Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 84 Metascore
    • 100 Critic Score
    The sensation of FIFA "playing itself" is pretty much gone, and it's clear that the A.I. has been seriously overhauled... If you want to fully immerse yourself in soccer culture, FIFA is pretty incredible. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 40 Critic Score
    At certain points, you simply feel total frustration - you just wanna stop playing sometimes. Of course, you're better off never starting at all. [Dec 2003, p.162]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 100 Critic Score
    King is the best, most synergetic convergence of film and videogame I've ever seen. It turns Two Towers' wow factor into an emphatic "holy freaking crap!"
    • 80 Metascore
    • 90 Critic Score
    It's the simplicity of it that works; that's what will undoubtedly make this thing the ultimate party toy. [Nov 2003, p.146]
    • 72 Metascore
    • 70 Critic Score
    Dynasty Warriors maniacs (i.e., people like me) will love it. The rest of you should only bother if you'd rather pay 20 bucks less for a stripped-down version of what the full game has to offer. [Dec 2003, p.156]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 40 Critic Score
    If I had to sum up the game in one word, I'm not sure if I'd pick "boring" or "stupid." I guess it depends on what mood I'm in. The mission structure is desperately linear, despite pretending to offer a huge amount of freedom.
    • 71 Metascore
    • 90 Critic Score
    The humor and writing is really top-notch SpongeBob SquarePants! It's just like the show that we all love to watch! SpongeBob SquarePants! The gameplay is simple but never gets dull...
    • 69 Metascore
    • 60 Critic Score
    A competent shooter for gamers not quite ready for "Rainbow Six" - despite the questionable feature of essentially letting you command your team to do everything required, which almost means you're having the A.I. finish the game for you. [Nov 2003, p.142]
    • Official U.S. Playstation Magazine
    • 61 Metascore
    • 50 Critic Score
    A really basic game for the genre. It's not completely unplayable, but it has more than its fair share of problems. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 58 Metascore
    • 60 Critic Score
    Subject to much refinement, and while it still can't compete with the competition, 989 Sports has created a surprisingly solid all-around basketball game. [Dec 2003, p.183]
    • Official U.S. Playstation Magazine
    • 66 Metascore
    • 30 Critic Score
    There's no feeling of the weight or power of the real thing, and precious little sense of speed. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 40 Critic Score
    Once you get past the counterintuitive controls, Rescue serves as a completely serviceable hop-a-thon for tadpole gamers. [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 78 Metascore
    • 80 Critic Score
    All of this solid gameplay combines with two well-scripted stories to keep you playing for hours at a time (anywhere from 50 to 100 per quest). [Nov 2003, p.130]
    • 68 Metascore
    • 60 Critic Score
    It's fun for a few hours or as a nice diversion for two-player matches. Hardcore Harry fans will want it for their collections; the rest of us will marvel at the fact that it really is just like the books...and then go play something else.
    • 73 Metascore
    • 60 Critic Score
    It's really hard to complete a pass now - I actually found myself achieving more solid success with the running game. That's not supposed to happen in Blitz! [Nov 2003, p.138]
    • Official U.S. Playstation Magazine
    • 73 Metascore
    • 90 Critic Score
    It's filled with cool ideas and a control system to die for. You're not really sneaking around, but you are hiding a lot - and it's the mechanics behind the hiding that makes the game so damn satisfying. [Dec 2003, p.164]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    Surprisingly playable. [Jan 2004, p.118]
    • Official U.S. Playstation Magazine
    • 62 Metascore
    • 50 Critic Score
    This entirely uninspired PS2 game may satisfy diehard fans of the show it's based on, but ony because of features like a sample contestant exam and a contestant profile saved on memory card. [Feb 2003, p.103]
    • Official U.S. Playstation Magazine
    • 90 Metascore
    • 100 Critic Score
    But for the first time I can remember, an extreme-sports game actually has a real story, honest-to-goodness characters, and a reason to play beyond seeing the next level or beating your last high score.
    • 85 Metascore
    • 70 Critic Score
    The first game in the series that tries to accommodate both sides by combining quick action with the technical elements of wrestling, and it works -- almost. [Jan 2004, p.132]
    • Official U.S. Playstation Magazine
    • 65 Metascore
    • 70 Critic Score
    Please don't think this is one of those games you can just pick up as you go along. It isn't. Trust me... This is work. [Nov 2003, p.144]
    • 83 Metascore
    • 80 Critic Score
    One hell of a party game. If you like music and you have friends who like music, don't even think about it - buy this... But if you're looking for a real challenge, you won't find it here. [Dec 2003, p.162]
    • 57 Metascore
    • 70 Critic Score
    TGE effectively mixes a variety of gameplay, from manning a turret in a dogfight over Europe to sneaking through POW camps Solid Snake-style to Steve McQueen's daring cross-country bike escape. [Sept 2003, p.93]
    • Official U.S. Playstation Magazine
    • 79 Metascore
    • 80 Critic Score
    Proof that a Castlevania game can be done in 3D while retaining the essence of the series with great music and gameplay, and a stylized look. There's still room for improvement, but it's a great new beginning. [Nov 2003, p.140]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 50 Critic Score
    The game gets unreasonably hard near the end, where you really start to hate the archaic continue system. It frustrates me that I haven't beaten Shredder--I can't even get to him. I feel so turtle powerless.
    • 89 Metascore
    • 100 Critic Score
    Represents the pinnacle of the sport in videogame form with its nearly flawless gameplay and wide assortment of modes.
    • 81 Metascore
    • 90 Critic Score
    The real bonus, though? You can open an entirely new game! Not just a few bonus levels, mind you - these are 14 stages you didn't play in the arcades. [Nov 2003, p.142]
    • 93 Metascore
    • 100 Critic Score
    Aside from the cultural tweaks, the other major improvement here is in the scale of the game. The mountain you're competing on is huge, and the better you get, the more of it you get to see. In places, it's downright beautiful. [Nov 2003, p.134]
    • Official U.S. Playstation Magazine
    • 51 Metascore
    • 50 Critic Score
    The difficulty alone is what takes this game a solid five hours to beat. Even hardcore fans are only looking at a rental for this one. [Dec 2003, p.152]
    • Official U.S. Playstation Magazine
    • 63 Metascore
    • 40 Critic Score
    Forsakes any sort of previously demonstrated variety, great story, or awesome atmosphere all in favor of fight, fight, fight. It only needs the "POW! WHAP! BLORP!" [Nov 2003, p.130]
    • Official U.S. Playstation Magazine

Top Trailers