Official Xbox Magazine's Scores

  • Games
For 2,495 reviews, this publication has graded:
  • 58% higher than the average critic
  • 5% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 5 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 Fallout 3
Lowest review score: 10 Pulse Racer
Score distribution:
2495 game reviews
    • 73 Metascore
    • 80 Critic Score
    Lots of wise gameplay enhancements. [Dec 2009, p.65]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    In a crowded holiday season, however--and in a year when racing fans have already been satiated by the stellar likes of "Dirt" and "Forza 2"--this more-or-less "do over" of "PGR3" is a bit disappointing, despite how good it actually is. [Dec 2007, p.72]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    All told, the online component has all the right ingredients, and it manages to mix them into a mighty tasty meal. Multiplayer rescues the abrupt campaign from a rent-it-and-forget-it fate, although we can't help but be left a bit disappointed.
    • 71 Metascore
    • 80 Critic Score
    The game's also surprisingly scary at times: in dark spaces, we found ourselves flinching at disembodied moans, and being rushed by Infested (fast, growling zombies reminiscent of 28 Days Later) freaked us out more than once.
    • 79 Metascore
    • 80 Critic Score
    If you were curious about MvC3 but never bought it, we wholeheartedly recommend this version. But if you own the original, this $40 upgrade will probably leave you feeling more slighted than delighted. There's consolation in the fact that UMvC3 will soon be getting an extra mode (Heroes & Heralds) via free DLC; and if you're interested in being competitive in one of the most frenetic, frenzied games of all time, it's worth paying for this ride twice.
    • 80 Metascore
    • 80 Critic Score
    Madden 07 marks a turnaround for the franchise on the 360, and that's reason enough for football fans to rejoice. [Oct. 2006, p.77]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    An abbreviated runtime (three to four hours per playthrough) and the absence of any new gameplay modes don't diminish the joy of facing RAAM in a boss fight, or of leveling a building to crush a string of Seeders, or of defending against a horde of Reavers. It's these Gears-specific thrills that make RAAM's Shadow a short but worthy co-op–able history lesson told with guns and roadie runs.
    • 77 Metascore
    • 80 Critic Score
    Whether you're flanking foes together or dodging gracefully in a solo session, Empire is a fast, well-designed blast-a-thon. [Nov 2007, p.94]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    It's a labor of love, yes--and one that you'll love playing. [July 2006, p.81]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Wonderfully deep gameplay underneath layers of complexity. [Dec 2009, p.86]
    • 68 Metascore
    • 80 Critic Score
    Too bad Midway didn't ship it with a freely spinning steering wheel. [Nov 2005, p.124]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    A wide-ranging and entertaining beast of a simulation, but it's showing its age. Issues we've seen for years now — like garish sideline details, poor transitions, and incorrect stadium surroundings — remain untouched, with new ones added to the mix (like odd facial texture glitching).
    • 84 Metascore
    • 80 Critic Score
    It's a lot of value in such a small package, but the sometimes overly precious presentation can be befuddling at times, making Stacking an experience best savored by gamers predisposed to cutesy cleverness.
    • 83 Metascore
    • 80 Critic Score
    If NHL 13 has a problem, it's that it feels like a stopgap ahead of a much bigger update. Momentum is a terrific addition, but it doesn't change the fact that the game's animations looks stiff, and that the Be a GM mode lacks increasingly common sports-game elements such as news headlines, RPG elements, and players who have to be kept happy.
    • 81 Metascore
    • 80 Critic Score
    Laggy texture pop-in dulls some of the shine, and some of the more minor goofball characters are more intriguing than Scarlett herself. But you'll find enough charm, loot, and gritty challenge to merit getting some sand in your boots.
    • 74 Metascore
    • 80 Critic Score
    We understand the tightrope any game walks between narrative cohesion and player freedom, and Mafia II makes its choice clear. As a result, its best aspects are exceptional, but we can't help but think that it could've offered so much more.
    • 70 Metascore
    • 80 Critic Score
    The game's arguably a bit short (though it is $10), and some of the ghost encounters are marred by attack prompts that aren't always recognized. But if you have the patience (and the health reserves) to endure a few irritating battles, you'll find Haunt worth the visit.
    • 82 Metascore
    • 80 Critic Score
    This package is great for old and new players alike. It’s just hard to shake the feeling that it could’ve been a smidge more monstrous.
