Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 70 Metascore
    • 65 Critic Score
    Numbers aside, though, the game's old-style simplicity is both charming and, well, kinda boring. Some barely smoothed visuals are the only real upgrade here, so what you get is pretty much the original arcade game.
    • 67 Metascore
    • 65 Critic Score
    Storywise, The Betrayal is a shade sillier than The Infamy, and a few moments in its missions are strange to the point of absurdity... If you’re invested in its alternate-universe narrative, though, The Betrayal is an important piece of the puzzle, and its ending hints at something potentially amazing for the final chapter.
    • 59 Metascore
    • 65 Critic Score
    The frenzied pace makes for a pleasant enough co-op diversion, but it's also one that's devoid of meaning or longevity. [Feb 2008, p.79]
    • Official Xbox Magazine
    • 68 Metascore
    • 65 Critic Score
    Despite its flashy razzle-dazzle, Ninja Blade feels surprisingly shallow.
    • 53 Metascore
    • 65 Critic Score
    It's less enjoyable, more difficult, and at times blatantly creepy. [Jan. 2007, p.68]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Every arcade needs a good pinball game, and Pinball FX fills and obvious hole in Live Arcade. We just wish our 10 bucks got us more variety. [May 2007, p.79]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    Not a notable upgrade over Number One Hits. [May 2010, p.83]
    • Official Xbox Magazine
    • 65 Metascore
    • 65 Critic Score
    Newcomers will find its plodding pace and lifeless visuals tedious, but old-school tacticians will happily breathe vintage moon dust for days. [Holiday 2009, p.81]
    • Official Xbox Magazine
    • 64 Metascore
    • 65 Critic Score
    Level designs lack the magic of "Splinter Cell," the fighting and stealth can't compete with "Everything or Nothing," and the story follows its plot progression by the numbers. [June 2004, p.76]
    • Official Xbox Magazine
    • 53 Metascore
    • 65 Critic Score
    It's a decent experience for core genre fans, but not consistently sharp enough to stand out from the competition.
    • 74 Metascore
    • 65 Critic Score
    It's fine for the PS2, but we would have liked a little more polish for the Xbox. [Feb 2002, p.73]
    • Official Xbox Magazine
    • 60 Metascore
    • 65 Critic Score
    A lot of us are baffled that snowboarding has been so deathly quiet on 360, and if you’re dying for the next SSX or Amped, Shaun White Snowboarding won’t be the game you’re hoping for. If you’re a serious boarding fan, the mini- MMO multiplayer is totally worth a look, but otherwise, you have better games to play.
    • 66 Metascore
    • 65 Critic Score
    Gearbox piles on the wit and humor more thoroughly than it has with its other holiday-themed DLC, but the lack of Valentine's Day-themed environs leaves it feeling too much like the base game. [May 2014, p.77]
    • Official Xbox Magazine
    • 36 Metascore
    • 65 Critic Score
    The individual layers of variation don't run terribly deep, and offline exhibitions only cast a harsh light on amateurish A.I. flaws, but Double D Dodgeball's offbeat mix of arcade action and online sporting teamwork still packs enough fast-paced intensity and simple strategy to be worth inviting to recess. [Sept 2008, p.77]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    It's a decent port to 360 with some key changes to the controls to make it work better on a console, but this recipe of Diner Dash lacks some spice. [July 2009, p.77]
    • Official Xbox Magazine
    • 61 Metascore
    • 65 Critic Score
    Blood Bowl's disjointed real-time mode is hard to control and keep track of, making it a complete waste of time. [Apr 2010, p.81]
    • Official Xbox Magazine
    • 69 Metascore
    • 65 Critic Score
    The game is fun in short bursts, but won't hold your attention for too long. [July 2008, p.66]
    • 65 Metascore
    • 65 Critic Score
    Obvious problems (the shaky camera, poor targeting system, and inconsistent frame rate) match up with sheer annoyances (the 25-second-long, unskippable death sequences) to degrade the expectedly repetitive experience, but that’s not all that stuck in our craw. Capping the enjoyable online co-op at just two players (with no local play) seems ludicrous in this day and age; even PSO was rocking four players on a 56K connection in 2001!
    • 37 Metascore
    • 65 Critic Score
    Instead of Gears' gritty realism, Quantum employs flamboyant machismo, with less impressive graphics. [Nov 2010, p.79]
    • Official Xbox Magazine
    • 52 Metascore
    • 65 Critic Score
    It’s over far too fast (we explored a bit and finished in roughly 90 minutes) and it’s missing two major Dead Rising staples by omitting co-op play and "psycho" battles. While the single-player focus applies to all Untold Stories, we’re left hoping the other three heroes of Los Perdidos have longer, crazier adventures in store.
    • 65 Metascore
    • 65 Critic Score
    Armored Core 4 might be uninspired and forgettable, but beggars can't be choosers. [May 2007, p.74]
    • Official Xbox Magazine
    • 63 Metascore
    • 65 Critic Score
    Problem is, the aesthetics are disconcerting. [Aug 2009, p.76]
    • 64 Metascore
    • 65 Critic Score
    It's a solid approach in both concept and execution, but the game just doesn't offer enough to keep you interested for long. [Mar 2010, p.81]
    • Official Xbox Magazine
    • 55 Metascore
    • 65 Critic Score
    Demolishing a city may make for a fun weekend rental, but not quite an incredible one.
    • 68 Metascore
    • 65 Critic Score
    It basically boils down to Marble Madness with guns. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 57 Metascore
    • 65 Critic Score
    The combat sequences feel like afterthoughts and the story is ultimately a bore, boasting no memorable bosses or a reason to be told other than to bring the two Spideys together...sorta.
    • 55 Metascore
    • 65 Critic Score
    With washed-out textures and an overall lack of detail, the visual impact doesn't match up to Xbox standards - and unfortunately, neither does the rest of the game. [June 2003, p.84]
    • Official Xbox Magazine
    • 74 Metascore
    • 65 Critic Score
    While executing attacks is refreshingly easy, Generations lacks depth: bouts often devolve into who can escape and button-mash to counter first. Likewise, fighting the CPU - especially in Story Mode's later stages - can feel frustrating and unfair. Meanwhile, the online-versus options are bare-bones, with the only frill being a replay-recording feature.
    • 67 Metascore
    • 65 Critic Score
    After 20 minutes of watching people run around crazily and aimlessly, you realize that they're mostly just window dressing for very basic, uninspired, beat-'em-up gameplay that we've all played before. [May 2003, p.74]
    • Official Xbox Magazine
    • 75 Metascore
    • 65 Critic Score
    It's just not fresh enough to warrant a purchase if your dance pad is already getting a good workout. [Holiday 2005, p.70]
    • Official Xbox Magazine

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