Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 44 Metascore
    • 45 Critic Score
    Over in just two to three hours. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 44 Metascore
    • 35 Critic Score
    Unless you're a six-year-old yearning to take every concievable model of Hummer for a spin in a simplistic, arcadey race, this game isn't worth your time. [July 2006, p.82]
    • Official Xbox Magazine
    • 44 Metascore
    • 50 Critic Score
    Ultimately, despite its few hours of gory entertainment, Ryder White's an underwhelming add-on that we'd recommend only to fervent Dead Island fans.
    • 44 Metascore
    • 60 Critic Score
    The game still falls far short of modern shooters, and the boss battles often fail to add new gameplay tactics to the mix. But when the game rises to the occasion - like during the battle against giants, and in a sniping section set on a bridge - it's a fine conclusion to the franchise.
    • 44 Metascore
    • 80 Critic Score
    Old arcade pros will miss the coin-op's grippy spinner knob, but the right analog stick approximates it well; finesse players can still win games with superior targeting skill. [July 2007, p.79]
    • Official Xbox Magazine
    • 44 Metascore
    • 15 Critic Score
    Just a visually ugly game, through and through. [Jan 2006, p.68]
    • Official Xbox Magazine
    • 44 Metascore
    • 55 Critic Score
    Koei fanatics might be satisfied, but everyone else will be as disappointed as ever. [Nov 2008, p.76]
    • 44 Metascore
    • 45 Critic Score
    Charging 10 bucks for such a stellar board game in such shoddy wrapping should be illegal. [Apr 2009, p.79]
    • Official Xbox Magazine
    • 44 Metascore
    • 60 Critic Score
    From its mind-bending control scheme to its smorgasbord of play types, Street Trace's learning curve hews closer to "Catan" than "Hexic". [Aug 2007, p.81]
    • Official Xbox Magazine
    • 44 Metascore
    • 30 Critic Score
    If you're not gnashing your teeth trying to make Totem Ball work, then you're gritting them in pain because your arms are killing you. [Holiday 2006, p.80]
    • Official Xbox Magazine
    • 44 Metascore
    • 40 Critic Score
    Diehard fans might forgive, but everyone else should just forget. [Aug 2008, p.75]
    • 44 Metascore
    • 40 Critic Score
    Essentially, the only thing that kept us playing the campaign mode was to escape the horrible rap metal in the menu screens. [Mar 2009, p.83]
    • Official Xbox Magazine
    • 44 Metascore
    • 56 Critic Score
    It's the same as "Gauntlet: Dark Legacy." And by "the same," we mean "virtually identical." [Jan 2003, p.92]
    • Official Xbox Magazine
    • 44 Metascore
    • 30 Critic Score
    As a gigantic fan of cycling, I'm absolutely crushed to report that this game is atrocious. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 44 Metascore
    • 25 Critic Score
    Cheap games don't have to be devoid of imagination, and Combat has no excuse for stapling together a bunch of tired cliches and calling it a bargain. [June 2005, p.82]
    • Official Xbox Magazine
    • 44 Metascore
    • 60 Critic Score
    If you've got a few friends, it can actually be pretty fun. [Apr 2008, p.76]
    • Official Xbox Magazine
    • 44 Metascore
    • 61 Critic Score
    Its fundamentals are solid enough, but too bland and redundant. [Jan 2003, p.78]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    Against similarly matched opponents, it's a tense, fast-paced contest, and it delivers an experience that's fairly unique to the digital format. For this mode, we'd pay the $10. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 43 Metascore
    • 50 Critic Score
    Blood Knights is too easy to ever become actively irritating, but its deficit of danger makes it too darn dull to hold even a devoted horror nut’s attention for long. Perhaps it’s a blessing, then, that the whole ho-hum campaign clocks in at just four hours.
    • 43 Metascore
    • 40 Critic Score
    Really, the biggest problem with Monster Jam is its price--for $20, we'd be all over it, but $50? Get over your bad self. [Mar 2008, p.92]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    As with other Namco Live Arcade games, the coin-op's alternating-turns two-player mode is gone(update the emulator already, Namco!), so you New Rally-X replay value depends entirely on how much nostalgia you've got in the tank. [Mar 2007, p.81]
    • Official Xbox Magazine
    • 43 Metascore
    • 40 Critic Score
    The occasional turn-based tactical shootout could’ve injected some much-needed verve, but the arbitrarily frugal placement of cover points too often forces your thugs to stand out in the open, and questionable line-of-sight will make you curse the inability to save in the middle of an engagement.
    • 43 Metascore
    • 60 Critic Score
    Still, for anyone with a youngling who loves the Lego Star Wars games, the bang-on look and feel of Clone Wars will be a solid co-op romp. [Holiday 2009, p.80]
    • Official Xbox Magazine
    • 43 Metascore
    • 45 Critic Score
    It's simply too tedious to work as either a game or as propaganda. [Holiday 2007, p.78]
    • Official Xbox Magazine
    • 43 Metascore
    • 43 Critic Score
    Lots of blood, but not enough meat. [Jan 2005, p.84]
    • Official Xbox Magazine
    • 43 Metascore
    • 70 Critic Score
    While you'll miss the novelty of a glowing blue joystick and an analog spinner, setting the controls to "Absolute Aim" (preset C or D) gives you enough precision to do battle on the Game Grid. [July 2007, p.79]
    • 43 Metascore
    • 65 Critic Score
    And while the game is generally fun, it's strictly for casual, arcade racing-style fans. [Jan 2008, p.69]
    • Official Xbox Magazine
    • 43 Metascore
    • 38 Critic Score
    Not even cel-shaded reptiles can save a game cursed with tissue-thin design, weak AI, and repetitive gameplay. [June 2005, p.78]
    • Official Xbox Magazine
    • 43 Metascore
    • 50 Critic Score
    As a free Flash game, Bliss Island would be mildly entertaining, but in light of Live Arcade's more engaging offerings, it just doesn't cut it here. [June 2008, p.81]
    • Official Xbox Magazine
    • 43 Metascore
    • 60 Critic Score
    Continental Drift has the markings of a great family game, but we couldn't help but feel like it overestimates what the human body + Kinect can currently control. Only the most devoted players will enjoy mastering this game for the sake of doing so.

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