    • 68 Metascore
    • 80 Critic Score
    Schizoid proudly bills itself as "the most co-op game ever," and it ain't lying. [May 2008, p.74]
    • 78 Metascore
    • 80 Critic Score
    Not only is the couch-friendly design a big shift for Rock Band, but so is the newfound emphasis on score rather than accuracy.
    • 62 Metascore
    • 80 Critic Score
    PowerUp Forever manages to catch our attention by giving you the opportunity to, power up forever. [Feb 2009, p.85]
    • Official Xbox Magazine
    • 84 Metascore
    • 80 Critic Score
    Ups the ante from its predecessor by a country mile. [Nov 2002, p.120]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Imaginative, visually stunning world to explore. [Sept 2010, p.82]
    • Official Xbox Magazine
    • 71 Metascore
    • 80 Critic Score
    Boasts a fantastic sneak system with incredibly gratifying yet super-easy stealth kills. [Jan 2006, p.76]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    Bejeweled Blitz Live might not be everything you could have hoped for, but it's still more than enough to take a huge bite out of your free time. [April 2011, p.81]
    • 76 Metascore
    • 80 Critic Score
    Combining classic action with a tried-and-true exploration-based formula, Strider is a fine update to Capcom’s long-ignored brand with plenty to recommend it to nostalgia hounds and newcomers.
    • 78 Metascore
    • 80 Critic Score
    Despite a few flaws and one ill-conceived megamix, these games are treated with the respect they deserve at a price we’re willing to pay. We’re happy to see them on Arcade where they belong.
    • 56 Metascore
    • 80 Critic Score
    Ignoring the PC-to-console porting issues, RTS games simply don’t get any bigger, deeper, or more voluminous than this. So if you missed out on the Windows chapter, the Xbox 360 edition of Supreme Commander will keep you maneuvering, battling, and strategizing for weeks.
    • 65 Metascore
    • 80 Critic Score
    An impressively fun merger of colorful undersea graphics and gameplay standards from the arcade's yesteryears make this one-player treat a name that's hard to stop nibbling on. [Jun 2006, p.62]
    • Official Xbox Magazine
    • 66 Metascore
    • 80 Critic Score
    The biggest complaint about Tapout 2 is that it doesn't really capture the wild differences in fighting styles that make the UFC what it is. As is, it's the best non-traditional fighting game on Xbox by a mile. [May 2003, p.76]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    A colorful and stylish game that is blisteringly quick – if a bit technically dated. [June 2002, p.76]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    On original Xbox, 2K7 is strikingly similar to "2K6". Clearly all of the effort went into the next-gen version(which shows on 360), but at least the Xbox version is only $30 and you know you'll get a solid hoops game. [Dec. 2006, p.87]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    For those of us who like a little tough love with our games, Dishwasher's ironclad challenge and simple-but-effective design scratch an itch few games can reach. [Feb 2009, p.83]
    • 73 Metascore
    • 80 Critic Score
    But at $20 for what is basically last year's quality game on original Xbox or $60 for the irresistible package on the 360 title offers, there's a lot to love on either platform. [Jan. 2007, p.76]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    Varied controls, unique challenges, and kooky characters make this old-timer a worthwhile blast from the past. [Holiday 2008, p.73]
    • 81 Metascore
    • 80 Critic Score
    Catan is a slow-paced, cerebral game better played with friends than against the somewhat wonky A.I. Convince a few like-minded "siedlers" to buy and play Catan with you, and a good time is guaranteed. [mar 2007, p.81]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    Delivers lots of slick new ways to prance with the pigskin, but over time, the experience lacks the feeling of next-level evolution that defines a great sequel. [Feb 2005, p.72]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    Though it might sound like a backhanded compliment, Saint's Row manages to climb atop the huge pile of GTA wannabes as the most well-excuted and enjoyable of the bunch. [Oct. 2006, p.71]
    • Official Xbox Magazine
    • tbd Metascore
    • 80 Critic Score
    A Kinect movie tie-in that delivers a silly, satisfying experience? Hey, we're as surprised as you are.
