • 38 Metascore
    • 75 Critic Score
    The game's mission objectives shouldn't be this frustrating, but much of that aggravation washes away when your limping, cracked-visor, ammo-depleted mech fires off a miracle shot to live another day. War has never been this intense, and you should try to take part.
    • 38 Metascore
    • 65 Critic Score
    The actioner certainly has polished visuals, but too often suffers from repetition: see enemy, cast spell, repeat. [Jan 2011, p.75]
    • Official Xbox Magazine
    • 37 Metascore
    • 65 Critic Score
    Instead of Gears' gritty realism, Quantum employs flamboyant machismo, with less impressive graphics. [Nov 2010, p.79]
    • Official Xbox Magazine
    • 37 Metascore
    • 64 Critic Score
    The fighting engine is too simple, too easy to exploit, and just, well...you know, average.[Holiday 2004, p.78]
    • Official Xbox Magazine
    • 37 Metascore
    • 25 Critic Score
    A sea of generic combat - you face an endless meat train of brain-dead A.I. schmucks that can't shoot straight and leave behind guns and ammo that mysteriously disappear at random. [Sept 2007, p.77]
    • Official Xbox Magazine
    • 37 Metascore
    • 70 Critic Score
    Enemy paths are obvious, and at times, they'll forget to shoot at you. Meanwhile, you'll die behind cover much too often, requiring you to restart the whole level...If you can forgive these flaws, Blackwater is old-school arcade fun, and a solid step in making a hardcore Kinect game.
    • 37 Metascore
    • 35 Critic Score
    Keying on the show's rudimentary (and universally derided) animation instead of its wonderful writing and goofy humor demonstrates an atrocious error in judgment. [May 2008, p.76]
    • 37 Metascore
    • 55 Critic Score
    Mediocre. [Nov 2002, p.125]
    • Official Xbox Magazine
    • 37 Metascore
    • 20 Critic Score
    A formidable--and utterly indefensible--$10. Why, Konami!?! [Sept 2008, p.79]
    • Official Xbox Magazine
    • 37 Metascore
    • 40 Critic Score
    It's sloppy, boring, and inauthentic.
    • 36 Metascore
    • 50 Critic Score
    Torino's 2006's lack of ambition and polish keeps it in the corner to be quietly steamrolled by college hoops and MLB spring training. [Mar 2006, p.78]
    • Official Xbox Magazine
    • 36 Metascore
    • 30 Critic Score
    Appalling.
    • 36 Metascore
    • 50 Critic Score
    Leave your superhero cape at home; Dream Chronicles instead begs for a mouse and keyboard--but this is a 360 game, and there's no such pairing in sight. [Jan 2011, p.76]
    • Official Xbox Magazine
    • 36 Metascore
    • 30 Critic Score
    After playing through it, I can safely say that there's nothing redeeming about this dud. [Jan 2004, p.79]
    • Official Xbox Magazine
    • 36 Metascore
    • 35 Critic Score
    "Quotation Forthcoming"
    • Official Xbox Magazine
    • 36 Metascore
    • 65 Critic Score
    The individual layers of variation don't run terribly deep, and offline exhibitions only cast a harsh light on amateurish A.I. flaws, but Double D Dodgeball's offbeat mix of arcade action and online sporting teamwork still packs enough fast-paced intensity and simple strategy to be worth inviting to recess. [Sept 2008, p.77]
    • Official Xbox Magazine
    • 36 Metascore
    • 20 Critic Score
    You might be itching to try a new crab-fishing sim, but don't fall into Sea of Chaos' minigame-laden trap. [Feb 2011, p.81]
    • 36 Metascore
    • 30 Critic Score
    Someone desperately needs to declare the Army Men franchise KIA, and spare gamers from any future war atrocities. We surrender! [July 2006, p.81]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    Overly linear levels, repetitive fights, and a distinct lack of polish. [Oct 2009, p.75]
    • Official Xbox Magazine
    • 35 Metascore
    • 46 Critic Score
    While it's cool to watch John get wacked in one of the nice CG cutscenes, the actual six hours of gameplay leaves much, much, much to be desired. [Feb 2004, p.82]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    As a pre-order freebie, Ignition isn't bad, but it isn't worth paying for or playing through otherwise. [Jan 2011, p.69]
    • Official Xbox Magazine
    • 35 Metascore
    • 10 Critic Score
    Tries to be more than a straight shooter, requiring you to use cover and tactics. But it's like putting a turbocharger on a Yugo: pointless. [Jan 2005, p.74]
    • Official Xbox Magazine
    • 35 Metascore
    • 32 Critic Score
    Many courses are so pointlessly complex and poorly laid out it's imossible to tell which way to turn. [Dec 2002, p.92]
    • Official Xbox Magazine
    • 35 Metascore
    • 30 Critic Score
    You're left with awkward, stilted voice-acting, serviceable graphics, and rote button-pushing that feel less like a game experience and more like channel-surfing on your couch. Skip.
    • 35 Metascore
    • 30 Critic Score
    When a game's only achievement is that it's a better World War II shooter than "Hour of Victory"--and just barely--it's time to pack it up and just go home. [Feb 2008, p.79]
    • Official Xbox Magazine
    • 35 Metascore
    • 35 Critic Score
    A couple hours of this, and even staunch drag-racing fans will evacuate the scene as fast as they can peel rubber. [Oct. 2006, p.81]
    • Official Xbox Magazine
    • 35 Metascore
    • 55 Critic Score
    Aging starfighters might be grateful to have a new galaxy to save, but mostly they'll be left pining for the lost glory days of Wing Commander IV and Privateer 2. [July 2011, p.81]
    • 35 Metascore
    • 15 Critic Score
    But the biggest bug of all came when Fireburst simply stopped working, and hard-froze our console any time we tried loading an event. Deleting and downloading the game anew didn’t help; we had to start over using another gamertag. Were we not reviewing this horrendous, bug-ridden racer, we would’ve taken that as a welcome sign to burn it from our memories and never look back.

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