Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 57 Metascore
    • 65 Critic Score
    The main problem with Spawn is that it's simply dull... The entire game feels as though it was just phoned in. [Jan 2004, p.82]
    • Official Xbox Magazine
    • 79 Metascore
    • 65 Critic Score
    Lack of variety and depth. [Apr 2010, p.83]
    • Official Xbox Magazine
    • 43 Metascore
    • 65 Critic Score
    As with other Namco Live Arcade games, the coin-op's alternating-turns two-player mode is gone(update the emulator already, Namco!), so you New Rally-X replay value depends entirely on how much nostalgia you've got in the tank. [Mar 2007, p.81]
    • Official Xbox Magazine
    • 83 Metascore
    • 65 Critic Score
    If you still have Pac-Man Fever, this game is a must-own. Otherwise, just sample the remix with the free demo. [Sept 2007, p.76]
    • Official Xbox Magazine
    • 56 Metascore
    • 65 Critic Score
    Warrior isn't nearly as deep as other Arcade fighting games, but when buddies and beers are near, it's a decent choice. [Oct 2010, p.81]
    • Official Xbox Magazine
    • 68 Metascore
    • 65 Critic Score
    Most adults will want to look for more sophisticated fare. [Oct 2009, p.82]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    When it works, Fable: The Journey is one of the best Kinect games to date. But far too often, it doesn't work correctly. We recommend moving your couch aside so you can play sitting in a high-back chair, but that's hardly an ideal solution. As fun as it is at times, The Journey feels like a trip that's gone on too long, eventually growing irritating and annoying.
    • 69 Metascore
    • 65 Critic Score
    It's intriguing to see the evolution of Agent 47's murderous tactics across these seminal entries, but much as Silent Assassin was lauded upon release for its many kill options, it's a startlingly clunky experience nowadays.
    • 68 Metascore
    • 65 Critic Score
    If you're looking for tactical depth, environmental variety, or anything resembling a story, you'll be left wanting. But if you're in the mood for a blissfully mindless fire-and-forget shooting gallery, you could do a whole lot worse.
    • 66 Metascore
    • 65 Critic Score
    For that reason alone, we'd say this game makes a great distraction for younger kids(especially since you can share the mini-game fun with any friend who wants to jump in), but the young at heart will likely need something more. [June 2011, p.85]
    • 72 Metascore
    • 65 Critic Score
    If you can get some pals together, have a stable connection, and don’t mind interrupting your game for a level-up session, you’ll have some fun here, but Battle Grounds still falls short of being the sleeper hit it could have been.
    • 72 Metascore
    • 65 Critic Score
    We're getting a little tired of playing essentially the same game that was in arcades years ago. [Oct 2002, p.99]
    • Official Xbox Magazine
    • 59 Metascore
    • 65 Critic Score
    Tedious ground combat makes up the majority of the game, and the cool cover concept and sci-fi story are strong, but blown opportunities. [Feb 2010, p.86]
    • Official Xbox Magazine
    • 39 Metascore
    • 65 Critic Score
    An entertaining experience in short bursts - assuming you can overlook the occasional misstep.
    • 50 Metascore
    • 65 Critic Score
    While its gameplay and visuals are better than they were in 1992, what was groundbreaking back then feels merely average 20 years later.
    • 57 Metascore
    • 65 Critic Score
    This game is anything but polished, but it's also solid enough that you get more than what you paid for. [May 2010, p.77]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Playing alone is a tepid affair(even with create-a-clip Director Mode), and we would've liked meatier mini-games and more interactivity in general(waiting and watching are your primary actions), but this $70 package offers enough amusing antics and cheesy clips in it's four-player mode to warrant an audition at your next party or family gathering. [Jan 2009, p.75[
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    Omega has little narrative impact on the main game. Omega has snatches of rich backstory, but it's a limited, pricey thrill aimed only at the series' most devoted fans.
    • 67 Metascore
    • 65 Critic Score
    A merely adequate, uninspired, but occasionally funny soccer game. [Oct 2002, p.108]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    We enjoyed Special Forces’ team-focused tweaks, even with the game’s dull maps and balance inconsistencies, but this multiplayer-only shooter doesn’t make a very strong impression. It’s a couple of ranks below the genre's best — and that’s something a $15 price can’t fix.
    • 65 Metascore
    • 65 Critic Score
    Unfortunately, in the few areas where this version aims for freshness, it comes up flat. [Holiday 2008, p.83]
    • Official Xbox Magazine
    • 59 Metascore
    • 65 Critic Score
    In short, there's little to distinguish Green Lantern besides its top-notch production values (polished combat, vivid graphics, good voiceovers), two-player co-op where a buddy plays as fellow GL Thaal Sinestro, and support for both stereoscopic and anaglyph 3D.
    • 59 Metascore
    • 65 Critic Score
    High Moon clearly did all they could, but ultimately, Dark of the Moon is a small package with too much filler to be worth more than a rental. Though we're betting it's still better than the film it's based on.
    • 64 Metascore
    • 65 Critic Score
    This one's strictly for import-puzzle otaku who enjoy relentlessly super-happy fun times yes! [Sept 2009, p.85]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    If it were a meal, Spider-Man 3 would be a very filling sweet-and-sour dish--often too tough, sometimes uneven, but ultimately very tasty for Spidey fans. [July 2007, p.80]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    A seriously clunky interface, on-demand advice from Negreanu that alternates between canny and staggeringly bad, and unimpressive graphics provide no saving graces. [Aug 2006, p.77]
    • Official Xbox Magazine
    • 77 Metascore
    • 64 Critic Score
    A letdown, but there is a bright side - it may just be the Ultimate weekend rental. [Dec 2005, p.100]
    • Official Xbox Magazine
    • 58 Metascore
    • 64 Critic Score
    Even with the grisly and serious subject matter, Shellshock doesn't add up to anything more than a by-the-book shooter that completely relies on trigger elements to keep each action sequence fresh. [Oct 2004, p.84]
    • Official Xbox Magazine
    • 37 Metascore
    • 64 Critic Score
    The fighting engine is too simple, too easy to exploit, and just, well...you know, average.[Holiday 2004, p.78]
    • Official Xbox Magazine
    • 70 Metascore
    • 64 Critic Score
    Or at least if it were more wildly satirical. Instead, it falls somewhere in between: the middle of the road where nothing really interesting happens except the same repetitive and boring tasks. [Holiday 2004, p.70]
    • Official Xbox Magazine

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