    • tbd Metascore
    • 80 Critic Score
    The last-gen graphics aren't godawful, but they're a far cry from the 360's near pixel-perfect presentation. Who cares, though: it's fun to play the Xbox one last time. [Sept 2008, p.71]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Obviously the best-looking the series has been, thanks to the advent of new console hardware, but it's not definitively the best-feeling game in the series. It'll be tough to weather another pre-race lobby in other driving games after experiencing Rivals' seamless single-player/multiplayer mix, but it comes at the expense of a cohesive career mode, which might be slightly too chaotic for some.
    • 76 Metascore
    • 80 Critic Score
    It’s one of the 360’s best social experiences, and one that anyone can enjoy. That it also doles out Gamerscore points like candy on Halloween only makes us even happier to play it.
    • 78 Metascore
    • 80 Critic Score
    Those who can stomach its brand of horror will be amply rewarded. [Nov 2002, p.143]
    • Official Xbox Magazine
    • 87 Metascore
    • 80 Critic Score
    Costly though it may be, Puzzle Quest is an undeniably and deceptively addicting hybrid. [Nov 2007, p.92]
    • Official Xbox Magazine
    • 57 Metascore
    • 80 Critic Score
    Super-fun robo-badminton for just $5. [Aug 2009, p.77]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    It's especially frustrating because the gameplay underneath the flawed framerate is excellent. [Jan 2003, p.64]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    The constant shuffle between real-time mobile defense and time-pausing tactical route planning is both seamless and nerve-wracking. Even after you know every crisply rendered map back to front, you may find you just want to keep playing.
    • 84 Metascore
    • 80 Critic Score
    There's a vast supply of goodies for determined 'sploders, making this a sparkling, silly treat. [Oct 2009, p.80]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    It's been a long time since we've been reminded of how fun it is to just cut loose without caring how you look--and Just Dance 4 gives every opportunity to recall that carefree joy. [Feb 2013, p.85]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    Simple tournaments and multiplayer combine for classic pinball action. [Nov 2009, p.78]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    This is a perfect example of how a compilation should be done. [June 2005, p.88]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    Engaging combat carries Space Marine's campaign and multiplayer a long way, although we can't help but feel like a little more time - or maybe ambition - would have made this game a superstar. Still, it's one heck of an entertaining fragfest, and the ideas here should nicely set up a bolder, hopefully more memorable sequel.
    • 63 Metascore
    • 80 Critic Score
    Honestly, it's "Asteroids" with prettier, smarter rocks...and a hell of a lot more adrenaline. [Nov. 2006, p.78]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Unless you're a Sesame Street super-fan, playing alone or with another adult will rob those sequences of their full impact. As with the TV show, kids are clearly the center of Monster's universe. But for parents seeking a videogame to share with their children, this game offers hours of joy.
    • 81 Metascore
    • 80 Critic Score
    It's the same game you've been playing since September but with a prettier graphics engine. But oh is it a joy to watch? [Jan 2006, p.80]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    Deceptively simple, jewel quest can be very challenging on the higher levels, but constantly addictive throughout. [Jun 2006, p.64]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    Overlord II preserves what worked last time, improves what didn't, and tries several new ideas on for size. [Aug 2009, p.62]
    • 73 Metascore
    • 80 Critic Score
    While the lifelessness of a black-and-white tone sucks the life out of Paris, it doesn’t strip The Saboteur of its personality. It’s a beautiful and unique world that’s well-constructed and believable, whether you’re snapping soldiers’ necks at the Eiffel Tower, rescuing POWs, or cruising the countryside in a stolen sports car. Très bien.
    • 76 Metascore
    • 80 Critic Score
    The included map editor defines the term user-friendly. [Oct 2008, p.84]
    • 83 Metascore
    • 80 Critic Score
    The return of Battlefield 2's Conquest Assault mode doesn't bring a ton to the table, either: giving one side possession of all control points right at the outset is an interesting wrinkle, but it hardly reinvents the experience. On the other hand, when those four classic maps are this much fun to storm around in, who says anything needs to be brand-spanking-new?
    • 72 Metascore
    • 80 Critic Score
    Though Crimson Alliance lacks Torchlight's endless character development and the infinite replayability of its bottomless dungeon, it delivers something that addictive gem didn't: co-op play.
    • 75 Metascore
    • 80 Critic Score
    Food creation adds a new dimension to gameplay. [Holiday 2005, p.80]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    Bionic Commando embraces its new 3D surroundings and thrives within them. By making you feel more powerful as you progress and dishing out Achievement points at a steady pace, it makes it difficult to put down the controller.
