Official U.S. Playstation Magazine's Scores

  • Games
For 1,416 reviews, this publication has graded:
  • 42% higher than the average critic
  • 2% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 9.3 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Tony Hawk's Pro Skater 2
Lowest review score: 10 DICE: DNA Integrated Cybernetic Enterprises
Score distribution:
1416 game reviews
    • 73 Metascore
    • 70 Critic Score
    Does what it does very well, offering a decent challenge, a few hearty chuckles, and plenty of personality. Unfortunately, I-Ninja doesn't do a heckuva lot of, well...anything. You can easily beat this game in a few short sessions, and you'll quickly forget about it afterward. [Dec 2003, p.162]
    • 79 Metascore
    • 70 Critic Score
    While [Part II] plays almost exactly like the original, it addresses almost all the problems. Gone is the lag, the graphics are much nicer (though still not up to today's standards), and the game is a bit longer. [Dec 2003, p.172]
    • Official U.S. Playstation Magazine
    • 81 Metascore
    • 80 Critic Score
    Special note must go to the presentation: The graphics are great throughout - but it's the music that's a real wowzer. [Dec 2003, p.176]
    • 63 Metascore
    • 40 Critic Score
    All the features added to Genki's long running game of after-dark street racing are cursory at best and cosmetic at worst. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 64 Metascore
    • 50 Critic Score
    It's quite ironic that a game based on a license that is the progenitor of sci-fi gaming ends up feeling like a kludgy, mediocre hodge-podge of better sci-fi shooters. [Nov 2003, p.147]
    • Official U.S. Playstation Magazine
    • 77 Metascore
    • 70 Critic Score
    Unless you have friends already playing or a high tolerance for monotony, you might want to give Frontiers a pass, especially with "Final Fantasy XI" around the corner. [Feb 2004, p.101]
    • Official U.S. Playstation Magazine
    • 85 Metascore
    • 90 Critic Score
    It's gorgeous. Without a shadow of a doubt, it's the best-looking game on the system—it's a case study in how to portray the speed and ferocity of racing.
    • 76 Metascore
    • 90 Critic Score
    Unlike any arcade compilation released on PS1, these games are <I>exactly</I> like their standup counterparts. [Jan 2004, p.125]
    • Official U.S. Playstation Magazine
    • 82 Metascore
    • 80 Critic Score
    Captures the chaotic nature of college basketball. And it punishes you for being careless&#151;as often as possible, defenders will stick their hands out to knock the ball down.
    • 77 Metascore
    • 70 Critic Score
    Although it boasts a host of innovations that are supposed to set it a breed apart from its predecessor, Monster Rancher 4 never captured me in the way MR3 did.
    • 83 Metascore
    • 70 Critic Score
    But it all starts to falter with the gameplay, which generically mimics the sport and ultimately falls short of feeling like an actual college basketball game.
    • 75 Metascore
    • 50 Critic Score
    The actual gameplay is so appallingly unimaginative, so awfully monotonous that by the end of it, I was wondering why they even bothered making a game out of it. [Jan 2004, p.124]
    • 86 Metascore
    • 80 Critic Score
    Despite the whimsical nature of the varied critters that inhabit Hyllis, everyone (and everything) feels so real that you might just forget you're playing a game. [Dec 2003, p.180]
    • 59 Metascore
    • 70 Critic Score
    By no means perfect, but it does do a fine job of realizing Bilbo Baggins' Middle-earth adventure. [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 59 Metascore
    • 20 Critic Score
    Its arenas are cramped, flat, and bland, and its gameplay structure is dated, boring, and laughable. [Dec 2003, p.152]
    • 38 Metascore
    • 30 Critic Score
    It is, thankfully, a roughly four-hour affair, but that time is probably better spent actually watching the two excellent (and one decent) Terminator movies. [Feb 2004, p.104]
    • Official U.S. Playstation Magazine
    • 68 Metascore
    • 70 Critic Score
    It's not a bad game, but then again, it's not the be-all and end-all Pacific-theater FPS we expected. The primary emphasis on gloss and glamour over gameplay and challenge suggests that Rising Sun is geared more toward the tyro rather than the savant.
    • 90 Metascore
    • 100 Critic Score
    The biggest improvement - the RPG-style character growth - really and truly changes everything. I kid you not. Replaying a section isnow a reward unto itself, since you gain experience for every enemy you kill... Man, I <I>really</I> love this game. [Dec 2003, p.154]
    • 68 Metascore
    • 50 Critic Score
    An all-right RTS, but why settle for it when you can get a much better one on a PC? [Jan 2004, p.120]
    • Official U.S. Playstation Magazine
    • 69 Metascore
    • 70 Critic Score
    It seems Vicarious Visions did all it could to emulate the Naughty Dog classic ["CTR"] and just added a PS2 coat of paint. [Jan 2004, p.114]
    • Official U.S. Playstation Magazine
    • 41 Metascore
    • 20 Critic Score
    There's something fundamentally wrong about the fact that you can beat American Idol - and not miss a single note - with the sound off. [Feb 2004, p.101]
    • Official U.S. Playstation Magazine
    • 45 Metascore
    • 40 Critic Score
    There are just far too many problems with its basic mechanics. [Jan 2004, p.125]
    • Official U.S. Playstation Magazine
    • 57 Metascore
    • 50 Critic Score
    It's very fast paced and probably about as close as a hunting game will ever get to mimicking a typical first-person shooter. [Jan 2004, p.114]
    • Official U.S. Playstation Magazine
    • tbd Metascore
    • 50 Critic Score
    With the exception of some very slight aesthetic changes and a new slate of 3,200 puzzles, this is the exact same home version of Wheel that we saw on PS1. [Jan 2004, p.130]
    • Official U.S. Playstation Magazine
    • 92 Metascore
    • 100 Critic Score
    One of my favorite games, ever...It's got story, it's got action, it's got amazing graphics and some of the best animation you'll see anywhere. [Dec 2003, p.166]
    • 78 Metascore
    • 70 Critic Score
    Basically, we have a four-star Cursed Mummy game held back by a three-star Sphinx game, bringing the overall game average to three-and-a-half. [Dec 2003, p.172]
    • 58 Metascore
    • 60 Critic Score
    This could be the only PlayStation game I've ever played that uses almost every button except X. Not a big deal, but worth noting. [Feb 2004, p.101]
    • Official U.S. Playstation Magazine
    • 60 Metascore
    • 80 Critic Score
    Plays like the board game, but with whizbang 3D graphics that portray soldiers in battle whenever a player makes an attack. [Oct 2003, p.126]
    • Official U.S. Playstation Magazine
    • 56 Metascore
    • 40 Critic Score
    Fun for kids, but you're better off playing "Klonoa." [Jan 2004, p.133]
    • Official U.S. Playstation Magazine
    • 87 Metascore
    • 100 Critic Score
    In short, SOCOM II has addressed nearly every complaint I had about the first game, and added a bunch of new features on top of that. If you like the first game at all, run - don't walk, run - to get this game. [Dec 2003, p.160]

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