    • 82 Metascore
    • 80 Critic Score
    It's still a great ride; just don't expect to be as bowled over by it as you were when you strapped in for it last year. [Jan. 2007, p.72]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    The game structure itself is where the depth starts to suck you in, and a career mode with garage management, budget responsibilities, and even morale to manage is a hefty challenge. [July 2003, p.78]
    • Official Xbox Magazine
    • 76 Metascore
    • 80 Critic Score
    It's tough in the way classic arcade games make you dump good quarter after bad - pitching you against waves of enemies, offering loads of alternate paths, and serving up some seriously demented import-centric humor. [July 2004, p.78]
    • Official Xbox Magazine
    • 78 Metascore
    • 80 Critic Score
    A package of really fun times interspersed by some really annoying parts that will have you jumping in your car to go run over the first squirrel you see. [Aug 2005, p.82]
    • Official Xbox Magazine
    • 70 Metascore
    • 80 Critic Score
    The nitty-gritty of Phenom is the on-court action, which also sees a significant improvement this time around. [May 2006, p.79]
    • Official Xbox Magazine
    • 82 Metascore
    • 80 Critic Score
    From the moment you leap, dive, or grapple your first cliff edge in Legend, you'll discover that this time around--things just feel right. [Apr 2006, p.70]
    • Official Xbox Magazine
    • tbd Metascore
    • 80 Critic Score
    This one's short but fun, with a few memorable interrogations, an unusually lighthearted tone (for Noire, anyway), and a notable appearance by character actor Kurt Fuller as a faintly sleazy used-car dealer.
    • 76 Metascore
    • 80 Critic Score
    Galactrix is perfect for puzzlers who want to chip away at an epic quest over many, many sessions. And yes, it's 1,600 Microsoft Points - but worth all 20 bucks. [Apr 2009, p.80]
    • Official Xbox Magazine
    • 86 Metascore
    • 80 Critic Score
    In addition to a series of unlockable tournaments, Trials packs a bike and avatar editor, a compelling compilation of minigames (see sidebar), and that track editor. It’s an incredibly robust feature — perhaps even similar to the actual development tools — but it’s also highly intimidating.
    • 67 Metascore
    • 80 Critic Score
    Resident Evil 6 is solid, challenging, and at moments outright amazing, but razzle-dazzle Hollywood production never quite masks a subtle, intangible lack of focus and pacing that pervades its formidable spread of content.
    • 80 Metascore
    • 80 Critic Score
    A surprisingly fun arcade romp with a bit of story thrown in. [June 2003, p.85]
    • Official Xbox Magazine
    • 75 Metascore
    • 80 Critic Score
    On Xbox Live, Top Spin 2 shines just as brightly as its predecessor. There are leaderboards and tiered matchmaking--all of it lag-free. [May 2006, p.81]
    • Official Xbox Magazine
    • 77 Metascore
    • 80 Critic Score
    You're constantly on the brink of both success and failure. [June 2009, p.76]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    Hitz is fast. You can barely keep up, making it so arcadey you'll want to shove a quarter in your controller port after each period. [Nov 2003, p.126]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    Serious golf fans will want to spring for this game, even though it’s a lightweight but quality upgrade on Tiger 09. But if you’re more casual and you only fire up Tiger every now and again, you’ll be fine waiting for next year’s game and what will hopefully be a beefier step toward golfing nirvana.
    • 69 Metascore
    • 80 Critic Score
    Aside from the strangely bland textures, the most glaring problems are some awkward technical hiccups like objects popping in, slowdown in busy areas, and polygon clipping... unacceptable on the Xbox. [Sept 2002, p.91]
    • Official Xbox Magazine
    • 85 Metascore
    • 80 Critic Score
    Perhaps the biggest change is the addition of a BMX bike, which gives you a new way to attack courses. Sadly, you can't ride it in the main game, but it's still a welcome addition, as it controls drastically different than the other bikes and looks totally ridiculous with the rider constantly pedaling.
    • tbd Metascore
    • 80 Critic Score
    In spite of few frustrating stretches, Revelations' enjoyably button-mashy combat and clever puzzles are worth diving back in. [June 2014, p.74]
    • Official Xbox Magazine
    • 62 Metascore
    • 80 Critic Score
    Multiplayer is a blast, even if it's a hassle to re-invite everybody after each game. For 800 Microsoft Points, the goofy racing variety of Mad Tracks gives you excellent milage. [June 2007, p.72]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    Shadows has a dark side of its own, with a few glitches like foes and objectives occasionally disappearing or freezing, but they’re not enough to mar this otherwise spectacular adventure.
    • 86 Metascore
    • 80 Critic Score
    Every anime-riffic charcter - from Ragna, the slightly effeminate swordsman, to Taokaka, the obligatory catgirl - is beautifully drawn and totally bizarre. [Aug 2009, p.71]
    • 69 Metascore
    • 80 Critic Score
    May have some flaws, but the controls feel so good it's hard to put the game down. [Jan 2003, p.92]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    While the action is good, it's also incredibly short. There are only a dozen missions, plus an unlockable thirteenth, but you're looking at six to eight hours tops on this one. [Feb 2003, p.66]
    • Official Xbox Magazine
    • 80 Metascore
    • 80 Critic Score
    This game isn’t one you stick with for its story. A bully’s quest to end bullying among cliques by relentlessly bullying everyone does not make a good yarn. But it does make an impressively wide-open world full of tons of gameplay types and nuggets of surprise. Your inner game explorer won’t be able to resist.
    • 58 Metascore
    • 80 Critic Score
    It may not live up to the series' impossibly high standards, but it's still a gem in its own right. [Apr 2012, p.56]
    • 81 Metascore
    • 80 Critic Score
    Why are some levels so awesome, and others feel like they were bought off a guy on a street corner? [Jan 2006, p.78]
    • Official Xbox Magazine
    • 79 Metascore
    • 80 Critic Score
    Unlike 2011’s installment, though, multiplayer excellence can't completely compensate for a misguided and rote single-player campaign, which makes BF4 an unsatisfying choice for those looking for the total package.
    • 76 Metascore
    • 80 Critic Score
    Okay, so most of it isn't that fresh, and none of it is revolutionary. But if you're looking for the most robust and entertaining dance package currently available, this is it. [Holiday 2006, p.80]
    • Official Xbox Magazine
    • 68 Metascore
    • 80 Critic Score
    The series' best effort yet. Though many little issues remain, its fundamentals are strong throughout, forming the foundation for a largely stellar baseball experience. [Apr 2012, p.84]
    • 79 Metascore
    • 80 Critic Score
    Satisfying, challenging, and more importantly, fun. [Jan 2004, p.80]
    • Official Xbox Magazine
    • 83 Metascore
    • 80 Critic Score
    It's great fun to build your own good or evil hero, and with the Lost Chapters content, there are easily 20-plus hours of fun to be mined out of it. [Jan 2006, p.58]
    • Official Xbox Magazine
    • 81 Metascore
    • 80 Critic Score
    It’s immediately tangible, even from the title screen, that Prince of Persia is a labor of love, meant to bridge luxurious aesthetic and spitshine polish with emotional investment. And despite its overly repetitive structure, we found ourselves compelled to fight our way through to see how it all ends — donkey or not.
    • 85 Metascore
    • 80 Critic Score
    The 2010 version's numbskull partner A.I., for instance? Fixed. And the even more frustrating opponent A.I. that still makes us angry just thinking about it? Also rectified, although all their old dirty tricks emerge during the masochistic Jambot matches you must complete to earn Platinum medals.
    • 77 Metascore
    • 80 Critic Score
    If you're looking to change up your workout, Zumba Fitness Core will noticeably kick things into high gear: with a broader selection of dance types and music genres, and an extremely focused approach in its routines, it'll help you tone your body without having to do a single drill or lifting any kind of weight.
    • 67 Metascore
    • 80 Critic Score
    Even if you don’t harbor the slightest hint of nostalgia for the original, Castle of Illusion offers up a great experience. It’s a fun update to yesteryear’s classic, but also a solid platformer in its own right.
    • 79 Metascore
    • 80 Critic Score
    Don't get us wrong: Orcs Must Die! is lots of hyperactive fun. Just don't expect lavish long-term depth that'll keep you slaughtering for weeks.
    • 85 Metascore
    • 80 Critic Score
    Nevertheless, at it's reduced price, Continuum Shift is undoubtedly the definitive version for newbies and vets alike. [Oct 2010, p.77]
    • Official Xbox Magazine

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